164 lines
5.1 KiB
HTML
164 lines
5.1 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<script src="../../http/tests/inspector/resources/inspector-test.js"></script>
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<script src="resources/shaderProgram-utilities-webgl.js"></script>
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<script id="vertex-shader" type="x-shader/x-vertex">
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attribute vec3 position;
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void main(void) {
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gl_Position = vec4(position, 1.0);
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}
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</script>
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<script id="fragment-shader" type="x-shader/x-fragment">
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precision mediump float;
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void main(void) {
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gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);
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}
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</script>
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<script>
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function load() {
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createProgram("webgl");
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linkProgram("vertex-shader", "fragment-shader");
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context.useProgram(program);
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clearContext();
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runTest();
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}
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function clearContext() {
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context.clearColor(0.0, 0.0, 0.0, 1.0);
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context.clear(context.COLOR_BUFFER_BIT);
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}
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function drawArrays() {
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clearContext();
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let vertexes = [
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-0.5, 0.5, 0.0,
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-0.5, -0.5, 0.0,
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0.5, -0.5, 0.0,
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];
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let vertexBuffer = context.createBuffer();
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context.bindBuffer(context.ARRAY_BUFFER, vertexBuffer);
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context.bufferData(context.ARRAY_BUFFER, new Float32Array(vertexes), context.STATIC_DRAW);
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let position = context.getAttribLocation(program, "position");
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context.vertexAttribPointer(position, 3, context.FLOAT, false, 0, 0);
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context.enableVertexAttribArray(position);
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context.drawArrays(context.TRIANGLES, 0, 3);
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}
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function drawElements() {
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clearContext();
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let vertexes = [
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0.5, 0.5, 0.0,
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-0.5, -0.5, 0.0,
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0.5, -0.5, 0.0,
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];
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let vertexBuffer = context.createBuffer();
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context.bindBuffer(context.ARRAY_BUFFER, vertexBuffer);
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context.bufferData(context.ARRAY_BUFFER, new Float32Array(vertexes), context.STATIC_DRAW);
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let indexes = [0, 1, 2];
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let indexBuffer = context.createBuffer();
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context.bindBuffer(context.ELEMENT_ARRAY_BUFFER, indexBuffer);
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context.bufferData(context.ELEMENT_ARRAY_BUFFER, new Uint16Array(indexes), context.STATIC_DRAW);
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let position = context.getAttribLocation(program, "position");
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context.vertexAttribPointer(position, 3, context.FLOAT, false, 0, 0);
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context.enableVertexAttribArray(position);
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context.drawElements(context.TRIANGLES, indexes.length, context.UNSIGNED_SHORT, 0);
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}
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function test() {
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let suite = InspectorTest.createAsyncSuite("Canvas.setShaderProgramDisabled");
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let shaderProgram = WI.canvasManager.shaderPrograms[0];
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let originalContent = null;
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function validTest({name, disabled, evaluateString}) {
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suite.addTestCase({
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name,
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test(resolve, reject) {
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CanvasAgent.setShaderProgramDisabled(shaderProgram.identifier, disabled, (error) => {
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if (error) {
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reject(error);
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return;
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}
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InspectorTest.evaluateInPage(evaluateString, (error) => {
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if (error) {
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reject(error);
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return;
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}
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CanvasAgent.requestContent(shaderProgram.canvas.identifier)
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.then(({content}) => {
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if (disabled)
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InspectorTest.expectEqual(content, originalContent, "Disabling a shader program should prevent it from drawing.");
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else
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InspectorTest.expectNotEqual(content, originalContent, "Re-enabling a shader program should allow it to draw.");
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})
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.then(resolve, reject);
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});
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});
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}
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});
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}
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validTest({
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name: "Canvas.setShaderProgramDisabled.disabledDrawArrays",
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disabled: true,
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evaluateString: `drawArrays()`,
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});
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validTest({
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name: "Canvas.setShaderProgramDisabled.disabledDrawElements",
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disabled: true,
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evaluateString: `drawElements()`,
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});
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validTest({
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name: "Canvas.setShaderProgramDisabled.reenabledDrawArrays",
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disabled: false,
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evaluateString: `drawArrays()`,
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});
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validTest({
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name: "Canvas.setShaderProgramDisabled.reenabledDrawElements",
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disabled: false,
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evaluateString: `drawElements()`,
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});
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suite.addTestCase({
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name: "Canvas.setShaderProgramDisabled.invalidProgramId",
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description: "Invalid program identifiers should cause an error.",
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test(resolve, reject) {
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const programId = "INVALID_PROGRAM_ID";
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const disabled = false;
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CanvasAgent.setShaderProgramDisabled(programId, disabled, (error) => {
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InspectorTest.expectThat(error, "Should produce an error.");
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InspectorTest.log("Error: " + error);
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resolve();
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});
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}
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});
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CanvasAgent.requestContent(shaderProgram.canvas.identifier, (error, content) => {
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originalContent = content;
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suite.runTestCasesAndFinish();
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});
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}
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</script>
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</head>
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<body onload="load()">
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<p>Test disabling and re-enabling of shader programs.</p>
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</body>
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</html>
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