/* * Copyright (C) Research In Motion Limited 2010, 2012. All rights reserved. * Copyright (C) 2015 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #include "SVGPathUtilities.h" #include "FloatPoint.h" #include "Path.h" #include "PathTraversalState.h" #include "SVGPathBlender.h" #include "SVGPathBuilder.h" #include "SVGPathByteStreamBuilder.h" #include "SVGPathByteStreamSource.h" #include "SVGPathConsumer.h" #include "SVGPathElement.h" #include "SVGPathParser.h" #include "SVGPathSegListBuilder.h" #include "SVGPathSegListSource.h" #include "SVGPathStringBuilder.h" #include "SVGPathStringSource.h" #include "SVGPathTraversalStateBuilder.h" namespace WebCore { Path buildPathFromString(const String& d) { if (d.isEmpty()) return { }; Path path; SVGPathBuilder builder(path); SVGPathStringSource source(d); SVGPathParser::parse(source, builder); return path; } String buildStringFromPath(const Path& path) { StringBuilder builder; if (!path.isNull() && !path.isEmpty()) { path.apply([&builder] (const PathElement& element) { switch (element.type) { case PathElement::Type::MoveToPoint: builder.append('M', element.points[0].x(), ' ', element.points[0].y()); break; case PathElement::Type::AddLineToPoint: builder.append('L', element.points[0].x(), ' ', element.points[0].y()); break; case PathElement::Type::AddQuadCurveToPoint: builder.append('Q', element.points[0].x(), ' ', element.points[0].y(), ',', element.points[1].x(), ' ', element.points[1].y()); break; case PathElement::Type::AddCurveToPoint: builder.append('C', element.points[0].x(), ' ', element.points[0].y(), ',', element.points[1].x(), ' ', element.points[1].y(), ',', element.points[2].x(), ' ', element.points[2].y()); break; case PathElement::Type::CloseSubpath: builder.append('Z'); break; } }); } return builder.toString(); } bool buildSVGPathByteStreamFromSVGPathSegList(const SVGPathSegList& list, SVGPathByteStream& stream, PathParsingMode parsingMode, bool checkForInitialMoveTo) { stream.clear(); if (list.isEmpty()) return true; SVGPathSegListSource source(list); return SVGPathParser::parseToByteStream(source, stream, parsingMode, checkForInitialMoveTo); } Path buildPathFromByteStream(const SVGPathByteStream& stream) { if (stream.isEmpty()) return { }; Path path; SVGPathBuilder builder(path); SVGPathByteStreamSource source(stream); SVGPathParser::parse(source, builder); return path; } bool buildSVGPathSegListFromByteStream(const SVGPathByteStream& stream, SVGPathSegList& list, PathParsingMode mode) { if (stream.isEmpty()) return true; SVGPathSegListBuilder builder(list); SVGPathByteStreamSource source(stream); return SVGPathParser::parse(source, builder, mode); } bool buildStringFromByteStream(const SVGPathByteStream& stream, String& result, PathParsingMode parsingMode, bool checkForInitialMoveTo) { if (stream.isEmpty()) return true; SVGPathByteStreamSource source(stream); return SVGPathParser::parseToString(source, result, parsingMode, checkForInitialMoveTo); } bool buildSVGPathByteStreamFromString(const String& d, SVGPathByteStream& result, PathParsingMode parsingMode) { result.clear(); if (d.isEmpty()) return true; SVGPathStringSource source(d); return SVGPathParser::parseToByteStream(source, result, parsingMode); } bool canBlendSVGPathByteStreams(const SVGPathByteStream& fromStream, const SVGPathByteStream& toStream) { SVGPathByteStreamSource fromSource(fromStream); SVGPathByteStreamSource toSource(toStream); return SVGPathBlender::canBlendPaths(fromSource, toSource); } bool buildAnimatedSVGPathByteStream(const SVGPathByteStream& fromStream, const SVGPathByteStream& toStream, SVGPathByteStream& result, float progress) { ASSERT(&toStream != &result); result.clear(); if (toStream.isEmpty()) return true; SVGPathByteStreamBuilder builder(result); SVGPathByteStreamSource fromSource(fromStream); SVGPathByteStreamSource toSource(toStream); return SVGPathBlender::blendAnimatedPath(fromSource, toSource, builder, progress); } bool addToSVGPathByteStream(SVGPathByteStream& streamToAppendTo, const SVGPathByteStream& byStream, unsigned repeatCount) { // The byStream will be blended with streamToAppendTo. So streamToAppendTo has to have elements. if (streamToAppendTo.isEmpty() || byStream.isEmpty()) return true; // builder is the destination of blending fromSource and bySource. The stream of builder // (i.e. streamToAppendTo) has to be cleared before calling addAnimatedPath. SVGPathByteStreamBuilder builder(streamToAppendTo); SVGPathByteStream fromStreamCopy = WTFMove(streamToAppendTo); SVGPathByteStreamSource fromSource(fromStreamCopy); SVGPathByteStreamSource bySource(byStream); return SVGPathBlender::addAnimatedPath(fromSource, bySource, builder, repeatCount); } unsigned getSVGPathSegAtLengthFromSVGPathByteStream(const SVGPathByteStream& stream, float length) { if (stream.isEmpty()) return 0; PathTraversalState traversalState(PathTraversalState::Action::SegmentAtLength); SVGPathTraversalStateBuilder builder(traversalState, length); SVGPathByteStreamSource source(stream); SVGPathParser::parse(source, builder); return builder.pathSegmentIndex(); } float getTotalLengthOfSVGPathByteStream(const SVGPathByteStream& stream) { if (stream.isEmpty()) return 0; PathTraversalState traversalState(PathTraversalState::Action::TotalLength); SVGPathTraversalStateBuilder builder(traversalState); SVGPathByteStreamSource source(stream); SVGPathParser::parse(source, builder); return builder.totalLength(); } FloatPoint getPointAtLengthOfSVGPathByteStream(const SVGPathByteStream& stream, float length) { if (stream.isEmpty()) return { }; PathTraversalState traversalState(PathTraversalState::Action::VectorAtLength); SVGPathTraversalStateBuilder builder(traversalState, length); SVGPathByteStreamSource source(stream); SVGPathParser::parse(source, builder); return builder.currentPoint(); } }