/* * (C) 1999 Lars Knoll (knoll@kde.org) * (C) 2000 Dirk Mueller (mueller@kde.org) * Copyright (C) 2004-2017 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #include "config.h" #include "TextPainter.h" #include "DisplayListReplayer.h" #include "FilterOperations.h" #include "GraphicsContext.h" #include "HTMLParserIdioms.h" #include "LayoutIntegrationRun.h" #include "LegacyInlineTextBox.h" #include "RenderCombineText.h" #include "RenderLayer.h" #include "RuntimeEnabledFeatures.h" #include "ShadowData.h" #include namespace WebCore { ShadowApplier::ShadowApplier(GraphicsContext& context, const ShadowData* shadow, const FilterOperations* colorFilter, const FloatRect& textRect, bool lastShadowIterationShouldDrawText, bool opaque, FontOrientation orientation) : m_context { context } , m_shadow { shadow } , m_onlyDrawsShadow { !isLastShadowIteration() || !lastShadowIterationShouldDrawText } , m_avoidDrawingShadow { shadowIsCompletelyCoveredByText(opaque) } , m_nothingToDraw { shadow && m_avoidDrawingShadow && m_onlyDrawsShadow } , m_didSaveContext { false } { if (!shadow || m_nothingToDraw) { m_shadow = nullptr; return; } int shadowX = orientation == FontOrientation::Horizontal ? shadow->x() : shadow->y(); int shadowY = orientation == FontOrientation::Horizontal ? shadow->y() : -shadow->x(); FloatSize shadowOffset(shadowX, shadowY); int shadowRadius = shadow->radius(); Color shadowColor = shadow->color(); if (colorFilter) colorFilter->transformColor(shadowColor); // When drawing shadows, we usually clip the context to the area the shadow will reside, and then // draw the text itself outside the clipped area (so only the shadow shows up). However, we can // often draw the *last* shadow and the text itself in a single call. if (m_onlyDrawsShadow) { FloatRect shadowRect(textRect); shadowRect.inflate(shadow->paintingExtent() + 3 * textRect.height()); shadowRect.move(shadowOffset); context.save(); context.clip(shadowRect); m_didSaveContext = true; m_extraOffset = FloatSize(0, 2 * shadowRect.height() + std::max(0.0f, shadowOffset.height()) + shadowRadius); shadowOffset -= m_extraOffset; } if (!m_avoidDrawingShadow) context.setShadow(shadowOffset, shadowRadius, shadowColor); } inline bool ShadowApplier::isLastShadowIteration() { return m_shadow && !m_shadow->next(); } inline bool ShadowApplier::shadowIsCompletelyCoveredByText(bool textIsOpaque) { return textIsOpaque && m_shadow && m_shadow->location().isZero() && !m_shadow->radius(); } ShadowApplier::~ShadowApplier() { if (!m_shadow) return; if (m_onlyDrawsShadow) m_context.restore(); else if (!m_avoidDrawingShadow) m_context.clearShadow(); } TextPainter::TextPainter(GraphicsContext& context) : m_context(context) { } void TextPainter::paintTextOrEmphasisMarks(const FontCascade& font, const TextRun& textRun, const AtomString& emphasisMark, float emphasisMarkOffset, const FloatPoint& textOrigin, unsigned startOffset, unsigned endOffset) { ASSERT(startOffset < endOffset); if (m_context.detectingContentfulPaint()) { if (!textRun.text().isAllSpecialCharacters()) m_context.setContentfulPaintDetected(); return; } if (!emphasisMark.isEmpty()) m_context.drawEmphasisMarks(font, textRun, emphasisMark, textOrigin + FloatSize(0, emphasisMarkOffset), startOffset, endOffset); else if (startOffset || endOffset < textRun.length() || !m_glyphDisplayList) m_context.drawText(font, textRun, textOrigin, startOffset, endOffset); else { // Replaying back a whole cached glyph run to the GraphicsContext. m_context.translate(textOrigin); DisplayList::Replayer replayer(m_context, *m_glyphDisplayList); replayer.replay(); m_context.translate(-textOrigin); } m_glyphDisplayList = nullptr; } void TextPainter::paintTextWithShadows(const ShadowData* shadow, const FilterOperations* colorFilter, const FontCascade& font, const TextRun& textRun, const FloatRect& boxRect, const FloatPoint& textOrigin, unsigned startOffset, unsigned endOffset, const AtomString& emphasisMark, float emphasisMarkOffset, bool stroked) { if (!shadow) { paintTextOrEmphasisMarks(font, textRun, emphasisMark, emphasisMarkOffset, textOrigin, startOffset, endOffset); return; } Color fillColor = m_context.fillColor(); bool opaque = fillColor.isOpaque(); bool lastShadowIterationShouldDrawText = !stroked && opaque; if (!opaque) m_context.setFillColor(Color::black); while (shadow) { ShadowApplier shadowApplier(m_context, shadow, colorFilter, boxRect, lastShadowIterationShouldDrawText, opaque, m_textBoxIsHorizontal ? FontOrientation::Horizontal : FontOrientation::Vertical); if (!shadowApplier.nothingToDraw()) paintTextOrEmphasisMarks(font, textRun, emphasisMark, emphasisMarkOffset, textOrigin + shadowApplier.extraOffset(), startOffset, endOffset); shadow = shadow->next(); } if (!lastShadowIterationShouldDrawText) { if (!opaque) m_context.setFillColor(fillColor); paintTextOrEmphasisMarks(font, textRun, emphasisMark, emphasisMarkOffset, textOrigin, startOffset, endOffset); } } void TextPainter::paintTextAndEmphasisMarksIfNeeded(const TextRun& textRun, const FloatRect& boxRect, const FloatPoint& textOrigin, unsigned startOffset, unsigned endOffset, const TextPaintStyle& paintStyle, const ShadowData* shadow, const FilterOperations* shadowColorFilter) { if (paintStyle.paintOrder == PaintOrder::Normal) { // FIXME: Truncate right-to-left text correctly. paintTextWithShadows(shadow, shadowColorFilter, *m_font, textRun, boxRect, textOrigin, startOffset, endOffset, nullAtom(), 0, paintStyle.strokeWidth > 0); } else { auto textDrawingMode = m_context.textDrawingMode(); auto paintOrder = RenderStyle::paintTypesForPaintOrder(paintStyle.paintOrder); auto shadowToUse = shadow; for (auto order : paintOrder) { switch (order) { case PaintType::Fill: { auto textDrawingModeWithoutStroke = textDrawingMode; textDrawingModeWithoutStroke.remove(TextDrawingMode::Stroke); m_context.setTextDrawingMode(textDrawingModeWithoutStroke); paintTextWithShadows(shadowToUse, shadowColorFilter, *m_font, textRun, boxRect, textOrigin, startOffset, endOffset, nullAtom(), 0, false); shadowToUse = nullptr; m_context.setTextDrawingMode(textDrawingMode); break; } case PaintType::Stroke: { auto textDrawingModeWithoutFill = textDrawingMode; textDrawingModeWithoutFill.remove(TextDrawingMode::Fill); m_context.setTextDrawingMode(textDrawingModeWithoutFill); paintTextWithShadows(shadowToUse, shadowColorFilter, *m_font, textRun, boxRect, textOrigin, startOffset, endOffset, nullAtom(), 0, paintStyle.strokeWidth > 0); shadowToUse = nullptr; m_context.setTextDrawingMode(textDrawingMode); } break; case PaintType::Markers: continue; } } } if (m_emphasisMark.isEmpty()) return; FloatPoint boxOrigin = boxRect.location(); updateGraphicsContext(m_context, paintStyle, UseEmphasisMarkColor); static NeverDestroyed objectReplacementCharacterTextRun(StringView(&objectReplacementCharacter, 1)); const TextRun& emphasisMarkTextRun = m_combinedText ? objectReplacementCharacterTextRun.get() : textRun; FloatPoint emphasisMarkTextOrigin = m_combinedText ? FloatPoint(boxOrigin.x() + boxRect.width() / 2, boxOrigin.y() + m_font->fontMetrics().ascent()) : textOrigin; if (m_combinedText) m_context.concatCTM(rotation(boxRect, Clockwise)); // FIXME: Truncate right-to-left text correctly. paintTextWithShadows(shadow, shadowColorFilter, m_combinedText ? m_combinedText->originalFont() : *m_font, emphasisMarkTextRun, boxRect, emphasisMarkTextOrigin, startOffset, endOffset, m_emphasisMark, m_emphasisMarkOffset, paintStyle.strokeWidth > 0); if (m_combinedText) m_context.concatCTM(rotation(boxRect, Counterclockwise)); } void TextPainter::paint(const TextRun& textRun, const FloatRect& boxRect, const FloatPoint& textOrigin) { paintRange(textRun, boxRect, textOrigin, 0, textRun.length()); } void TextPainter::paintRange(const TextRun& textRun, const FloatRect& boxRect, const FloatPoint& textOrigin, unsigned start, unsigned end) { ASSERT(m_font); ASSERT(start < end); GraphicsContextStateSaver stateSaver(m_context, m_style.strokeWidth > 0); updateGraphicsContext(m_context, m_style); paintTextAndEmphasisMarksIfNeeded(textRun, boxRect, textOrigin, start, end, m_style, m_shadow, m_shadowColorFilter); } void TextPainter::clearGlyphDisplayLists() { GlyphDisplayListCache::singleton().clear(); #if ENABLE(LAYOUT_FORMATTING_CONTEXT) if (RuntimeEnabledFeatures::sharedFeatures().layoutFormattingContextIntegrationEnabled()) GlyphDisplayListCache::singleton().clear(); #endif } bool TextPainter::shouldUseGlyphDisplayList(const PaintInfo& paintInfo) { return !paintInfo.context().paintingDisabled() && paintInfo.enclosingSelfPaintingLayer() && paintInfo.enclosingSelfPaintingLayer()->paintingFrequently(); } } // namespace WebCore