/* * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com) * (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com) * Copyright (C) 2005-2010, 2015 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #include "config.h" #include "RenderBox.h" #include "CSSFontSelector.h" #include "ClipPathOperation.h" #include "ControlStates.h" #include "Document.h" #include "Editing.h" #include "EventHandler.h" #include "FloatQuad.h" #include "FloatRoundedRect.h" #include "Frame.h" #include "FrameView.h" #include "GraphicsContext.h" #include "HTMLBodyElement.h" #include "HTMLButtonElement.h" #include "HTMLFrameOwnerElement.h" #include "HTMLHtmlElement.h" #include "HTMLImageElement.h" #include "HTMLInputElement.h" #include "HTMLLegendElement.h" #include "HTMLNames.h" #include "HTMLSelectElement.h" #include "HTMLTextAreaElement.h" #include "HitTestResult.h" #include "InlineRunAndOffset.h" #include "LayoutIntegrationLineIterator.h" #include "LayoutIntegrationLineLayout.h" #include "LegacyInlineElementBox.h" #include "Page.h" #include "PaintInfo.h" #include "RenderBoxFragmentInfo.h" #include "RenderChildIterator.h" #include "RenderDeprecatedFlexibleBox.h" #include "RenderFlexibleBox.h" #include "RenderFragmentContainer.h" #include "RenderGeometryMap.h" #include "RenderGrid.h" #include "RenderInline.h" #include "RenderIterator.h" #include "RenderLayer.h" #include "RenderLayerCompositor.h" #include "RenderLayerScrollableArea.h" #include "RenderLayoutState.h" #include "RenderMultiColumnFlow.h" #include "RenderSVGResourceClipper.h" #include "RenderTableCell.h" #include "RenderTheme.h" #include "RenderView.h" #include "RuntimeApplicationChecks.h" #include "SVGClipPathElement.h" #include "ScrollAnimator.h" #include "ScrollbarTheme.h" #include "Settings.h" #include "StyleScrollSnapPoints.h" #include "TransformState.h" #include #include #include #include namespace WebCore { WTF_MAKE_ISO_ALLOCATED_IMPL(RenderBox); struct SameSizeAsRenderBox : public RenderBoxModelObject { virtual ~SameSizeAsRenderBox() = default; LayoutRect frameRect; LayoutBoxExtent marginBox; LayoutUnit preferredLogicalWidths[2]; void* pointers[2]; }; COMPILE_ASSERT(sizeof(RenderBox) == sizeof(SameSizeAsRenderBox), RenderBox_should_stay_small); using namespace HTMLNames; typedef WTF::HashMap OverrideSizeMap; static OverrideSizeMap* gOverridingLogicalHeightMap = nullptr; static OverrideSizeMap* gOverridingLogicalWidthMap = nullptr; // FIXME: We should store these based on physical direction. typedef WTF::HashMap> OverrideOptionalSizeMap; static OverrideOptionalSizeMap* gOverridingContainingBlockContentLogicalHeightMap = nullptr; static OverrideOptionalSizeMap* gOverridingContainingBlockContentLogicalWidthMap = nullptr; // Size of border belt for autoscroll. When mouse pointer in border belt, // autoscroll is started. static const int autoscrollBeltSize = 20; static const unsigned backgroundObscurationTestMaxDepth = 4; using ControlStatesRendererMap = HashMap>; static ControlStatesRendererMap& controlStatesRendererMap() { static NeverDestroyed map; return map; } static ControlStates* controlStatesForRenderer(const RenderBox& renderer) { return controlStatesRendererMap().ensure(&renderer, [] { return makeUnique(); }).iterator->value.get(); } static void removeControlStatesForRenderer(const RenderBox& renderer) { controlStatesRendererMap().remove(&renderer); } bool RenderBox::s_hadNonVisibleOverflow = false; RenderBox::RenderBox(Element& element, RenderStyle&& style, BaseTypeFlags baseTypeFlags) : RenderBoxModelObject(element, WTFMove(style), baseTypeFlags) { setIsBox(); } RenderBox::RenderBox(Document& document, RenderStyle&& style, BaseTypeFlags baseTypeFlags) : RenderBoxModelObject(document, WTFMove(style), baseTypeFlags) { setIsBox(); } RenderBox::~RenderBox() { // Do not add any code here. Add it to willBeDestroyed() instead. } void RenderBox::willBeDestroyed() { if (frame().eventHandler().autoscrollRenderer() == this) frame().eventHandler().stopAutoscrollTimer(true); clearOverridingContentSize(); clearOverridingContainingBlockContentSize(); RenderBlock::removePercentHeightDescendantIfNeeded(*this); ShapeOutsideInfo::removeInfo(*this); view().unscheduleLazyRepaint(*this); removeControlStatesForRenderer(*this); if (hasInitializedStyle() && style().hasSnapPosition()) view().unregisterBoxWithScrollSnapPositions(*this); RenderBoxModelObject::willBeDestroyed(); } RenderFragmentContainer* RenderBox::clampToStartAndEndFragments(RenderFragmentContainer* fragment) const { RenderFragmentedFlow* fragmentedFlow = enclosingFragmentedFlow(); ASSERT(isRenderView() || (fragment && fragmentedFlow)); if (isRenderView()) return fragment; // We need to clamp to the block, since we want any lines or blocks that overflow out of the // logical top or logical bottom of the block to size as though the border box in the first and // last fragments extended infinitely. Otherwise the lines are going to size according to the fragments // they overflow into, which makes no sense when this block doesn't exist in |fragment| at all. RenderFragmentContainer* startFragment = nullptr; RenderFragmentContainer* endFragment = nullptr; if (!fragmentedFlow->getFragmentRangeForBox(this, startFragment, endFragment)) return fragment; if (fragment->logicalTopForFragmentedFlowContent() < startFragment->logicalTopForFragmentedFlowContent()) return startFragment; if (fragment->logicalTopForFragmentedFlowContent() > endFragment->logicalTopForFragmentedFlowContent()) return endFragment; return fragment; } bool RenderBox::hasFragmentRangeInFragmentedFlow() const { RenderFragmentedFlow* fragmentedFlow = enclosingFragmentedFlow(); if (!fragmentedFlow || !fragmentedFlow->hasValidFragmentInfo()) return false; return fragmentedFlow->hasCachedFragmentRangeForBox(*this); } LayoutRect RenderBox::clientBoxRectInFragment(RenderFragmentContainer* fragment) const { if (!fragment) return clientBoxRect(); LayoutRect clientBox = borderBoxRectInFragment(fragment); clientBox.setLocation(clientBox.location() + LayoutSize(borderLeft(), borderTop())); clientBox.setSize(clientBox.size() - LayoutSize(borderLeft() + borderRight() + verticalScrollbarWidth(), borderTop() + borderBottom() + horizontalScrollbarHeight())); return clientBox; } LayoutRect RenderBox::borderBoxRectInFragment(RenderFragmentContainer*, RenderBoxFragmentInfoFlags) const { return borderBoxRect(); } static RenderBlockFlow* outermostBlockContainingFloatingObject(RenderBox& box) { ASSERT(box.isFloating()); RenderBlockFlow* parentBlock = nullptr; for (auto& ancestor : ancestorsOfType(box)) { if (!parentBlock || ancestor.containsFloat(box)) parentBlock = &ancestor; } return parentBlock; } void RenderBox::removeFloatingOrPositionedChildFromBlockLists() { ASSERT(isFloatingOrOutOfFlowPositioned()); if (renderTreeBeingDestroyed()) return; if (isFloating()) { if (RenderBlockFlow* parentBlock = outermostBlockContainingFloatingObject(*this)) { parentBlock->markSiblingsWithFloatsForLayout(this); parentBlock->markAllDescendantsWithFloatsForLayout(this, false); } } if (isOutOfFlowPositioned()) RenderBlock::removePositionedObject(*this); } void RenderBox::styleWillChange(StyleDifference diff, const RenderStyle& newStyle) { s_hadNonVisibleOverflow = hasNonVisibleOverflow(); const RenderStyle* oldStyle = hasInitializedStyle() ? &style() : nullptr; if (oldStyle) { // The background of the root element or the body element could propagate up to // the canvas. Issue full repaint, when our style changes substantially. if (diff >= StyleDifference::Repaint && (isDocumentElementRenderer() || isBody())) { view().repaintRootContents(); if (oldStyle->hasEntirelyFixedBackground() != newStyle.hasEntirelyFixedBackground()) view().compositor().rootLayerConfigurationChanged(); } // When a layout hint happens and an object's position style changes, we have to do a layout // to dirty the render tree using the old position value now. if (diff == StyleDifference::Layout && parent() && oldStyle->position() != newStyle.position()) { markContainingBlocksForLayout(); if (oldStyle->position() != PositionType::Static && newStyle.hasOutOfFlowPosition()) parent()->setChildNeedsLayout(); if (isFloating() && !isOutOfFlowPositioned() && newStyle.hasOutOfFlowPosition()) removeFloatingOrPositionedChildFromBlockLists(); } } else if (isBody()) view().repaintRootContents(); bool boxContributesSnapPositions = newStyle.hasSnapPosition(); if (boxContributesSnapPositions || (oldStyle && oldStyle->hasSnapPosition())) { if (boxContributesSnapPositions) view().registerBoxWithScrollSnapPositions(*this); else view().unregisterBoxWithScrollSnapPositions(*this); } RenderBoxModelObject::styleWillChange(diff, newStyle); } void RenderBox::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle) { // Horizontal writing mode definition is updated in RenderBoxModelObject::updateFromStyle, // (as part of the RenderBoxModelObject::styleDidChange call below). So, we can safely cache the horizontal // writing mode value before style change here. bool oldHorizontalWritingMode = isHorizontalWritingMode(); RenderBoxModelObject::styleDidChange(diff, oldStyle); const RenderStyle& newStyle = style(); if (needsLayout() && oldStyle) { RenderBlock::removePercentHeightDescendantIfNeeded(*this); // Normally we can do optimized positioning layout for absolute/fixed positioned objects. There is one special case, however, which is // when the positioned object's margin-before is changed. In this case the parent has to get a layout in order to run margin collapsing // to determine the new static position. if (isOutOfFlowPositioned() && newStyle.hasStaticBlockPosition(isHorizontalWritingMode()) && oldStyle->marginBefore() != newStyle.marginBefore() && parent() && !parent()->normalChildNeedsLayout()) parent()->setChildNeedsLayout(); } if (RenderBlock::hasPercentHeightContainerMap() && firstChild() && oldHorizontalWritingMode != isHorizontalWritingMode()) RenderBlock::clearPercentHeightDescendantsFrom(*this); // If our zoom factor changes and we have a defined scrollLeft/Top, we need to adjust that value into the // new zoomed coordinate space. if (hasNonVisibleOverflow() && layer() && oldStyle && oldStyle->effectiveZoom() != newStyle.effectiveZoom()) { if (auto* scrollableArea = layer()->scrollableArea()) { ScrollPosition scrollPosition = scrollableArea->scrollPosition(); float zoomScaleFactor = newStyle.effectiveZoom() / oldStyle->effectiveZoom(); scrollPosition.scale(zoomScaleFactor); scrollableArea->setPostLayoutScrollPosition(scrollPosition); } } // Our opaqueness might have changed without triggering layout. if (diff >= StyleDifference::Repaint && diff <= StyleDifference::RepaintLayer) { auto parentToInvalidate = parent(); for (unsigned i = 0; i < backgroundObscurationTestMaxDepth && parentToInvalidate; ++i) { parentToInvalidate->invalidateBackgroundObscurationStatus(); parentToInvalidate = parentToInvalidate->parent(); } } bool isBodyRenderer = isBody(); bool isDocElementRenderer = isDocumentElementRenderer(); if (isDocElementRenderer || isBodyRenderer) { // Propagate the new writing mode and direction up to the RenderView. auto* documentElementRenderer = document().documentElement()->renderer(); auto& viewStyle = view().mutableStyle(); bool rootStyleChanged = false; bool viewDirectionOrWritingModeChanged = false; auto* rootRenderer = isBodyRenderer ? documentElementRenderer : nullptr; if (viewStyle.direction() != newStyle.direction() && (isDocElementRenderer || !documentElementRenderer->style().hasExplicitlySetDirection())) { viewStyle.setDirection(newStyle.direction()); viewDirectionOrWritingModeChanged = true; if (isBodyRenderer) { rootRenderer->mutableStyle().setDirection(newStyle.direction()); rootStyleChanged = true; } setNeedsLayoutAndPrefWidthsRecalc(); view().frameView().topContentDirectionDidChange(); } if (viewStyle.writingMode() != newStyle.writingMode() && (isDocElementRenderer || !documentElementRenderer->style().hasExplicitlySetWritingMode())) { viewStyle.setWritingMode(newStyle.writingMode()); viewDirectionOrWritingModeChanged = true; view().setHorizontalWritingMode(newStyle.isHorizontalWritingMode()); view().markAllDescendantsWithFloatsForLayout(); if (isBodyRenderer) { rootStyleChanged = true; rootRenderer->mutableStyle().setWritingMode(newStyle.writingMode()); rootRenderer->setHorizontalWritingMode(newStyle.isHorizontalWritingMode()); } setNeedsLayoutAndPrefWidthsRecalc(); } #if ENABLE(DARK_MODE_CSS) view().frameView().recalculateBaseBackgroundColor(); #endif view().frameView().recalculateScrollbarOverlayStyle(); const Pagination& pagination = view().frameView().pagination(); if (viewDirectionOrWritingModeChanged && pagination.mode != Pagination::Unpaginated) { viewStyle.setColumnStylesFromPaginationMode(pagination.mode); if (view().multiColumnFlow()) view().updateColumnProgressionFromStyle(viewStyle); } if (viewDirectionOrWritingModeChanged && view().multiColumnFlow()) view().updateStylesForColumnChildren(); if (rootStyleChanged && is(rootRenderer) && downcast(*rootRenderer).multiColumnFlow()) downcast(*rootRenderer).updateStylesForColumnChildren(); if (isBodyRenderer && pagination.mode != Pagination::Unpaginated && page().paginationLineGridEnabled()) { // Propagate the body font back up to the RenderView and use it as // the basis of the grid. if (newStyle.fontDescription() != view().style().fontDescription()) { view().mutableStyle().setFontDescription(FontCascadeDescription { newStyle.fontDescription() }); view().mutableStyle().fontCascade().update(&document().fontSelector()); } } if (diff != StyleDifference::Equal) view().compositor().rootOrBodyStyleChanged(*this, oldStyle); } if ((oldStyle && oldStyle->shapeOutside()) || style().shapeOutside()) updateShapeOutsideInfoAfterStyleChange(style(), oldStyle); updateGridPositionAfterStyleChange(style(), oldStyle); // Changing the position from/to absolute can potentially create/remove flex/grid items, as absolutely positioned // children of a flex/grid box are out-of-flow, and thus, not flex/grid items. This means that we need to clear // any override content size set by our container, because it would likely be incorrect after the style change. if (isOutOfFlowPositioned() && parent() && parent()->style().isDisplayFlexibleOrGridBox()) clearOverridingContentSize(); #if ENABLE(LAYOUT_FORMATTING_CONTEXT) if (diff >= StyleDifference::Repaint) { if (auto* lineLayout = LayoutIntegration::LineLayout::containing(*this)) lineLayout->updateStyle(*this); } #endif } void RenderBox::updateGridPositionAfterStyleChange(const RenderStyle& style, const RenderStyle* oldStyle) { if (!oldStyle || !is(parent())) return; if (oldStyle->gridItemColumnStart() == style.gridItemColumnStart() && oldStyle->gridItemColumnEnd() == style.gridItemColumnEnd() && oldStyle->gridItemRowStart() == style.gridItemRowStart() && oldStyle->gridItemRowEnd() == style.gridItemRowEnd() && oldStyle->order() == style.order() && oldStyle->hasOutOfFlowPosition() == style.hasOutOfFlowPosition()) return; // Positioned items don't participate on the layout of the grid, // so we don't need to mark the grid as dirty if they change positions. if (oldStyle->hasOutOfFlowPosition() && style.hasOutOfFlowPosition()) return; // It should be possible to not dirty the grid in some cases (like moving an // explicitly placed grid item). // For now, it's more simple to just always recompute the grid. downcast(*parent()).dirtyGrid(); } void RenderBox::updateShapeOutsideInfoAfterStyleChange(const RenderStyle& style, const RenderStyle* oldStyle) { const ShapeValue* shapeOutside = style.shapeOutside(); const ShapeValue* oldShapeOutside = oldStyle ? oldStyle->shapeOutside() : nullptr; Length shapeMargin = style.shapeMargin(); Length oldShapeMargin = oldStyle ? oldStyle->shapeMargin() : RenderStyle::initialShapeMargin(); float shapeImageThreshold = style.shapeImageThreshold(); float oldShapeImageThreshold = oldStyle ? oldStyle->shapeImageThreshold() : RenderStyle::initialShapeImageThreshold(); // FIXME: A future optimization would do a deep comparison for equality. (bug 100811) if (shapeOutside == oldShapeOutside && shapeMargin == oldShapeMargin && shapeImageThreshold == oldShapeImageThreshold) return; if (!shapeOutside) ShapeOutsideInfo::removeInfo(*this); else ShapeOutsideInfo::ensureInfo(*this).markShapeAsDirty(); if (shapeOutside || shapeOutside != oldShapeOutside) markShapeOutsideDependentsForLayout(); } void RenderBox::updateFromStyle() { RenderBoxModelObject::updateFromStyle(); const RenderStyle& styleToUse = style(); bool isDocElementRenderer = isDocumentElementRenderer(); bool isViewObject = isRenderView(); // The root and the RenderView always paint their backgrounds/borders. if (isDocElementRenderer || isViewObject) setHasVisibleBoxDecorations(true); setFloating(!isOutOfFlowPositioned() && styleToUse.isFloating()); // We also handle and , whose overflow applies to the viewport. if (!