/* * Copyright (C) 2004, 2005 Nikolas Zimmermann * Copyright (C) 2004, 2005, 2006 Rob Buis * Copyright (C) 2018 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #include "SVGSwitchElement.h" #include "ElementIterator.h" #include "RenderSVGTransformableContainer.h" #include "SVGNames.h" #include namespace WebCore { WTF_MAKE_ISO_ALLOCATED_IMPL(SVGSwitchElement); inline SVGSwitchElement::SVGSwitchElement(const QualifiedName& tagName, Document& document) : SVGGraphicsElement(tagName, document) { ASSERT(hasTagName(SVGNames::switchTag)); } Ref SVGSwitchElement::create(const QualifiedName& tagName, Document& document) { return adoptRef(*new SVGSwitchElement(tagName, document)); } bool SVGSwitchElement::childShouldCreateRenderer(const Node& child) const { // We create a renderer for the first valid SVG element child. // FIXME: The renderer must be updated after dynamic change of the requiredFeatures, requiredExtensions and systemLanguage attributes (https://bugs.webkit.org/show_bug.cgi?id=74749). for (auto& element : childrenOfType(*this)) { if (!element.isValid()) continue; return &element == &child; // Only allow this child if it's the first valid child } return false; } RenderPtr SVGSwitchElement::createElementRenderer(RenderStyle&& style, const RenderTreePosition&) { return createRenderer(*this, WTFMove(style)); } }