/* * Copyright (C) 2002, 2003 The Karbon Developers * Copyright (C) 2006 Alexander Kellett * Copyright (C) 2006, 2007 Rob Buis * Copyright (C) 2007, 2009, 2015 Apple Inc. All rights reserved. * Copyright (C) Research In Motion Limited 2010. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #pragma once #include "FloatPoint.h" #include "SVGPathConsumer.h" namespace WebCore { class Path; class SVGPathBuilder final : public SVGPathConsumer { public: SVGPathBuilder(Path&); private: void incrementPathSegmentCount() final { } bool continueConsuming() final { return true; } // Used in UnalteredParsing/NormalizedParsing modes. void moveTo(const FloatPoint&, bool closed, PathCoordinateMode) final; void lineTo(const FloatPoint&, PathCoordinateMode) final; void curveToCubic(const FloatPoint&, const FloatPoint&, const FloatPoint&, PathCoordinateMode) final; void closePath() final; // Only used in UnalteredParsing mode. void lineToHorizontal(float, PathCoordinateMode) final { ASSERT_NOT_REACHED(); } void lineToVertical(float, PathCoordinateMode) final { ASSERT_NOT_REACHED(); } void curveToCubicSmooth(const FloatPoint&, const FloatPoint&, PathCoordinateMode) final { ASSERT_NOT_REACHED(); } void curveToQuadratic(const FloatPoint&, const FloatPoint&, PathCoordinateMode) final { ASSERT_NOT_REACHED(); } void curveToQuadraticSmooth(const FloatPoint&, PathCoordinateMode) final { ASSERT_NOT_REACHED(); } void arcTo(float, float, float, bool, bool, const FloatPoint&, PathCoordinateMode) final { ASSERT_NOT_REACHED(); } Path& m_path; FloatPoint m_current; }; } // namespace WebCore