haikuwebkit/Source/WebCore/Modules/webaudio/AudioWorklet.cpp

94 lines
3.4 KiB
C++

/*
* Copyright (C) 2020 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of Apple Inc. ("Apple") nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#if ENABLE(WEB_AUDIO)
#include "AudioWorklet.h"
#include "AudioWorkletGlobalScope.h"
#include "AudioWorkletMessagingProxy.h"
#include "AudioWorkletNode.h"
#include "AudioWorkletProcessor.h"
#include "BaseAudioContext.h"
#include "WorkerRunLoop.h"
#include <wtf/IsoMallocInlines.h>
namespace WebCore {
WTF_MAKE_ISO_ALLOCATED_IMPL(AudioWorklet);
Ref<AudioWorklet> AudioWorklet::create(BaseAudioContext& audioContext)
{
auto worklet = adoptRef(*new AudioWorklet(audioContext));
worklet->suspendIfNeeded();
return worklet;
}
AudioWorklet::AudioWorklet(BaseAudioContext& audioContext)
: Worklet(*audioContext.document())
, m_audioContext(makeWeakPtr(audioContext))
{
}
Vector<Ref<WorkletGlobalScopeProxy>> AudioWorklet::createGlobalScopes()
{
// WebAudio uses a single global scope.
return { AudioWorkletMessagingProxy::create(*this) };
}
AudioWorkletMessagingProxy* AudioWorklet::proxy() const
{
auto& proxies = this->proxies();
if (proxies.isEmpty())
return nullptr;
return downcast<AudioWorkletMessagingProxy>(proxies.first().ptr());
}
BaseAudioContext* AudioWorklet::audioContext() const
{
return m_audioContext.get();
}
void AudioWorklet::createProcessor(const String& name, TransferredMessagePort port, Ref<SerializedScriptValue>&& options, AudioWorkletNode& node)
{
auto* proxy = this->proxy();
ASSERT(proxy);
if (!proxy)
return;
proxy->postTaskForModeToWorkletGlobalScope([name = name.isolatedCopy(), port, options = WTFMove(options), node = makeRef(node)](ScriptExecutionContext& context) mutable {
node->setProcessor(downcast<AudioWorkletGlobalScope>(context).createProcessor(name, port, WTFMove(options)));
callOnMainThread([node = WTFMove(node)] { });
}, WorkerRunLoop::defaultMode());
}
} // namespace WebCore
#endif // ENABLE(WEB_AUDIO)