48 lines
1.6 KiB
HTML
48 lines
1.6 KiB
HTML
<html>
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<head>
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<script>
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// Setting loadsImagesAutomatically is asynchronous, so using queueReload and setInterval to check when the setting actually take effect.
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var intervalId;
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var imageOnloadFired = 0;
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if (window.testRunner) {
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testRunner.dumpAsText();
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internals.settings.setImagesEnabled(true);
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internals.settings.setLoadsImagesAutomatically(false);
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testRunner.queueReload();
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}
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function runTest()
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{
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var image = document.getElementById('image');
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if (image.naturalHeight != 0 || image.naturalWidth != 0 || imageOnloadFired != 0) {
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document.getElementById('result').innerHTML = 'FAILURE: Image should not be loaded when loadsImagesAutomatically is unset';
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return;
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}
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internals.settings.setLoadsImagesAutomatically(true);
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document.getElementById('result').innerHTML = 'FAILURE: Image should reload in-place when loadsImagesAutomatically is changes from unset to set';
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testRunner.waitUntilDone();
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intervalId = window.setInterval(runTestRest, 10);
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}
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function runTestRest()
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{
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var image = document.getElementById('image');
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if (image.naturalHeight == 33 && image.naturalWidth == 37 && imageOnloadFired == 1) {
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document.getElementById('result').innerHTML = 'SUCCESS';
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window.clearInterval(intervalId);
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testRunner.notifyDone();
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}
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}
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</script>
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</head>
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<body onload="runTest()">
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Test that DisplayImages disabled can block http image and can be reloaded in-place when toggled.
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<div id="result">FAILURE: Test script didn't run.</div>
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<img id="image" src="../images/resources/oval.png" onload="imageOnloadFired=1;">
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</body>
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</html>
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