haikuwebkit/Source/WebCore/Modules/webaudio/AudioBufferSourceNode.idl

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/*
* Copyright (C) 2010, Google Inc. All rights reserved.
* Copyright (C) 2020, Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// A cached (non-streamed), memory-resident audio source
[
Conditional=WEB_AUDIO,
JSGenerateToJSObject,
Exposed=Window
] interface AudioBufferSourceNode : AudioScheduledSourceNode {
[EnabledBySetting=WebAudio] constructor (BaseAudioContext context, optional AudioBufferSourceOptions options);
[ImplementedAs=bufferForBindings] attribute AudioBuffer? buffer;
readonly attribute AudioParam playbackRate;
readonly attribute AudioParam detune;
[ImplementedAs=loopForBindings] attribute boolean loop;
[ImplementedAs=loopStartForBindings] attribute double loopStart;
[ImplementedAs=loopEndForBindings] attribute double loopEnd;
[ImplementedAs=startLater] undefined start(optional double when = 0, optional double grainOffset = 0, optional double grainDuration);
};