/* * Copyright (C) 2011 Google Inc. All Rights Reserved. * Copyright (C) 2020 Metrological Group B.V. * Copyright (C) 2020 Igalia S.L. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "WorkerAnimationController.h" #if ENABLE(OFFSCREEN_CANVAS_IN_WORKERS) #include "Performance.h" #include "RequestAnimationFrameCallback.h" #include "WorkerGlobalScope.h" #include namespace WebCore { Ref WorkerAnimationController::create(WorkerGlobalScope& workerGlobalScope) { return adoptRef(*new WorkerAnimationController(workerGlobalScope)); } WorkerAnimationController::WorkerAnimationController(WorkerGlobalScope& workerGlobalScope) : ActiveDOMObject(&workerGlobalScope) , m_workerGlobalScope(workerGlobalScope) , m_animationTimer(*this, &WorkerAnimationController::animationTimerFired) { suspendIfNeeded(); } WorkerAnimationController::~WorkerAnimationController() { ASSERT(!hasPendingActivity()); } const char* WorkerAnimationController::activeDOMObjectName() const { return "WorkerAnimationController"; } bool WorkerAnimationController::virtualHasPendingActivity() const { return m_animationTimer.isActive(); } void WorkerAnimationController::stop() { m_animationTimer.stop(); } void WorkerAnimationController::suspend(ReasonForSuspension) { m_savedIsActive = hasPendingActivity(); stop(); } void WorkerAnimationController::resume() { if (m_savedIsActive) { m_savedIsActive = false; scheduleAnimation(); } } WorkerAnimationController::CallbackId WorkerAnimationController::requestAnimationFrame(Ref&& callback) { // FIXME: There's a lot of missing throttling behaviour that's present on DOMDocument WorkerAnimationController::CallbackId callbackId = ++m_nextAnimationCallbackId; callback->m_firedOrCancelled = false; callback->m_id = callbackId; m_animationCallbacks.append(WTFMove(callback)); scheduleAnimation(); return callbackId; } void WorkerAnimationController::cancelAnimationFrame(CallbackId callbackId) { for (size_t i = 0; i < m_animationCallbacks.size(); ++i) { auto& callback = m_animationCallbacks[i]; if (callback->m_id == callbackId) { callback->m_firedOrCancelled = true; m_animationCallbacks.remove(i); return; } } } void WorkerAnimationController::scheduleAnimation() { if (!m_workerGlobalScope.settingsValues().requestAnimationFrameEnabled) return; if (m_animationTimer.isActive()) return; Seconds animationInterval = RequestAnimationFrameCallback::fullSpeedAnimationInterval; Seconds scheduleDelay = std::max(animationInterval - Seconds::fromMilliseconds(m_workerGlobalScope.performance().now() - m_lastAnimationFrameTimestamp), 0_s); m_animationTimer.startOneShot(scheduleDelay); } void WorkerAnimationController::animationTimerFired() { m_lastAnimationFrameTimestamp = m_workerGlobalScope.performance().now(); serviceRequestAnimationFrameCallbacks(m_lastAnimationFrameTimestamp); } void WorkerAnimationController::serviceRequestAnimationFrameCallbacks(DOMHighResTimeStamp timestamp) { if (!m_animationCallbacks.size() || !m_workerGlobalScope.settingsValues().requestAnimationFrameEnabled) return; // First, generate a list of callbacks to consider. Callbacks registered from this point // on are considered only for the "next" frame, not this one. CallbackList callbacks(m_animationCallbacks); for (auto& callback : callbacks) { if (callback->m_firedOrCancelled) continue; callback->m_firedOrCancelled = true; callback->handleEvent(timestamp); } // Remove any callbacks we fired from the list of pending callbacks. m_animationCallbacks.removeAllMatching([](auto& callback) { return callback->m_firedOrCancelled; }); if (m_animationCallbacks.size()) scheduleAnimation(); } } // namespace WebCore #endif