75 lines
2.5 KiB
C++
75 lines
2.5 KiB
C++
/*
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* Copyright (C) 2014 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
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* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
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* THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#if ENABLE(GAMEPAD)
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#include <wtf/MonotonicTime.h>
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#include <wtf/RefCounted.h>
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#include <wtf/Vector.h>
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#include <wtf/text/WTFString.h>
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namespace WebCore {
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class GamepadButton;
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class PlatformGamepad;
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class Gamepad: public RefCounted<Gamepad> {
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public:
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static Ref<Gamepad> create(const PlatformGamepad& platformGamepad)
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{
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return adoptRef(*new Gamepad(platformGamepad));
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}
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~Gamepad();
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const String& id() const { return m_id; }
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unsigned index() const { return m_index; }
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const String& mapping() const { return m_mapping; }
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bool connected() const { return m_connected; }
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double timestamp() const { return m_timestamp.secondsSinceEpoch().seconds(); }
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const Vector<double>& axes() const;
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const Vector<Ref<GamepadButton>>& buttons() const;
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void updateFromPlatformGamepad(const PlatformGamepad&);
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void setConnected(bool connected) { m_connected = connected; }
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private:
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explicit Gamepad(const PlatformGamepad&);
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String m_id;
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unsigned m_index;
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bool m_connected;
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MonotonicTime m_timestamp;
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String m_mapping;
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Vector<double> m_axes;
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Vector<Ref<GamepadButton>> m_buttons;
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};
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} // namespace WebCore
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#endif // ENABLE(GAMEPAD)
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