/* * Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #pragma once #include "RenderBlockFlow.h" namespace WebCore { class HTMLProgressElement; class RenderProgress final : public RenderBlockFlow { WTF_MAKE_ISO_ALLOCATED(RenderProgress); public: RenderProgress(HTMLElement&, RenderStyle&&); virtual ~RenderProgress(); double position() const { return m_position; } double animationProgress() const; MonotonicTime animationStartTime() const { return m_animationStartTime; } bool isDeterminate() const; void updateFromElement() override; HTMLProgressElement* progressElement() const; private: const char* renderName() const override { return "RenderProgress"; } bool isProgress() const override { return true; } LogicalExtentComputedValues computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logicalTop) const override; void animationTimerFired(); void updateAnimationState(); double m_position; MonotonicTime m_animationStartTime; Seconds m_animationRepeatInterval { 0_s }; Seconds m_animationDuration { 0_s }; bool m_animating { false }; Timer m_animationTimer; }; } // namespace WebCore SPECIALIZE_TYPE_TRAITS_RENDER_OBJECT(RenderProgress, isProgress())