32 lines
1.4 KiB
Plaintext
32 lines
1.4 KiB
Plaintext
This test checks the SVGAnimatedNumber API - utilizing the surfaceScale property of SVGFESpecularLightingElement
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On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE".
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Check initial surfaceScale value
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PASS feSpecularLightingElement.surfaceScale.toString() is "[object SVGAnimatedNumber]"
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PASS typeof(feSpecularLightingElement.surfaceScale.baseVal) is "number"
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PASS feSpecularLightingElement.surfaceScale.baseVal is 1
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Check that integers are static, caching value in a local variable and modifying it, should have no effect
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PASS numRef is 100
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PASS feSpecularLightingElement.surfaceScale.baseVal is 1
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Check assigning various valid and invalid values
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PASS feSpecularLightingElement.surfaceScale.baseVal = -1 is -1
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PASS feSpecularLightingElement.surfaceScale.baseVal = 300 is 300
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PASS feSpecularLightingElement.surfaceScale.baseVal = 'aString' is 'aString'
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PASS feSpecularLightingElement.surfaceScale.baseVal is NaN
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PASS feSpecularLightingElement.surfaceScale.baseVal = 0 is 0
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PASS feSpecularLightingElement.surfaceScale.baseVal = feSpecularLightingElement is feSpecularLightingElement
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PASS feSpecularLightingElement.surfaceScale.baseVal is NaN
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PASS feSpecularLightingElement.surfaceScale.baseVal = 300 is 300
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Check that the surfaceScale value remained 300
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PASS feSpecularLightingElement.surfaceScale.baseVal is 300
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PASS successfullyParsed is true
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TEST COMPLETE
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