(styleToUse.overflowX() == Overflow::Visible && styleToUse.overflowY() == Overflow::Visible) && !isDocElementRenderer && isRenderBlock()) { bool boxHasNonVisibleOverflow = true; if (isBody()) { // Overflow on the body can propagate to the viewport under the following conditions. // (1) The root element is . // (2) We are the primary (can be checked by looking at document.body). // (3) The root element has visible overflow. if (is(*document().documentElement()) && document().body() == element() && document().documentElement()->renderer()->style().overflowX() == Overflow::Visible) { boxHasNonVisibleOverflow = false; } } // Check for overflow clip. // It's sufficient to just check one direction, since it's illegal to have visible on only one overflow value. if (boxHasNonVisibleOverflow) { if (!s_hadNonVisibleOverflow && hasRenderOverflow()) { // Erase the overflow. // Overflow changes have to result in immediate repaints of the entire layout overflow area because // repaints issued by removal of descendants get clipped using the updated style when they shouldn't. repaintRectangle(visualOverflowRect()); repaintRectangle(layoutOverflowRect()); } setHasNonVisibleOverflow(); } } setHasTransformRelatedProperty(styleToUse.hasTransformRelatedProperty()); setHasReflection(styleToUse.boxReflect()); } void RenderBox::layout() { StackStats::LayoutCheckPoint layoutCheckPoint; ASSERT(needsLayout()); RenderObject* child = firstChild(); if (!child) { clearNeedsLayout(); return; } LayoutStateMaintainer statePusher(*this, locationOffset(), style().isFlippedBlocksWritingMode()); while (child) { if (child->needsLayout()) downcast(*child).layout(); ASSERT(!child->needsLayout()); child = child->nextSibling(); } invalidateBackgroundObscurationStatus(); clearNeedsLayout(); } // More IE extensions. clientWidth and clientHeight represent the interior of an object // excluding border and scrollbar. LayoutUnit RenderBox::clientWidth() const { return paddingBoxWidth(); } LayoutUnit RenderBox::clientHeight() const { return paddingBoxHeight(); } int RenderBox::scrollWidth() const { if (hasPotentiallyScrollableOverflow() && layer()) return layer()->scrollWidth(); // For objects with visible overflow, this matches IE. // FIXME: Need to work right with writing modes. if (style().isLeftToRightDirection()) { // FIXME: This should use snappedIntSize() instead with absolute coordinates. return roundToInt(std::max(clientWidth(), layoutOverflowRect().maxX() - borderLeft())); } return roundToInt(clientWidth() - std::min(0, layoutOverflowRect().x() - borderLeft())); } int RenderBox::scrollHeight() const { if (hasPotentiallyScrollableOverflow() && layer()) return layer()->scrollHeight(); // For objects with visible overflow, this matches IE. // FIXME: Need to work right with writing modes. // FIXME: This should use snappedIntSize() instead with absolute coordinates. return roundToInt(std::max(clientHeight(), layoutOverflowRect().maxY() - borderTop())); } int RenderBox::scrollLeft() const { auto* scrollableArea = layer() ? layer()->scrollableArea() : nullptr; return (hasNonVisibleOverflow() && scrollableArea) ? scrollableArea->scrollPosition().x() : 0; } int RenderBox::scrollTop() const { auto* scrollableArea = layer() ? layer()->scrollableArea() : nullptr; return (hasNonVisibleOverflow() && scrollableArea) ? scrollableArea->scrollPosition().y() : 0; } void RenderBox::resetLogicalHeightBeforeLayoutIfNeeded() { if (shouldResetLogicalHeightBeforeLayout() || (is(parent()) && downcast(*parent()).shouldResetChildLogicalHeightBeforeLayout(*this))) setLogicalHeight(0_lu); } static void setupWheelEventMonitor(RenderLayerScrollableArea& scrollableArea) { Page& page = scrollableArea.layer().renderer().page(); if (!page.isMonitoringWheelEvents()) return; scrollableArea.scrollAnimator().setWheelEventTestMonitor(page.wheelEventTestMonitor()); } void RenderBox::setScrollLeft(int newLeft, const ScrollPositionChangeOptions& options) { if (!hasPotentiallyScrollableOverflow() || !layer()) return; auto* scrollableArea = layer()->scrollableArea(); ASSERT(scrollableArea); setupWheelEventMonitor(*scrollableArea); scrollableArea->scrollToXPosition(newLeft, options); } void RenderBox::setScrollTop(int newTop, const ScrollPositionChangeOptions& options) { if (!hasPotentiallyScrollableOverflow() || !layer()) return; auto* scrollableArea = layer()->scrollableArea(); ASSERT(scrollableArea); setupWheelEventMonitor(*scrollableArea); scrollableArea->scrollToYPosition(newTop, options); } void RenderBox::setScrollPosition(const ScrollPosition& position, const ScrollPositionChangeOptions& options) { if (!hasPotentiallyScrollableOverflow() || !layer()) return; auto* scrollableArea = layer()->scrollableArea(); ASSERT(scrollableArea); setupWheelEventMonitor(*scrollableArea); scrollableArea->setScrollPosition(position, options); } void RenderBox::absoluteRects(Vector& rects, const LayoutPoint& accumulatedOffset) const { rects.append(snappedIntRect(accumulatedOffset, size())); } void RenderBox::absoluteQuads(Vector& quads, bool* wasFixed) const { RenderFragmentedFlow* fragmentedFlow = enclosingFragmentedFlow(); if (fragmentedFlow && fragmentedFlow->absoluteQuadsForBox(quads, wasFixed, this)) return; auto localRect = FloatRect { 0, 0, width(), height() }; quads.append(localToAbsoluteQuad(localRect, UseTransforms, wasFixed)); } void RenderBox::updateLayerTransform() { // Transform-origin depends on box size, so we need to update the layer transform after layout. if (hasLayer()) layer()->updateTransform(); } LayoutUnit RenderBox::constrainLogicalWidthInFragmentByMinMax(LayoutUnit logicalWidth, LayoutUnit availableWidth, RenderBlock& cb, RenderFragmentContainer* fragment, AllowIntrinsic allowIntrinsic) const { const RenderStyle& styleToUse = style(); if (shouldComputeLogicalHeightFromAspectRatio()) { auto [logicalMinWidth, logicalMaxWidth] = computeMinMaxLogicalWidthFromAspectRatio(); logicalWidth = std::clamp(logicalWidth, logicalMinWidth, logicalMaxWidth); } if (!styleToUse.logicalMaxWidth().isUndefined() && (allowIntrinsic == AllowIntrinsic::Yes || !styleToUse.logicalMaxWidth().isIntrinsic())) logicalWidth = std::min(logicalWidth, computeLogicalWidthInFragmentUsing(MaxSize, styleToUse.logicalMaxWidth(), availableWidth, cb, fragment)); if (allowIntrinsic == AllowIntrinsic::No && styleToUse.logicalMinWidth().isIntrinsic()) return logicalWidth; auto minLength = styleToUse.logicalMinWidth(); if (styleToUse.hasAspectRatio() && minLength.isAuto() && (styleToUse.logicalWidth().isAuto() || styleToUse.logicalWidth().isMinContent() || styleToUse.logicalWidth().isMaxContent()) && styleToUse.overflowInlineDirection() == Overflow::Visible) { // Make sure we actually used the aspect ratio. if (shouldComputeLogicalWidthFromAspectRatio()) minLength = Length(LengthType::MinContent); } return std::max(logicalWidth, computeLogicalWidthInFragmentUsing(MinSize, minLength, availableWidth, cb, fragment)); } LayoutUnit RenderBox::constrainLogicalHeightByMinMax(LayoutUnit logicalHeight, std::optional intrinsicContentHeight) const { const RenderStyle& styleToUse = style(); if (!styleToUse.logicalMaxHeight().isUndefined()) { if (std::optional maxH = computeLogicalHeightUsing(MaxSize, styleToUse.logicalMaxHeight(), intrinsicContentHeight)) logicalHeight = std::min(logicalHeight, maxH.value()); } auto logicalMinHeight = styleToUse.logicalMinHeight(); if (logicalMinHeight.isAuto() && shouldComputeLogicalHeightFromAspectRatio() && intrinsicContentHeight && styleToUse.overflowBlockDirection() == Overflow::Visible) { auto heightFromAspectRatio = blockSizeFromAspectRatio(horizontalBorderAndPaddingExtent(), verticalBorderAndPaddingExtent(), LayoutUnit(style().logicalAspectRatio()), style().boxSizingForAspectRatio(), logicalWidth()) - borderAndPaddingLogicalHeight(); if (firstChild()) heightFromAspectRatio = std::max(heightFromAspectRatio, *intrinsicContentHeight); logicalMinHeight = Length(heightFromAspectRatio, LengthType::Fixed); } if (logicalMinHeight.isMinContent() || logicalMinHeight.isMaxContent()) logicalMinHeight = Length(); if (std::optional computedLogicalHeight = computeLogicalHeightUsing(MinSize, logicalMinHeight, intrinsicContentHeight)) return std::max(logicalHeight, computedLogicalHeight.value()); return logicalHeight; } LayoutUnit RenderBox::constrainContentBoxLogicalHeightByMinMax(LayoutUnit logicalHeight, std::optional intrinsicContentHeight) const { const RenderStyle& styleToUse = style(); if (!styleToUse.logicalMaxHeight().isUndefined()) { if (std::optional maxH = computeContentLogicalHeight(MaxSize, styleToUse.logicalMaxHeight(), intrinsicContentHeight)) logicalHeight = std::min(logicalHeight, maxH.value()); } if (std::optional computedContentLogicalHeight = computeContentLogicalHeight(MinSize, styleToUse.logicalMinHeight(), intrinsicContentHeight)) return std::max(logicalHeight, computedContentLogicalHeight.value()); return logicalHeight; } RoundedRect::Radii RenderBox::borderRadii() const { auto& style = this->style(); LayoutRect bounds = frameRect(); unsigned borderLeft = style.borderLeftWidth(); unsigned borderTop = style.borderTopWidth(); bounds.moveBy(LayoutPoint(borderLeft, borderTop)); bounds.contract(borderLeft + style.borderRightWidth(), borderTop + style.borderBottomWidth()); return style.getRoundedBorderFor(bounds).radii(); } RoundedRect RenderBox::roundedBorderBoxRect() const { return style().getRoundedInnerBorderFor(borderBoxRect()); } LayoutRect RenderBox::paddingBoxRect() const { auto verticalScrollbarWidth = this->verticalScrollbarWidth(); LayoutUnit offsetForScrollbar = shouldPlaceVerticalScrollbarOnLeft() ? verticalScrollbarWidth : 0; return LayoutRect(borderLeft() + offsetForScrollbar, borderTop(), width() - borderLeft() - borderRight() - verticalScrollbarWidth, height() - borderTop() - borderBottom() - horizontalScrollbarHeight()); } LayoutRect RenderBox::contentBoxRect() const { return { contentBoxLocation(), contentSize() }; } LayoutPoint RenderBox::contentBoxLocation() const { LayoutUnit scrollbarSpace = shouldPlaceVerticalScrollbarOnLeft() ? verticalScrollbarWidth() : 0; return { borderLeft() + paddingLeft() + scrollbarSpace, borderTop() + paddingTop() }; } LayoutRect RenderBox::referenceBox(CSSBoxType boxType) const { LayoutRect referenceBox; switch (boxType) { case CSSBoxType::ContentBox: case CSSBoxType::FillBox: return contentBoxRect(); case CSSBoxType::PaddingBox: return paddingBoxRect(); case CSSBoxType::MarginBox: return marginBoxRect(); // stroke-box, view-box compute to border-box for HTML elements. case CSSBoxType::StrokeBox: case CSSBoxType::ViewBox: case CSSBoxType::BorderBox: case CSSBoxType::BoxMissing: return borderBoxRect(); } return { }; } IntRect RenderBox::absoluteContentBox() const { // This is wrong with transforms and flipped writing modes. IntRect rect = snappedIntRect(contentBoxRect()); FloatPoint absPos = localToAbsolute(); rect.move(absPos.x(), absPos.y()); return rect; } FloatQuad RenderBox::absoluteContentQuad() const { LayoutRect rect = contentBoxRect(); return localToAbsoluteQuad(FloatRect(rect)); } LayoutRect RenderBox::outlineBoundsForRepaint(const RenderLayerModelObject* repaintContainer, const RenderGeometryMap* geometryMap) const { LayoutRect box = borderBoundingBox(); adjustRectForOutlineAndShadow(box); if (repaintContainer != this) { FloatQuad containerRelativeQuad; if (geometryMap) containerRelativeQuad = geometryMap->mapToContainer(box, repaintContainer); else containerRelativeQuad = localToContainerQuad(FloatRect(box), repaintContainer); box = LayoutRect(containerRelativeQuad.boundingBox()); } // FIXME: layoutDelta needs to be applied in parts before/after transforms and // repaint containers. https://bugs.webkit.org/show_bug.cgi?id=23308 box.move(view().frameView().layoutContext().layoutDelta()); return LayoutRect(snapRectToDevicePixels(box, document().deviceScaleFactor())); } void RenderBox::addFocusRingRects(Vector& rects, const LayoutPoint& additionalOffset, const RenderLayerModelObject*) { if (!size().isEmpty()) rects.append(LayoutRect(additionalOffset, size())); } int RenderBox::reflectionOffset() const { if (!style().boxReflect()) return 0; if (style().boxReflect()->direction() == ReflectionDirection::Left || style().boxReflect()->direction() == ReflectionDirection::Right) return valueForLength(style().boxReflect()->offset(), borderBoxRect().width()); return valueForLength(style().boxReflect()->offset(), borderBoxRect().height()); } LayoutRect RenderBox::reflectedRect(const LayoutRect& r) const { if (!style().boxReflect()) return LayoutRect(); LayoutRect box = borderBoxRect(); LayoutRect result = r; switch (style().boxReflect()->direction()) { case ReflectionDirection::Below: result.setY(box.maxY() + reflectionOffset() + (box.maxY() - r.maxY())); break; case ReflectionDirection::Above: result.setY(box.y() - reflectionOffset() - box.height() + (box.maxY() - r.maxY())); break; case ReflectionDirection::Left: result.setX(box.x() - reflectionOffset() - box.width() + (box.maxX() - r.maxX())); break; case ReflectionDirection::Right: result.setX(box.maxX() + reflectionOffset() + (box.maxX() - r.maxX())); break; } return result; } bool RenderBox::fixedElementLaysOutRelativeToFrame(const FrameView& frameView) const { return isFixedPositioned() && container()->isRenderView() && frameView.fixedElementsLayoutRelativeToFrame(); } bool RenderBox::includeVerticalScrollbarSize() const { return hasNonVisibleOverflow() && layer() && !layer()->hasOverlayScrollbars() && (style().overflowY() == Overflow::Scroll || style().overflowY() == Overflow::Auto); } bool RenderBox::includeHorizontalScrollbarSize() const { return hasNonVisibleOverflow() && layer() && !layer()->hasOverlayScrollbars() && (style().overflowX() == Overflow::Scroll || style().overflowX() == Overflow::Auto); } int RenderBox::verticalScrollbarWidth() const { auto* scrollableArea = layer() ? layer()->scrollableArea() : nullptr; if (!scrollableArea) return 0; return includeVerticalScrollbarSize() ? scrollableArea->verticalScrollbarWidth() : 0; } int RenderBox::horizontalScrollbarHeight() const { auto* scrollableArea = layer() ? layer()->scrollableArea() : nullptr; if (!scrollableArea) return 0; return includeHorizontalScrollbarSize() ? scrollableArea->horizontalScrollbarHeight() : 0; } int RenderBox::intrinsicScrollbarLogicalWidth() const { if (!hasNonVisibleOverflow()) return 0; if (isHorizontalWritingMode() && (style().overflowY() == Overflow::Scroll && !canUseOverlayScrollbars())) { ASSERT(layer() && layer()->scrollableArea() && layer()->scrollableArea()->hasVerticalScrollbar()); return verticalScrollbarWidth(); } if (!isHorizontalWritingMode() && (style().overflowX() == Overflow::Scroll && !canUseOverlayScrollbars())) { ASSERT(layer() && layer()->scrollableArea() && layer()->scrollableArea()->hasHorizontalScrollbar()); return horizontalScrollbarHeight(); } return 0; } bool RenderBox::scrollLayer(ScrollDirection direction, ScrollGranularity granularity, float multiplier, Element** stopElement) { auto* scrollableArea = layer() ? layer()->scrollableArea() : nullptr; if (scrollableArea && scrollableArea->scroll(direction, granularity, multiplier)) { if (stopElement) *stopElement = element(); return true; } return false; } bool RenderBox::scroll(ScrollDirection direction, ScrollGranularity granularity, float multiplier, Element** stopElement, RenderBox* startBox, const IntPoint& wheelEventAbsolutePoint) { if (scrollLayer(direction, granularity, multiplier, stopElement)) return true; if (stopElement && *stopElement && *stopElement == element()) return true; RenderBlock* nextScrollBlock = containingBlock(); if (nextScrollBlock && !nextScrollBlock->isRenderView()) return nextScrollBlock->scroll(direction, granularity, multiplier, stopElement, startBox, wheelEventAbsolutePoint); return false; } bool RenderBox::logicalScroll(ScrollLogicalDirection direction, ScrollGranularity granularity, float multiplier, Element** stopElement) { bool scrolled = false; if (auto* scrollableArea = layer() ? layer()->scrollableArea() : nullptr) { #if PLATFORM(COCOA) // On Mac only we reset the inline direction position when doing a document scroll (e.g., hitting Home/End). if (granularity == ScrollByDocument) scrolled = scrollableArea->scroll(logicalToPhysical(ScrollInlineDirectionBackward, isHorizontalWritingMode(), style().isFlippedBlocksWritingMode()), ScrollByDocument, multiplier); #endif if (scrollableArea->scroll(logicalToPhysical(direction, isHorizontalWritingMode(), style().isFlippedBlocksWritingMode()), granularity, multiplier)) scrolled = true; if (scrolled) { if (stopElement) *stopElement = element(); return true; } } if (stopElement && *stopElement && *stopElement == element()) return true; RenderBlock* b = containingBlock(); if (b && !b->isRenderView()) return b->logicalScroll(direction, granularity, multiplier, stopElement); return false; } bool RenderBox::canBeScrolledAndHasScrollableArea() const { return canBeProgramaticallyScrolled() && (hasHorizontalOverflow() || hasVerticalOverflow()); } bool RenderBox::isScrollableOrRubberbandableBox() const { return canBeScrolledAndHasScrollableArea(); } bool RenderBox::requiresLayerWithScrollableArea() const { // FIXME: This is wrong; these boxes' layers should not need ScrollableAreas via RenderLayer. if (isRenderView() || isDocumentElementRenderer()) return true; if (hasPotentiallyScrollableOverflow()) return true; if (style().resize() != Resize::None) return true; if (isHTMLMarquee() && style().marqueeBehavior() != MarqueeBehavior::None) return true; return false; } // FIXME: This is badly named. overflow:hidden can be programmatically scrolled, yet this returns false in that case. bool RenderBox::canBeProgramaticallyScrolled() const { if (isRenderView()) return true; if (!hasPotentiallyScrollableOverflow()) return false; if (hasScrollableOverflowX() || hasScrollableOverflowY()) return true; return element() && element()->hasEditableStyle(); } bool RenderBox::usesCompositedScrolling() const { return hasNonVisibleOverflow() && hasLayer() && layer()->usesCompositedScrolling(); } void RenderBox::autoscroll(const IntPoint& position) { if (layer()) layer()->autoscroll(position); } // There are two kinds of renderer that can autoscroll. bool RenderBox::canAutoscroll() const { if (isRenderView()) return view().frameView().isScrollable(); // Check for a box that can be scrolled in its own right. if (canBeScrolledAndHasScrollableArea()) return true; return false; } // If specified point is in border belt, returned offset denotes direction of // scrolling. IntSize RenderBox::calculateAutoscrollDirection(const IntPoint& windowPoint) const { IntRect box(absoluteBoundingBoxRect()); box.moveBy(view().frameView().scrollPosition()); IntRect windowBox = view().frameView().contentsToWindow(box); IntPoint windowAutoscrollPoint = windowPoint; if (windowAutoscrollPoint.x() < windowBox.x() + autoscrollBeltSize) windowAutoscrollPoint.move(-autoscrollBeltSize, 0); else if (windowAutoscrollPoint.x() > windowBox.maxX() - autoscrollBeltSize) windowAutoscrollPoint.move(autoscrollBeltSize, 0); if (windowAutoscrollPoint.y() < windowBox.y() + autoscrollBeltSize) windowAutoscrollPoint.move(0, -autoscrollBeltSize); else if (windowAutoscrollPoint.y() > windowBox.maxY() - autoscrollBeltSize) windowAutoscrollPoint.move(0, autoscrollBeltSize); return windowAutoscrollPoint - windowPoint; } RenderBox* RenderBox::findAutoscrollable(RenderObject* renderer) { while (renderer && !