/* * Copyright (C) 2018 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "RenderTreeBuilderMathML.h" #if ENABLE(MATHML) #include "RenderMathMLFenced.h" #include "RenderMathMLFencedOperator.h" #include "RenderTreeBuilderBlock.h" namespace WebCore { RenderTreeBuilder::MathML::MathML(RenderTreeBuilder& builder) : m_builder(builder) { } RenderPtr RenderTreeBuilder::MathML::createMathMLOperator(RenderMathMLFenced& parent, const String& operatorString, MathMLOperatorDictionary::Form form, MathMLOperatorDictionary::Flag flag) { RenderPtr newOperator = createRenderer(parent.document(), RenderStyle::createAnonymousStyleWithDisplay(parent.style(), DisplayType::Block), operatorString, form, flag); newOperator->initializeStyle(); return newOperator; } void RenderTreeBuilder::MathML::makeFences(RenderMathMLFenced& parent) { auto openFence = createMathMLOperator(parent, parent.openingBrace(), MathMLOperatorDictionary::Prefix, MathMLOperatorDictionary::Fence); m_builder.blockBuilder().attach(parent, WTFMove(openFence), parent.firstChild()); auto closeFence = createMathMLOperator(parent, parent.closingBrace(), MathMLOperatorDictionary::Postfix, MathMLOperatorDictionary::Fence); parent.setCloseFenceRenderer(*closeFence); m_builder.blockBuilder().attach(parent, WTFMove(closeFence), nullptr); } void RenderTreeBuilder::MathML::attach(RenderMathMLFenced& parent, RenderPtr child, RenderObject* beforeChild) { // make the fences if the render object is empty if (!parent.firstChild()) { parent.updateFromElement(); makeFences(parent); } // FIXME: Adding or removing a child should possibly cause all later separators to shift places // if they're different, as later child positions change by +1 or -1. // This should also handle surrogate pairs. See https://bugs.webkit.org/show_bug.cgi?id=125938. RenderPtr separatorRenderer; auto* separators = parent.separators(); if (separators) { unsigned count = 0; for (Node* position = child->node(); position; position = position->previousSibling()) { if (position->isElementNode()) count++; } if (!beforeChild) { // We're adding at the end (before the closing fence), so a new separator would go before the new child, not after it. --count; } // |count| is now the number of element children that will be before our new separator, i.e. it's the 1-based index of the separator. if (count > 0) { UChar separator; // Use the last separator if we've run out of specified separators. if (count > separators->length()) separator = (*separators)[separators->length() - 1]; else separator = (*separators)[count - 1]; StringBuilder stringBuilder; stringBuilder.append(separator); separatorRenderer = createMathMLOperator(parent, stringBuilder.toString(), MathMLOperatorDictionary::Infix, MathMLOperatorDictionary::Separator); } } if (beforeChild) { // Adding |x| before an existing |y| e.g. in element (y) - first insert our new child |x|, then its separator, to get (x, y). m_builder.blockBuilder().attach(parent, WTFMove(child), beforeChild); if (separatorRenderer) m_builder.blockBuilder().attach(parent, WTFMove(separatorRenderer), beforeChild); } else { // Adding |y| at the end of an existing element e.g. (x) - insert the separator first before the closing fence, then |y|, to get (x, y). if (separatorRenderer) m_builder.blockBuilder().attach(parent, WTFMove(separatorRenderer), parent.closeFenceRenderer()); m_builder.blockBuilder().attach(parent, WTFMove(child), parent.closeFenceRenderer()); } } } #endif // ENABLE(MATHML)