haikuwebkit/Source/WebCore/Modules/webaudio/MediaElementAudioSourceNode...

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/*
* Copyright (C) 2011, Google Inc. All rights reserved.
* Copyright (C) 2020, Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#if ENABLE(WEB_AUDIO) && ENABLE(VIDEO)
#include "MediaElementAudioSourceNode.h"
#include "AudioContext.h"
#include "AudioNodeOutput.h"
#include "AudioSourceProvider.h"
#include "AudioUtilities.h"
#include "Logging.h"
#include "MediaElementAudioSourceOptions.h"
#include "MediaPlayer.h"
#include <wtf/IsoMallocInlines.h>
#include <wtf/Locker.h>
// These are somewhat arbitrary limits, but we need to do some kind of sanity-checking.
constexpr unsigned minSampleRate = 8000;
constexpr unsigned maxSampleRate = 192000;
namespace WebCore {
WTF_MAKE_ISO_ALLOCATED_IMPL(MediaElementAudioSourceNode);
ExceptionOr<Ref<MediaElementAudioSourceNode>> MediaElementAudioSourceNode::create(BaseAudioContext& context, MediaElementAudioSourceOptions&& options)
{
RELEASE_ASSERT(options.mediaElement);
if (options.mediaElement->audioSourceNode())
return Exception { InvalidStateError, "Media element is already associated with an audio source node"_s };
auto node = adoptRef(*new MediaElementAudioSourceNode(context, *options.mediaElement));
options.mediaElement->setAudioSourceNode(node.ptr());
// context keeps reference until node is disconnected.
context.sourceNodeWillBeginPlayback(node);
return node;
}
MediaElementAudioSourceNode::MediaElementAudioSourceNode(BaseAudioContext& context, Ref<HTMLMediaElement>&& mediaElement)
: AudioNode(context, NodeTypeMediaElementAudioSource)
, m_mediaElement(WTFMove(mediaElement))
{
// Default to stereo. This could change depending on what the media element .src is set to.
addOutput(2);
initialize();
}
MediaElementAudioSourceNode::~MediaElementAudioSourceNode()
{
m_mediaElement->setAudioSourceNode(nullptr);
uninitialize();
}
void MediaElementAudioSourceNode::setFormat(size_t numberOfChannels, float sourceSampleRate)
{
auto protectedThis = makeRef(*this);
// Synchronize with process().
Locker locker { m_processLock };
m_muted = wouldTaintOrigin();
if (numberOfChannels != m_sourceNumberOfChannels || sourceSampleRate != m_sourceSampleRate) {
if (!numberOfChannels || numberOfChannels > AudioContext::maxNumberOfChannels || sourceSampleRate < minSampleRate || sourceSampleRate > maxSampleRate) {
// process() will generate silence for these uninitialized values.
LOG(Media, "MediaElementAudioSourceNode::setFormat(%u, %f) - unhandled format change", static_cast<unsigned>(numberOfChannels), sourceSampleRate);
m_sourceNumberOfChannels = 0;
m_sourceSampleRate = 0;
return;
}
m_sourceNumberOfChannels = numberOfChannels;
m_sourceSampleRate = sourceSampleRate;
if (sourceSampleRate != sampleRate()) {
double scaleFactor = sourceSampleRate / sampleRate();
m_multiChannelResampler = makeUnique<MultiChannelResampler>(scaleFactor, numberOfChannels, AudioUtilities::renderQuantumSize, std::bind(&MediaElementAudioSourceNode::provideInput, this, std::placeholders::_1, std::placeholders::_2));
} else {
// Bypass resampling.
m_multiChannelResampler = nullptr;
}
{
// The context must be locked when changing the number of output channels.
Locker contextLocker { context().graphLock() };
// Do any necesssary re-configuration to the output's number of channels.
output(0)->setNumberOfChannels(numberOfChannels);
}
}
}
void MediaElementAudioSourceNode::provideInput(AudioBus* bus, size_t framesToProcess)
{
ASSERT(bus);
if (auto* provider = mediaElement().audioSourceProvider())
provider->provideInput(bus, framesToProcess);
else {
// Either this port doesn't yet support HTMLMediaElement audio stream access,
// or the stream is not yet available.
bus->zero();
}
}
bool MediaElementAudioSourceNode::wouldTaintOrigin()
{
// If the resource is redirected to another origin, treat it as tainted if the crossorigin attribute
// is not set. This is done for consistency with Blink.
if (!m_mediaElement->hasSingleSecurityOrigin() && m_mediaElement->crossOrigin().isNull())
return true;
if (m_mediaElement->didPassCORSAccessCheck())
return false;
if (auto* origin = context().origin())
return m_mediaElement->wouldTaintOrigin(*origin);
return true;
}
void MediaElementAudioSourceNode::process(size_t numberOfFrames)
{
AudioBus* outputBus = output(0)->bus();
// Use tryLock() to avoid contention in the real-time audio thread.
// If we fail to acquire the lock then the HTMLMediaElement must be in the middle of
// reconfiguring its playback engine, so we output silence in this case.
if (!m_processLock.tryLock()) {
// We failed to acquire the lock.
outputBus->zero();
return;
}
Locker locker { AdoptLock, m_processLock };
if (m_muted || !m_sourceNumberOfChannels || !m_sourceSampleRate || m_sourceNumberOfChannels != outputBus->numberOfChannels()) {
outputBus->zero();
return;
}
if (m_multiChannelResampler) {
ASSERT(m_sourceSampleRate != sampleRate());
m_multiChannelResampler->process(outputBus, numberOfFrames);
} else {
// Bypass the resampler completely if the source is at the context's sample-rate.
ASSERT(m_sourceSampleRate == sampleRate());
provideInput(outputBus, numberOfFrames);
}
}
} // namespace WebCore
#endif // ENABLE(WEB_AUDIO)