(is(*renderer) && downcast(*renderer).canAutoscroll())) { if (is(*renderer) && renderer->document().ownerElement()) renderer = renderer->document().ownerElement()->renderer(); else renderer = renderer->parent(); } return is(renderer) ? downcast(renderer) : nullptr; } void RenderBox::panScroll(const IntPoint& source) { if (auto* scrollableArea = layer() ? layer()->scrollableArea() : nullptr) scrollableArea->panScrollFromPoint(source); } bool RenderBox::canUseOverlayScrollbars() const { return !style().hasPseudoStyle(PseudoId::Scrollbar) && ScrollbarTheme::theme().usesOverlayScrollbars(); } bool RenderBox::hasAutoScrollbar(ScrollbarOrientation orientation) const { if (!hasNonVisibleOverflow()) return false; auto isAutoOrScrollWithOverlayScrollbar = [&](Overflow overflow) { return overflow == Overflow::Auto || (overflow == Overflow::Scroll && canUseOverlayScrollbars()); }; switch (orientation) { case ScrollbarOrientation::HorizontalScrollbar: return isAutoOrScrollWithOverlayScrollbar(style().overflowX()); case ScrollbarOrientation::VerticalScrollbar: return isAutoOrScrollWithOverlayScrollbar(style().overflowY()); } return false; } bool RenderBox::hasAlwaysPresentScrollbar(ScrollbarOrientation orientation) const { if (!hasNonVisibleOverflow()) return false; auto isAlwaysVisibleScrollbar = [&](Overflow overflow) { return overflow == Overflow::Scroll && !canUseOverlayScrollbars(); }; switch (orientation) { case ScrollbarOrientation::HorizontalScrollbar: return isAlwaysVisibleScrollbar(style().overflowX()); case ScrollbarOrientation::VerticalScrollbar: return isAlwaysVisibleScrollbar(style().overflowY()); } return false; } bool RenderBox::needsPreferredWidthsRecalculation() const { return style().paddingStart().isPercentOrCalculated() || style().paddingEnd().isPercentOrCalculated() || (style().hasAspectRatio() && hasRelativeLogicalHeight()); } ScrollPosition RenderBox::scrollPosition() const { if (!hasPotentiallyScrollableOverflow()) return { 0, 0 }; ASSERT(hasLayer()); auto* scrollableArea = layer()->scrollableArea(); if (!scrollableArea) return { 0, 0 }; return scrollableArea->scrollPosition(); } LayoutSize RenderBox::cachedSizeForOverflowClip() const { ASSERT(hasNonVisibleOverflow()); ASSERT(hasLayer()); return layer()->size(); } bool RenderBox::applyCachedClipAndScrollPosition(LayoutRect& rect, const RenderLayerModelObject* container, VisibleRectContext context) const { flipForWritingMode(rect); if (context.options.contains(VisibleRectContextOption::ApplyCompositedContainerScrolls) || this != container || !usesCompositedScrolling()) rect.moveBy(-scrollPosition()); // For overflow:auto/scroll/hidden. // Do not clip scroll layer contents to reduce the number of repaints while scrolling. if ((!context.options.contains(VisibleRectContextOption::ApplyCompositedClips) && usesCompositedScrolling()) || (!context.options.contains(VisibleRectContextOption::ApplyContainerClip) && this == container)) { flipForWritingMode(rect); return true; } // height() is inaccurate if we're in the middle of a layout of this RenderBox, so use the // layer's size instead. Even if the layer's size is wrong, the layer itself will repaint // anyway if its size does change. LayoutRect clipRect(LayoutPoint(), cachedSizeForOverflowClip()); bool intersects; if (context.options.contains(VisibleRectContextOption::UseEdgeInclusiveIntersection)) intersects = rect.edgeInclusiveIntersect(clipRect); else { rect.intersect(clipRect); intersects = !rect.isEmpty(); } flipForWritingMode(rect); return intersects; } void RenderBox::computeIntrinsicLogicalWidths(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) const { minLogicalWidth = minPreferredLogicalWidth() - borderAndPaddingLogicalWidth(); maxLogicalWidth = maxPreferredLogicalWidth() - borderAndPaddingLogicalWidth(); } LayoutUnit RenderBox::minPreferredLogicalWidth() const { if (preferredLogicalWidthsDirty()) { SetLayoutNeededForbiddenScope layoutForbiddenScope(*this); const_cast(*this).computePreferredLogicalWidths(); } return m_minPreferredLogicalWidth; } LayoutUnit RenderBox::maxPreferredLogicalWidth() const { if (preferredLogicalWidthsDirty()) { SetLayoutNeededForbiddenScope layoutForbiddenScope(*this); const_cast(*this).computePreferredLogicalWidths(); } return m_maxPreferredLogicalWidth; } bool RenderBox::hasOverridingLogicalHeight() const { return gOverridingLogicalHeightMap && gOverridingLogicalHeightMap->contains(this); } bool RenderBox::hasOverridingLogicalWidth() const { return gOverridingLogicalWidthMap && gOverridingLogicalWidthMap->contains(this); } void RenderBox::setOverridingLogicalHeight(LayoutUnit height) { if (!gOverridingLogicalHeightMap) gOverridingLogicalHeightMap = new OverrideSizeMap(); gOverridingLogicalHeightMap->set(this, height); } void RenderBox::setOverridingLogicalWidth(LayoutUnit width) { if (!gOverridingLogicalWidthMap) gOverridingLogicalWidthMap = new OverrideSizeMap(); gOverridingLogicalWidthMap->set(this, width); } void RenderBox::clearOverridingLogicalHeight() { if (gOverridingLogicalHeightMap) gOverridingLogicalHeightMap->remove(this); } void RenderBox::clearOverridingLogicalWidth() { if (gOverridingLogicalWidthMap) gOverridingLogicalWidthMap->remove(this); } void RenderBox::clearOverridingContentSize() { clearOverridingLogicalHeight(); clearOverridingLogicalWidth(); } LayoutUnit RenderBox::overridingLogicalWidth() const { ASSERT(hasOverridingLogicalWidth()); return gOverridingLogicalWidthMap->get(this); } LayoutUnit RenderBox::overridingLogicalHeight() const { ASSERT(hasOverridingLogicalHeight()); return gOverridingLogicalHeightMap->get(this); } std::optional RenderBox::overridingContainingBlockContentWidth() const { ASSERT(hasOverridingContainingBlockContentWidth()); return containingBlock()->style().isHorizontalWritingMode() ? gOverridingContainingBlockContentLogicalWidthMap->get(this) : gOverridingContainingBlockContentLogicalHeightMap->get(this); } std::optional RenderBox::overridingContainingBlockContentHeight() const { ASSERT(hasOverridingContainingBlockContentHeight()); return containingBlock()->style().isHorizontalWritingMode() ? gOverridingContainingBlockContentLogicalHeightMap->get(this) : gOverridingContainingBlockContentLogicalWidthMap->get(this); } bool RenderBox::hasOverridingContainingBlockContentWidth() const { RenderBlock* cb = containingBlock(); if (!cb) return false; return cb->style().isHorizontalWritingMode() ? gOverridingContainingBlockContentLogicalWidthMap && gOverridingContainingBlockContentLogicalWidthMap->contains(this) : gOverridingContainingBlockContentLogicalHeightMap && gOverridingContainingBlockContentLogicalHeightMap->contains(this); } bool RenderBox::hasOverridingContainingBlockContentHeight() const { RenderBlock* cb = containingBlock(); if (!cb) return false; return cb->style().isHorizontalWritingMode() ? gOverridingContainingBlockContentLogicalHeightMap && gOverridingContainingBlockContentLogicalHeightMap->contains(this) : gOverridingContainingBlockContentLogicalWidthMap && gOverridingContainingBlockContentLogicalWidthMap->contains(this); } std::optional RenderBox::overridingContainingBlockContentLogicalWidth() const { ASSERT(hasOverridingContainingBlockContentLogicalWidth()); return gOverridingContainingBlockContentLogicalWidthMap->get(this); } std::optional RenderBox::overridingContainingBlockContentLogicalHeight() const { ASSERT(hasOverridingContainingBlockContentLogicalHeight()); return gOverridingContainingBlockContentLogicalHeightMap->get(this); } bool RenderBox::hasOverridingContainingBlockContentLogicalWidth() const { return gOverridingContainingBlockContentLogicalWidthMap && gOverridingContainingBlockContentLogicalWidthMap->contains(this); } bool RenderBox::hasOverridingContainingBlockContentLogicalHeight() const { return gOverridingContainingBlockContentLogicalHeightMap && gOverridingContainingBlockContentLogicalHeightMap->contains(this); } void RenderBox::setOverridingContainingBlockContentLogicalWidth(std::optional logicalWidth) { if (!gOverridingContainingBlockContentLogicalWidthMap) gOverridingContainingBlockContentLogicalWidthMap = new OverrideOptionalSizeMap; gOverridingContainingBlockContentLogicalWidthMap->set(this, logicalWidth); } void RenderBox::setOverridingContainingBlockContentLogicalHeight(std::optional logicalHeight) { if (!gOverridingContainingBlockContentLogicalHeightMap) gOverridingContainingBlockContentLogicalHeightMap = new OverrideOptionalSizeMap; gOverridingContainingBlockContentLogicalHeightMap->set(this, logicalHeight); } void RenderBox::clearOverridingContainingBlockContentSize() { if (gOverridingContainingBlockContentLogicalWidthMap) gOverridingContainingBlockContentLogicalWidthMap->remove(this); clearOverridingContainingBlockContentLogicalHeight(); } void RenderBox::clearOverridingContainingBlockContentLogicalHeight() { if (gOverridingContainingBlockContentLogicalHeightMap) gOverridingContainingBlockContentLogicalHeightMap->remove(this); } LayoutUnit RenderBox::adjustBorderBoxLogicalWidthForBoxSizing(const Length& logicalWidth) const { auto width = LayoutUnit { logicalWidth.value() }; LayoutUnit bordersPlusPadding = borderAndPaddingLogicalWidth(); if (style().boxSizing() == BoxSizing::ContentBox || logicalWidth.isIntrinsicOrAuto()) return width + bordersPlusPadding; return std::max(width, bordersPlusPadding); } LayoutUnit RenderBox::adjustBorderBoxLogicalWidthForBoxSizing(LayoutUnit computedLogicalWidth, LengthType originalType) const { if (originalType == LengthType::Calculated) return adjustBorderBoxLogicalWidthForBoxSizing({ computedLogicalWidth, LengthType::Fixed, false }); return adjustBorderBoxLogicalWidthForBoxSizing({ computedLogicalWidth, originalType, false }); } LayoutUnit RenderBox::adjustBorderBoxLogicalHeightForBoxSizing(LayoutUnit height) const { LayoutUnit bordersPlusPadding = borderAndPaddingLogicalHeight(); if (style().boxSizing() == BoxSizing::ContentBox) return height + bordersPlusPadding; return std::max(height, bordersPlusPadding); } LayoutUnit RenderBox::adjustContentBoxLogicalWidthForBoxSizing(const Length& logicalWidth) const { auto width = LayoutUnit { logicalWidth.value() }; if (style().boxSizing() == BoxSizing::ContentBox || logicalWidth.isIntrinsicOrAuto()) return std::max(0_lu, width); return std::max(0_lu, width - borderAndPaddingLogicalWidth()); } LayoutUnit RenderBox::adjustContentBoxLogicalWidthForBoxSizing(LayoutUnit computedLogicalWidth, LengthType originalType) const { if (originalType == LengthType::Calculated) return adjustContentBoxLogicalWidthForBoxSizing({ computedLogicalWidth, LengthType::Fixed, false }); return adjustContentBoxLogicalWidthForBoxSizing({ computedLogicalWidth, originalType, false }); } LayoutUnit RenderBox::adjustContentBoxLogicalHeightForBoxSizing(std::optional height) const { if (!height) return 0; LayoutUnit result = height.value(); if (style().boxSizing() == BoxSizing::BorderBox) result -= borderAndPaddingLogicalHeight(); return std::max(0_lu, result); } // Hit Testing bool RenderBox::hitTestVisualOverflow(const HitTestLocation& hitTestLocation, const LayoutPoint& accumulatedOffset) const { if (isRenderView()) return true; LayoutPoint adjustedLocation = accumulatedOffset + location(); LayoutRect overflowBox = visualOverflowRect(); flipForWritingMode(overflowBox); overflowBox.moveBy(adjustedLocation); return hitTestLocation.intersects(overflowBox); } bool RenderBox::hitTestClipPath(const HitTestLocation& hitTestLocation, const LayoutPoint& accumulatedOffset) const { if (!style().clipPath()) return true; auto offsetFromHitTestRoot = toLayoutSize(accumulatedOffset + location()); auto hitTestLocationInLocalCoordinates = hitTestLocation.point() - offsetFromHitTestRoot; switch (style().clipPath()->type()) { case ClipPathOperation::Shape: { auto& clipPath = downcast(*style().clipPath()); auto referenceBoxRect = referenceBox(clipPath.referenceBox()); if (!clipPath.pathForReferenceRect(referenceBoxRect).contains(hitTestLocationInLocalCoordinates, clipPath.windRule())) return false; break; } case ClipPathOperation::Reference: { const auto& referenceClipPathOperation = downcast(*style().clipPath()); auto* element = document().getElementById(referenceClipPathOperation.fragment()); if (!element || !element->renderer()) break; if (!is(*element)) break; auto& clipper = downcast(*element->renderer()); if (!clipper.hitTestClipContent(FloatRect(borderBoxRect()), FloatPoint { hitTestLocationInLocalCoordinates })) return false; break; } case ClipPathOperation::Box: break; } return true; } bool RenderBox::hitTestBorderRadius(const HitTestLocation& hitTestLocation, const LayoutPoint& accumulatedOffset) const { if (isRenderView() || !style().hasBorderRadius()) return true; LayoutPoint adjustedLocation = accumulatedOffset + location(); LayoutRect borderRect = borderBoxRect(); borderRect.moveBy(adjustedLocation); RoundedRect border = style().getRoundedBorderFor(borderRect); return hitTestLocation.intersects(border); } bool RenderBox::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction action) { LayoutPoint adjustedLocation = accumulatedOffset + location(); // Check kids first. for (RenderObject* child = lastChild(); child; child = child->previousSibling()) { if (!child->hasLayer() && child->nodeAtPoint(request, result, locationInContainer, adjustedLocation, action)) { updateHitTestResult(result, locationInContainer.point() - toLayoutSize(adjustedLocation)); return true; } } // Check our bounds next. For this purpose always assume that we can only be hit in the // foreground phase (which is true for replaced elements like images). LayoutRect boundsRect = borderBoxRectInFragment(nullptr); boundsRect.moveBy(adjustedLocation); if (visibleToHitTesting(request) && action == HitTestForeground && locationInContainer.intersects(boundsRect)) { if (!hitTestVisualOverflow(locationInContainer, accumulatedOffset)) return false; if (!hitTestClipPath(locationInContainer, accumulatedOffset)) return false; if (!hitTestBorderRadius(locationInContainer, accumulatedOffset)) return false; updateHitTestResult(result, locationInContainer.point() - toLayoutSize(adjustedLocation)); if (result.addNodeToListBasedTestResult(nodeForHitTest(), request, locationInContainer, boundsRect) == HitTestProgress::Stop) return true; } return RenderBoxModelObject::nodeAtPoint(request, result, locationInContainer, accumulatedOffset, action); } // --------------------- painting stuff ------------------------------- void RenderBox::paintRootBoxFillLayers(const PaintInfo& paintInfo) { ASSERT(isDocumentElementRenderer()); if (paintInfo.skipRootBackground()) return; auto* rootBackgroundRenderer = view().rendererForRootBackground(); if (!rootBackgroundRenderer) return; auto& style = rootBackgroundRenderer->style(); auto color = style.visitedDependentColor(CSSPropertyBackgroundColor); auto compositeOp = document().compositeOperatorForBackgroundColor(color, *this); paintFillLayers(paintInfo, style.colorByApplyingColorFilter(color), style.backgroundLayers(), view().backgroundRect(), BackgroundBleedNone, compositeOp, rootBackgroundRenderer); } BackgroundBleedAvoidance RenderBox::determineBackgroundBleedAvoidance(GraphicsContext& context) const { if (context.paintingDisabled()) return BackgroundBleedNone; const RenderStyle& style = this->style(); if (!style.hasBackground() || !style.hasBorder() || !style.hasBorderRadius() || borderImageIsLoadedAndCanBeRendered()) return BackgroundBleedNone; AffineTransform ctm = context.getCTM(); FloatSize contextScaling(static_cast(ctm.xScale()), static_cast(ctm.yScale())); // Because RoundedRect uses IntRect internally the inset applied by the // BackgroundBleedShrinkBackground strategy cannot be less than one integer // layout coordinate, even with subpixel layout enabled. To take that into // account, we clamp the contextScaling to 1.0 for the following test so // that borderObscuresBackgroundEdge can only return true if the border // widths are greater than 2 in both layout coordinates and screen // coordinates. // This precaution will become obsolete if RoundedRect is ever promoted to // a sub-pixel representation. if (contextScaling.width() > 1) contextScaling.setWidth(1); if (contextScaling.height() > 1) contextScaling.setHeight(1); if (borderObscuresBackgroundEdge(contextScaling)) return BackgroundBleedShrinkBackground; if (!style.hasAppearance() && borderObscuresBackground() && backgroundHasOpaqueTopLayer()) return BackgroundBleedBackgroundOverBorder; return BackgroundBleedUseTransparencyLayer; } void RenderBox::paintBoxDecorations(PaintInfo& paintInfo, const LayoutPoint& paintOffset) { if (!paintInfo.shouldPaintWithinRoot(*this)) return; LayoutRect paintRect = borderBoxRectInFragment(nullptr); paintRect.moveBy(paintOffset); adjustBorderBoxRectForPainting(paintRect); paintRect = theme().adjustedPaintRect(*this, paintRect); BackgroundBleedAvoidance bleedAvoidance = determineBackgroundBleedAvoidance(paintInfo.context()); // FIXME: Should eventually give the theme control over whether the box shadow should paint, since controls could have // custom shadows of their own. if (!boxShadowShouldBeAppliedToBackground(paintRect.location(), bleedAvoidance)) paintBoxShadow(paintInfo, paintRect, style(), ShadowStyle::Normal); GraphicsContextStateSaver stateSaver(paintInfo.context(), false); if (bleedAvoidance == BackgroundBleedUseTransparencyLayer) { // To avoid the background color bleeding out behind the border, we'll render background and border // into a transparency layer, and then clip that in one go (which requires setting up the clip before // beginning the layer). stateSaver.save(); paintInfo.context().clipRoundedRect(style().getRoundedBorderFor(paintRect).pixelSnappedRoundedRectForPainting(document().deviceScaleFactor())); paintInfo.context().beginTransparencyLayer(1); } // If we have a native theme appearance, paint that before painting our background. // The theme will tell us whether or not we should also paint the CSS background. bool borderOrBackgroundPaintingIsNeeded = true; if (style().hasAppearance()) { ControlStates* controlStates = controlStatesForRenderer(*this); borderOrBackgroundPaintingIsNeeded = theme().paint(*this, *controlStates, paintInfo, paintRect); if (controlStates->needsRepaint()) view().scheduleLazyRepaint(*this); } if (borderOrBackgroundPaintingIsNeeded) { if (bleedAvoidance == BackgroundBleedBackgroundOverBorder) paintBorder(paintInfo, paintRect, style(), bleedAvoidance); paintBackground(paintInfo, paintRect, bleedAvoidance); if (style().hasAppearance()) theme().paintDecorations(*this, paintInfo, paintRect); } paintBoxShadow(paintInfo, paintRect, style(), ShadowStyle::Inset); // The theme will tell us whether or not we should also paint the CSS border. if (bleedAvoidance != BackgroundBleedBackgroundOverBorder && (!style().hasAppearance() || (borderOrBackgroundPaintingIsNeeded && theme().paintBorderOnly(*this, paintInfo, paintRect))) && style().hasVisibleBorderDecoration()) paintBorder(paintInfo, paintRect, style(), bleedAvoidance); if (bleedAvoidance == BackgroundBleedUseTransparencyLayer) paintInfo.context().endTransparencyLayer(); } bool RenderBox::paintsOwnBackground() const { if (isBody()) { // The only paints its background if the root element has defined a background independent of the body, // or if the 's parent is not the document element's renderer (e.g. inside SVG foreignObject). auto documentElementRenderer = document().documentElement()->renderer(); return !documentElementRenderer || documentElementRenderer->hasBackground() || (documentElementRenderer != parent()); } return true; } void RenderBox::paintBackground(const PaintInfo& paintInfo, const LayoutRect& paintRect, BackgroundBleedAvoidance bleedAvoidance) { if (isDocumentElementRenderer()) { paintRootBoxFillLayers(paintInfo); return; } if (!paintsOwnBackground()) return; if (backgroundIsKnownToBeObscured(paintRect.location()) && !boxShadowShouldBeAppliedToBackground(paintRect.location(), bleedAvoidance)) return; auto backgroundColor = style().visitedDependentColor(CSSPropertyBackgroundColor); auto compositeOp = document().compositeOperatorForBackgroundColor(backgroundColor, *this); paintFillLayers(paintInfo, style().colorByApplyingColorFilter(backgroundColor), style().backgroundLayers(), paintRect, bleedAvoidance, compositeOp); } bool RenderBox::getBackgroundPaintedExtent(const LayoutPoint& paintOffset, LayoutRect& paintedExtent) const { ASSERT(hasBackground()); LayoutRect backgroundRect = snappedIntRect(borderBoxRect()); Color backgroundColor = style().visitedDependentColorWithColorFilter(CSSPropertyBackgroundColor); if (backgroundColor.isVisible()) { paintedExtent = backgroundRect; return true; } auto& layers = style().backgroundLayers(); if (!layers.image() || layers.next()) { paintedExtent = backgroundRect; return true; } auto geometry = calculateBackgroundImageGeometry(nullptr, layers, paintOffset, backgroundRect); paintedExtent = geometry.destRect(); return !geometry.hasNonLocalGeometry(); } bool RenderBox::backgroundIsKnownToBeOpaqueInRect(const LayoutRect& localRect) const { if (!paintsOwnBackground()) return false; Color backgroundColor = style().visitedDependentColorWithColorFilter(CSSPropertyBackgroundColor); if (!backgroundColor.isOpaque()) return false; // If the element has appearance, it might be painted by theme. // We cannot be sure if theme paints the background opaque. // In this case it is safe to not assume opaqueness. // FIXME: May be ask theme if it paints opaque. if (style().hasAppearance()) return false; // FIXME: Check the opaqueness of background images. if (hasClip() || hasClipPath()) return false; // FIXME: Use rounded rect if border radius is present. if (style().hasBorderRadius()) return false; // FIXME: The background color clip is defined by the last layer. if (style().backgroundLayers().next()) return false; LayoutRect backgroundRect; switch (style().backgroundClip()) { case FillBox::Border: backgroundRect = borderBoxRect(); break; case FillBox::Padding: backgroundRect = paddingBoxRect(); break; case FillBox::Content: backgroundRect = contentBoxRect(); break; default: break; } return backgroundRect.contains(localRect); } static bool isCandidateForOpaquenessTest(const RenderBox& childBox) { const RenderStyle& childStyle = childBox.style(); if (childStyle.position() != PositionType::Static && childBox.containingBlock() != childBox.parent()) return false; if (childStyle.visibility() != Visibility::Visible) return false; if (childStyle.shapeOutside()) return false; if (!childBox.width() || !childBox.height()) return false; if (RenderLayer* childLayer = childBox.layer()) { if (childLayer->isComposited()) return false; // FIXME: Deal with z-index. if (!childStyle.hasAutoUsedZIndex()) return false; if (childLayer->hasTransform() || childLayer->isTransparent() || childLayer->hasFilter()) return false; if (!childBox.scrollPosition().isZero()) return false; } return true; } bool RenderBox::foregroundIsKnownToBeOpaqueInRect(const LayoutRect& localRect, unsigned maxDepthToTest) const { if (!maxDepthToTest) return false; for (auto& childBox : childrenOfType(*this)) { if (!isCandidateForOpaquenessTest(childBox)) continue; LayoutPoint childLocation = childBox.location(); if (childBox.isRelativelyPositioned()) childLocation.move(childBox.relativePositionOffset()); LayoutRect childLocalRect = localRect; childLocalRect.moveBy(-childLocation); if (childLocalRect.y() < 0 || childLocalRect.x() < 0) { // If there is unobscured area above/left of a static positioned box then the rect is probably not covered. if (childBox.style().position() == PositionType::Static) return false; continue; } if (childLocalRect.maxY() > childBox.height() || childLocalRect.maxX() > childBox.width()) continue; if (childBox.backgroundIsKnownToBeOpaqueInRect(childLocalRect)) return true; if (childBox.foregroundIsKnownToBeOpaqueInRect(childLocalRect, maxDepthToTest - 1)) return true; } return false; } bool RenderBox::computeBackgroundIsKnownToBeObscured(const LayoutPoint& paintOffset) { // Test to see if the children trivially obscure the background. // FIXME: This test can be much more comprehensive. if (!hasBackground()) return false; // Table and root background painting is special. if (isTable() || isDocumentElementRenderer()) return false; LayoutRect backgroundRect; if (!getBackgroundPaintedExtent(paintOffset, backgroundRect)) return false; if (auto* scrollableArea = layer() ? layer()->scrollableArea() : nullptr) { if (scrollableArea->scrollingMayRevealBackground()) return false; } return foregroundIsKnownToBeOpaqueInRect(backgroundRect, backgroundObscurationTestMaxDepth); } bool RenderBox::backgroundHasOpaqueTopLayer() const { auto& fillLayer = style().backgroundLayers(); if (fillLayer.clip() != FillBox::Border) return false; // Clipped with local scrolling if (hasNonVisibleOverflow() && fillLayer.attachment() == FillAttachment::LocalBackground) return false; if (fillLayer.hasOpaqueImage(*this) && fillLayer.hasRepeatXY() && fillLayer.image()->canRender(this, style().effectiveZoom())) return true; // If there is only one layer and no image, check whether the background color is opaque. if (!fillLayer.next() && !fillLayer.hasImage()) { Color bgColor = style().visitedDependentColorWithColorFilter(CSSPropertyBackgroundColor); if (bgColor.isOpaque()) return true; } return false; } void RenderBox::paintMask(PaintInfo& paintInfo, const LayoutPoint& paintOffset) { if (!paintInfo.shouldPaintWithinRoot(*this) || style().visibility() != Visibility::Visible || paintInfo.phase != PaintPhase::Mask || paintInfo.context().paintingDisabled()) return; LayoutRect paintRect = LayoutRect(paintOffset, size()); adjustBorderBoxRectForPainting(paintRect); paintMaskImages(paintInfo, paintRect); } void RenderBox::paintClippingMask(PaintInfo& paintInfo, const LayoutPoint& paintOffset) { if (!paintInfo.shouldPaintWithinRoot(*this) || style().visibility() != Visibility::Visible || paintInfo.phase != PaintPhase::ClippingMask || paintInfo.context().paintingDisabled()) return; LayoutRect paintRect = LayoutRect(paintOffset, size()); paintInfo.context().fillRect(snappedIntRect(paintRect), Color::black); } void RenderBox::paintMaskImages(const PaintInfo& paintInfo, const LayoutRect& paintRect) { // Figure out if we need to push a transparency layer to render our mask. bool pushTransparencyLayer = false; bool compositedMask = hasLayer() && layer()->hasCompositedMask(); bool flattenCompositingLayers = paintInfo.paintBehavior.contains(PaintBehavior::FlattenCompositingLayers); CompositeOperator compositeOp = CompositeOperator::SourceOver; bool allMaskImagesLoaded = true; if (!compositedMask || flattenCompositingLayers) { pushTransparencyLayer = true; // Don't render a masked element until all the mask images have loaded, to prevent a flash of unmasked content. if (auto* maskBoxImage = style().maskBoxImage().image()) allMaskImagesLoaded &= maskBoxImage->isLoaded(); allMaskImagesLoaded &= style().maskLayers().imagesAreLoaded(); paintInfo.context().setCompositeOperation(CompositeOperator::DestinationIn); paintInfo.context().beginTransparencyLayer(1); compositeOp = CompositeOperator::SourceOver; } if (allMaskImagesLoaded) { paintFillLayers(paintInfo, Color(), style().maskLayers(), paintRect, BackgroundBleedNone, compositeOp); paintNinePieceImage(paintInfo.context(), paintRect, style(), style().maskBoxImage(), compositeOp); } if (pushTransparencyLayer) paintInfo.context().endTransparencyLayer(); } LayoutRect RenderBox::maskClipRect(const LayoutPoint& paintOffset) { const NinePieceImage& maskBoxImage = style().maskBoxImage(); if (maskBoxImage.image()) { LayoutRect borderImageRect = borderBoxRect(); // Apply outsets to the border box. borderImageRect.expand(style().maskBoxImageOutsets()); return borderImageRect; } LayoutRect result; LayoutRect borderBox = borderBoxRect(); for (auto* maskLayer = &style().maskLayers(); maskLayer; maskLayer = maskLayer->next()) { if (maskLayer->image()) { // Masks should never have fixed attachment, so it's OK for paintContainer to be null. result.unite(calculateBackgroundImageGeometry(nullptr, *maskLayer, paintOffset, borderBox).destRect()); } } return result; } void RenderBox::paintFillLayers(const PaintInfo& paintInfo, const Color& color, const FillLayer& fillLayer, const LayoutRect& rect, BackgroundBleedAvoidance bleedAvoidance, CompositeOperator op, RenderElement* backgroundObject) { Vector layers; bool shouldDrawBackgroundInSeparateBuffer = false; for (auto* layer = &fillLayer; layer; layer = layer->next()) { layers.append(layer); if (layer->blendMode() != BlendMode::Normal) shouldDrawBackgroundInSeparateBuffer = true; // Stop traversal when an opaque layer is encountered. // FIXME: It would be possible for the following occlusion culling test to be more aggressive // on layers with no repeat by testing whether the image covers the layout rect. // Testing that here would imply duplicating a lot of calculations that are currently done in // RenderBoxModelObject::paintFillLayerExtended. A more efficient solution might be to move // the layer recursion into paintFillLayerExtended, or to compute the layer geometry here // and pass it down. // The clipOccludesNextLayers condition must be evaluated first to avoid short-circuiting. if (layer->clipOccludesNextLayers(layer == &fillLayer) && layer->hasOpaqueImage(*this) && layer->image()->canRender(this, style().effectiveZoom()) && layer->hasRepeatXY() && layer->blendMode() == BlendMode::Normal) break; } auto& context = paintInfo.context(); auto baseBgColorUsage = BaseBackgroundColorUse; if (shouldDrawBackgroundInSeparateBuffer) { paintFillLayer(paintInfo, color, *layers.last(), rect, bleedAvoidance, op, backgroundObject, BaseBackgroundColorOnly); baseBgColorUsage = BaseBackgroundColorSkip; context.beginTransparencyLayer(1); } auto topLayer = layers.rend(); for (auto it = layers.rbegin(); it != topLayer; ++it) paintFillLayer(paintInfo, color, **it, rect, bleedAvoidance, op, backgroundObject, baseBgColorUsage); if (shouldDrawBackgroundInSeparateBuffer) context.endTransparencyLayer(); } void RenderBox::paintFillLayer(const PaintInfo& paintInfo, const Color& c, const FillLayer& fillLayer, const LayoutRect& rect, BackgroundBleedAvoidance bleedAvoidance, CompositeOperator op, RenderElement* backgroundObject, BaseBackgroundColorUsage baseBgColorUsage) { paintFillLayerExtended(paintInfo, c, fillLayer, rect, bleedAvoidance, nullptr, LayoutSize(), op, backgroundObject, baseBgColorUsage); } static StyleImage* findLayerUsedImage(WrappedImagePtr image, const FillLayer& layers) { for (auto* layer = &layers; layer; layer = layer->next()) { if (layer->image() && image == layer->image()->data()) return layer->image(); } return nullptr; } void RenderBox::imageChanged(WrappedImagePtr image, const IntRect*) { if (!parent()) return; if ((style().borderImage().image() && style().borderImage().image()->data() == image) || (style().maskBoxImage().image() && style().maskBoxImage().image()->data() == image)) { repaint(); return; } ShapeValue* shapeOutsideValue = style().shapeOutside(); if (!view().frameView().layoutContext().isInRenderTreeLayout() && isFloating() && shapeOutsideValue && shapeOutsideValue->image() && shapeOutsideValue->image()->data() == image) { ShapeOutsideInfo::ensureInfo(*this).markShapeAsDirty(); markShapeOutsideDependentsForLayout(); } bool didFullRepaint = repaintLayerRectsForImage(image, style().backgroundLayers(), true); if (!didFullRepaint) repaintLayerRectsForImage(image, style().maskLayers(), false); if (!isComposited()) return; if (layer()->hasCompositedMask() && findLayerUsedImage(image, style().maskLayers())) layer()->contentChanged(MaskImageChanged); if (auto* styleImage = findLayerUsedImage(image, style().backgroundLayers())) { layer()->contentChanged(BackgroundImageChanged); incrementVisuallyNonEmptyPixelCountIfNeeded(flooredIntSize(styleImage->imageSize(this, style().effectiveZoom()))); } } void RenderBox::incrementVisuallyNonEmptyPixelCountIfNeeded(const IntSize& size) { if (didContibuteToVisuallyNonEmptyPixelCount()) return; view().frameView().incrementVisuallyNonEmptyPixelCount(size); setDidContibuteToVisuallyNonEmptyPixelCount(); } bool RenderBox::repaintLayerRectsForImage(WrappedImagePtr image, const FillLayer& layers, bool drawingBackground) { LayoutRect rendererRect; RenderBox* layerRenderer = nullptr; for (auto* layer = &layers; layer; layer = layer->next()) { if (layer->image() && image == layer->image()->data() && (layer->image()->isLoaded() || layer->image()->canRender(this, style().effectiveZoom()))) { // Now that we know this image is being used, compute the renderer and the rect if we haven't already. bool drawingRootBackground = drawingBackground && (isDocumentElementRenderer() || (isBody() && !document().documentElement()->renderer()->hasBackground())); if (!layerRenderer) { if (drawingRootBackground) { layerRenderer = &view(); LayoutUnit rw = downcast(*layerRenderer).frameView().contentsWidth(); LayoutUnit rh = downcast(*layerRenderer).frameView().contentsHeight(); rendererRect = LayoutRect(-layerRenderer->marginLeft(), -layerRenderer->marginTop(), std::max(layerRenderer->width() + layerRenderer->horizontalMarginExtent() + layerRenderer->borderLeft() + layerRenderer->borderRight(), rw), std::max(layerRenderer->height() + layerRenderer->verticalMarginExtent() + layerRenderer->borderTop() + layerRenderer->borderBottom(), rh)); } else { layerRenderer = this; rendererRect = borderBoxRect(); } } // FIXME: Figure out how to pass absolute position to calculateBackgroundImageGeometry (for pixel snapping) BackgroundImageGeometry geometry = layerRenderer->calculateBackgroundImageGeometry(nullptr, *layer, LayoutPoint(), rendererRect); if (geometry.hasNonLocalGeometry()) { // Rather than incur the costs of computing the paintContainer for renderers with fixed backgrounds // in order to get the right destRect, just repaint the entire renderer. layerRenderer->repaint(); return true; } LayoutRect rectToRepaint = geometry.destRect(); bool shouldClipToLayer = true; // If this is the root background layer, we may need to extend the repaintRect if the FrameView has an // extendedBackground. We should only extend the rect if it is already extending the full width or height // of the rendererRect. if (drawingRootBackground && view().frameView().hasExtendedBackgroundRectForPainting()) { shouldClipToLayer = false; IntRect extendedBackgroundRect = view().frameView().extendedBackgroundRectForPainting(); if (rectToRepaint.width() == rendererRect.width()) { rectToRepaint.move(extendedBackgroundRect.x(), 0); rectToRepaint.setWidth(extendedBackgroundRect.width()); } if (rectToRepaint.height() == rendererRect.height()) { rectToRepaint.move(0, extendedBackgroundRect.y()); rectToRepaint.setHeight(extendedBackgroundRect.height()); } } layerRenderer->repaintRectangle(rectToRepaint, shouldClipToLayer); if (geometry.destRect() == rendererRect) return true; } } return false; } bool RenderBox::pushContentsClip(PaintInfo& paintInfo, const LayoutPoint& accumulatedOffset) { if (paintInfo.phase == PaintPhase::BlockBackground || paintInfo.phase == PaintPhase::SelfOutline || paintInfo.phase == PaintPhase::Mask) return false; bool isControlClip = hasControlClip(); bool isOverflowClip = hasNonVisibleOverflow() && !layer()->isSelfPaintingLayer(); if (!isControlClip && !isOverflowClip) return false; if (paintInfo.phase == PaintPhase::Outline) paintInfo.phase = PaintPhase::ChildOutlines; else if (paintInfo.phase == PaintPhase::ChildBlockBackground) { paintInfo.phase = PaintPhase::BlockBackground; paintObject(paintInfo, accumulatedOffset); paintInfo.phase = PaintPhase::ChildBlockBackgrounds; } float deviceScaleFactor = document().deviceScaleFactor(); FloatRect clipRect = snapRectToDevicePixels((isControlClip ? controlClipRect(accumulatedOffset) : overflowClipRect(accumulatedOffset, nullptr, IgnoreOverlayScrollbarSize, paintInfo.phase)), deviceScaleFactor); paintInfo.context().save(); if (style().hasBorderRadius()) paintInfo.context().clipRoundedRect(style().getRoundedInnerBorderFor(LayoutRect(accumulatedOffset, size())).pixelSnappedRoundedRectForPainting(deviceScaleFactor)); paintInfo.context().clip(clipRect); if (paintInfo.phase == PaintPhase::EventRegion) paintInfo.eventRegionContext->pushClip(enclosingIntRect(clipRect)); return true; } void RenderBox::popContentsClip(PaintInfo& paintInfo, PaintPhase originalPhase, const LayoutPoint& accumulatedOffset) { ASSERT(hasControlClip() || (hasNonVisibleOverflow() && !layer()->isSelfPaintingLayer())); if (paintInfo.phase == PaintPhase::EventRegion) paintInfo.eventRegionContext->popClip(); paintInfo.context().restore(); if (originalPhase == PaintPhase::Outline) { paintInfo.phase = PaintPhase::SelfOutline; paintObject(paintInfo, accumulatedOffset); paintInfo.phase = originalPhase; } else if (originalPhase == PaintPhase::ChildBlockBackground) paintInfo.phase = originalPhase; } LayoutRect RenderBox::overflowClipRect(const LayoutPoint& location, RenderFragmentContainer* fragment, OverlayScrollbarSizeRelevancy relevancy, PaintPhase) const { LayoutRect clipRect = borderBoxRectInFragment(fragment); clipRect.setLocation(location + clipRect.location() + LayoutSize(borderLeft(), borderTop())); clipRect.setSize(clipRect.size() - LayoutSize(borderLeft() + borderRight(), borderTop() + borderBottom())); if (style().overflowX() == Overflow::Clip && style().overflowY() == Overflow::Visible) { LayoutRect infRect = LayoutRect::infiniteRect(); clipRect.setY(infRect.y()); clipRect.setHeight(infRect.height()); } else if (style().overflowY() == Overflow::Clip && style().overflowX() == Overflow::Visible) { LayoutRect infRect = LayoutRect::infiniteRect(); clipRect.setX(infRect.x()); clipRect.setWidth(infRect.width()); } // Subtract out scrollbars if we have them. if (auto* scrollableArea = layer() ? layer()->scrollableArea() : nullptr) { if (shouldPlaceVerticalScrollbarOnLeft()) clipRect.move(scrollableArea->verticalScrollbarWidth(relevancy), 0); clipRect.contract(scrollableArea->verticalScrollbarWidth(relevancy), scrollableArea->horizontalScrollbarHeight(relevancy)); } return clipRect; } LayoutRect RenderBox::clipRect(const LayoutPoint& location, RenderFragmentContainer* fragment) const { LayoutRect borderBoxRect = borderBoxRectInFragment(fragment); LayoutRect clipRect = LayoutRect(borderBoxRect.location() + location, borderBoxRect.size()); if (!style().clipLeft().isAuto()) { LayoutUnit c = valueForLength(style().clipLeft(), borderBoxRect.width()); clipRect.move(c, 0_lu); clipRect.contract(c, 0_lu); } // We don't use the fragment-specific border box's width and height since clip offsets are (stupidly) specified // from the left and top edges. Therefore it's better to avoid constraining to smaller widths and heights. if (!style().clipRight().isAuto()) clipRect.contract(width() - valueForLength(style().clipRight(), width()), 0_lu); if (!style().clipTop().isAuto()) { LayoutUnit c = valueForLength(style().clipTop(), borderBoxRect.height()); clipRect.move(0_lu, c); clipRect.contract(0_lu, c); } if (!style().clipBottom().isAuto()) clipRect.contract(0_lu, height() - valueForLength(style().clipBottom(), height())); return clipRect; } LayoutUnit RenderBox::shrinkLogicalWidthToAvoidFloats(LayoutUnit childMarginStart, LayoutUnit childMarginEnd, const RenderBlock& cb, RenderFragmentContainer* fragment) const { RenderFragmentContainer* containingBlockFragment = nullptr; LayoutUnit logicalTopPosition = logicalTop(); if (fragment) { LayoutUnit offsetFromLogicalTopOfFragment = fragment ? fragment->logicalTopForFragmentedFlowContent() - offsetFromLogicalTopOfFirstPage() : 0_lu; logicalTopPosition = std::max(logicalTopPosition, logicalTopPosition + offsetFromLogicalTopOfFragment); containingBlockFragment = cb.clampToStartAndEndFragments(fragment); } LayoutUnit logicalHeight = cb.logicalHeightForChild(*this); LayoutUnit result = cb.availableLogicalWidthForLineInFragment(logicalTopPosition, DoNotIndentText, containingBlockFragment, logicalHeight) - childMarginStart - childMarginEnd; // We need to see if margins on either the start side or the end side can contain the floats in question. If they can, // then just using the line width is inaccurate. In the case where a float completely fits, we don't need to use the line // offset at all, but can instead push all the way to the content edge of the containing block. In the case where the float // doesn't fit, we can use the line offset, but we need to grow it by the margin to reflect the fact that the margin was // "consumed" by the float. Negative margins aren't consumed by the float, and so we ignore them. if (childMarginStart > 0) { LayoutUnit startContentSide = cb.startOffsetForContent(containingBlockFragment); LayoutUnit startContentSideWithMargin = startContentSide + childMarginStart; LayoutUnit startOffset = cb.startOffsetForLineInFragment(logicalTopPosition, DoNotIndentText, containingBlockFragment, logicalHeight); if (startOffset > startContentSideWithMargin) result += childMarginStart; else result += startOffset - startContentSide; } if (childMarginEnd > 0) { LayoutUnit endContentSide = cb.endOffsetForContent(containingBlockFragment); LayoutUnit endContentSideWithMargin = endContentSide + childMarginEnd; LayoutUnit endOffset = cb.endOffsetForLineInFragment(logicalTopPosition, DoNotIndentText, containingBlockFragment, logicalHeight); if (endOffset > endContentSideWithMargin) result += childMarginEnd; else result += endOffset - endContentSide; } return result; } LayoutUnit RenderBox::containingBlockLogicalWidthForContent() const { if (hasOverridingContainingBlockContentLogicalWidth()) return overridingContainingBlockContentLogicalWidth().value_or(0_lu); if (RenderBlock* cb = containingBlock()) { if (isOutOfFlowPositioned()) return cb->clientLogicalWidth(); return cb->availableLogicalWidth(); } return 0_lu; } LayoutUnit RenderBox::containingBlockLogicalHeightForContent(AvailableLogicalHeightType heightType) const { if (hasOverridingContainingBlockContentLogicalHeight()) { // FIXME: Containing block for a grid item is the grid area it's located in. We need to return whatever // height value we get from overridingContainingBlockContentLogicalHeight() here, including std::nullopt. if (auto height = overridingContainingBlockContentLogicalHeight()) return height.value(); } if (RenderBlock* cb = containingBlock()) return cb->availableLogicalHeight(heightType); return 0_lu; } LayoutUnit RenderBox::containingBlockLogicalWidthForContentInFragment(RenderFragmentContainer* fragment) const { if (!fragment) return containingBlockLogicalWidthForContent(); RenderBlock* cb = containingBlock(); RenderFragmentContainer* containingBlockFragment = cb->clampToStartAndEndFragments(fragment); // FIXME: It's unclear if a fragment's content should use the containing block's override logical width. // If it should, the following line should call containingBlockLogicalWidthForContent. LayoutUnit result = cb->availableLogicalWidth(); RenderBoxFragmentInfo* boxInfo = cb->renderBoxFragmentInfo(containingBlockFragment); if (!boxInfo) return result; return std::max(0, result - (cb->logicalWidth() - boxInfo->logicalWidth())); } LayoutUnit RenderBox::containingBlockAvailableLineWidthInFragment(RenderFragmentContainer* fragment) const { RenderBlock* cb = containingBlock(); RenderFragmentContainer* containingBlockFragment = nullptr; LayoutUnit logicalTopPosition = logicalTop(); if (fragment) { LayoutUnit offsetFromLogicalTopOfFragment = fragment ? fragment->logicalTopForFragmentedFlowContent() - offsetFromLogicalTopOfFirstPage() : 0_lu; logicalTopPosition = std::max(logicalTopPosition, logicalTopPosition + offsetFromLogicalTopOfFragment); containingBlockFragment = cb->clampToStartAndEndFragments(fragment); } return cb->availableLogicalWidthForLineInFragment(logicalTopPosition, DoNotIndentText, containingBlockFragment, availableLogicalHeight(IncludeMarginBorderPadding)); } LayoutUnit RenderBox::perpendicularContainingBlockLogicalHeight() const { if (hasOverridingContainingBlockContentLogicalHeight()) { if (auto height = overridingContainingBlockContentLogicalHeight()) return height.value(); } RenderBlock* cb = containingBlock(); if (cb->hasOverridingLogicalHeight()) return cb->overridingContentLogicalHeight(); const RenderStyle& containingBlockStyle = cb->style(); Length logicalHeightLength = containingBlockStyle.logicalHeight(); // FIXME: For now just support fixed heights. Eventually should support percentage heights as well. if (!logicalHeightLength.isFixed()) { LayoutUnit fillFallbackExtent = containingBlockStyle.isHorizontalWritingMode() ? view().frameView().layoutSize().height() : view().frameView().layoutSize().width(); LayoutUnit fillAvailableExtent = containingBlock()->availableLogicalHeight(ExcludeMarginBorderPadding); view().addPercentHeightDescendant(const_cast(*this)); // FIXME: https://bugs.webkit.org/show_bug.cgi?id=158286 We also need to perform the same percentHeightDescendant treatment to the element which dictates the return value for containingBlock()->availableLogicalHeight() above. return std::min(fillAvailableExtent, fillFallbackExtent); } // Use the content box logical height as specified by the style. return cb->adjustContentBoxLogicalHeightForBoxSizing(LayoutUnit(logicalHeightLength.value())); } void RenderBox::mapLocalToContainer(const RenderLayerModelObject* ancestorContainer, TransformState& transformState, OptionSet mode, bool* wasFixed) const { if (ancestorContainer == this) return; if (!ancestorContainer && view().frameView().layoutContext().isPaintOffsetCacheEnabled()) { auto* layoutState = view().frameView().layoutContext().layoutState(); LayoutSize offset = layoutState->paintOffset() + locationOffset(); if (style().hasInFlowPosition() && layer()) offset += layer()->offsetForInFlowPosition(); transformState.move(offset); return; } bool containerSkipped; RenderElement* container = this->container(ancestorContainer, containerSkipped); if (!container) return; bool isFixedPos = isFixedPositioned(); // If this box has a transform, it acts as a fixed position container for fixed descendants, // and may itself also be fixed position. So propagate 'fixed' up only if this box is fixed position. if (hasTransform() && !isFixedPos) mode.remove(IsFixed); else if (isFixedPos) mode.add(IsFixed); if (wasFixed) *wasFixed = mode.contains(IsFixed); LayoutSize containerOffset = offsetFromContainer(*container, LayoutPoint(transformState.mappedPoint())); bool preserve3D = mode.contains(UseTransforms) && (container->style().preserves3D() || style().preserves3D()); if (mode.contains(UseTransforms) && shouldUseTransformFromContainer(container)) { TransformationMatrix t; getTransformFromContainer(container, containerOffset, t); transformState.applyTransform(t, preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform); } else transformState.move(containerOffset.width(), containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform); if (containerSkipped) { // There can't be a transform between ancestorContainer and o, because transforms create containers, so it should be safe // to just subtract the delta between the ancestorContainer and o. LayoutSize containerOffset = ancestorContainer->offsetFromAncestorContainer(*container); transformState.move(-containerOffset.width(), -containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform); return; } mode.remove(ApplyContainerFlip); container->mapLocalToContainer(ancestorContainer, transformState, mode, wasFixed); } const RenderObject* RenderBox::pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap& geometryMap) const { ASSERT(ancestorToStopAt != this); bool ancestorSkipped; RenderElement* container = this->container(ancestorToStopAt, ancestorSkipped); if (!container) return nullptr; bool isFixedPos = isFixedPositioned(); LayoutSize adjustmentForSkippedAncestor; if (ancestorSkipped) { // There can't be a transform between repaintContainer and container, because transforms create containers, so it should be safe // to just subtract the delta between the ancestor and container. adjustmentForSkippedAncestor = -ancestorToStopAt->offsetFromAncestorContainer(*container); } bool offsetDependsOnPoint = false; LayoutSize containerOffset = offsetFromContainer(*container, LayoutPoint(), &offsetDependsOnPoint); bool preserve3D = container->style().preserves3D() || style().preserves3D(); if (shouldUseTransformFromContainer(container) && (geometryMap.mapCoordinatesFlags() & UseTransforms)) { TransformationMatrix t; getTransformFromContainer(container, containerOffset, t); t.translateRight(adjustmentForSkippedAncestor.width(), adjustmentForSkippedAncestor.height()); geometryMap.push(this, t, preserve3D, offsetDependsOnPoint, isFixedPos, hasTransform()); } else { containerOffset += adjustmentForSkippedAncestor; geometryMap.push(this, containerOffset, preserve3D, offsetDependsOnPoint, isFixedPos, hasTransform()); } return ancestorSkipped ? ancestorToStopAt : container; } void RenderBox::mapAbsoluteToLocalPoint(OptionSet mode, TransformState& transformState) const { bool isFixedPos = isFixedPositioned(); if (hasTransform() && !isFixedPos) { // If this box has a transform, it acts as a fixed position container for fixed descendants, // and may itself also be fixed position. So propagate 'fixed' up only if this box is fixed position. mode.remove(IsFixed); } else if (isFixedPos) mode.add(IsFixed); RenderBoxModelObject::mapAbsoluteToLocalPoint(mode, transformState); } LayoutSize RenderBox::offsetFromContainer(RenderElement& container, const LayoutPoint&, bool* offsetDependsOnPoint) const { // A fragment "has" boxes inside it without being their container. ASSERT(&container == this->container() || is(container)); LayoutSize offset; if (isInFlowPositioned()) offset += offsetForInFlowPosition(); if (!isInline() || isReplaced()) offset += topLeftLocationOffset(); if (is(container)) offset -= toLayoutSize(downcast(container).scrollPosition()); if (isAbsolutelyPositioned() && container.isInFlowPositioned() && is(container)) offset += downcast(container).offsetForInFlowPositionedInline(this); if (offsetDependsOnPoint) *offsetDependsOnPoint |= is(container); return offset; } std::unique_ptr RenderBox::createInlineBox() { return makeUnique(*this); } void RenderBox::dirtyLineBoxes(bool fullLayout) { if (!m_inlineBoxWrapper) return; if (fullLayout) { delete m_inlineBoxWrapper; m_inlineBoxWrapper = nullptr; } else m_inlineBoxWrapper->dirtyLineBoxes(); } void RenderBox::positionLineBox(LegacyInlineElementBox& box) { if (isOutOfFlowPositioned()) { // Cache the x position only if we were an DisplayType::Inline type originally. bool wasInline = style().isOriginalDisplayInlineType(); if (wasInline) { // The value is cached in the xPos of the box. We only need this value if // our object was inline originally, since otherwise it would have ended up underneath // the inlines. LegacyRootInlineBox& rootBox = box.root(); rootBox.blockFlow().setStaticInlinePositionForChild(*this, rootBox.lineBoxTop(), LayoutUnit::fromFloatRound(box.logicalLeft())); if (style().hasStaticInlinePosition(box.isHorizontal())) setChildNeedsLayout(MarkOnlyThis); // Just mark the positioned object as needing layout, so it will update its position properly. } else { // Our object was a block originally, so we make our normal flow position be // just below the line box (as though all the inlines that came before us got // wrapped in an anonymous block, which is what would have happened had we been // in flow). This value was cached in the y() of the box. layer()->setStaticBlockPosition(LayoutUnit(box.logicalTop())); if (style().hasStaticBlockPosition(box.isHorizontal())) setChildNeedsLayout(MarkOnlyThis); // Just mark the positioned object as needing layout, so it will update its position properly. } return; } if (isReplaced()) { setLocation(LayoutPoint(box.topLeft())); setInlineBoxWrapper(&box); } } void RenderBox::deleteLineBoxWrapper() { if (!m_inlineBoxWrapper) return; if (!renderTreeBeingDestroyed()) m_inlineBoxWrapper->removeFromParent(); delete m_inlineBoxWrapper; m_inlineBoxWrapper = nullptr; } LayoutRect RenderBox::clippedOverflowRect(const RenderLayerModelObject* repaintContainer, VisibleRectContext context) const { if (style().visibility() != Visibility::Visible && !enclosingLayer()->hasVisibleContent()) return LayoutRect(); LayoutRect r = visualOverflowRect(); // FIXME: layoutDelta needs to be applied in parts before/after transforms and // repaint containers. https://bugs.webkit.org/show_bug.cgi?id=23308 r.move(view().frameView().layoutContext().layoutDelta()); return computeRect(r, repaintContainer, context); } LayoutRect RenderBox::computeVisibleRectUsingPaintOffset(const LayoutRect& rect) const { LayoutRect adjustedRect = rect; auto* layoutState = view().frameView().layoutContext().layoutState(); if (layer() && layer()->transform()) adjustedRect = LayoutRect(encloseRectToDevicePixels(layer()->transform()->mapRect(adjustedRect), document().deviceScaleFactor())); // We can't trust the bits on RenderObject, because this might be called while re-resolving style. if (style().hasInFlowPosition() && layer()) adjustedRect.move(layer()->offsetForInFlowPosition()); adjustedRect.moveBy(location()); adjustedRect.move(layoutState->paintOffset()); if (layoutState->isClipped()) adjustedRect.intersect(layoutState->clipRect()); return adjustedRect; } std::optional RenderBox::computeVisibleRectInContainer(const LayoutRect& rect, const RenderLayerModelObject* container, VisibleRectContext context) const { // The rect we compute at each step is shifted by our x/y offset in the parent container's coordinate space. // Only when we cross a writing mode boundary will we have to possibly flipForWritingMode (to convert into a more appropriate // offset corner for the enclosing container). This allows for a fully RL or BT document to repaint // properly even during layout, since the rect remains flipped all the way until the end. // // RenderView::computeVisibleRectInContainer then converts the rect to physical coordinates. We also convert to // physical when we hit a repaint container boundary. Therefore the final rect returned is always in the // physical coordinate space of