/* * Copyright (C) 1997 Martin Jones (mjones@kde.org) * (C) 1997 Torben Weis (weis@kde.org) * (C) 1998 Waldo Bastian (bastian@kde.org) * (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2009 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #pragma once #include "RenderBlockFlow.h" #include "RenderTableRow.h" #include "RenderTableSection.h" namespace WebCore { // These is limited by the size of RenderTableCell::m_column bitfield. static const unsigned unsetColumnIndex = 0x1FFFFFF; static const unsigned maxColumnIndex = 0x1FFFFFE; // 33554430 enum IncludeBorderColorOrNot { DoNotIncludeBorderColor, IncludeBorderColor }; class RenderTableCell final : public RenderBlockFlow { WTF_MAKE_ISO_ALLOCATED(RenderTableCell); public: RenderTableCell(Element&, RenderStyle&&); RenderTableCell(Document&, RenderStyle&&); unsigned colSpan() const; unsigned rowSpan() const; // Called from HTMLTableCellElement. void colSpanOrRowSpanChanged(); void setCol(unsigned column); unsigned col() const; RenderTableCell* nextCell() const; RenderTableCell* previousCell() const; RenderTableRow* row() const { return downcast(parent()); } RenderTableSection* section() const; RenderTable* table() const; unsigned rowIndex() const; Length styleOrColLogicalWidth() const; LayoutUnit logicalHeightForRowSizing() const; void setCellLogicalWidth(LayoutUnit constrainedLogicalWidth); LayoutUnit borderLeft() const override; LayoutUnit borderRight() const override; LayoutUnit borderTop() const override; LayoutUnit borderBottom() const override; LayoutUnit borderStart() const override; LayoutUnit borderEnd() const override; LayoutUnit borderBefore() const override; LayoutUnit borderAfter() const override; void collectBorderValues(RenderTable::CollapsedBorderValues&) const; static void sortBorderValues(RenderTable::CollapsedBorderValues&); void layout() override; void paint(PaintInfo&, const LayoutPoint&) override; void paintCollapsedBorders(PaintInfo&, const LayoutPoint&); void paintBackgroundsBehindCell(PaintInfo&, const LayoutPoint&, RenderElement* backgroundObject); LayoutUnit cellBaselinePosition() const; bool isBaselineAligned() const; void computeIntrinsicPadding(LayoutUnit rowHeight); void clearIntrinsicPadding() { setIntrinsicPadding(0, 0); } LayoutUnit intrinsicPaddingBefore() const { return m_intrinsicPaddingBefore; } LayoutUnit intrinsicPaddingAfter() const { return m_intrinsicPaddingAfter; } LayoutUnit paddingTop() const override; LayoutUnit paddingBottom() const override; LayoutUnit paddingLeft() const override; LayoutUnit paddingRight() const override; // FIXME: For now we just assume the cell has the same block flow direction as the table. It's likely we'll // create an extra anonymous RenderBlock to handle mixing directionality anyway, in which case we can lock // the block flow directionality of the cells to the table's directionality. LayoutUnit paddingBefore() const override; LayoutUnit paddingAfter() const override; void setOverridingLogicalHeightFromRowHeight(LayoutUnit); void scrollbarsChanged(bool horizontalScrollbarChanged, bool verticalScrollbarChanged) override; bool cellWidthChanged() const { return m_cellWidthChanged; } void setCellWidthChanged(bool b = true) { m_cellWidthChanged = b; } static RenderPtr createAnonymousWithParentRenderer(const RenderTableRow&); RenderPtr createAnonymousBoxWithSameTypeAs(const RenderBox&) const override; // This function is used to unify which table part's style we use for computing direction and // writing mode. Writing modes are not allowed on row group and row but direction is. // This means we can safely use the same style in all cases to simplify our code. // FIXME: Eventually this function should replaced by style() once we support direction // on all table parts and writing-mode on cells. const RenderStyle& styleForCellFlow() const { return row()->style(); } const BorderValue& borderAdjoiningTableStart() const; const BorderValue& borderAdjoiningTableEnd() const; const BorderValue& borderAdjoiningCellBefore(const RenderTableCell&); const BorderValue& borderAdjoiningCellAfter(const RenderTableCell&); using RenderBlockFlow::nodeAtPoint; #if ASSERT_ENABLED bool isFirstOrLastCellInRow() const { return !table()->cellAfter(this) || !table()->cellBefore(this); } #endif LayoutRect clippedOverflowRect(const