47 lines
2.2 KiB
JavaScript
47 lines
2.2 KiB
JavaScript
// Copyright (c) 2001-2010, Purdue University. All rights reserved.
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// Copyright (C) 2015 Apple Inc. All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of the Purdue University nor the
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// names of its contributors may be used to endorse or promote products
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// derived from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY
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// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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function Simulator(numAircraft) {
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this._aircraft = [];
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for (var i = 0; i < numAircraft; ++i)
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this._aircraft.push(new CallSign("foo" + i));
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}
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Simulator.prototype.simulate = function(time) {
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var frame = [];
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for (var i = 0; i < this._aircraft.length; i += 2) {
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frame.push({
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callsign: this._aircraft[i],
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position: new Vector3D(time, Math.cos(time) * 2 + i * 3, 10)
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});
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frame.push({
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callsign: this._aircraft[i + 1],
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position: new Vector3D(time, Math.sin(time) * 2 + i * 3, 10)
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});
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}
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return frame;
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};
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