78 lines
2.8 KiB
HTML
78 lines
2.8 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<title>AllowShared in WebGL</title>
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<script src="../resources/testharness.js"></script>
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<script src="../resources/testharnessreport.js"></script>
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</head>
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<body>
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<canvas width="100" height="100"></canvas>
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<canvas width="100" height="100"></canvas>
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<script>
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test(() => {
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const canvas = document.querySelectorAll('canvas')[0];
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const gl = canvas.getContext("webgl");
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const buffer = gl.createBuffer();
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const bufferData = new Float32Array(new SharedArrayBuffer(128))
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gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
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gl.bufferData(gl.ARRAY_BUFFER, bufferData, gl.STATIC_DRAW);
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gl.bufferSubData(gl.ARRAY_BUFFER, bufferData.length, bufferData);
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const texture = gl.createTexture();
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const textureData = new Float32Array(new SharedArrayBuffer(128))
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gl.bindTexture(gl.TEXTURE_2D, texture);
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gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.FLOAT, textureData);
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gl.texSubImage2D(gl.TEXTURE_2D, 0, 30, 0, 4, 4, gl.RGBA, gl.FLOAT, textureData);
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gl.compressedTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, textureData);
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gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 1, 1, gl.RGBA, textureData);
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gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.FLOAT, textureData);
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}, `WebGL AllowShared`);
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test(() => {
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const canvas = document.querySelectorAll('canvas')[1];
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const gl = canvas.getContext("webgl2");
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const buffer = gl.createBuffer();
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const bufferData = new Float32Array(new SharedArrayBuffer(128))
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gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
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gl.bufferData(gl.ARRAY_BUFFER, bufferData, gl.STATIC_DRAW, 0, 0);
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gl.bufferSubData(gl.ARRAY_BUFFER, bufferData.length, bufferData, 0, 0);
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gl.getBufferSubData(gl.ARRAY_BUFFER, 0, bufferData);
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const texture = gl.createTexture();
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const textureData = new Float32Array(new SharedArrayBuffer(128))
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gl.bindTexture(gl.TEXTURE_2D, texture);
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gl.texImage3D(gl.TEXTURE_3D, 0, gl.RGBA, 1, 1, 0, 0, gl.RGBA, gl.FLOAT, textureData);
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gl.texImage3D(gl.TEXTURE_3D, 0, gl.RGBA, 1, 1, 0, 0, gl.RGBA, gl.FLOAT, textureData, 0);
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gl.texSubImage3D(gl.TEXTURE_3D, 0, 0, 0, 0, 1, 0, 0, gl.RGBA, gl.FLOAT, textureData);
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gl.compressedTexImage3D(gl.TEXTURE_2D_ARRAY, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, 4, 4, 1, 0, textureData);
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gl.compressedTexSubImage3D(gl.TEXTURE_2D_ARRAY, 0, 0, 0, 0, 4, 4, 1, gl.COMPRESSED_RGBA8_ETC2_EAC, textureData)
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gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.FLOAT, textureData, 0);
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gl.texSubImage2D(gl.TEXTURE_2D, 0, 30, 0, 4, 4, gl.RGBA, gl.FLOAT, textureData, 0);
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gl.compressedTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, textureData, 0);
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gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 1, 1, gl.RGBA, textureData, 0);
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gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.FLOAT, textureData, 0);
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}, `WebGL2 AllowShared`);
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</script>
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</body>
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</html>
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