/* * Copyright (C) 2004, 2005 Nikolas Zimmermann * Copyright (C) 2004, 2005, 2006, 2007 Rob Buis * Copyright (C) 2007 Eric Seidel * Copyright (C) 2008-2021 Apple Inc. All rights reserved. * Copyright (C) 2009 Cameron McCormack * Copyright (C) Research In Motion Limited 2010. All rights reserved. * Copyright (C) 2014 Adobe Systems Incorporated. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #include "SVGAnimationElement.h" #include "CSSComputedStyleDeclaration.h" #include "CSSPropertyNames.h" #include "CSSPropertyParser.h" #include "Document.h" #include "FloatConversion.h" #include "RenderObject.h" #include "SVGAnimateColorElement.h" #include "SVGAnimateElement.h" #include "SVGElement.h" #include "SVGNames.h" #include "SVGParserUtilities.h" #include "SVGStringList.h" #include #include #include #include #include #include namespace WebCore { WTF_MAKE_ISO_ALLOCATED_IMPL(SVGAnimationElement); SVGAnimationElement::SVGAnimationElement(const QualifiedName& tagName, Document& document) : SVGSMILElement(tagName, document) , SVGTests(this) { } static void parseKeyTimes(const String& parse, Vector& result, bool verifyOrder) { result.clear(); bool isFirst = true; for (StringView timeString : StringView(parse).split(';')) { bool ok; float time = timeString.toFloat(ok); if (!ok || time < 0 || time > 1) goto fail; if (verifyOrder) { if (isFirst) { if (time) goto fail; isFirst = false; } else if (time < result.last()) goto fail; } result.append(time); } return; fail: result.clear(); } static std::optional> parseKeySplines(StringView string) { if (string.isEmpty()) return std::nullopt; return readCharactersForParsing(string, [&](auto buffer) -> std::optional> { skipOptionalSVGSpaces(buffer); Vector result; bool delimParsed = false; while (buffer.hasCharactersRemaining()) { delimParsed = false; auto posA = parseNumber(buffer); if (!posA || !isInRange(*posA, 0, 1)) return std::nullopt; auto posB = parseNumber(buffer); if (!posB || !isInRange(*posB, 0, 1)) return std::nullopt; auto posC = parseNumber(buffer); if (!posC || !isInRange(*posC, 0, 1)) return std::nullopt; auto posD = parseNumber(buffer, SuffixSkippingPolicy::DontSkip); if (!posD || !isInRange(*posD, 0, 1)) return std::nullopt; skipOptionalSVGSpaces(buffer); if (skipExactly(buffer, ';')) delimParsed = true; skipOptionalSVGSpaces(buffer); result.append(UnitBezier { *posA, *posB, *posC, *posD }); } if (!(buffer.atEnd() && !delimParsed)) return std::nullopt; return result; }); } bool SVGAnimationElement::isSupportedAttribute(const QualifiedName& attrName) { static const auto supportedAttributes = makeNeverDestroyed([] { MemoryCompactLookupOnlyRobinHoodHashSet set; SVGTests::addSupportedAttributes(set); set.add({ SVGNames::valuesAttr.get(), SVGNames::keyTimesAttr.get(), SVGNames::keyPointsAttr.get(), SVGNames::keySplinesAttr.get(), SVGNames::attributeTypeAttr.get(), SVGNames::calcModeAttr.get(), SVGNames::fromAttr.get(), SVGNames::toAttr.get(), SVGNames::byAttr.get(), }); return set; }()); return supportedAttributes.get().contains(attrName); } void SVGAnimationElement::parseAttribute(const QualifiedName& name, const AtomString& value) { if (name == SVGNames::valuesAttr) { // Per the SMIL specification, leading and trailing white space, // and white space before and after semicolon separators, is allowed and will be ignored. // http://www.w3.org/TR/SVG11/animate.html#ValuesAttribute m_values = value.string().split(';'); for (auto& value : m_values) value = value.stripWhiteSpace(); updateAnimationMode(); return; } if (name == SVGNames::keyTimesAttr) { parseKeyTimes(value, m_keyTimesFromAttribute, true); return; } if (name == SVGNames::keyPointsAttr) { if (hasTagName(SVGNames::animateMotionTag)) { // This is specified to be an animateMotion attribute only but it is simpler to put it here // where the other timing calculatations are. parseKeyTimes(value, m_keyPoints, false); } return; } if (name == SVGNames::keySplinesAttr) { if (auto keySplines = parseKeySplines(value)) m_keySplines = WTFMove(*keySplines); else m_keySplines.clear(); return; } if (name == SVGNames::attributeTypeAttr) { setAttributeType(value); return; } if (name == SVGNames::calcModeAttr) { setCalcMode(value); return; } if (name == SVGNames::fromAttr || name == SVGNames::toAttr || name == SVGNames::byAttr) { updateAnimationMode(); return; } SVGSMILElement::parseAttribute(name, value); SVGTests::parseAttribute(name, value); } void SVGAnimationElement::svgAttributeChanged(const QualifiedName& attrName) { if (!isSupportedAttribute(attrName)) { SVGSMILElement::svgAttributeChanged(attrName); return; } animationAttributeChanged(); } void SVGAnimationElement::animationAttributeChanged() { // Assumptions may not hold after an attribute change. m_animationValid = false; setInactive(); } float SVGAnimationElement::getStartTime() const { return narrowPrecisionToFloat(intervalBegin().value()); } float SVGAnimationElement::getCurrentTime() const { return narrowPrecisionToFloat(elapsed().value()); } float SVGAnimationElement::getSimpleDuration() const { return narrowPrecisionToFloat(simpleDuration().value()); } void SVGAnimationElement::beginElement() { beginElementAt(0); } void SVGAnimationElement::beginElementAt(float offset) { if (std::isnan(offset)) return; SMILTime elapsed = this->elapsed(); addBeginTime(elapsed, elapsed + offset, SMILTimeWithOrigin::ScriptOrigin); } void SVGAnimationElement::endElement() { endElementAt(0); } void SVGAnimationElement::endElementAt(float offset) { if (std::isnan(offset)) return; SMILTime elapsed = this->elapsed(); addEndTime(elapsed, elapsed + offset, SMILTimeWithOrigin::ScriptOrigin); } void SVGAnimationElement::updateAnimationMode() { // http://www.w3.org/TR/2001/REC-smil-animation-20010904/#AnimFuncValues if (hasAttribute(SVGNames::valuesAttr)) setAnimationMode(AnimationMode::Values); else if (!toValue().isEmpty()) setAnimationMode(fromValue().isEmpty() ? AnimationMode::To : AnimationMode::FromTo); else if (!byValue().isEmpty()) setAnimationMode(fromValue().isEmpty() ? AnimationMode::By : AnimationMode::FromBy); else setAnimationMode(AnimationMode::None); } void SVGAnimationElement::setCalcMode(const AtomString& calcMode) { static MainThreadNeverDestroyed discrete("discrete", AtomString::ConstructFromLiteral); static MainThreadNeverDestroyed linear("linear", AtomString::ConstructFromLiteral); static MainThreadNeverDestroyed paced("paced", AtomString::ConstructFromLiteral); static MainThreadNeverDestroyed spline("spline", AtomString::ConstructFromLiteral); if (calcMode == discrete) setCalcMode(CalcMode::Discrete); else if (calcMode == linear) setCalcMode(CalcMode::Linear); else if (calcMode == paced) setCalcMode(CalcMode::Paced); else if (calcMode == spline) setCalcMode(CalcMode::Spline); else setCalcMode(hasTagName(SVGNames::animateMotionTag) ? CalcMode::Paced : CalcMode::Linear); } void SVGAnimationElement::setAttributeType(const AtomString& attributeType) { static MainThreadNeverDestroyed css("CSS", AtomString::ConstructFromLiteral); static MainThreadNeverDestroyed xml("XML", AtomString::ConstructFromLiteral); if (attributeType == css) m_attributeType = AttributeType::CSS; else if (attributeType == xml) m_attributeType = AttributeType::XML; else m_attributeType = AttributeType::Auto; } String SVGAnimationElement::toValue() const { return attributeWithoutSynchronization(SVGNames::toAttr); } String SVGAnimationElement::byValue() const { return attributeWithoutSynchronization(SVGNames::byAttr); } String SVGAnimationElement::fromValue() const { return attributeWithoutSynchronization(SVGNames::fromAttr); } bool SVGAnimationElement::isAdditive() const { static MainThreadNeverDestroyed sum("sum", AtomString::ConstructFromLiteral); const AtomString& value = attributeWithoutSynchronization(SVGNames::additiveAttr); return value == sum || animationMode() == AnimationMode::By; } bool SVGAnimationElement::isAccumulated() const { static MainThreadNeverDestroyed sum("sum", AtomString::ConstructFromLiteral); const AtomString& value = attributeWithoutSynchronization(SVGNames::accumulateAttr); return value == sum && animationMode() != AnimationMode::To; } bool SVGAnimationElement::isTargetAttributeCSSProperty(SVGElement* targetElement, const QualifiedName& attributeName) { return targetElement->isAnimatedStyleAttribute(attributeName); } void SVGAnimationElement::calculateKeyTimesForCalcModePaced() { ASSERT(calcMode() == CalcMode::Paced); ASSERT(animationMode() == AnimationMode::Values); unsigned valuesCount = m_values.size(); ASSERT(valuesCount >= 1); if (valuesCount == 1) return; m_keyTimesForPaced.clear(); Vector keyTimesForPaced; float totalDistance = 0; keyTimesForPaced.append(0); for (unsigned n = 0; n < valuesCount - 1; ++n) { // Distance in any units auto distance = calculateDistance(m_values[n], m_values[n + 1]); if (!distance) return; totalDistance += *distance; keyTimesForPaced.append(*distance); } if (!totalDistance) return; // Normalize. for (unsigned n = 1; n < keyTimesForPaced.size() - 1; ++n) keyTimesForPaced[n] = keyTimesForPaced[n - 1] + keyTimesForPaced[n] / totalDistance; keyTimesForPaced[keyTimesForPaced.size() - 1] = 1; m_keyTimesForPaced = WTFMove(keyTimesForPaced); } static inline double solveEpsilon(double duration) { return 1 / (200 * duration); } const Vector& SVGAnimationElement::keyTimes() const { return calcMode() == CalcMode::Paced ? m_keyTimesForPaced : m_keyTimesFromAttribute; } unsigned SVGAnimationElement::calculateKeyTimesIndex(float percent) const { const auto& keyTimes = this->keyTimes(); unsigned index; unsigned keyTimesCount = keyTimes.size(); // Compare index + 1 to keyTimesCount because the last keyTimes entry is // required to be 1, and percent can never exceed 1; i.e., the second last // keyTimes entry defines the beginning of the final interval for (index = 1; index + 1 < keyTimesCount; ++index) { if (keyTimes[index] > percent) break; } return --index; } float SVGAnimationElement::calculatePercentForSpline(float percent, unsigned splineIndex) const { ASSERT(calcMode() == CalcMode::Spline); ASSERT_WITH_SECURITY_IMPLICATION(splineIndex < m_keySplines.size()); UnitBezier bezier = m_keySplines[splineIndex]; SMILTime duration = simpleDuration(); if (!duration.isFinite()) duration = 100.0; return narrowPrecisionToFloat(bezier.solve(percent, solveEpsilon(duration.value()))); } float SVGAnimationElement::calculatePercentFromKeyPoints(float percent) const { const auto& keyTimes = this->keyTimes(); ASSERT(!m_keyPoints.isEmpty()); ASSERT(calcMode() != CalcMode::Paced); ASSERT(keyTimes.size() > 1); ASSERT(m_keyPoints.size() == keyTimes.size()); if (percent == 1) return m_keyPoints[m_keyPoints.size() - 1]; unsigned index = calculateKeyTimesIndex(percent); float fromPercent = keyTimes[index]; float