/* * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #pragma once #include "ImageBuffer.h" #include "RenderSVGResourceContainer.h" #include "SVGMaskElement.h" #include "SVGUnitTypes.h" #include namespace WebCore { class GraphicsContext; struct MaskerData { WTF_MAKE_STRUCT_FAST_ALLOCATED; RefPtr maskImage; }; class RenderSVGResourceMasker final : public RenderSVGResourceContainer { WTF_MAKE_ISO_ALLOCATED(RenderSVGResourceMasker); public: RenderSVGResourceMasker(SVGMaskElement&, RenderStyle&&); virtual ~RenderSVGResourceMasker(); SVGMaskElement& maskElement() const { return downcast(RenderSVGResourceContainer::element()); } void removeAllClientsFromCache(bool markForInvalidation = true) override; void removeClientFromCache(RenderElement&, bool markForInvalidation = true) override; bool applyResource(RenderElement&, const RenderStyle&, GraphicsContext*&, OptionSet) override; FloatRect resourceBoundingBox(const RenderObject&) override; SVGUnitTypes::SVGUnitType maskUnits() const { return maskElement().maskUnits(); } SVGUnitTypes::SVGUnitType maskContentUnits() const { return maskElement().maskContentUnits(); } RenderSVGResourceType resourceType() const override { return MaskerResourceType; } private: void element() const = delete; const char* renderName() const override { return "RenderSVGResourceMasker"; } bool drawContentIntoMaskImage(MaskerData*, const DestinationColorSpace&, RenderObject*); void calculateMaskContentRepaintRect(); FloatRect m_maskContentBoundaries; HashMap> m_masker; }; } SPECIALIZE_TYPE_TRAITS_RENDER_SVG_RESOURCE(RenderSVGResourceMasker, MaskerResourceType)