37 lines
1.1 KiB
HTML
37 lines
1.1 KiB
HTML
<!DOCTYPE HTML>
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<html>
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<!--
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Test for WK89943: pausing and unpausing an animation before it starts should have no effect.
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-->
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<body>
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<svg id="svg" width="400" height="400">
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<rect x="0" y="0" width="100" height="100" fill="red"/>
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<rect id="rect" x="100" y="0" width="100" height="100" fill="green">
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<set attributeName="x" to="0" begin="10ms" end="30ms" fill="freeze" onend="handleEndEvent()"/>
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</rect>
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</svg>
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<script>
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if (window.testRunner) {
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testRunner.waitUntilDone();
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testRunner.dumpAsText();
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}
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var svg = document.getElementById("svg");
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var rect = document.getElementById("rect");
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svg.pauseAnimations();
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svg.unpauseAnimations();
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function handleEndEvent() {
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if (rect.x.animVal.value == 0)
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document.body.innerHTML = "PASS";
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else
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document.body.innerHTML = "FAIL : rect.x.animVal.value was " + rect.x.animVal.value + " but we expected 0.";
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if (window.testRunner)
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testRunner.notifyDone();
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}
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</script>
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</body>
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</html>
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