RenderLayerModelObject* repaintContainer, VisibleRectContext) const override; void invalidateHasEmptyCollapsedBorders(); void setHasEmptyCollapsedBorder(CollapsedBorderSide, bool empty) const; private: void styleDidChange(StyleDifference, const RenderStyle* oldStyle) override; void computePreferredLogicalWidths() override; static RenderPtr createTableCellWithStyle(Document&, const RenderStyle&); const char* renderName() const override { return (isAnonymous() || isPseudoElement()) ? "RenderTableCell (anonymous)" : "RenderTableCell"; } bool isTableCell() const override { return true; } void willBeRemovedFromTree(IsInternalMove) override; void updateLogicalWidth() override; void paintBoxDecorations(PaintInfo&, const LayoutPoint&) override; void paintMask(PaintInfo&, const LayoutPoint&) override; bool boxShadowShouldBeAppliedToBackground(const LayoutPoint& paintOffset, BackgroundBleedAvoidance, LegacyInlineFlowBox*) const override; LayoutSize offsetFromContainer(RenderElement&, const LayoutPoint&, bool* offsetDependsOnPoint = 0) const override; std::optional computeVisibleRectInContainer(const LayoutRect&, const RenderLayerModelObject* container, VisibleRectContext) const override; LayoutUnit borderHalfLeft(bool outer) const; LayoutUnit borderHalfRight(bool outer) const; LayoutUnit borderHalfTop(bool outer) const; LayoutUnit borderHalfBottom(bool outer) const; LayoutUnit borderHalfStart(bool outer) const; LayoutUnit borderHalfEnd(bool outer) const; LayoutUnit borderHalfBefore(bool outer) const; LayoutUnit borderHalfAfter(bool outer) const; void setIntrinsicPaddingBefore(LayoutUnit p) { m_intrinsicPaddingBefore = p; } void setIntrinsicPaddingAfter(LayoutUnit p) { m_intrinsicPaddingAfter = p; } void setIntrinsicPadding(LayoutUnit before, LayoutUnit after) { setIntrinsicPaddingBefore(before); setIntrinsicPaddingAfter(after); } bool hasStartBorderAdjoiningTable() const; bool hasEndBorderAdjoiningTable() const; CollapsedBorderValue collapsedStartBorder(IncludeBorderColorOrNot = IncludeBorderColor) const; CollapsedBorderValue collapsedEndBorder(IncludeBorderColorOrNot = IncludeBorderColor) const; CollapsedBorderValue collapsedBeforeBorder(IncludeBorderColorOrNot = IncludeBorderColor) const; CollapsedBorderValue collapsedAfterBorder(IncludeBorderColorOrNot = IncludeBorderColor) const; CollapsedBorderValue cachedCollapsedLeftBorder(const RenderStyle&) const; CollapsedBorderValue cachedCollapsedRightBorder(const RenderStyle&) const; CollapsedBorderValue cachedCollapsedTopBorder(const RenderStyle&) const; CollapsedBorderValue cachedCollapsedBottomBorder(const RenderStyle&) const; CollapsedBorderValue computeCollapsedStartBorder(IncludeBorderColorOrNot = IncludeBorderColor) const; CollapsedBorderValue computeCollapsedEndBorder(IncludeBorderColorOrNot = IncludeBorderColor) const; CollapsedBorderValue computeCollapsedBeforeBorder(IncludeBorderColorOrNot = IncludeBorderColor) const; CollapsedBorderValue computeCollapsedAfterBorder(IncludeBorderColorOrNot = IncludeBorderColor) const; Length logicalWidthFromColumns(RenderTableCol* firstColForThisCell, Length widthFromStyle) const; void updateColAndRowSpanFlags(); unsigned parseRowSpanFromDOM() const; unsigned parseColSpanFromDOM() const; void nextSibling() const = delete; void previousSibling() const = delete; bool hasLineIfEmpty() const final; // Note MSVC will only pack members if they have identical types, hence we use unsigned instead of bool here. unsigned m_column : 25; unsigned m_cellWidthChanged : 1; unsigned m_hasColSpan: 1; unsigned m_hasRowSpan: 1; mutable unsigned m_hasEmptyCollapsedBeforeBorder: 1; mutable unsigned m_hasEmptyCollapsedAfterBorder: 1; mutable unsigned m_hasEmptyCollapsedStartBorder: 1; mutable unsigned m_hasEmptyCollapsedEndBorder: 1; LayoutUnit m_intrinsicPaddingBefore { 0 }; LayoutUnit m_intrinsicPaddingAfter { 0 }; }; inline RenderTableCell* RenderTableCell::nextCell() const { return downcast(RenderBlockFlow::nextSibling()); } inline RenderTableCell* RenderTableCell::previousCell() const { return downcast(RenderBlockFlow::previousSibling()); } inline unsigned RenderTableCell::colSpan() const { if (!m_hasColSpan) return 1; return parseColSpanFromDOM(); } inline unsigned RenderTableCell::rowSpan() const { if (!m_hasRowSpan) return 1; return parseRowSpanFromDOM(); } inline