/* * Copyright (C) 2016 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "MockGamepad.h" #if ENABLE(GAMEPAD) namespace WebCore { MockGamepad::MockGamepad(unsigned index, const String& gamepadID, const String& mapping, unsigned axisCount, unsigned buttonCount) : PlatformGamepad(index) { m_connectTime = m_lastUpdateTime = MonotonicTime::now(); updateDetails(gamepadID, mapping, axisCount, buttonCount); } void MockGamepad::updateDetails(const String& gamepadID, const String& mapping, unsigned axisCount, unsigned buttonCount) { m_id = gamepadID; m_mapping = mapping; m_axisValues.clear(); for (size_t i = 0; i < axisCount; ++i) m_axisValues.append({ }); m_buttonValues.clear(); for (size_t i = 0; i < buttonCount; ++i) m_buttonValues.append({ }); m_lastUpdateTime = MonotonicTime::now(); } bool MockGamepad::setAxisValue(unsigned index, double value) { if (index >= m_axisValues.size()) { LOG_ERROR("MockGamepad (%u): Attempt to set value on axis %u which doesn't exist", m_index, index); return false; } m_axisValues[index].setValue(value); m_lastUpdateTime = MonotonicTime::now(); return true; } bool MockGamepad::setButtonValue(unsigned index, double value) { if (index >= m_buttonValues.size()) { LOG_ERROR("MockGamepad (%u): Attempt to set value on button %u which doesn't exist", m_index, index); return false; } m_buttonValues[index].setValue(value); m_lastUpdateTime = MonotonicTime::now(); return true; } } // namespace WebCore #endif // ENABLE(GAMEPAD)