76 lines
2.7 KiB
C++
76 lines
2.7 KiB
C++
/*
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* Copyright (C) 2014 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
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* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
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* THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#if ENABLE(GAMEPAD)
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#include "GamepadProviderClient.h"
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#include <wtf/HashSet.h>
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#include <wtf/NeverDestroyed.h>
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#include <wtf/text/AtomString.h>
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namespace WebCore {
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class DOMWindow;
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class Gamepad;
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class NavigatorGamepad;
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class GamepadManager : public GamepadProviderClient {
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WTF_MAKE_NONCOPYABLE(GamepadManager);
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friend class NeverDestroyed<GamepadManager>;
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public:
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static GamepadManager& singleton();
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void platformGamepadConnected(PlatformGamepad&, EventMakesGamepadsVisible) final;
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void platformGamepadDisconnected(PlatformGamepad&) final;
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void platformGamepadInputActivity(EventMakesGamepadsVisible) final;
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void registerNavigator(NavigatorGamepad*);
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void unregisterNavigator(NavigatorGamepad*);
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void registerDOMWindow(DOMWindow*);
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void unregisterDOMWindow(DOMWindow*);
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private:
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GamepadManager();
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void makeGamepadVisible(PlatformGamepad&, HashSet<NavigatorGamepad*>&, HashSet<DOMWindow*>&);
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void dispatchGamepadEvent(const WTF::AtomString& eventName, PlatformGamepad&);
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void maybeStartMonitoringGamepads();
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void maybeStopMonitoringGamepads();
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bool m_isMonitoringGamepads;
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HashSet<NavigatorGamepad*> m_navigators;
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HashSet<NavigatorGamepad*> m_gamepadBlindNavigators;
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HashSet<DOMWindow*> m_domWindows;
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HashSet<DOMWindow*> m_gamepadBlindDOMWindows;
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};
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} // namespace WebCore
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#endif // ENABLE(GAMEPAD)
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