38 lines
1.1 KiB
HTML
38 lines
1.1 KiB
HTML
<!DOCTYPE HTML>
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<html>
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<!--
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Test for WK81350: setCurrentTime() should work when animation is paused.
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-->
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<body>
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<svg id="svg" width="400" height="400">
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<rect id="rect" x="0" y="0" width="100" height="100" fill="green">
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<animate attributeName="x" from="200" to="400" begin="0s" dur="4s" />
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</rect>
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</svg>
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<script>
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if (window.testRunner) {
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testRunner.waitUntilDone();
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testRunner.dumpAsText();
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}
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var svg = document.getElementById("svg");
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var rect = document.getElementById("rect");
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svg.pauseAnimations();
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setTimeout(function() {
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svg.setCurrentTime(4);
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svg.unpauseAnimations();
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setTimeout(function() {
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if (rect.x.animVal.value == 0)
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document.body.innerHTML = "PASS";
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else
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document.body.innerHTML = "FAIL : rect.x.animVal.value was " + rect.x.animVal.value + " but we expected 0.";
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if (window.testRunner)
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testRunner.notifyDone();
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}, 1);
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}, 50);
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</script>
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</body>
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</html>
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