130 lines
3.8 KiB
HTML
130 lines
3.8 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<script src="../../http/tests/inspector/resources/inspector-test.js"></script>
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<script src="resources/shaderProgram-utilities-webgl.js"></script>
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<script id="vertex-shader" type="x-shader/x-vertex">
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void main(void) {
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gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
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}
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</script>
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<script id="fragment-shader" type="x-shader/x-fragment">
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precision mediump float;
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void main(void) {
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gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);
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}
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</script>
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<script>
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function load() {
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createProgram("webgl");
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linkProgram("vertex-shader", "fragment-shader");
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runTest();
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}
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function test() {
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let suite = InspectorTest.createAsyncSuite("Canvas.updateShader.WebGL");
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function validSourceTest({name, shaderType, source}) {
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suite.addTestCase({
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name,
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test(resolve, reject) {
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let shaderProgram = WI.canvasManager.shaderPrograms[0];
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if (!shaderProgram) {
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reject("Missing shader program")
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return;
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}
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let programId = shaderProgram.identifier;
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CanvasAgent.updateShader(programId, shaderType, source)
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.then(() => CanvasAgent.requestShaderSource(programId, shaderType))
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.then(({source}) => InspectorTest.log(source))
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.then(resolve, reject);
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}
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});
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}
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validSourceTest({
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name: "Canvas.updateShader.WebGL.Vertex.Valid",
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shaderType: WI.ShaderProgram.ShaderType.Vertex,
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source: `
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void main(void) {
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gl_Position = vec4(1, 2, 3, 4);
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}
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`,
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});
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validSourceTest({
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name: "Canvas.updateShader.WebGL.Fragment.Valid",
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shaderType: WI.ShaderProgram.ShaderType.Fragment,
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source: `
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precision mediump float;
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void main(void) {
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gl_FragColor = vec4(0.1, 0.2, 0.3, 0.4);
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}
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`,
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});
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function invalidSourceTest({name, shaderType, source}) {
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suite.addTestCase({
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name,
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test(resolve, reject) {
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let shaderProgram = WI.canvasManager.shaderPrograms[0];
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if (!shaderProgram) {
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reject("Missing shader program")
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return;
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}
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CanvasAgent.updateShader(shaderProgram.identifier, shaderType, source, (error) => {
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InspectorTest.expectThat(error, "Should produce error.");
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InspectorTest.log("Error: " + error);
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resolve();
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});
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}
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});
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}
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invalidSourceTest({
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name: "Canvas.updateShader.WebGL.Vertex.Invalid",
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shaderType: WI.ShaderProgram.ShaderType.Vertex,
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source: "INVALID",
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});
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invalidSourceTest({
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name: "Canvas.updateShader.WebGL.Fragment.Invalid",
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shaderType: WI.ShaderProgram.ShaderType.Fragment,
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source: "INVALID",
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});
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suite.addTestCase({
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name: "Canvas.updateShader.WebGL.ShaderType.Invalid",
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description: "Invalid shader types should cause an error.",
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test(resolve, reject) {
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let shaderProgram = WI.canvasManager.shaderPrograms[0];
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if (!shaderProgram) {
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reject("Missing shader program")
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return;
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}
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const shaderType = "INVALID_SHADER_TYPE";
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const source = "INVALID_SOURCE";
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CanvasAgent.updateShader(shaderProgram.identifier, shaderType, source, (error) => {
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InspectorTest.expectThat(error, "Should produce an error.");
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InspectorTest.log("Error: " + error);
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resolve();
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});
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}
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});
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suite.runTestCasesAndFinish();
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}
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</script>
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</head>
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<body onload="load()">
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<p>WebGL tests for Canvas.updateShader command.</p>
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</body>
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</html>
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