74 lines
1.7 KiB
HTML
74 lines
1.7 KiB
HTML
<html>
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<head>
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<script>
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if (window.testRunner) {
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testRunner.dumpAsText();
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testRunner.waitUntilDone();
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}
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var container1;
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var container2;
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var elem;
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function handler2()
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{
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container2.appendChild(elem);
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}
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function onload()
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{
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container1 = document.getElementById("newcontainer1");
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container2 = document.getElementById("newcontainer2");
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if (!window.eventSender)
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return;
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var rect = document.getElementById("trigger").getBoundingClientRect();
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eventSender.mouseMoveTo(rect.left + rect.width / 2, rect.top + rect.height / 2);
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eventSender.mouseDown();
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eventSender.mouseUp();
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}
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function onpress()
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{
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elem = document.getElementById("subcontainer1");
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document.getElementById("sub1").focus();
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try {
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container1.appendChild(elem);
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container1.removeChild(elem);
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elem = null;
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}
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catch (e) { }
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// Force GC.
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if (this.GCController)
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GCController.collect();
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else {
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for (var i = 0; i < 10000; ++i) {
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({ });
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}
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}
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document.body.removeChild(container2);
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if (window.testRunner)
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testRunner.notifyDone();
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}
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</script>
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</head>
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<body onload="onload()">
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<p>Tests for proper handling of DOM changes during a blur event. If the test doesn't crash, it passed.
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<div id="subcontainer1">
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<textarea id="sub1" onblur="handler2()"></textarea>
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</div>
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<input id="trigger" type="button" name="Press" value="press" onclick="onpress()">
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<div id="newcontainer1"></div>
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<div id="newcontainer2"></div>
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</body>
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</html>
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