the container. const RenderStyle& styleToUse = style(); // Paint offset cache is only valid for root-relative, non-fixed position repainting if (view().frameView().layoutContext().isPaintOffsetCacheEnabled() && !container && styleToUse.position() != PositionType::Fixed && !context.options.contains(VisibleRectContextOption::UseEdgeInclusiveIntersection)) return computeVisibleRectUsingPaintOffset(rect); LayoutRect adjustedRect = rect; if (hasReflection()) adjustedRect.unite(reflectedRect(adjustedRect)); if (container == this) { if (container->style().isFlippedBlocksWritingMode()) flipForWritingMode(adjustedRect); if (context.descendantNeedsEnclosingIntRect) adjustedRect = enclosingIntRect(adjustedRect); return adjustedRect; } bool containerIsSkipped; auto* localContainer = this->container(container, containerIsSkipped); if (!localContainer) return adjustedRect; if (isWritingModeRoot()) { if (!isOutOfFlowPositioned() || !context.dirtyRectIsFlipped) { flipForWritingMode(adjustedRect); context.dirtyRectIsFlipped = true; } } LayoutSize locationOffset = this->locationOffset(); // FIXME: This is needed as long as RenderWidget snaps to integral size/position. if (isRenderReplaced() && isWidget()) { LayoutSize flooredLocationOffset = toIntSize(flooredIntPoint(locationOffset)); adjustedRect.expand(locationOffset - flooredLocationOffset); locationOffset = flooredLocationOffset; context.descendantNeedsEnclosingIntRect = true; } if (is(this)) { // We won't normally run this code. Only when the container is null (i.e., we're trying // to get the rect in view coordinates) will we come in here, since normally container // will be set and we'll stop at the flow thread. This case is mainly hit by the check for whether // or not images should animate. // FIXME: Just as with offsetFromContainer, we aren't really handling objects that span // multiple columns properly. LayoutPoint physicalPoint(flipForWritingMode(adjustedRect.location())); if (auto* fragment = downcast(*this).physicalTranslationFromFlowToFragment((physicalPoint))) { adjustedRect.setLocation(fragment->flipForWritingMode(physicalPoint)); return fragment->computeVisibleRectInContainer(adjustedRect, container, context); } } LayoutPoint topLeft = adjustedRect.location(); topLeft.move(locationOffset); // We are now in our parent container's coordinate space. Apply our transform to obtain a bounding box // in the parent's coordinate space that encloses us. auto position = styleToUse.position(); if (hasLayer() && layer()->transform()) { context.hasPositionFixedDescendant = position == PositionType::Fixed; adjustedRect = LayoutRect(encloseRectToDevicePixels(layer()->transform()->mapRect(adjustedRect), document().deviceScaleFactor())); topLeft = adjustedRect.location(); topLeft.move(locationOffset); } else if (position == PositionType::Fixed) context.hasPositionFixedDescendant = true; if (position == PositionType::Absolute && localContainer->isInFlowPositioned() && is(*localContainer)) topLeft += downcast(*localContainer).offsetForInFlowPositionedInline(this); else if (styleToUse.hasInFlowPosition() && layer()) { // Apply the relative position offset when invalidating a rectangle. The layer // is translated, but the render box isn't, so we need to do this to get the // right dirty rect. Since this is called from RenderObject::setStyle, the relative position // flag on the RenderObject has been cleared, so use the one on the style(). topLeft += layer()->offsetForInFlowPosition(); } // FIXME: We ignore the lightweight clipping rect that controls use, since if |o| is in mid-layout, // its controlClipRect will be wrong. For overflow clip we use the values cached by the layer. adjustedRect.setLocation(topLeft); if (localContainer->hasNonVisibleOverflow()) { RenderBox& containerBox = downcast(*localContainer); bool isEmpty = !containerBox.applyCachedClipAndScrollPosition(adjustedRect, container, context); if (isEmpty) { if (context.options.contains(VisibleRectContextOption::UseEdgeInclusiveIntersection)) return std::nullopt; return adjustedRect; } } if (containerIsSkipped) { // If the container is below localContainer, then we need to map the rect into container's coordinates. LayoutSize containerOffset = container->offsetFromAncestorContainer(*localContainer); adjustedRect.move(-containerOffset); return adjustedRect; } return localContainer->computeVisibleRectInContainer(adjustedRect, container, context); } void RenderBox::repaintDuringLayoutIfMoved(const LayoutRect& oldRect) { if (oldRect.location() != m_frameRect.location()) { LayoutRect newRect = m_frameRect; // The child moved. Invalidate the object's old and new positions. We have to do this // since the object may not have gotten a layout. m_frameRect = oldRect; repaint(); repaintOverhangingFloats(true); m_frameRect = newRect; repaint(); repaintOverhangingFloats(true); } } void RenderBox::repaintOverhangingFloats(bool) { } void RenderBox::updateLogicalWidth() { LogicalExtentComputedValues computedValues; computeLogicalWidthInFragment(computedValues); setLogicalWidth(computedValues.m_extent); setLogicalLeft(computedValues.m_position); setMarginStart(computedValues.m_margins.m_start); setMarginEnd(computedValues.m_margins.m_end); } static LayoutUnit inlineSizeFromAspectRatio(LayoutUnit borderPaddingInlineSum, LayoutUnit borderPaddingBlockSum, double aspectRatio, BoxSizing boxSizing, LayoutUnit blockSize) { if (boxSizing == BoxSizing::BorderBox) return LayoutUnit(blockSize * aspectRatio); return LayoutUnit((blockSize - borderPaddingBlockSum) * aspectRatio) + borderPaddingInlineSum; } void RenderBox::computeLogicalWidthInFragment(LogicalExtentComputedValues& computedValues, RenderFragmentContainer* fragment) const { computedValues.m_extent = logicalWidth(); computedValues.m_position = logicalLeft(); computedValues.m_margins.m_start = marginStart(); computedValues.m_margins.m_end = marginEnd(); if (isOutOfFlowPositioned()) { // FIXME: This calculation is not patched for block-flow yet. // https://bugs.webkit.org/show_bug.cgi?id=46500 computePositionedLogicalWidth(computedValues, fragment); return; } // If layout is limited to a subtree, the subtree root's logical width does not change. if (element() && !view().frameView().layoutContext().isLayoutPending() && view().frameView().layoutContext().subtreeLayoutRoot() == this) return; // The parent box is flexing us, so it has increased or decreased our // width. Use the width from the style context. // FIXME: Account for block-flow in flexible boxes. // https://bugs.webkit.org/show_bug.cgi?id=46418 if (hasOverridingLogicalWidth() && (isRubyRun() || style().borderFit() == BorderFit::Lines || (parent()->isFlexibleBoxIncludingDeprecated()))) { computedValues.m_extent = overridingLogicalWidth(); return; } // FIXME: Account for block-flow in flexible boxes. // https://bugs.webkit.org/show_bug.cgi?id=46418 bool inVerticalBox = parent()->isDeprecatedFlexibleBox() && (parent()->style().boxOrient() == BoxOrient::Vertical); bool stretching = (parent()->style().boxAlign() == BoxAlignment::Stretch); // FIXME: Stretching is the only reason why we don't want the box to be treated as a replaced element, so we could perhaps // refactor all this logic, not only for flex and grid since alignment is intended to be applied to any block. bool treatAsReplaced = shouldComputeSizeAsReplaced() && (!inVerticalBox || !stretching); treatAsReplaced = treatAsReplaced && (!isGridItem() || !hasStretchedLogicalWidth()); const RenderStyle& styleToUse = style(); Length logicalWidthLength = treatAsReplaced ? Length(computeReplacedLogicalWidth(), LengthType::Fixed) : styleToUse.logicalWidth(); RenderBlock& cb = *containingBlock(); LayoutUnit containerLogicalWidth = std::max(0, containingBlockLogicalWidthForContentInFragment(fragment)); bool hasPerpendicularContainingBlock = cb.isHorizontalWritingMode() != isHorizontalWritingMode(); if (isInline() && !isInlineBlockOrInlineTable()) { // just calculate margins computedValues.m_margins.m_start = minimumValueForLength(styleToUse.marginStart(), containerLogicalWidth); computedValues.m_margins.m_end = minimumValueForLength(styleToUse.marginEnd(), containerLogicalWidth); if (treatAsReplaced) computedValues.m_extent = std::max(LayoutUnit(floatValueForLength(logicalWidthLength, 0) + borderAndPaddingLogicalWidth()), minPreferredLogicalWidth()); return; } LayoutUnit containerWidthInInlineDirection = containerLogicalWidth; if (hasPerpendicularContainingBlock) containerWidthInInlineDirection = perpendicularContainingBlockLogicalHeight(); // Width calculations if (treatAsReplaced) { computedValues.m_extent = logicalWidthLength.value() + borderAndPaddingLogicalWidth(); } else if (shouldComputeLogicalWidthFromAspectRatio() && style().logicalWidth().isAuto()) { computedValues.m_extent = computeLogicalWidthFromAspectRatio(fragment); } else { LayoutUnit preferredWidth = computeLogicalWidthInFragmentUsing(MainOrPreferredSize, styleToUse.logicalWidth(), containerWidthInInlineDirection, cb, fragment); computedValues.m_extent = constrainLogicalWidthInFragmentByMinMax(preferredWidth, containerWidthInInlineDirection, cb, fragment); } // Margin calculations. if (hasPerpendicularContainingBlock || isFloating() || isInline()) { computedValues.m_margins.m_start = minimumValueForLength(styleToUse.marginStart(), containerLogicalWidth); computedValues.m_margins.m_end = minimumValueForLength(styleToUse.marginEnd(), containerLogicalWidth); } else { LayoutUnit containerLogicalWidthForAutoMargins = containerLogicalWidth; if (avoidsFloats() && cb.containsFloats()) containerLogicalWidthForAutoMargins = containingBlockAvailableLineWidthInFragment(fragment); bool hasInvertedDirection = cb.style().isLeftToRightDirection() != style().isLeftToRightDirection(); computeInlineDirectionMargins(cb, containerLogicalWidthForAutoMargins, computedValues.m_extent, hasInvertedDirection ? computedValues.m_margins.m_end : computedValues.m_margins.m_start, hasInvertedDirection ? computedValues.m_margins.m_start : computedValues.m_margins.m_end); } if (!hasPerpendicularContainingBlock && containerLogicalWidth && containerLogicalWidth != (computedValues.m_extent + computedValues.m_margins.m_start + computedValues.m_margins.m_end) && !isFloating() && !isInline() && !cb.isFlexibleBoxIncludingDeprecated() #if ENABLE(MATHML) // RenderMathMLBlocks take the size of their content so we must not adjust the margin to fill the container size. && !cb.isRenderMathMLBlock() #endif && !cb.isRenderGrid() ) { LayoutUnit newMarginTotal = containerLogicalWidth - computedValues.m_extent; bool hasInvertedDirection = cb.style().isLeftToRightDirection() != style().isLeftToRightDirection(); if (hasInvertedDirection) computedValues.m_margins.m_start = newMarginTotal - computedValues.m_margins.m_end; else computedValues.m_margins.m_end = newMarginTotal - computedValues.m_margins.m_start; } } LayoutUnit RenderBox::fillAvailableMeasure(LayoutUnit availableLogicalWidth) const { LayoutUnit marginStart; LayoutUnit marginEnd; return fillAvailableMeasure(availableLogicalWidth, marginStart, marginEnd); } LayoutUnit RenderBox::fillAvailableMeasure(LayoutUnit availableLogicalWidth, LayoutUnit& marginStart, LayoutUnit& marginEnd) const { marginStart = minimumValueForLength(style().marginStart(), availableLogicalWidth); marginEnd = minimumValueForLength(style().marginEnd(), availableLogicalWidth); return availableLogicalWidth - marginStart - marginEnd; } LayoutUnit RenderBox::computeIntrinsicLogicalWidthUsing(Length logicalWidthLength, LayoutUnit availableLogicalWidth, LayoutUnit borderAndPadding) const { if (logicalWidthLength.isFillAvailable()) return std::max(borderAndPadding, fillAvailableMeasure(availableLogicalWidth)); LayoutUnit minLogicalWidth; LayoutUnit maxLogicalWidth; if (!logicalWidthLength.isMinIntrinsic() && shouldComputeLogicalWidthFromAspectRatio()) { minLogicalWidth = maxLogicalWidth = computeLogicalWidthFromAspectRatioInternal() - borderAndPadding; if (firstChild()) { LayoutUnit minChildrenLogicalWidth; LayoutUnit maxChildrenLogicalWidth; computeIntrinsicKeywordLogicalWidths(minChildrenLogicalWidth, maxChildrenLogicalWidth); minLogicalWidth = std::max(minLogicalWidth, minChildrenLogicalWidth); maxLogicalWidth = std::max(maxLogicalWidth, maxChildrenLogicalWidth); } } else computeIntrinsicKeywordLogicalWidths(minLogicalWidth, maxLogicalWidth); if (logicalWidthLength.isMinContent() || logicalWidthLength.isMinIntrinsic()) return minLogicalWidth + borderAndPadding; if (logicalWidthLength.isMaxContent()) return maxLogicalWidth + borderAndPadding; if (logicalWidthLength.isFitContent()) { minLogicalWidth += borderAndPadding; maxLogicalWidth += borderAndPadding; return std::max(minLogicalWidth, std::min(maxLogicalWidth, fillAvailableMeasure(availableLogicalWidth))); } ASSERT_NOT_REACHED(); return 0; } LayoutUnit RenderBox::computeLogicalWidthInFragmentUsing(SizeType widthType, Length logicalWidth, LayoutUnit availableLogicalWidth, const RenderBlock& cb, RenderFragmentContainer* fragment) const { ASSERT(widthType == MinSize || widthType == MainOrPreferredSize || !logicalWidth.isAuto()); if (widthType == MinSize && logicalWidth.isAuto()) return adjustBorderBoxLogicalWidthForBoxSizing(0, logicalWidth.type()); if (!logicalWidth.isIntrinsicOrAuto()) { // FIXME: If the containing block flow is perpendicular to our direction we need to use the available logical height instead. return adjustBorderBoxLogicalWidthForBoxSizing(valueForLength(logicalWidth, availableLogicalWidth), logicalWidth.type()); } if (logicalWidth.isIntrinsic() || logicalWidth.isMinIntrinsic()) return computeIntrinsicLogicalWidthUsing(logicalWidth, availableLogicalWidth, borderAndPaddingLogicalWidth()); LayoutUnit marginStart; LayoutUnit marginEnd; LayoutUnit logicalWidthResult = fillAvailableMeasure(availableLogicalWidth, marginStart, marginEnd); if (shrinkToAvoidFloats() && cb.containsFloats()) logicalWidthResult = std::min(logicalWidthResult, shrinkLogicalWidthToAvoidFloats(marginStart, marginEnd, cb, fragment)); if (widthType == MainOrPreferredSize && sizesLogicalWidthToFitContent(widthType)) return std::max(minPreferredLogicalWidth(), std::min(maxPreferredLogicalWidth(), logicalWidthResult)); return logicalWidthResult; } bool RenderBox::columnFlexItemHasStretchAlignment() const { // auto margins mean we don't stretch. Note that this function will only be // used for widths, so we don't have to check marginBefore/marginAfter. const auto& parentStyle = parent()->style(); ASSERT(parentStyle.isColumnFlexDirection()); if (style().marginStart().isAuto() || style().marginEnd().isAuto()) return false; return style().resolvedAlignSelf(&parentStyle, containingBlock()->selfAlignmentNormalBehavior()).position() == ItemPosition::Stretch; } bool RenderBox::isStretchingColumnFlexItem() const { if (parent()->isDeprecatedFlexibleBox() && parent()->style().boxOrient() == BoxOrient::Vertical && parent()->style().boxAlign() == BoxAlignment::Stretch) return true; // We don't stretch multiline flexboxes because they need to apply line spacing (align-content) first. if (parent()->isFlexibleBox() && parent()->style().flexWrap() == FlexWrap::NoWrap && parent()->style().isColumnFlexDirection() && columnFlexItemHasStretchAlignment()) return true; return false; } // FIXME: Can/Should we move this inside specific layout classes (flex. grid)? Can we refactor columnFlexItemHasStretchAlignment logic? bool RenderBox::hasStretchedLogicalHeight() const { auto& style = this->style(); if (!style.logicalHeight().isAuto() || style.marginBefore().isAuto() || style.marginAfter().isAuto()) return false; RenderBlock* containingBlock = this->containingBlock(); if (!containingBlock) { // We are evaluating align-self/justify-self, which default to 'normal' for the root element. // The 'normal' value behaves like 'start' except for Flexbox Items, which obviously should have a container. return false; } if (containingBlock->isHorizontalWritingMode() != isHorizontalWritingMode()) return style.resolvedJustifySelf(&containingBlock->style(), containingBlock->selfAlignmentNormalBehavior(this)).position() == ItemPosition::Stretch; return style.resolvedAlignSelf(&containingBlock->style(), containingBlock->selfAlignmentNormalBehavior(this)).position() == ItemPosition::Stretch; } // FIXME: Can/Should we move this inside specific layout classes (flex. grid)? Can we refactor columnFlexItemHasStretchAlignment logic? bool RenderBox::hasStretchedLogicalWidth(StretchingMode stretchingMode) const { auto& style = this->style(); if (!style.logicalWidth().isAuto() || style.marginStart().isAuto() || style.marginEnd().isAuto()) return false; RenderBlock* containingBlock = this->containingBlock(); if (!containingBlock) { // We are evaluating align-self/justify-self, which default to 'normal' for the root element. // The 'normal' value behaves like 'start' except for Flexbox Items, which obviously should have a container. return false; } auto normalItemPosition = stretchingMode == StretchingMode::Any ? containingBlock->selfAlignmentNormalBehavior(this) : ItemPosition::Normal; if (containingBlock->isHorizontalWritingMode() != isHorizontalWritingMode()) return style.resolvedAlignSelf(&containingBlock->style(), normalItemPosition).position() == ItemPosition::Stretch; return style.resolvedJustifySelf(&containingBlock->style(), normalItemPosition).position() == ItemPosition::Stretch; } bool RenderBox::sizesLogicalWidthToFitContent(SizeType widthType) const { // Marquees in WinIE are like a mixture of blocks and inline-blocks. They size as though they're blocks, // but they allow text to sit on the same line as the marquee. if (isFloating() || (isInlineBlockOrInlineTable() && !isHTMLMarquee())) return true; if (isGridItem()) return !hasStretchedLogicalWidth(); // This code may look a bit strange. Basically width:intrinsic should clamp the size when testing both // min-width and width. max-width is only clamped if it is also intrinsic. Length logicalWidth = (widthType == MaxSize) ? style().logicalMaxWidth() : style().logicalWidth(); if (logicalWidth.type() == LengthType::Intrinsic) return true; // Children of a