36 lines
1.1 KiB
HTML
36 lines
1.1 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<link rel="stylesheet" href="resources/create-context-utilities.css">
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<script src="../../http/tests/inspector/resources/inspector-test.js"></script>
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<script src="resources/create-context-utilities.js"></script>
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<script>
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if (window.internals)
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window.internals.settings.setWebGL2Enabled(true);
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function test() {
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let suite = InspectorTest.CreateContextUtilities.initializeTestSuite("Canvas.CreateContextWebGL2");
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InspectorTest.CreateContextUtilities.addSimpleTestCase({
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name: "Attached",
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expression: `createAttachedCanvas("webgl2")`,
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contextType: WI.Canvas.ContextType.WebGL2,
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});
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InspectorTest.CreateContextUtilities.addSimpleTestCase({
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name: "Detached",
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expression: `createDetachedCanvas("webgl2")`,
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contextType: WI.Canvas.ContextType.WebGL2,
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});
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InspectorTest.CreateContextUtilities.addCSSCanvasTestCase(WI.Canvas.ContextType.WebGL2);
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suite.runTestCasesAndFinish();
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}
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</script>
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</head>
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<body onload="runTest()">
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<p>Test that CanvasManager tracks creation and destruction of WebGL2 canvases.</p>
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</body>
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</html>
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