haikuwebkit/LayoutTests/accessibility/ios-simulator/has-touch-event-listener-wi...

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1.2 KiB
HTML

<!DOCTYPE HTML>
<html>
<head>
<script src="../../resources/js-test-pre.js"></script>
<script src="../../media/media-file.js"></script>
<script src="../../media/video-test.js"></script>
<script>
var successfullyParsed = false;
</script>
</head>
<body ontouchstart="var x = 5;">
<audio id="audio1" width=100 height=100 controls aria-label="Audio One" onloadstart="go();"></audio>
<p id="description"></p>
<div id="console"></div>
<script>
description("Make sure that the audio element shadow node elements have touch event listeners.");
window.jsTestIsAsync = true;
var audio = document.querySelector('audio');
audio.src = findMediaFile("audio", "../../../media/content/test");
var button;
var audioElement;
function go() {
if (window.accessibilityController) {
audioElement = accessibilityController.accessibleElementById("audio1");
button = audioElement.childAtIndex(0).childAtIndex(0);
shouldBeTrue("button.boolAttributeValue('AXHasTouchEventListener')");
shouldBe("button.description", "'AXLabel: Play'");
finishJSTest();
}
}
successfullyParsed = true;
</script>
<script src="../../resources/js-test-post.js"></script>
</body>
</html>