void RenderTableCell::setCol(unsigned column) { if (UNLIKELY(column > maxColumnIndex)) column = maxColumnIndex; m_column = column; } inline unsigned RenderTableCell::col() const { ASSERT(m_column != unsetColumnIndex); return m_column; } inline RenderTableSection* RenderTableCell::section() const { RenderTableRow* row = this->row(); if (!row) return nullptr; return downcast(row->parent()); } inline RenderTable* RenderTableCell::table() const { RenderTableSection* section = this->section(); if (!section) return nullptr; return downcast(section->parent()); } inline unsigned RenderTableCell::rowIndex() const { // This function shouldn't be called on a detached cell. ASSERT(row()); return row()->rowIndex(); } inline Length RenderTableCell::styleOrColLogicalWidth() const { Length styleWidth = style().logicalWidth(); if (!styleWidth.isAuto()) return styleWidth; if (RenderTableCol* firstColumn = table()->colElement(col())) return logicalWidthFromColumns(firstColumn, styleWidth); return styleWidth; } inline LayoutUnit RenderTableCell::logicalHeightForRowSizing() const { // FIXME: This function does too much work, and is very hot during table layout! LayoutUnit adjustedLogicalHeight = logicalHeight() - (intrinsicPaddingBefore() + intrinsicPaddingAfter()); if (!style().logicalHeight().isSpecified()) return adjustedLogicalHeight; LayoutUnit styleLogicalHeight = valueForLength(style().logicalHeight(), 0); // In strict mode, box-sizing: content-box do the right thing and actually add in the border and padding. // Call computedCSSPadding* directly to avoid including implicitPadding. if (!document().inQuirksMode() && style().boxSizing() != BoxSizing::BorderBox) styleLogicalHeight += computedCSSPaddingBefore() + computedCSSPaddingAfter() + borderBefore() + borderAfter(); return std::max(styleLogicalHeight, adjustedLogicalHeight); } inline bool RenderTableCell::isBaselineAligned() const { VerticalAlign va = style().verticalAlign(); return va == VerticalAlign::Baseline || va == VerticalAlign::TextBottom || va == VerticalAlign::TextTop || va == VerticalAlign::Super || va == VerticalAlign::Sub || va == VerticalAlign::Length; } inline const BorderValue& RenderTableCell::borderAdjoiningTableStart() const { ASSERT(isFirstOrLastCellInRow()); if (isDirectionSame(section(), table())) return style().borderStart(); return style().borderEnd(); } inline const BorderValue& RenderTableCell::borderAdjoiningTableEnd() const { ASSERT(isFirstOrLastCellInRow()); if (isDirectionSame(section(), table())) return style().borderEnd(); return style().borderStart(); } inline const BorderValue& RenderTableCell::borderAdjoiningCellBefore(const RenderTableCell& cell) { ASSERT_UNUSED(cell, table()->cellAfter(&cell) == this); // FIXME: https://webkit.org/b/79272 - Add support for mixed directionality at the cell level. return style().borderStart(); } inline const BorderValue& RenderTableCell::borderAdjoiningCellAfter(const RenderTableCell& cell) { ASSERT_UNUSED(cell, table()->cellBefore(&cell) == this); // FIXME: https://webkit.org/b/79272 - Add support for mixed directionality at the cell level. return style().borderEnd(); } inline RenderTableCell* RenderTableRow::firstCell() const { return downcast(RenderBox::firstChild()); } inline RenderTableCell* RenderTableRow::lastCell() const { return downcast(RenderBox::lastChild()); } inline void RenderTableCell::setHasEmptyCollapsedBorder(CollapsedBorderSide side, bool empty) const { switch (side) { case CBSAfter: { m_hasEmptyCollapsedAfterBorder = empty; break; } case CBSBefore: { m_hasEmptyCollapsedBeforeBorder = empty; break; } case CBSStart: { m_hasEmptyCollapsedStartBorder = empty; break; } case CBSEnd: { m_hasEmptyCollapsedEndBorder = empty; break; } } if (empty) table()->collapsedEmptyBorderIsPresent(); } inline void RenderTableCell::invalidateHasEmptyCollapsedBorders() { m_hasEmptyCollapsedBeforeBorder = false; m_hasEmptyCollapsedAfterBorder = false; m_hasEmptyCollapsedStartBorder = false; m_hasEmptyCollapsedEndBorder = false; } inline RenderPtr RenderTableCell::createAnonymousBoxWithSameTypeAs(const RenderBox& renderer) const { return RenderTableCell::createTableCellWithStyle(renderer.document(), renderer.style()); } } // namespace WebCore SPECIALIZE_TYPE_TRAITS_RENDER_OBJECT(RenderTableCell, isTableCell())