/* * Copyright (C) 2013 The MathJax Consortium. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "RenderMathMLSpace.h" #if ENABLE(MATHML) #include "GraphicsContext.h" #include namespace WebCore { WTF_MAKE_ISO_ALLOCATED_IMPL(RenderMathMLSpace); RenderMathMLSpace::RenderMathMLSpace(MathMLSpaceElement& element, RenderStyle&& style) : RenderMathMLBlock(element, WTFMove(style)) { } void RenderMathMLSpace::computePreferredLogicalWidths() { ASSERT(preferredLogicalWidthsDirty()); m_minPreferredLogicalWidth = m_maxPreferredLogicalWidth = spaceWidth(); setPreferredLogicalWidthsDirty(false); } LayoutUnit RenderMathMLSpace::spaceWidth() const { auto& spaceElement = element(); // FIXME: Negative width values are not supported yet. return std::max(0, toUserUnits(spaceElement.width(), style(), 0)); } void RenderMathMLSpace::getSpaceHeightAndDepth(LayoutUnit& height, LayoutUnit& depth) const { auto& spaceElement = element(); height = toUserUnits(spaceElement.height(), style(), 0); depth = toUserUnits(spaceElement.depth(), style(), 0); // If the total height is negative, set vertical dimensions to 0. if (height + depth < 0) { height = 0; depth = 0; } } void RenderMathMLSpace::layoutBlock(bool relayoutChildren, LayoutUnit) { ASSERT(needsLayout()); if (!relayoutChildren && simplifiedLayout()) return; setLogicalWidth(spaceWidth()); LayoutUnit height, depth; getSpaceHeightAndDepth(height, depth); setLogicalHeight(height + depth); updateScrollInfoAfterLayout(); clearNeedsLayout(); } std::optional RenderMathMLSpace::firstLineBaseline() const { LayoutUnit height, depth; getSpaceHeightAndDepth(height, depth); return height; } } #endif