haikuwebkit/LayoutTests/webgl/draw-webgl-to-context2d-mem...

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This test checking that drawing WebGL canvas to Context2D canvas with drawImage does not use unbounded amount of memory.
On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE".
PASS drawImage: Should be [64, 128, 192, 255]
PASS drawImage: Should be [64, 128, 192, 255]
PASS drawImage: Should be [64, 128, 192, 255]
PASS drawImage: Should be [64, 128, 192, 255]
PASS drawImage: Should be [64, 128, 192, 255]
PASS drawImage: Should be [64, 128, 192, 255]
PASS drawImage: Should be [64, 128, 192, 255]
PASS drawImage: Should be [64, 128, 192, 255]
PASS drawImage: Should be [64, 128, 192, 255]
PASS drawImage: Should be [64, 128, 192, 255]
PASS drawImage: Should be [64, 128, 192, 255]
PASS drawImage: Should be [64, 128, 192, 255]
PASS drawImage: Should be [64, 128, 192, 255]
PASS drawImage: Should be [64, 128, 192, 255]
PASS drawImage: Should be [64, 128, 192, 255]
PASS drawImage: Should be [64, 128, 192, 255]
PASS drawImage: Should be [64, 128, 192, 255]
PASS drawImage: Should be [64, 128, 192, 255]
PASS drawImage: Should be [64, 128, 192, 255]
PASS drawImage: Should be [64, 128, 192, 255]
PASS drawImage: Should be [64, 128, 192, 255]
PASS drawImage: Should be [64, 128, 192, 255]
PASS drawImage: Should be [64, 128, 192, 255]
PASS drawImage: Should be [64, 128, 192, 255]
PASS drawImage: Should be [64, 128, 192, 255]
PASS getError was expected value: NO_ERROR :
PASS successfullyParsed is true
TEST COMPLETE