69 lines
1.9 KiB
HTML
69 lines
1.9 KiB
HTML
<!DOCTYPE html> <!-- webkit-test-runner [ useFlexibleViewport=true ] -->
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<html>
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<meta name="viewport" content="initial-scale=1.0">
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<head>
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<script src="../../resources/js-test.js"></script>
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<script id="ui-script" type="text/plain">
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(function() {
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var count = 0;
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function fireSuccessiveTaps() {
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if (count < 3)
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uiController.singleTapAtPoint(200, 200, fireSuccessiveTaps);
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else
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uiController.uiScriptComplete("");
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count++;
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}
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fireSuccessiveTaps();
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})();
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</script>
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<script>
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var scriptCompleted = false;
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var clickCount = 0;
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jsTestIsAsync = true;
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function getUIScript() {
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return document.getElementById("ui-script").text;
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}
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function runTest() {
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if (testRunner.runUIScript)
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testRunner.runUIScript(getUIScript(), function(result) {
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scriptCompleted = true;
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if (clickCount == 3)
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finishJSTest();
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});
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}
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function handleClicked() {
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clickCount++;
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document.body.appendChild(document.createTextNode("Click!"));
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document.body.appendChild(document.createElement("br"));
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if (clickCount == 3 && scriptCompleted)
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finishJSTest();
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}
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</script>
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<style>
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body {
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margin: 0;
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}
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#target {
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touch-action: manipulation;
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width: 400px;
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height: 400px;
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}
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</style>
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</head>
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<body onload="runTest()">
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<button id="target" onclick="handleClicked()"></button>
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<p>Repeatedly tapping on the button should fire click events.</p>
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<p>This test is best run in WebKitTestRunner. If you are running this test manually, verify that tapping the button causes a "Click!" message to appear below, and that click occurred without the regular 350ms delay for double tapping.</p>
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</body>
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</html>
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