179 lines
11 KiB
XML
179 lines
11 KiB
XML
<?xml version="1.0" standalone="no"?>
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<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
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<!--======================================================================-->
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<!--= Copyright 2000 World Wide Web Consortium, (Massachusetts =-->
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<!--= Institute of Technology, Institut National de Recherche en =-->
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<!--= Informatique et en Automatique, Keio University). All Rights =-->
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<!--= Reserved. See http://www.w3.org/Consortium/Legal/. =-->
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<!--======================================================================-->
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<!-- ===================================================================== -->
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<!-- filters-specularLt-BE-08.svg -->
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<!-- renamed for 1.1 suite to filters-specular-01-f.svg -->
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<!-- Author : Vincent Hardy 06-08-2000 -->
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<!-- revised for 1.1 : Luc Minnebo Mar/14/2002 -->
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<!--======================================================================-->
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<svg version="1.1" baseProfile="full" id="svg-root" width="480" height="360" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns="http://www.w3.org/2000/svg" preserveAspectRatio="xMidYMid meet" zoomAndPan="magnify">
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<SVGTestCase xmlns="http://www.w3.org/2000/02/svg/testsuite/description/">
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<OperatorScript version="$Revision: 1.8 $" testname="filters-specular-01-f.svg">
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<Paragraph>
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Verify the basic operation of the feSpecularLighting element. The test shows
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four rows of 3 images. Each row tests a different aspect of the filter and
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shows the result of the filtering operation.
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</Paragraph>
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<Paragraph>
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The first row shows the result of varying the surfaceScale attribute. The second
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row shows the result of varying the specular constant (ks) attribute. The third
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row shows the result of varying the specular exponent (np) attribute. The last
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row shows the result of varying the lighting-color property.
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</Paragraph>
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<Paragraph>
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The rendered picture should match the reference image.
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</Paragraph>
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</OperatorScript>
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</SVGTestCase>
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<title id="test-title">filters-specular-01-f</title>
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<desc id="test-desc">Validates operation of the feSpecularLighting filter</desc>
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<!--======================================================================-->
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<!--Content of Test Case follows... =====================-->
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<!--======================================================================-->
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<g id="test-body-content">
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<!-- Title -->
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<text x="240" y="20" fill="black" font-size="12" font-family="Arial" text-anchor="middle">Filters: feSpecularLighting</text>
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<!-- ===================================================================== -->
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<!-- Filter definitions -->
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<!-- ===================================================================== -->
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<defs>
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<!-- ================================================= -->
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<!-- Surface scale -->
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<!-- ================================================= -->
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<filter id="surfaceScaleA" filterUnits="objectBoundingBox" x="0%" y="0%" width="100%" height="100%">
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<feSpecularLighting in="SourceGraphic" specularConstant="1" specularExponent="1" surfaceScale="1" lighting-color="white">
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<feDistantLight azimuth="45" elevation="45"/>
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</feSpecularLighting>
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</filter>
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<filter id="surfaceScaleB" filterUnits="objectBoundingBox" x="0%" y="0%" width="100%" height="100%">
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<feSpecularLighting in="SourceGraphic" specularConstant="1" specularExponent="1" surfaceScale="10" lighting-color="white">
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<feDistantLight azimuth="45" elevation="45"/>
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</feSpecularLighting>
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</filter>
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<filter id="surfaceScaleC" filterUnits="objectBoundingBox" x="0%" y="0%" width="100%" height="100%">
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<feSpecularLighting in="SourceGraphic" specularConstant="1" specularExponent="1" surfaceScale="-10" lighting-color="white">
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<feDistantLight azimuth="45" elevation="45"/>
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</feSpecularLighting>
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</filter>
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<!-- ================================================= -->
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<!-- Specular Constants -->
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<!-- ================================================= -->
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<filter id="specularConstantA" filterUnits="objectBoundingBox" x="0%" y="0%" width="100%" height="100%">
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<feSpecularLighting in="SourceGraphic" specularConstant="0" specularExponent="1" surfaceScale="10" lighting-color="white">
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<feDistantLight azimuth="45" elevation="45"/>
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</feSpecularLighting>
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</filter>
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<filter id="specularConstantB" filterUnits="objectBoundingBox" x="0%" y="0%" width="100%" height="100%">
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<feSpecularLighting in="SourceGraphic" specularConstant="1" specularExponent="1" surfaceScale="10" lighting-color="white">
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<feDistantLight azimuth="45" elevation="45"/>
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</feSpecularLighting>
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</filter>
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<filter id="specularConstantC" filterUnits="objectBoundingBox" x="0%" y="0%" width="100%" height="100%">
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<feSpecularLighting in="SourceGraphic" specularConstant="2" specularExponent="1" surfaceScale="10" lighting-color="white">
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<feDistantLight azimuth="45" elevation="45"/>
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</feSpecularLighting>
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</filter>
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<!-- ================================================= -->
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<!-- Specular Exponent -->
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<!-- ================================================= -->
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<filter id="specularExponentA" filterUnits="objectBoundingBox" x="0%" y="0%" width="100%" height="100%">
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<feSpecularLighting in="SourceGraphic" specularConstant="1" specularExponent="1" surfaceScale="10" lighting-color="white">
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<feDistantLight azimuth="45" elevation="45"/>
