/* * Copyright (C) 2005 Oliver Hunt * Copyright (C) 2018 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #include "SVGFEDiffuseLightingElement.h" #include "FEDiffuseLighting.h" #include "FilterEffect.h" #include "RenderStyle.h" #include "SVGFELightElement.h" #include "SVGFilterBuilder.h" #include "SVGNames.h" #include "SVGParserUtilities.h" #include namespace WebCore { WTF_MAKE_ISO_ALLOCATED_IMPL(SVGFEDiffuseLightingElement); inline SVGFEDiffuseLightingElement::SVGFEDiffuseLightingElement(const QualifiedName& tagName, Document& document) : SVGFilterPrimitiveStandardAttributes(tagName, document) { ASSERT(hasTagName(SVGNames::feDiffuseLightingTag)); static std::once_flag onceFlag; std::call_once(onceFlag, [] { PropertyRegistry::registerProperty(); PropertyRegistry::registerProperty(); PropertyRegistry::registerProperty(); PropertyRegistry::registerProperty(); }); } Ref SVGFEDiffuseLightingElement::create(const QualifiedName& tagName, Document& document) { return adoptRef(*new SVGFEDiffuseLightingElement(tagName, document)); } void SVGFEDiffuseLightingElement::parseAttribute(const QualifiedName& name, const AtomString& value) { if (name == SVGNames::inAttr) { m_in1->setBaseValInternal(value); return; } if (name == SVGNames::surfaceScaleAttr) { m_surfaceScale->setBaseValInternal(value.toFloat()); return; } if (name == SVGNames::diffuseConstantAttr) { m_diffuseConstant->setBaseValInternal(value.toFloat()); return; } if (name == SVGNames::kernelUnitLengthAttr) { if (auto result = parseNumberOptionalNumber(value)) { m_kernelUnitLengthX->setBaseValInternal(result->first); m_kernelUnitLengthY->setBaseValInternal(result->second); } return; } SVGFilterPrimitiveStandardAttributes::parseAttribute(name, value); } bool SVGFEDiffuseLightingElement::setFilterEffectAttribute(FilterEffect* effect, const QualifiedName& attrName) { FEDiffuseLighting* diffuseLighting = static_cast(effect); if (attrName == SVGNames::lighting_colorAttr) { RenderObject* renderer = this->renderer(); ASSERT(renderer); Color color = renderer->style().colorByApplyingColorFilter(renderer->style().svgStyle().lightingColor()); return diffuseLighting->setLightingColor(color); } if (attrName == SVGNames::surfaceScaleAttr) return diffuseLighting->setSurfaceScale(surfaceScale()); if (attrName == SVGNames::diffuseConstantAttr) return diffuseLighting->setDiffuseConstant(diffuseConstant()); auto& lightSource = const_cast(diffuseLighting->lightSource()); const SVGFELightElement* lightElement = SVGFELightElement::findLightElement(this); ASSERT(lightElement); if (attrName == SVGNames::azimuthAttr) return lightSource.setAzimuth(lightElement->azimuth()); if (attrName == SVGNames::elevationAttr) return lightSource.setElevation(lightElement->elevation()); if (attrName == SVGNames::xAttr) return lightSource.setX(lightElement->x()); if (attrName == SVGNames::yAttr) return lightSource.setY(lightElement->y()); if (attrName == SVGNames::zAttr) return lightSource.setZ(lightElement->z()); if (attrName == SVGNames::pointsAtXAttr) return lightSource.setPointsAtX(lightElement->pointsAtX()); if (attrName == SVGNames::pointsAtYAttr) return lightSource.setPointsAtY(lightElement->pointsAtY()); if (attrName == SVGNames::pointsAtZAttr) return lightSource.setPointsAtZ(lightElement->pointsAtZ()); if (attrName == SVGNames::specularExponentAttr) return lightSource.setSpecularExponent(lightElement->specularExponent()); if (attrName == SVGNames::limitingConeAngleAttr) return lightSource.setLimitingConeAngle(lightElement->limitingConeAngle()); ASSERT_NOT_REACHED(); return false; } void SVGFEDiffuseLightingElement::svgAttributeChanged(const QualifiedName& attrName) { if (attrName == SVGNames::surfaceScaleAttr || attrName == SVGNames::diffuseConstantAttr || attrName == SVGNames::kernelUnitLengthAttr || attrName == SVGNames::lighting_colorAttr) { InstanceInvalidationGuard guard(*this); primitiveAttributeChanged(attrName); return; } if (attrName == SVGNames::inAttr) { InstanceInvalidationGuard guard(*this); invalidate(); return; } SVGFilterPrimitiveStandardAttributes::svgAttributeChanged(attrName); } void SVGFEDiffuseLightingElement::lightElementAttributeChanged(const SVGFELightElement* lightElement, const QualifiedName& attrName) { if (SVGFELightElement::findLightElement(this) != lightElement) return; // The light element has different attribute names. primitiveAttributeChanged(attrName); } RefPtr SVGFEDiffuseLightingElement::build(SVGFilterBuilder* filterBuilder, Filter& filter) const { auto input1 = filterBuilder->getEffectById(in1()); if (!input1) return nullptr; auto lightElement = makeRefPtr(SVGFELightElement::findLightElement(this)); if (!lightElement) return nullptr; auto lightSource = lightElement->lightSource(*filterBuilder); RenderObject* renderer = this->renderer(); if (!renderer) return nullptr; Color color = renderer->style().colorByApplyingColorFilter(renderer->style().svgStyle().lightingColor()); auto effect = FEDiffuseLighting::create(filter, color, surfaceScale(), diffuseConstant(), kernelUnitLengthX(), kernelUnitLengthY(), WTFMove(lightSource)); effect->inputEffects() = { input1 }; return effect; } }