54 lines
1.4 KiB
HTML
54 lines
1.4 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<script src="../resources/js-test.js"></script>
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<script src="resources/audio-testing.js"></script>
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<script src="resources/delay-testing.js"></script>
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</head>
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<body>
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<div id="description"></div>
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<div id="console"></div>
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<script>
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description("Tests attribute and basic functionality of Delay.");
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function runTest() {
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window.jsTestIsAsync = true;
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// Create offline audio context.
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var context = new OfflineAudioContext(1, sampleRate * renderLengthSeconds, sampleRate);
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var toneBuffer = createToneBuffer(context, 20, 20 * toneLengthSeconds, sampleRate); // 20Hz tone
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var bufferSource = context.createBufferSource();
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bufferSource.buffer = toneBuffer;
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var delay = context.createDelay();
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window.delay = delay;
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shouldBeTrue("delay.numberOfInputs === 1");
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shouldBeTrue("delay.numberOfOutputs === 1");
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shouldBeTrue("delay.delayTime.defaultValue === 0.0");
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shouldBeTrue("delay.delayTime.minValue === 0.0");
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shouldBeTrue("delay.delayTime.maxValue === 1.0");
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shouldBeTrue("delay.delayTime.value === 0.0");
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delay.delayTime.value = delayTimeSeconds;
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shouldBeTrue("delay.delayTime.value === 0.5");
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bufferSource.connect(delay);
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delay.connect(context.destination);
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bufferSource.start(0);
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context.oncomplete = checkDelayedResult(toneBuffer);
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context.startRendering();
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}
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runTest();
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</script>
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</body>
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</html>
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