75 lines
2.0 KiB
HTML
75 lines
2.0 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
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<html>
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<head>
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<script src="../../resources/js-test-pre.js"></script>
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<script src="../dynamic-updates/resources/SVGTestCase.js"></script>
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<script src="resources/SVGAnimationTestCase.js"></script>
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</head>
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<body onload="runSMILTest()">
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<h1>SVG 1.1 dynamic animation tests</h1>
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<p id="description"></p>
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<div id="console"></div>
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<script>
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description("Tests animation beginElement command's restarting capability after endElement.");
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createSVGTestCase();
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// Setup test document
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var rect = createSVGElement("rect");
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rect.setAttribute("id", "rect");
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rect.setAttribute("width", "50px");
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rect.setAttribute("height", "50px");
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rect.setAttribute("fill", "green");
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rect.setAttribute("onclick", "executeTest()");
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var animateX = createSVGElement("animate");
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animateX.setAttribute("id", "animateX");
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animateX.setAttribute("attributeName", "x");
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animateX.setAttribute("from", "0");
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animateX.setAttribute("to", "100");
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animateX.setAttribute("dur", "2s");
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animateX.setAttribute("begin", "indefinite");
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animateX.setAttribute("fill", "freeze");
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rect.appendChild(animateX);
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rootSVGElement.appendChild(rect);
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// Setup animation test
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function sample1() {
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// Check half-time conditions
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shouldBeCloseEnough("rect.x.animVal.value", "50");
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shouldBe("rect.x.baseVal.value", "0");
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}
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function executeTest() {
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// Start animating, and stop it again after 100ms.
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animateX.beginElement();
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setTimeout(end, 100);
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}
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function end() {
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// Stop animating, and restart it in 100ms.
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animateX.endElement();
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setTimeout(begin, 100);
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}
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function begin() {
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// Once the animation is running again, sample it.
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animateX.beginElement();
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setTimeout(function() {
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const expectedValues = [
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// [animationId, time, sampleCallback]
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["animateX", 1.0, sample1]
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];
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runAnimationTest(expectedValues);
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}, 100);
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}
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window.clickX = 40;
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window.clickY = 40;
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var successfullyParsed = true;
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</script>
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</body>
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</html>
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