79 lines
2.2 KiB
HTML
79 lines
2.2 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<script src="../../resources/js-test-pre.js"></script>
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</head>
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<body>
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<p id="description"></p>
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<p><a href="https://bugs.webkit.org/show_bug.cgi?id=53341">Bug 53341</a></p>
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<div id="test-container">
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<div id="target" onMouseDown="style.cursor='progress';event.preventDefault();" onMouseMove="style.cursor='pointer';" onMouseUp="style.cursor='help';" style="cursor:pointer;">Play with mouse on this element. Cursors change on events - mousemove: pointer(hand), mousedown: progress, mouseup: help.</div>
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</div>
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<br/>
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<div id="console"></div>
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<script>
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var CURSOR_UPDATE_DELAY = 200;
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description("Test that mouse cursors are changed correctly on mouse events.");
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if (!window.eventSender) {
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testFailed('This test requires DumpRenderTree');
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}
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if (window.testRunner) {
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testRunner.dumpAsText();
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testRunner.waitUntilDone();
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window.jsTestIsAsync = true;
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}
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function runTest(prepare, next) {
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prepare();
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setTimeout(function() {
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debug('Cursor Info: ' + window.internals.getCurrentCursorInfo());
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debug('');
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next();
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}, CURSOR_UPDATE_DELAY);
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}
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function testsDone() {
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// This text is redundant with the test output - hide it
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document.getElementById('test-container').style.display = 'none';
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finishJSTest();
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}
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// Can't do anything useful here without eventSender
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if (window.eventSender) {
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var target = document.getElementById('target');
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eventSender.dragMode = false;
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var tests = [
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function() {
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debug('Mouse move');
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eventSender.mouseMoveTo(target.offsetLeft + 3, target.offsetTop + 3);
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}, function() {
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debug('Mouse down');
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eventSender.mouseDown();
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}, function() {
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debug('Mouse hold down, move');
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eventSender.mouseMoveTo(target.offsetLeft + 13, target.offsetTop + 3);
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}, function() {
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debug('Mouse up');
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eventSender.mouseUp();
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}
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];
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var i = 0;
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function nextTest() {
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if (i < tests.length) {
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runTest(tests[i++], nextTest);
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} else {
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testsDone();
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}
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}
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nextTest();
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}
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</script>
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<script src="../../resources/js-test-post.js"></script>
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</body>
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</html>
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