47 lines
1.5 KiB
HTML
47 lines
1.5 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<script src="../../http/tests/inspector/resources/inspector-test.js"></script>
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<script>
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if (window.internals)
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window.internals.settings.setWebGL2Enabled(true);
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function load() {
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window.contextWebGL2 = document.body.appendChild(document.createElement("canvas")).getContext("webgl2");
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runTest();
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}
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function test()
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{
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let suite = InspectorTest.createAsyncSuite("Canvas.resolveContextWebGL2");
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suite.addTestCase({
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name: `Canvas.resolveContextWebGL2.validIdentifier`,
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description: "Should return a valid object for the given canvas identifier.",
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test(resolve, reject) {
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let canvas = Array.from(WI.canvasManager.canvasCollection).find((canvas) => canvas.contextType === WI.Canvas.ContextType.WebGL2);
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if (!canvas) {
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reject(`Missing Canvas.`);
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return;
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}
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const objectGroup = "test";
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CanvasAgent.resolveContext(canvas.identifier, objectGroup)
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.then(({object}) => {
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InspectorTest.expectEqual(object.type, "object", `Payload should have type "object".`);
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InspectorTest.expectEqual(object.className, "WebGL2RenderingContext", `Payload should have className "WebGL2RenderingContext".`);
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})
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.then(resolve, reject);
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}
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});
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suite.runTestCasesAndFinish();
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}
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</script>
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</head>
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<body onload="load()">
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<p>Tests for the Canvas.resolveContext command for WebGL2 contexts.</p>
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</body>
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</html>
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