94 lines
3.2 KiB
HTML
94 lines
3.2 KiB
HTML
<!DOCTYPE html>
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<html>
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<body>
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<script src="../../resources/js-test-pre.js"></script>
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<input type="number" id="testNumber" value="0">
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<table id="testTable">
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<thead id="testTableSection">
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<tr></tr>
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</thead>
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<tr id="testRow">
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<td id="testCell"></td
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</tr>
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</table>
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<canvas id="testCanvas" width="100" height="100">
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<script>
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description("Checks the behavior of passing undefined for optional parameters that have default values");
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debug("* HTMLInputElement.stepUp(optional long n = 1)");
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var testNumber = document.getElementById("testNumber");
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shouldBeEqualToString("testNumber.value", "0");
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evalAndLog("testNumber.stepUp()");
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shouldBeEqualToString("testNumber.value", "1");
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evalAndLog("testNumber.stepUp(undefined)");
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shouldBeEqualToString("testNumber.value", "2");
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debug("");
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debug("* HTMLInputElement.stepDown(optional long n = 1)");
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evalAndLog("testNumber.stepDown()");
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shouldBeEqualToString("testNumber.value", "1");
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evalAndLog("testNumber.stepDown(undefined)");
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shouldBeEqualToString("testNumber.value", "0");
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debug("");
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debug("* HTMLTableElement.insertRow(optional long index = -1)");
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// Should append the row if index is missing or undefined.
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var testTable = document.getElementById("testTable");
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var newRow1;
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evalAndLog("newRow1 = testTable.insertRow()");
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shouldBe("testTable.rows[testTable.rows.length - 1]", "newRow1");
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var newRow2
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evalAndLog("newRow2 = testTable.insertRow(undefined)");
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shouldBe("testTable.rows[testTable.rows.length - 1]", "newRow2");
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debug("");
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debug("* HTMLTableRowElement.insertCell(optional long index = -1)");
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// Should append the cell if index is missing or undefined.
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var testRow = document.getElementById("testRow");
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var newCell1;
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evalAndLog("newCell1 = testRow.insertCell()");
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shouldBe("testRow.cells[testRow.cells.length - 1]", "newCell1");
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var newCell2;
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evalAndLog("newCell2 = testRow.insertCell(undefined)");
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shouldBe("testRow.cells[testRow.cells.length - 1]", "newCell2");
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debug("");
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debug("* HTMLTableSectionElement.insertRow(optional long index = -1)");
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// Should append the row if index is missing or undefined.
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var testTableSection = document.getElementById("testTableSection");
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var newRow3;
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evalAndLog("newRow3 = testTableSection.insertRow()");
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shouldBe("testTable.rows[testTableSection.rows.length - 1]", "newRow3");
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var newRow4;
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evalAndLog("newRow4 = testTableSection.insertRow(undefined)");
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shouldBe("testTable.rows[testTableSection.rows.length - 1]", "newRow4");
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debug("");
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debug("* CanvasRenderingContext2D.fill(optional CanvasWindingRule winding = 'nonzero')");
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var ctx = document.getElementById("testCanvas").getContext("2d");
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ctx.rect(0, 0, 150, 100);
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ctx.fillStyle = "red";
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shouldNotThrow("ctx.fill(undefined)");
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debug("");
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debug("* CanvasRenderingContext2D.fill(Path2D path, optional CanvasWindingRule winding = 'nonzero')");
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var path = new Path2D();
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shouldNotThrow("ctx.fill(path, undefined)");
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debug("");
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debug("* CanvasRenderingContext2D.clip(optional CanvasWindingRule winding = 'nonzero')");
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shouldNotThrow("ctx.clip(undefined)");
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debug("");
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debug("* CanvasRenderingContext2D.clip(Path2D path, optional CanvasWindingRule winding = 'nonzero')");
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shouldNotThrow("ctx.clip(path, undefined)");
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debug("");
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</script>
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<script src="../../resources/js-test-post.js"></script>
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</body>
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</html>
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