toPercent = keyTimes[index + 1]; float fromKeyPoint = m_keyPoints[index]; float toKeyPoint = m_keyPoints[index + 1]; if (calcMode() == CalcMode::Discrete) return fromKeyPoint; float keyPointPercent = (percent - fromPercent) / (toPercent - fromPercent); if (calcMode() == CalcMode::Spline) { ASSERT(m_keySplines.size() == m_keyPoints.size() - 1); keyPointPercent = calculatePercentForSpline(keyPointPercent, index); } return (toKeyPoint - fromKeyPoint) * keyPointPercent + fromKeyPoint; } float SVGAnimationElement::calculatePercentForFromTo(float percent) const { const auto& keyTimes = this->keyTimes(); if (calcMode() == CalcMode::Discrete && keyTimes.size() == 2) return percent > keyTimes[1] ? 1 : 0; return percent; } void SVGAnimationElement::currentValuesFromKeyPoints(float percent, float& effectivePercent, String& from, String& to) const { ASSERT(!m_keyPoints.isEmpty()); ASSERT(m_keyPoints.size() == keyTimes().size()); ASSERT(calcMode() != CalcMode::Paced); effectivePercent = calculatePercentFromKeyPoints(percent); unsigned index = effectivePercent == 1 ? m_values.size() - 2 : static_cast(effectivePercent * (m_values.size() - 1)); from = m_values[index]; to = m_values[index + 1]; } void SVGAnimationElement::currentValuesForValuesAnimation(float percent, float& effectivePercent, String& from, String& to) { unsigned valuesCount = m_values.size(); ASSERT(m_animationValid); ASSERT(valuesCount >= 1); if (percent == 1 || valuesCount == 1) { from = m_values[valuesCount - 1]; to = m_values[valuesCount - 1]; effectivePercent = 1; return; } CalcMode calcMode = this->calcMode(); if (is(*this) || is(*this)) { ASSERT(targetElement()); if (downcast(*this).isDiscreteAnimator()) calcMode = CalcMode::Discrete; } if (!m_keyPoints.isEmpty() && calcMode != CalcMode::Paced) return currentValuesFromKeyPoints(percent, effectivePercent, from, to); const auto& keyTimes = this->keyTimes(); unsigned keyTimesCount = keyTimes.size(); ASSERT(!keyTimesCount || valuesCount == keyTimesCount); ASSERT(!keyTimesCount || (keyTimesCount > 1 && !keyTimes[0])); unsigned index = calculateKeyTimesIndex(percent); if (calcMode == CalcMode::Discrete) { if (!keyTimesCount) index = static_cast(percent * valuesCount); from = m_values[index]; to = m_values[index]; effectivePercent = 0; return; } float fromPercent; float toPercent; if (keyTimesCount) { fromPercent = keyTimes[index]; toPercent = keyTimes[index + 1]; } else { index = static_cast(floorf(percent * (valuesCount - 1))); fromPercent = static_cast(index) / (valuesCount - 1); toPercent = static_cast(index + 1) / (valuesCount - 1); } if (index == valuesCount - 1) --index; from = m_values[index]; to = m_values[index + 1]; ASSERT(toPercent > fromPercent); effectivePercent = (percent - fromPercent) / (toPercent - fromPercent); if (calcMode == CalcMode::Spline) { ASSERT(m_keySplines.size() == m_values.size() - 1); effectivePercent = calculatePercentForSpline(effectivePercent, index); } } void SVGAnimationElement::startedActiveInterval() { m_animationValid = false; if (!hasValidAttributeType()) return; const auto& keyTimes = this->keyTimes(); // These validations are appropriate for all animation modes. if (hasAttributeWithoutSynchronization(SVGNames::keyPointsAttr) && m_keyPoints.size() != keyTimes.size()) return; AnimationMode animationMode = this->animationMode(); CalcMode calcMode = this->calcMode(); if (calcMode == CalcMode::Spline) { unsigned splinesCount = m_keySplines.size(); if (!splinesCount || (hasAttributeWithoutSynchronization(SVGNames::keyPointsAttr) && m_keyPoints.size() - 1 != splinesCount) || (animationMode == AnimationMode::Values && m_values.size() - 1 != splinesCount) || (hasAttributeWithoutSynchronization(SVGNames::keyTimesAttr) && keyTimes.size() - 1 != splinesCount)) return; } String from = fromValue(); String to = toValue(); String by = byValue(); if (animationMode == AnimationMode::None) return; if ((animationMode == AnimationMode::FromTo || animationMode == AnimationMode::FromBy || animationMode == AnimationMode::To || animationMode == AnimationMode::By) && (hasAttributeWithoutSynchronization(SVGNames::keyPointsAttr) && hasAttributeWithoutSynchronization(SVGNames::keyTimesAttr) && (keyTimes.size() < 2 || keyTimes.size() != m_keyPoints.size()))) return; if (animationMode == AnimationMode::FromTo) m_animationValid = calculateFromAndToValues(from, to); else if (animationMode == AnimationMode::To) { // For to-animations the from value is the current accumulated value from lower priority animations. // The value is not static and is determined during the animation. m_animationValid = calculateFromAndToValues(emptyString(), to); } else if (animationMode == AnimationMode::FromBy) m_animationValid = calculateFromAndByValues(from, by); else if (animationMode == AnimationMode::By) m_animationValid = calculateFromAndByValues(emptyString(), by); else if (animationMode == AnimationMode::Values) { m_animationValid = m_values.size() >= 1 && (calcMode == CalcMode::Paced || !hasAttributeWithoutSynchronization(SVGNames::keyTimesAttr) || hasAttributeWithoutSynchronization(SVGNames::keyPointsAttr) || (m_values.size() == keyTimes.size())) && (calcMode == CalcMode::Discrete || !keyTimes.size() || keyTimes.last() == 1) && (calcMode != CalcMode::Spline || ((m_keySplines.size() && (m_keySplines.size() == m_values.size() - 1)) || m_keySplines.size() == m_keyPoints.size() - 1)) && (!hasAttributeWithoutSynchronization(SVGNames::keyPointsAttr) || (keyTimes.size() > 1 && keyTimes.size() == m_keyPoints.size())); if (m_animationValid) m_animationValid = calculateToAtEndOfDurationValue(m_values.last()); if (calcMode == CalcMode::Paced && m_animationValid) calculateKeyTimesForCalcModePaced(); } else if (animationMode == AnimationMode::Path) m_animationValid = calcMode == CalcMode::Paced || !hasAttributeWithoutSynchronization(SVGNames::keyPointsAttr) || (keyTimes.size() > 1 && keyTimes.size() == m_keyPoints.size()); } void SVGAnimationElement::updateAnimation(float percent, unsigned repeatCount) { if (!m_animationValid) return; float effectivePercent; CalcMode calcMode = this->calcMode(); AnimationMode animationMode = this->animationMode(); if (animationMode == AnimationMode::Values) { String from; String to; currentValuesForValuesAnimation(percent, effectivePercent, from, to); if (from != m_lastValuesAnimationFrom || to != m_lastValuesAnimationTo) { m_animationValid = calculateFromAndToValues(from, to); if (!m_animationValid) return; m_lastValuesAnimationFrom = from; m_lastValuesAnimationTo = to; } } else if (!m_keyPoints.isEmpty() && calcMode != CalcMode::Paced) effectivePercent = calculatePercentFromKeyPoints(percent); else if (m_keyPoints.isEmpty() && calcMode == CalcMode::Spline && keyTimes().size() > 1) effectivePercent = calculatePercentForSpline(percent, calculateKeyTimesIndex(percent)); else if (animationMode == AnimationMode::FromTo || animationMode == AnimationMode::To) effectivePercent = calculatePercentForFromTo(percent); else effectivePercent = percent; calculateAnimatedValue(effectivePercent, repeatCount); } void SVGAnimationElement::resetAnimation() { m_lastValuesAnimationFrom = String(); m_lastValuesAnimationTo = String(); } }