/* * Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann * Copyright (C) 2004, 2005, 2006 Rob Buis * Copyright (C) 2014 Adobe Systems Incorporated. All rights reserved. * Copyright (C) 2018-2019 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #pragma once #include "GraphicsTypes.h" #include "SVGFilterPrimitiveStandardAttributes.h" namespace WebCore { template<> struct SVGPropertyTraits { static unsigned highestEnumValue() { return static_cast(BlendMode::Luminosity); } static BlendMode fromString(const String& string) { BlendMode mode = BlendMode::Normal; parseBlendMode(string, mode); return mode; } static String toString(BlendMode type) { if (type < BlendMode::PlusDarker) return blendModeName(type); return emptyString(); } }; class SVGFEBlendElement final : public SVGFilterPrimitiveStandardAttributes { WTF_MAKE_ISO_ALLOCATED(SVGFEBlendElement); public: static Ref create(const QualifiedName&, Document&); String in1() const { return m_in1->currentValue(); } String in2() const { return m_in2->currentValue(); } BlendMode mode() const { return m_mode->currentValue(); } SVGAnimatedString& in1Animated() { return m_in1; } SVGAnimatedString& in2Animated() { return m_in2; } SVGAnimatedEnumeration& modeAnimated() { return m_mode; } private: SVGFEBlendElement(const QualifiedName&, Document&); using PropertyRegistry = SVGPropertyOwnerRegistry; const SVGPropertyRegistry& propertyRegistry() const final { return m_propertyRegistry; } void parseAttribute(const QualifiedName&, const AtomString&) override; void svgAttributeChanged(const QualifiedName&) override; RefPtr build(SVGFilterBuilder*, Filter&) const override; bool setFilterEffectAttribute(FilterEffect*, const QualifiedName& attrName) override; PropertyRegistry m_propertyRegistry { *this }; Ref m_in1 { SVGAnimatedString::create(this) }; Ref m_in2 { SVGAnimatedString::create(this) }; Ref m_mode { SVGAnimatedEnumeration::create(this, BlendMode::Normal) }; }; } // namespace WebCore