19 lines
1.6 KiB
Plaintext
19 lines
1.6 KiB
Plaintext
Tests whether SVG event bubbling works across shadow trees.
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On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE".
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PASS msg is "[EventHandler 1] type: click phase: AT_TARGET target: [object SVGUseElement] (id: use) currentTarget: [object SVGUseElement] (id: use)"
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PASS msg is "[EventHandler 1] type: click phase: AT_TARGET target: [object SVGUseElement] (id: use) currentTarget: [object SVGUseElement] (id: use)"
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PASS msg is "[EventHandler 2] type: click phase: AT_TARGET target: [object SVGUseElement] (id: use) currentTarget: [object SVGUseElement] (id: use)"
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PASS msg is "[EventHandler 1] type: click phase: AT_TARGET target: [object SVGUseElement] (id: use) currentTarget: [object SVGUseElement] (id: use)"
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PASS msg is "[EventHandler 2] type: click phase: AT_TARGET target: [object SVGUseElement] (id: use) currentTarget: [object SVGUseElement] (id: use)"
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PASS msg is "[EventHandler 3] type: click phase: AT_TARGET target: [object SVGUseElement] (id: use) currentTarget: [object SVGUseElement] (id: use)"
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PASS msg is "[EventHandler 1] type: click phase: AT_TARGET target: [object SVGUseElement] (id: use) currentTarget: [object SVGUseElement] (id: use)"
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PASS msg is "[EventHandler 2] type: click phase: AT_TARGET target: [object SVGUseElement] (id: use) currentTarget: [object SVGUseElement] (id: use)"
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PASS msg is "[EventHandler 3] type: click phase: AT_TARGET target: [object SVGUseElement] (id: use) currentTarget: [object SVGUseElement] (id: use)"
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PASS msg is "[EventHandler 4] type: click phase: BUBBLING target: [object SVGUseElement] (id: use) currentTarget: [object SVGGElement] (id: useParent)"
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TEST COMPLETE
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