/* * Copyright (C) 2011 Leo Yang * Copyright (C) 2018-2019 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #pragma once #include "SVGElement.h" #include "SVGURIReference.h" namespace WebCore { class SVGGlyphRefElement final : public SVGElement, public SVGURIReference { WTF_MAKE_ISO_ALLOCATED(SVGGlyphRefElement); public: static Ref create(const QualifiedName&, Document&); bool hasValidGlyphElement(String& glyphName) const; float x() const { return m_x; } void setX(float); float y() const { return m_y; } void setY(float); float dx() const { return m_dx; } void setDx(float); float dy() const { return m_dy; } void setDy(float); private: SVGGlyphRefElement(const QualifiedName&, Document&); using PropertyRegistry = SVGPropertyOwnerRegistry; const SVGPropertyRegistry& propertyRegistry() const final { return m_propertyRegistry; } void parseAttribute(const QualifiedName&, const AtomString&) final; bool rendererIsNeeded(const RenderStyle&) final { return false; } float m_x { 0 }; float m_y { 0 }; float m_dx { 0 }; float m_dy { 0 }; PropertyRegistry m_propertyRegistry { *this }; }; }