/* * Copyright (C) 2007 Eric Seidel * Copyright (C) 2007 Rob Buis * Copyright (C) 2008 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #include "SVGAnimateMotionElement.h" #include "AffineTransform.h" #include "ElementIterator.h" #include "PathTraversalState.h" #include "RenderSVGResource.h" #include "SVGImageElement.h" #include "SVGMPathElement.h" #include "SVGNames.h" #include "SVGParserUtilities.h" #include "SVGPathData.h" #include "SVGPathElement.h" #include "SVGPathUtilities.h" #include #include #include #include namespace WebCore { WTF_MAKE_ISO_ALLOCATED_IMPL(SVGAnimateMotionElement); using namespace SVGNames; inline SVGAnimateMotionElement::SVGAnimateMotionElement(const QualifiedName& tagName, Document& document) : SVGAnimationElement(tagName, document) { setCalcMode(CalcMode::Paced); ASSERT(hasTagName(animateMotionTag)); } Ref SVGAnimateMotionElement::create(const QualifiedName& tagName, Document& document) { return adoptRef(*new SVGAnimateMotionElement(tagName, document)); } bool SVGAnimateMotionElement::hasValidAttributeType() const { auto targetElement = makeRefPtr(this->targetElement()); if (!targetElement) return false; // We don't have a special attribute name to verify the animation type. Check the element name instead. if (!targetElement->isSVGGraphicsElement()) return false; // Spec: SVG 1.1 section 19.2.15 // FIXME: svgTag is missing. Needs to be checked, if transforming could cause problems. if (targetElement->hasTagName(gTag) || targetElement->hasTagName(defsTag) || targetElement->hasTagName(useTag) || is(*targetElement) || targetElement->hasTagName(switchTag) || targetElement->hasTagName(pathTag) || targetElement->hasTagName(rectTag) || targetElement->hasTagName(circleTag) || targetElement->hasTagName(ellipseTag) || targetElement->hasTagName(lineTag) || targetElement->hasTagName(polylineTag) || targetElement->hasTagName(polygonTag) || targetElement->hasTagName(textTag) || targetElement->hasTagName(clipPathTag) || targetElement->hasTagName(maskTag) || targetElement->hasTagName(SVGNames::aTag) || targetElement->hasTagName(foreignObjectTag) ) return true; return false; } bool SVGAnimateMotionElement::hasValidAttributeName() const { // AnimateMotion does not use attributeName so it is always valid. return true; } void SVGAnimateMotionElement::parseAttribute(const QualifiedName& name, const AtomString& value) { if (name == SVGNames::pathAttr) { m_path = buildPathFromString(value); updateAnimationPath(); return; } SVGAnimationElement::parseAttribute(name, value); } SVGAnimateMotionElement::RotateMode SVGAnimateMotionElement::rotateMode() const { static MainThreadNeverDestroyed autoVal("auto", AtomString::ConstructFromLiteral); static MainThreadNeverDestroyed autoReverse("auto-reverse", AtomString::ConstructFromLiteral); const AtomString& rotate = getAttribute(SVGNames::rotateAttr); if (rotate == autoVal) return RotateAuto; if (rotate == autoReverse) return RotateAutoReverse; return RotateAngle; } void SVGAnimateMotionElement::updateAnimationPath() { m_animationPath = Path(); bool foundMPath = false; for (auto& mPath : childrenOfType(*this)) { auto pathElement = mPath.pathElement(); if (pathElement) { m_animationPath = pathFromGraphicsElement(pathElement.get()); foundMPath = true; break; } } if (!foundMPath && hasAttributeWithoutSynchronization(SVGNames::pathAttr)) m_animationPath = m_path; updateAnimationMode(); } void SVGAnimateMotionElement::startAnimation() { if (!hasValidAttributeType()) return; auto targetElement = makeRefPtr(this->targetElement()); if (!targetElement) return; if (AffineTransform* transform = targetElement->supplementalTransform()) transform->makeIdentity(); } void SVGAnimateMotionElement::stopAnimation(SVGElement* targetElement) { if (!targetElement) return; if (AffineTransform* transform = targetElement->supplementalTransform()) transform->makeIdentity(); applyResultsToTarget(); } bool SVGAnimateMotionElement::calculateToAtEndOfDurationValue(const String& toAtEndOfDurationString) { m_toPointAtEndOfDuration = parsePoint(toAtEndOfDurationString).value_or(FloatPoint { }); return true; } bool SVGAnimateMotionElement::calculateFromAndToValues(const String& fromString, const String& toString) { m_toPointAtEndOfDuration = std::nullopt; m_fromPoint = parsePoint(fromString).value_or(FloatPoint { }); m_toPoint = parsePoint(toString).value_or(FloatPoint { }); return true; } bool SVGAnimateMotionElement::calculateFromAndByValues(const String& fromString, const String& byString) { m_toPointAtEndOfDuration = std::nullopt; if (animationMode() == AnimationMode::By && !isAdditive()) return false; m_fromPoint = parsePoint(fromString).value_or(FloatPoint { }); auto byPoint = parsePoint(byString).value_or(FloatPoint { }); m_toPoint = FloatPoint(m_fromPoint.x() + byPoint.x(), m_fromPoint.y() + byPoint.y()); return true; } void SVGAnimateMotionElement::buildTransformForProgress(AffineTransform* transform, float percentage) { ASSERT(!m_animationPath.isEmpty()); float positionOnPath = m_animationPath.length() * percentage; auto traversalState(m_animationPath.traversalStateAtLength(positionOnPath)); if (!traversalState.success()) return; FloatPoint position = traversalState.current(); float angle = traversalState.normalAngle(); transform->translate(position); RotateMode rotateMode = this->rotateMode(); if (rotateMode != RotateAuto && rotateMode != RotateAutoReverse) return; if (rotateMode == RotateAutoReverse) angle += 180; transform->rotate(angle); } void SVGAnimateMotionElement::calculateAnimatedValue(float percentage, unsigned repeatCount) { auto targetElement = makeRefPtr(this->targetElement()); if (!targetElement) return; AffineTransform* transform = targetElement->supplementalTransform(); if (!transform) return; if (!isAdditive()) transform->makeIdentity(); if (animationMode() != AnimationMode::Path) { FloatPoint toPointAtEndOfDuration = m_toPoint; if (isAccumulated() && repeatCount && m_toPointAtEndOfDuration) toPointAtEndOfDuration = *m_toPointAtEndOfDuration; float animatedX = 0; animateAdditiveNumber(percentage, repeatCount, m_fromPoint.x(), m_toPoint.x(), toPointAtEndOfDuration.x(), animatedX); float animatedY = 0; animateAdditiveNumber(percentage, repeatCount, m_fromPoint.y(), m_toPoint.y(), toPointAtEndOfDuration.y(), animatedY); transform->translate(animatedX, animatedY); return; } buildTransformForProgress(transform, percentage); // Handle accumulate="sum". if (isAccumulated() && repeatCount) { for (unsigned i = 0; i < repeatCount; ++i) buildTransformForProgress(transform, 1); } } void SVGAnimateMotionElement::applyResultsToTarget() { // We accumulate to the target element transform list so there is not much to do here. auto targetElement = makeRefPtr(this->targetElement()); if (!targetElement) return; if (RenderElement* renderer = targetElement->renderer()) { renderer->setNeedsTransformUpdate(); RenderSVGResource::markForLayoutAndParentResourceInvalidation(*renderer); } AffineTransform* targetSupplementalTransform = targetElement->supplementalTransform(); if (!targetSupplementalTransform) return; // ...except in case where we have additional instances in trees. for (auto& instance : copyToVectorOf>(targetElement->instances())) { AffineTransform* transform = instance->supplementalTransform(); if (!transform || *transform == *targetSupplementalTransform) continue; *transform = *targetSupplementalTransform; if (RenderElement* renderer = instance->renderer()) { renderer->setNeedsTransformUpdate(); RenderSVGResource::markForLayoutAndParentResourceInvalidation(*renderer); } } } std::optional SVGAnimateMotionElement::calculateDistance(const String& fromString, const String& toString) { auto from = parsePoint(fromString); if (!from) return { }; auto to = parsePoint(toString); if (!to) return { }; auto diff = *to - *from; return std::hypot(diff.width(), diff.height()); } void SVGAnimateMotionElement::updateAnimationMode() { if (!m_animationPath.isEmpty()) setAnimationMode(AnimationMode::Path); else SVGAnimationElement::updateAnimationMode(); } }