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</feSpecularLighting>
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</filter>
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<filter id="specularExponentB" filterUnits="objectBoundingBox" x="0%" y="0%" width="100%" height="100%">
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<feSpecularLighting in="SourceGraphic" specularConstant="1" specularExponent="2" surfaceScale="10" lighting-color="white">
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<feDistantLight azimuth="45" elevation="45"/>
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</feSpecularLighting>
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</filter>
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<filter id="specularExponentC" filterUnits="objectBoundingBox" x="0%" y="0%" width="100%" height="100%">
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<feSpecularLighting in="SourceGraphic" specularConstant="1" specularExponent="4" surfaceScale="10" lighting-color="white">
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<feDistantLight azimuth="45" elevation="45"/>
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</feSpecularLighting>
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</filter>
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<!-- ================================================= -->
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<!-- Lighting colors -->
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<!-- ================================================= -->
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<filter id="lightingColorA" filterUnits="objectBoundingBox" x="0%" y="0%" width="100%" height="100%">
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<feSpecularLighting in="SourceGraphic" specularConstant="1" specularExponent="1" surfaceScale="10" lighting-color="red">
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<feDistantLight azimuth="45" elevation="45"/>
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</feSpecularLighting>
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</filter>
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<filter id="lightingColorB" filterUnits="objectBoundingBox" x="0%" y="0%" width="100%" height="100%">
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<feSpecularLighting in="SourceGraphic" specularConstant="1" specularExponent="1" surfaceScale="10" lighting-color="yellow">
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<feDistantLight azimuth="45" elevation="45"/>
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</feSpecularLighting>
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</filter>
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<filter id="lightingColorC" filterUnits="objectBoundingBox" x="0%" y="0%" width="100%" height="100%">
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<feSpecularLighting in="SourceGraphic" specularConstant="1" specularExponent="1" surfaceScale="10" lighting-color="blue">
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<feDistantLight azimuth="45" elevation="45"/>
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</feSpecularLighting>
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</filter>
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</defs>
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<!-- ==================================================== -->
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<!-- The same image is rendered multiple times with using -->
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<!-- different filters. -->
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<!-- ==================================================== -->
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<!-- Various Surface Scales -->
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<g transform="translate(0, 20)">
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<text x="90" y="25">Various values for surfaceScale: 1, 10 and -10</text>
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<g fill="black">
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<rect x="90" y="30" width="50" height="30"/>
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<rect x="205" y="30" width="50" height="30"/>
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<rect x="320" y="30" width="50" height="30"/>
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</g>
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<image xlink:href="resources/bumpMap2.png" x="90" y="30" width="50" height="30" filter="url(#surfaceScaleA)"/>
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<image xlink:href="resources/bumpMap2.png" x="205" y="30" width="50" height="30" filter="url(#surfaceScaleB)"/>
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<image xlink:href="resources/bumpMap2.png" x="320" y="30" width="50" height="30" filter="url(#surfaceScaleC)"/>
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</g>
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<!-- Various Specular Constants -->
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<g transform="translate(0, 90)">
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<text x="90" y="25">Various values for specularConstants: 0, 1 and 2</text>
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<g fill="black">
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<rect x="90" y="30" width="50" height="30"/>
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<rect x="205" y="30" width="50" height="30"/>
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<rect x="320" y="30" width="50" height="30"/>
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</g>
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<image xlink:href="resources/bumpMap2.png" x="90" y="30" width="50" height="30" filter="url(#specularConstantA)"/>
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<image xlink:href="resources/bumpMap2.png" x="205" y="30" width="50" height="30" filter="url(#specularConstantB)"/>
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<image xlink:href="resources/bumpMap2.png" x="320" y="30" width="50" height="30" filter="url(#specularConstantC)"/>
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</g>
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<!-- Various Specular Exponents -->
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<g transform="translate(0, 160)">
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<text x="90" y="25">Various values for specularExponents: 1, 2 and 4</text>
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<g fill="black">
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<rect x="90" y="30" width="50" height="30"/>
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<rect x="205" y="30" width="50" height="30"/>
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<rect x="320" y="30" width="50" height="30"/>
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</g>
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<image xlink:href="resources/bumpMap2.png" x="90" y="30" width="50" height="30" filter="url(#specularExponentA)"/>
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<image xlink:href="resources/bumpMap2.png" x="205" y="30" width="50" height="30" filter="url(#specularExponentB)"/>
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<image xlink:href="resources/bumpMap2.png" x="320" y="30" width="50" height="30" filter="url(#specularExponentC)"/>
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</g>
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<!-- Various Light Colors -->
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<g transform="translate(0, 230)">
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<text x="90" y="25">Various values for lighting color: red, yellow and blue</text>
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<g fill="black">
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<rect x="90" y="30" width="50" height="30"/>
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<rect x="205" y="30" width="50" height="30"/>
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<rect x="320" y="30" width="50" height="30"/>
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</g>
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<image xlink:href="resources/bumpMap2.png" x="90" y="30" width="50" height="30" filter="url(#lightingColorA)"/>
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<image xlink:href="resources/bumpMap2.png" x="205" y="30" width="50" height="30" filter="url(#lightingColorB)"/>
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<image xlink:href="resources/bumpMap2.png" x="320" y="30" width="50" height="30" filter="url(#lightingColorC)"/>
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</g>
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<!-- ===================================================== -->
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<!-- Legends -->
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<!-- ===================================================== -->
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<!-- Surface Scale -->
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</g>
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<text id="revision" x="10" y="340" font-size="40" stroke="none" fill="black">$Revision: 1.8 $</text>
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<rect id="test-frame" x="1" y="1" width="478" height="358" fill="none" stroke="#000000"/>
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</svg>
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