43 lines
1.2 KiB
HTML
43 lines
1.2 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<script src="../../http/tests/inspector/resources/inspector-test.js"></script>
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<script src="resources/recording-utilities.js"></script>
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<script src="resources/shaderProgram-utilities-webgl.js"></script>
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<script id="vertex-shader" type="x-shader/x-vertex">
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attribute vec4 test;
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uniform vec4 testUniform;
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void main(void) {
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gl_Position = test + testUniform;
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}
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</script>
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<script id="fragment-shader" type="x-shader/x-fragment">
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precision mediump float;
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void main(void) {
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gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);
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}
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</script>
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<script src="resources/recording-webgl.js"></script>
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<script>
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function test() {
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let suite = InspectorTest.createAsyncSuite("Canvas.recordingWebGL");
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suite.addTestCase({
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name: "Canvas.recordingWebGL.memoryLimit",
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description: "Check that the recording is stopped when it reaches the memory limit.",
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test(resolve, reject) {
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startRecording(WI.Canvas.ContextType.WebGL, resolve, reject, {memoryLimit: 10});
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},
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timeout: -1,
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});
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suite.runTestCasesAndFinish();
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}
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</script>
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</head>
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<body onload="load()">
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<p>Test that CanvasManager is able to record actions made to WebGL canvas contexts.</p>
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</body>
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</html>
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