/* * Copyright (C) Research In Motion Limited 2010. All rights reserved. * Copyright (C) 2015 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #pragma once #include "FloatPoint.h" #include "SVGPathByteStream.h" #include "SVGPathConsumer.h" #include namespace WebCore { class SVGPathByteStreamBuilder final : public SVGPathConsumer { public: SVGPathByteStreamBuilder(SVGPathByteStream&); private: void incrementPathSegmentCount() final { } bool continueConsuming() final { return true; } // Used in UnalteredParsing/NormalizedParsing modes. void moveTo(const FloatPoint&, bool closed, PathCoordinateMode) final; void lineTo(const FloatPoint&, PathCoordinateMode) final; void curveToCubic(const FloatPoint&, const FloatPoint&, const FloatPoint&, PathCoordinateMode) final; void closePath() final; // Only used in UnalteredParsing mode. void lineToHorizontal(float, PathCoordinateMode) final; void lineToVertical(float, PathCoordinateMode) final; void curveToCubicSmooth(const FloatPoint&, const FloatPoint&, PathCoordinateMode) final; void curveToQuadratic(const FloatPoint&, const FloatPoint&, PathCoordinateMode) final; void curveToQuadraticSmooth(const FloatPoint&, PathCoordinateMode) final; void arcTo(float, float, float, bool largeArcFlag, bool sweepFlag, const FloatPoint&, PathCoordinateMode) final; template void writeType(const ByteType& type) { size_t typeSize = sizeof(ByteType); for (size_t i = 0; i < typeSize; ++i) m_byteStream.append(type.bytes[i]); } void writeFlag(bool value) { BoolByte data; data.value = value; writeType(data); } void writeFloat(float value) { FloatByte data; data.value = value; writeType(data); } void writeFloatPoint(const FloatPoint& point) { writeFloat(point.x()); writeFloat(point.y()); } void writeSegmentType(unsigned short value) { UnsignedShortByte data; data.value = value; writeType(data); } SVGPathByteStream& m_byteStream; }; } // namespace WebCore