horizontal marquee do not fill the container by default. // FIXME: Need to deal with MarqueeDirection::Auto value properly. It could be vertical. // FIXME: Think about block-flow here. Need to find out how marquee direction relates to // block-flow (as well as how marquee overflow should relate to block flow). // https://bugs.webkit.org/show_bug.cgi?id=46472 if (parent()->isHTMLMarquee()) { MarqueeDirection dir = parent()->style().marqueeDirection(); if (dir == MarqueeDirection::Auto || dir == MarqueeDirection::Forward || dir == MarqueeDirection::Backward || dir == MarqueeDirection::Left || dir == MarqueeDirection::Right) return true; } #if ENABLE(MATHML) // RenderMathMLBlocks take the size of their content, not of their container. if (parent()->isRenderMathMLBlock()) return true; #endif // Flexible box items should shrink wrap, so we lay them out at their intrinsic widths. // In the case of columns that have a stretch alignment, we layout at the stretched size // to avoid an extra layout when applying alignment. if (parent()->isFlexibleBox()) { // For multiline columns, we need to apply align-content first, so we can't stretch now. if (!parent()->style().isColumnFlexDirection() || parent()->style().flexWrap() != FlexWrap::NoWrap) return true; if (!columnFlexItemHasStretchAlignment()) return true; } // Flexible horizontal boxes lay out children at their intrinsic widths. Also vertical boxes // that don't stretch their kids lay out their children at their intrinsic widths. // FIXME: Think about block-flow here. // https://bugs.webkit.org/show_bug.cgi?id=46473 if (parent()->isDeprecatedFlexibleBox() && (parent()->style().boxOrient() == BoxOrient::Horizontal || parent()->style().boxAlign() != BoxAlignment::Stretch)) return true; // Button, input, select, textarea, and legend treat width value of 'auto' as 'intrinsic' unless it's in a // stretching column flexbox. // FIXME: Think about block-flow here. // https://bugs.webkit.org/show_bug.cgi?id=46473 if (logicalWidth.isAuto() && !isStretchingColumnFlexItem() && element() && (is(*element()) || is(*element()) || is(*element()) || is(*element()) || is(*element()))) return true; if (isHorizontalWritingMode() != containingBlock()->isHorizontalWritingMode()) return true; return false; } void RenderBox::computeInlineDirectionMargins(const RenderBlock& containingBlock, LayoutUnit containerWidth, LayoutUnit childWidth, LayoutUnit& marginStart, LayoutUnit& marginEnd) const { const RenderStyle& containingBlockStyle = containingBlock.style(); Length marginStartLength = style().marginStartUsing(&containingBlockStyle); Length marginEndLength = style().marginEndUsing(&containingBlockStyle); if (isFloating() || isInline()) { // Inline blocks/tables and floats don't have their margins increased. marginStart = minimumValueForLength(marginStartLength, containerWidth); marginEnd = minimumValueForLength(marginEndLength, containerWidth); return; } if (containingBlock.isFlexibleBox()) { // We need to let flexbox handle the margin adjustment - otherwise, flexbox // will think we're wider than we actually are and calculate line sizes // wrong. See also http://dev.w3.org/csswg/css-flexbox/#auto-margins if (marginStartLength.isAuto()) marginStartLength = Length(0, LengthType::Fixed); if (marginEndLength.isAuto()) marginEndLength = Length(0, LengthType::Fixed); } // Case One: The object is being centered in the containing block's available logical width. if ((marginStartLength.isAuto() && marginEndLength.isAuto() && childWidth < containerWidth) || (!marginStartLength.isAuto() && !marginEndLength.isAuto() && containingBlock.style().textAlign() == TextAlignMode::WebKitCenter)) { // Other browsers center the margin box for align=center elements so we match them here. LayoutUnit marginStartWidth = minimumValueForLength(marginStartLength, containerWidth); LayoutUnit marginEndWidth = minimumValueForLength(marginEndLength, containerWidth); LayoutUnit centeredMarginBoxStart = std::max(0, (containerWidth - childWidth - marginStartWidth - marginEndWidth) / 2); marginStart = centeredMarginBoxStart + marginStartWidth; marginEnd = containerWidth - childWidth - marginStart + marginEndWidth; return; } // Case Two: The object is being pushed to the start of the containing block's available logical width. if (marginEndLength.isAuto() && childWidth < containerWidth) { marginStart = valueForLength(marginStartLength, containerWidth); marginEnd = containerWidth - childWidth - marginStart; return; } // Case Three: The object is being pushed to the end of the containing block's available logical width. bool pushToEndFromTextAlign = !marginEndLength.isAuto() && ((!containingBlockStyle.isLeftToRightDirection() && containingBlockStyle.textAlign() == TextAlignMode::WebKitLeft) || (containingBlockStyle.isLeftToRightDirection() && containingBlockStyle.textAlign() == TextAlignMode::WebKitRight)); if ((marginStartLength.isAuto() || pushToEndFromTextAlign) && childWidth < containerWidth) { marginEnd = valueForLength(marginEndLength, containerWidth); marginStart = containerWidth - childWidth - marginEnd; return; } // Case Four: Either no auto margins, or our width is >= the container width (css2.1, 10.3.3). In that case // auto margins will just turn into 0. marginStart = minimumValueForLength(marginStartLength, containerWidth); marginEnd = minimumValueForLength(marginEndLength, containerWidth); } RenderBoxFragmentInfo* RenderBox::renderBoxFragmentInfo(RenderFragmentContainer* fragment, RenderBoxFragmentInfoFlags cacheFlag) const { // Make sure nobody is trying to call this with a null fragment. if (!fragment) return nullptr; // If we have computed our width in this fragment already, it will be cached, and we can // just return it. RenderBoxFragmentInfo* boxInfo = fragment->renderBoxFragmentInfo(this); if (boxInfo && cacheFlag == CacheRenderBoxFragmentInfo) return boxInfo; return nullptr; } static bool shouldFlipBeforeAfterMargins(const RenderStyle& containingBlockStyle, const RenderStyle* childStyle) { ASSERT(containingBlockStyle.isHorizontalWritingMode() != childStyle->isHorizontalWritingMode()); WritingMode childWritingMode = childStyle->writingMode(); bool shouldFlip = false; switch (containingBlockStyle.writingMode()) { case WritingMode::TopToBottom: shouldFlip = (childWritingMode == WritingMode::RightToLeft); break; case WritingMode::BottomToTop: shouldFlip = (childWritingMode == WritingMode::RightToLeft); break; case WritingMode::RightToLeft: shouldFlip = (childWritingMode == WritingMode::BottomToTop); break; case WritingMode::LeftToRight: shouldFlip = (childWritingMode == WritingMode::BottomToTop); break; } if (!containingBlockStyle.isLeftToRightDirection()) shouldFlip = !shouldFlip; return shouldFlip; } void RenderBox::cacheIntrinsicContentLogicalHeightForFlexItem(LayoutUnit height) const { // FIXME: it should be enough with checking hasOverridingLogicalHeight() as this logic could be shared // by any layout system using overrides like grid or flex. However this causes a never ending sequence of calls // between layoutBlock() <-> relayoutToAvoidWidows(). if (isFloatingOrOutOfFlowPositioned() || !parent() || !parent()->isFlexibleBox() || hasOverridingLogicalHeight() || shouldComputeLogicalHeightFromAspectRatio()) return; downcast(parent())->setCachedChildIntrinsicContentLogicalHeight(*this, height); } void RenderBox::updateLogicalHeight() { if (shouldApplySizeContainment(*this) && !isRenderGrid()) { // We need the exact width of border and padding here, yet we can't use borderAndPadding* interfaces. // Because these interfaces evetually call borderAfter/Before, and RenderBlock::borderBefore // adds extra border to fieldset by adding intrinsicBorderForFieldset which is not needed here. auto borderAndPadding = RenderBox::borderBefore() + RenderBox::paddingBefore() + RenderBox::borderAfter() + RenderBox::paddingAfter(); setLogicalHeight(borderAndPadding + scrollbarLogicalHeight()); } cacheIntrinsicContentLogicalHeightForFlexItem(contentLogicalHeight()); auto computedValues = computeLogicalHeight(logicalHeight(), logicalTop()); setLogicalHeight(computedValues.m_extent); setLogicalTop(computedValues.m_position); setMarginBefore(computedValues.m_margins.m_before); setMarginAfter(computedValues.m_margins.m_after); } RenderBox::LogicalExtentComputedValues RenderBox::computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logicalTop) const { LogicalExtentComputedValues computedValues; computedValues.m_extent = logicalHeight; computedValues.m_position = logicalTop; // Cell height is managed by the table and inline non-replaced elements do not support a height property. if (isTableCell() || (isInline() && !isReplaced())) return computedValues; Length h; if (isOutOfFlowPositioned()) computePositionedLogicalHeight(computedValues); else { RenderBlock& cb = *containingBlock(); bool hasPerpendicularContainingBlock = cb.isHorizontalWritingMode() != isHorizontalWritingMode(); if (!hasPerpendicularContainingBlock) { bool shouldFlipBeforeAfter = cb.style().writingMode() != style().writingMode(); computeBlockDirectionMargins(cb, shouldFlipBeforeAfter ? computedValues.m_margins.m_after : computedValues.m_margins.m_before, shouldFlipBeforeAfter ? computedValues.m_margins.m_before : computedValues.m_margins.m_after); } // For tables, calculate margins only. if (isTable()) { if (shouldComputeLogicalHeightFromAspectRatio()) computedValues.m_extent = blockSizeFromAspectRatio(horizontalBorderAndPaddingExtent(), verticalBorderAndPaddingExtent(), LayoutUnit(style().logicalAspectRatio()), style().boxSizingForAspectRatio(), logicalWidth()); if (hasPerpendicularContainingBlock) { bool shouldFlipBeforeAfter = shouldFlipBeforeAfterMargins(cb.style(), &style()); computeInlineDirectionMargins(cb, containingBlockLogicalWidthForContent(), computedValues.m_extent, shouldFlipBeforeAfter ? computedValues.m_margins.m_after : computedValues.m_margins.m_before, shouldFlipBeforeAfter ? computedValues.m_margins.m_before : computedValues.m_margins.m_after); } return computedValues; } // FIXME: Account for block-flow in flexible boxes. // https://bugs.webkit.org/show_bug.cgi?id=46418 bool inHorizontalBox = parent()->isDeprecatedFlexibleBox() && parent()->style().boxOrient() == BoxOrient::Horizontal; bool stretching = parent()->style().boxAlign() == BoxAlignment::Stretch; bool treatAsReplaced = shouldComputeSizeAsReplaced() && (!inHorizontalBox || !stretching); bool checkMinMaxHeight = false; // The parent box is flexing us, so it has increased or decreased our height. We have to // grab our cached flexible height. // FIXME: Account for block-flow in flexible boxes. // https://bugs.webkit.org/show_bug.cgi?id=46418 if (hasOverridingLogicalHeight() && (parent()->isFlexibleBoxIncludingDeprecated() || parent()->isRenderGrid())) { h = Length(overridingLogicalHeight(), LengthType::Fixed); } else if (treatAsReplaced) h = Length(computeReplacedLogicalHeight() + borderAndPaddingLogicalHeight(), LengthType::Fixed); else { h = style().logicalHeight(); checkMinMaxHeight = true; } // Block children of horizontal flexible boxes fill the height of the box. // FIXME: Account for block-flow in flexible boxes. // https://bugs.webkit.org/show_bug.cgi?id=46418 if (h.isAuto() && is(*parent()) && parent()->style().boxOrient() == BoxOrient::Horizontal && downcast(*parent()).isStretchingChildren()) { h = Length(parentBox()->contentLogicalHeight() - marginBefore() - marginAfter(), LengthType::Fixed); checkMinMaxHeight = false; } LayoutUnit heightResult; if (checkMinMaxHeight) { // Callers passing LayoutUnit::max() for logicalHeight means an indefinite height, so // translate this to a nullopt intrinsic height for further logical height computations. std::optional intrinsicHeight; if (computedValues.m_extent != LayoutUnit::max()) intrinsicHeight = computedValues.m_extent; if (shouldComputeLogicalHeightFromAspectRatio()) { if (intrinsicHeight && style().boxSizingForAspectRatio() == BoxSizing::ContentBox) *intrinsicHeight -= borderAndPaddingLogicalHeight(); heightResult = blockSizeFromAspectRatio(horizontalBorderAndPaddingExtent(), verticalBorderAndPaddingExtent(), LayoutUnit(style().logicalAspectRatio()), style().boxSizingForAspectRatio(), logicalWidth()); } else { if (intrinsicHeight) *intrinsicHeight -= borderAndPaddingLogicalHeight(); heightResult = computeLogicalHeightUsing(MainOrPreferredSize, style().logicalHeight(), intrinsicHeight).value_or(computedValues.m_extent); } heightResult = constrainLogicalHeightByMinMax(heightResult, intrinsicHeight); } else { ASSERT(h.isFixed()); heightResult = h.value(); } computedValues.m_extent = heightResult; if (hasPerpendicularContainingBlock) { bool shouldFlipBeforeAfter = shouldFlipBeforeAfterMargins(cb.style(), &style()); computeInlineDirectionMargins(cb, containingBlockLogicalWidthForContent(), heightResult, shouldFlipBeforeAfter ? computedValues.m_margins.m_after : computedValues.m_margins.m_before, shouldFlipBeforeAfter ? computedValues.m_margins.m_before : computedValues.m_margins.m_after); } } // WinIE quirk: The block always fills the entire canvas in quirks mode. The always fills the // block in quirks mode. Only apply this quirk if the block is normal flow and no height // is specified. When we're printing, we also need this quirk if the body or root has a percentage // height since we don't set a height in RenderView when we're printing. So without this quirk, the // height has nothing to be a percentage of, and it ends up being 0. That is bad. bool paginatedContentNeedsBaseHeight = document().printing() && h.isPercentOrCalculated() && (isDocumentElementRenderer() || (isBody() && document().documentElement()->renderer()->style().logicalHeight().isPercentOrCalculated())) && !isInline(); if (stretchesToViewport() || paginatedContentNeedsBaseHeight) { LayoutUnit margins = collapsedMarginBefore() + collapsedMarginAfter(); LayoutUnit visibleHeight = view().pageOrViewLogicalHeight(); if (isDocumentElementRenderer()) computedValues.m_extent = std::max(computedValues.m_extent, visibleHeight - margins); else { LayoutUnit marginsBordersPadding = margins + parentBox()->marginBefore() + parentBox()->marginAfter() + parentBox()->borderAndPaddingLogicalHeight(); computedValues.m_extent = std::max(computedValues.m_extent, visibleHeight - marginsBordersPadding); } } return computedValues; } LayoutUnit RenderBox::computeLogicalHeightWithoutLayout() const { // FIXME:: We should probably return something other than just // border + padding, but for now we have no good way to do anything else // without layout, so we just use that. LogicalExtentComputedValues computedValues = computeLogicalHeight(borderAndPaddingLogicalHeight(), 0_lu); return computedValues.m_extent; } std::optional RenderBox::computeLogicalHeightUsing(SizeType heightType, const Length& height, std::optional intrinsicContentHeight) const { if (std::optional logicalHeight = computeContentAndScrollbarLogicalHeightUsing(heightType, height, intrinsicContentHeight)) return adjustBorderBoxLogicalHeightForBoxSizing(logicalHeight.value()); return std::nullopt; } std::optional RenderBox::computeContentLogicalHeight(SizeType heightType, const Length& height, std::optional intrinsicContentHeight) const { if (std::optional heightIncludingScrollbar = computeContentAndScrollbarLogicalHeightUsing(heightType, height, intrinsicContentHeight)) return std::max(0, adjustContentBoxLogicalHeightForBoxSizing(heightIncludingScrollbar) - scrollbarLogicalHeight()); return std::nullopt; } std::optional RenderBox::computeIntrinsicLogicalContentHeightUsing(Length logicalHeightLength, std::optional intrinsicContentHeight, LayoutUnit borderAndPadding) const { // FIXME: The CSS sizing spec is considering changing what min-content/max-content should resolve to. // If that happens, this code will have to change. if (logicalHeightLength.isMinContent() || logicalHeightLength.isMaxContent() || logicalHeightLength.isFitContent() || logicalHeightLength.isLegacyIntrinsic()) { if (intrinsicContentHeight && style().boxSizing() == BoxSizing::BorderBox) return intrinsicContentHeight.value() + borderAndPaddingLogicalHeight(); return intrinsicContentHeight; } if (logicalHeightLength.isFillAvailable()) return containingBlock()->availableLogicalHeight(ExcludeMarginBorderPadding) - borderAndPadding; ASSERT_NOT_REACHED(); return 0_lu; } std::optional RenderBox::computeContentAndScrollbarLogicalHeightUsing(SizeType heightType, const Length& height, std::optional intrinsicContentHeight) const { if (height.isAuto()) return heightType == MinSize ? std::optional(0) : std::nullopt; // FIXME: The CSS sizing spec is considering changing what min-content/max-content should resolve to. // If that happens, this code will have to change. if (height.isIntrinsic() || height.isLegacyIntrinsic()) return computeIntrinsicLogicalContentHeightUsing(height, intrinsicContentHeight, borderAndPaddingLogicalHeight()); if (height.isFixed()) return LayoutUnit(height.value()); if (height.isPercentOrCalculated()) return computePercentageLogicalHeight(height); return std::nullopt; } bool RenderBox::skipContainingBlockForPercentHeightCalculation(const RenderBox& containingBlock, bool isPerpendicularWritingMode) const { // Flow threads for multicol or paged overflow should be skipped. They are invisible to the DOM, // and percent heights of children should be resolved against the multicol or paged container. if (containingBlock.isRenderFragmentedFlow() && !isPerpendicularWritingMode) return true; // Render view is not considered auto height. if (is(containingBlock)) return false; // If the writing mode of the containing block is orthogonal to ours, it means // that we shouldn't skip anything, since we're going to resolve the // percentage height against a containing block *width*. if (isPerpendicularWritingMode) return false; // Anonymous blocks should not impede percentage resolution on a child. // Examples of such anonymous blocks are blocks wrapped around inlines that // have block siblings (from the CSS spec) and multicol flow threads (an // implementation detail). Another implementation detail, ruby runs, create // anonymous inline-blocks, so skip those too. All other types of anonymous // objects, such as table-cells and flexboxes, will be treated as if they were // non-anonymous. if (containingBlock.isAnonymous()) return containingBlock.style().display() == DisplayType::Block || containingBlock.style().display() == DisplayType::InlineBlock; // For quirks mode, we skip most auto-height containing blocks when computing // percentages. return document().inQuirksMode() && !containingBlock.isTableCell() && !containingBlock.isOutOfFlowPositioned() && !containingBlock.isRenderGrid() && !containingBlock.isFlexibleBoxIncludingDeprecated() && containingBlock.style().logicalHeight().isAuto(); } bool RenderBox::shouldTreatChildAsReplacedInTableCells() const { if (isReplaced()) return true; return element() && (element()->isFormControlElement() || is(element())); } static bool tableCellShouldHaveZeroInitialSize(const RenderBlock& block, const RenderBox& child, bool scrollsOverflowY) { // Normally we would let the cell size intrinsically, but scrolling overflow has to be // treated differently, since WinIE lets scrolled overflow fragments shrink as needed. // While we can't get all cases right, we can at least detect when the cell has a specified // height or when the table has a specified height. In these cases we want to initially have // no size and allow the flexing of the table or the cell to its specified height to cause us // to grow to fill the space. This could end up being wrong in some cases, but it is // preferable to the alternative (sizing intrinsically and making the row end up too big). const RenderTableCell& cell = downcast(block); return scrollsOverflowY && !child.shouldTreatChildAsReplacedInTableCells() && (!cell.style().logicalHeight().isAuto() || !cell.table()->style().logicalHeight().isAuto()); } std::optional RenderBox::computePercentageLogicalHeight(const Length& height, UpdatePercentageHeightDescendants updateDescendants) const { std::optional availableHeight; bool skippedAutoHeightContainingBlock = false; RenderBlock* cb = containingBlock(); const RenderBox* containingBlockChild = this; LayoutUnit rootMarginBorderPaddingHeight; bool isHorizontal = isHorizontalWritingMode(); while (cb && !is(*cb) && skipContainingBlockForPercentHeightCalculation(*cb, isHorizontal != cb->isHorizontalWritingMode())) { if (cb->isBody() || cb->isDocumentElementRenderer()) rootMarginBorderPaddingHeight += cb->marginBefore() + cb->marginAfter() + cb->borderAndPaddingLogicalHeight(); skippedAutoHeightContainingBlock = true; containingBlockChild = cb; cb = cb->containingBlock(); } if (updateDescendants == UpdatePercentageHeightDescendants::Yes) cb->addPercentHeightDescendant(const_cast(*this)); bool isOrthogonal = isHorizontal != cb->isHorizontalWritingMode(); if (hasOverridingContainingBlockContentLogicalWidth() && isOrthogonal) availableHeight = overridingContainingBlockContentLogicalWidth(); else if (hasOverridingContainingBlockContentLogicalHeight() && !isOrthogonal) availableHeight = overridingContainingBlockContentLogicalHeight(); else if (isOrthogonal) availableHeight = containingBlockChild->containingBlockLogicalWidthForContent(); else if (is(*cb)) { if (!skippedAutoHeightContainingBlock) { // Table cells violate what the CSS spec says to do with heights. Basically we // don't care if the cell specified a height or not. We just always make ourselves // be a percentage of the cell's current content height. if (!cb->hasOverridingLogicalHeight()) return tableCellShouldHaveZeroInitialSize(*cb, *this, scrollsOverflowY()) ? std::optional(0) : std::nullopt; availableHeight = cb->overridingLogicalHeight() - cb->computedCSSPaddingBefore() - cb->computedCSSPaddingAfter() - cb->borderBefore() - cb->borderAfter(); } } else availableHeight = cb->availableLogicalHeightForPercentageComputation(); if (!availableHeight) return availableHeight; LayoutUnit result = valueForLength(height, availableHeight.value() - rootMarginBorderPaddingHeight + (isTable() && isOutOfFlowPositioned() ? cb->paddingBefore() + cb->paddingAfter() : 0_lu)); // |overridingLogicalHeight| is the maximum height made available by the // cell to its percent height children when we decide they can determine the // height of the cell. If the percent height child is box-sizing:content-box // then we must subtract the border and padding from the cell's // |availableHeight| (given by |overridingLogicalHeight|) to arrive // at the child's computed height. bool subtractBorderAndPadding = isTable() || (is(*cb) && !skippedAutoHeightContainingBlock && cb->hasOverridingLogicalHeight()); if (subtractBorderAndPadding) { result -= borderAndPaddingLogicalHeight(); return std::max(0_lu, result); } return result; } LayoutUnit RenderBox::computeReplacedLogicalWidth(ShouldComputePreferred shouldComputePreferred) const { return computeReplacedLogicalWidthRespectingMinMaxWidth(computeReplacedLogicalWidthUsing(MainOrPreferredSize, style().logicalWidth()), shouldComputePreferred); } LayoutUnit RenderBox::computeReplacedLogicalWidthRespectingMinMaxWidth(LayoutUnit logicalWidth, ShouldComputePreferred shouldComputePreferred) const { auto& logicalMinWidth = style().logicalMinWidth(); auto& logicalMaxWidth = style().logicalMaxWidth(); bool useLogicalWidthForMinWidth = (shouldComputePreferred == ComputePreferred && logicalMinWidth.isPercentOrCalculated()) || logicalMinWidth.isUndefined(); bool useLogicalWidthForMaxWidth = (shouldComputePreferred == ComputePreferred && logicalMaxWidth.isPercentOrCalculated()) || logicalMaxWidth.isUndefined(); auto minLogicalWidth = useLogicalWidthForMinWidth ? logicalWidth : computeReplacedLogicalWidthUsing(MinSize, logicalMinWidth); auto maxLogicalWidth = useLogicalWidthForMaxWidth ? logicalWidth : computeReplacedLogicalWidthUsing(MaxSize, logicalMaxWidth); return std::max(minLogicalWidth, std::min(logicalWidth, maxLogicalWidth)); } LayoutUnit RenderBox::computeReplacedLogicalWidthUsing(SizeType widthType, Length logicalWidth) const { ASSERT(widthType == MinSize || widthType == MainOrPreferredSize || !logicalWidth.isAuto()); if (widthType == MinSize && logicalWidth.isAuto()) return adjustContentBoxLogicalWidthForBoxSizing(0, logicalWidth.type()); switch (logicalWidth.type()) { case LengthType::Fixed: return adjustContentBoxLogicalWidthForBoxSizing(logicalWidth); case LengthType::MinContent: case LengthType::MaxContent: { // MinContent/MaxContent don't need the availableLogicalWidth argument. LayoutUnit availableLogicalWidth; return computeIntrinsicLogicalWidthUsing(logicalWidth, availableLogicalWidth, borderAndPaddingLogicalWidth()) - borderAndPaddingLogicalWidth(); } case LengthType::FitContent: case LengthType::FillAvailable: case LengthType::Percent: case LengthType::Calculated: { // FIXME: containingBlockLogicalWidthForContent() is wrong if the replaced element's block-flow is perpendicular to the // containing block's block-flow. // https://bugs.webkit.org/show_bug.cgi?id=46496 const LayoutUnit cw = isOutOfFlowPositioned() ? containingBlockLogicalWidthForPositioned(downcast(*container())) : containingBlockLogicalWidthForContent(); Length containerLogicalWidth = containingBlock()->style().logicalWidth(); // FIXME: Handle cases when containing block width is calculated or viewport percent. // https://bugs.webkit.org/show_bug.cgi?id=91071 if (logicalWidth.isIntrinsic()) return computeIntrinsicLogicalWidthUsing(logicalWidth, cw, borderAndPaddingLogicalWidth()) - borderAndPaddingLogicalWidth(); if (cw > 0 || (!cw && (containerLogicalWidth.isFixed() || containerLogicalWidth.isPercentOrCalculated()))) return adjustContentBoxLogicalWidthForBoxSizing(minimumValueForLength(logicalWidth, cw), logicalWidth.type()); return 0_lu; } case LengthType::Intrinsic: case LengthType::MinIntrinsic: case LengthType::Auto: case LengthType::Relative: case LengthType::Undefined: return intrinsicLogicalWidth(); } ASSERT_NOT_REACHED(); return 0; } LayoutUnit RenderBox::computeReplacedLogicalHeight(std::optional) const { return computeReplacedLogicalHeightRespectingMinMaxHeight(computeReplacedLogicalHeightUsing(MainOrPreferredSize, style().logicalHeight())); } static bool allowMinMaxPercentagesInAutoHeightBlocksQuirk() { #if PLATFORM(COCOA) return CocoaApplication::isIBooks(); #else return false; #endif } void RenderBox::computePreferredLogicalWidths() { ASSERT(preferredLogicalWidthsDirty()); computePreferredLogicalWidths(style().logicalMinWidth(), style().logicalMaxWidth(), borderAndPaddingLogicalWidth()); setPreferredLogicalWidthsDirty(false); } void RenderBox::computePreferredLogicalWidths(const Length& minWidth, const Length& maxWidth, LayoutUnit borderAndPadding) { if (shouldComputeLogicalHeightFromAspectRatio()) { auto [logicalMinWidth, logicalMaxWidth] = computeMinMaxLogicalWidthFromAspectRatio(); m_minPreferredLogicalWidth = std::clamp(m_minPreferredLogicalWidth, logicalMinWidth, logicalMaxWidth); m_maxPreferredLogicalWidth = std::clamp(m_maxPreferredLogicalWidth, logicalMinWidth, logicalMaxWidth); } if (maxWidth.isFixed()) { auto adjustContentBoxLogicalWidth = adjustContentBoxLogicalWidthForBoxSizing(maxWidth); m_maxPreferredLogicalWidth = std::min(m_maxPreferredLogicalWidth, adjustContentBoxLogicalWidth); m_minPreferredLogicalWidth = std::min(m_minPreferredLogicalWidth, adjustContentBoxLogicalWidth); } if (minWidth.isFixed() && minWidth.value() > 0) { auto adjustContentBoxLogicalWidth = adjustContentBoxLogicalWidthForBoxSizing(minWidth); m_maxPreferredLogicalWidth = std::max(m_maxPreferredLogicalWidth, adjustContentBoxLogicalWidth); m_minPreferredLogicalWidth = std::max(m_minPreferredLogicalWidth, adjustContentBoxLogicalWidth); } m_minPreferredLogicalWidth += borderAndPadding; m_maxPreferredLogicalWidth += borderAndPadding; } bool RenderBox::replacedMinMaxLogicalHeightComputesAsNone(SizeType sizeType) const { ASSERT(sizeType == MinSize || sizeType == MaxSize); auto logicalHeight = sizeType == MinSize ? style().logicalMinHeight() : style().logicalMaxHeight(); auto initialLogicalHeight = sizeType == MinSize ? RenderStyle::initialMinSize() : RenderStyle::initialMaxSize(); if (logicalHeight == initialLogicalHeight) return true; if (logicalHeight.isPercentOrCalculated() && hasOverridingContainingBlockContentLogicalHeight()) return overridingContainingBlockContentLogicalHeight() == std::nullopt; // Make sure % min-height and % max-height resolve to none if the containing block has auto height. // Note that the "height" case for replaced elements was handled by hasReplacedLogicalHeight, which is why // min and max-height are the only ones handled here. // FIXME: For now we put in a quirk for iBooks until we can move them to viewport units. if (auto* cb = containingBlockForAutoHeightDetection(logicalHeight)) return allowMinMaxPercentagesInAutoHeightBlocksQuirk() ? false : cb->hasAutoHeightOrContainingBlockWithAutoHeight(); return false; } LayoutUnit RenderBox::computeReplacedLogicalHeightRespectingMinMaxHeight(LayoutUnit logicalHeight) const { LayoutUnit minLogicalHeight; if (!replacedMinMaxLogicalHeightComputesAsNone(MinSize)) minLogicalHeight = computeReplacedLogicalHeightUsing(MinSize, style().logicalMinHeight()); LayoutUnit maxLogicalHeight = logicalHeight; if (!replacedMinMaxLogicalHeightComputesAsNone(MaxSize)) maxLogicalHeight = computeReplacedLogicalHeightUsing(MaxSize, style().logicalMaxHeight()); return std::max(minLogicalHeight, std::min(logicalHeight, maxLogicalHeight)); } LayoutUnit RenderBox::computeReplacedLogicalHeightUsing(SizeType heightType, Length logicalHeight) const { ASSERT(heightType == MinSize || heightType == MainOrPreferredSize || !logicalHeight.isAuto()); if (heightType == MinSize && logicalHeight.isAuto()) return adjustContentBoxLogicalHeightForBoxSizing(std::optional(0)); switch (logicalHeight.type()) { case LengthType::Fixed: return adjustContentBoxLogicalHeightForBoxSizing(LayoutUnit(logicalHeight.value())); case LengthType::Percent: case LengthType::Calculated: { auto* container = isOutOfFlowPositioned() ? this->container() : containingBlock(); while (container && container->isAnonymous()) { // Stop at rendering context root. if (is(*container)) break; container = container->containingBlock(); } bool hasPerpendicularContainingBlock = container->isHorizontalWritingMode() != isHorizontalWritingMode(); std::optional stretchedHeight; if (is(container)) { auto* block = downcast(container); block->addPercentHeightDescendant(*const_cast(this)); if (block->isFlexItem() && downcast(block->parent())->useChildOverridingLogicalHeightForPercentageResolution(*block)) stretchedHeight = block->overridingContentLogicalHeight(); else if (block->isGridItem() && block->hasOverridingLogicalHeight() && !hasPerpendicularContainingBlock) stretchedHeight = block->overridingContentLogicalHeight(); } // FIXME: This calculation is not patched for block-flow yet. // https://bugs.webkit.org/show_bug.cgi?id=46500 if (container->isOutOfFlowPositioned() && container->style().height().isAuto() && !(container->style().top().isAuto() || container->style().bottom().isAuto())) { RELEASE_ASSERT_WITH_SECURITY_IMPLICATION(container->isRenderBlock()); auto& block = downcast(*container); auto computedValues = block.computeLogicalHeight(block.logicalHeight(), 0); LayoutUnit newContentHeight = computedValues.m_extent - block.borderAndPaddingLogicalHeight() - block.scrollbarLogicalHeight(); return adjustContentBoxLogicalHeightForBoxSizing(valueForLength(logicalHeight, newContentHeight)); } // FIXME: availableLogicalHeight() is wrong if the replaced element's block-flow is perpendicular to the // containing block's block-flow. // https://bugs.webkit.org/show_bug.cgi?id=46496 LayoutUnit availableHeight; if (isOutOfFlowPositioned()) availableHeight = containingBlockLogicalHeightForPositioned(downcast(*container)); else if (stretchedHeight) availableHeight = stretchedHeight.value(); else { availableHeight = hasPerpendicularContainingBlock ? containingBlockLogicalWidthForContent() : containingBlockLogicalHeightForContent(IncludeMarginBorderPadding); // It is necessary to use the border-box to match WinIE's broken // box model. This is essential for sizing inside // table cells using percentage heights. // FIXME: This needs to be made block-flow-aware. If the cell and image are perpendicular block-flows, this isn't right. // https://bugs.webkit.org/show_bug.cgi?id=46997 while (container && !is(*container) && (container->style().logicalHeight().isAuto() || container->style().logicalHeight().isPercentOrCalculated())) { if (container->isTableCell()) { // Don't let table cells squeeze percent-height replaced elements // availableHeight = std::max(availableHeight, intrinsicLogicalHeight()); return valueForLength(logicalHeight, availableHeight - borderAndPaddingLogicalHeight()); } downcast(*container).addPercentHeightDescendant(const_cast(*this)); container = container->containingBlock(); } } return adjustContentBoxLogicalHeightForBoxSizing(valueForLength(logicalHeight, availableHeight)); } case LengthType::MinContent: case LengthType::MaxContent: case LengthType::FitContent: case LengthType::FillAvailable: return adjustContentBoxLogicalHeightForBoxSizing(computeIntrinsicLogicalContentHeightUsing(logicalHeight, intrinsicLogicalHeight(), borderAndPaddingLogicalHeight())); default: return intrinsicLogicalHeight(); } } LayoutUnit RenderBox::availableLogicalHeight(AvailableLogicalHeightType heightType) const { return constrainContentBoxLogicalHeightByMinMax(availableLogicalHeightUsing(style().logicalHeight(), heightType), std::nullopt); } LayoutUnit RenderBox::availableLogicalHeightUsing(const Length& h, AvailableLogicalHeightType heightType) const { // We need to stop here, since we don't want to increase the height of the table // artificially. We're going to rely on this cell getting expanded to some new // height, and then when we lay out again we'll use the calculation below. if (isTableCell() && (h.isAuto() || h.isPercentOrCalculated())) { if (hasOverridingLogicalHeight()) return overridingLogicalHeight() - computedCSSPaddingBefore() - computedCSSPaddingAfter() - borderBefore() - borderAfter(); return logicalHeight() - borderAndPaddingLogicalHeight(); } if (isFlexItem() && downcast(*parent()).useChildOverridingLogicalHeightForPercentageResolution(*this)) return overridingContentLogicalHeight(); if (shouldComputeLogicalHeightFromAspectRatio()) return blockSizeFromAspectRatio(horizontalBorderAndPaddingExtent(), verticalBorderAndPaddingExtent(), LayoutUnit(style().logicalAspectRatio()), style().boxSizingForAspectRatio(), logicalWidth()); if (h.isPercentOrCalculated() && isOutOfFlowPositioned() && !isRenderFragmentedFlow()) { // FIXME: This is wrong if the containingBlock has a perpendicular writing mode. LayoutUnit availableHeight = containingBlockLogicalHeightForPositioned(*containingBlock()); return adjustContentBoxLogicalHeightForBoxSizing(valueForLength(h, availableHeight)); } if (std::optional heightIncludingScrollbar = computeContentAndScrollbarLogicalHeightUsing(MainOrPreferredSize, h, std::nullopt)) return std::max(0, adjustContentBoxLogicalHeightForBoxSizing(heightIncludingScrollbar) - scrollbarLogicalHeight()); // FIXME: Check logicalTop/logicalBottom here to correctly handle vertical writing-mode. // https://bugs.webkit.org/show_bug.cgi?id=46500 if (is(*this) && isOutOfFlowPositioned() && style().height().isAuto() && !(style().top().isAuto() || style().bottom().isAuto())) { RenderBlock& block = const_cast(downcast(*this)); auto computedValues = block.computeLogicalHeight(block.logicalHeight(), 0); return computedValues.m_extent - block.borderAndPaddingLogicalHeight() - block.scrollbarLogicalHeight(); } // FIXME: This is wrong if the containingBlock has a perpendicular writing mode. LayoutUnit availableHeight = containingBlockLogicalHeightForContent(heightType); if (heightType == ExcludeMarginBorderPadding) { // FIXME: Margin collapsing hasn't happened yet, so this incorrectly removes collapsed margins. availableHeight -= marginBefore() + marginAfter() + borderAndPaddingLogicalHeight(); } return availableHeight; } void RenderBox::computeBlockDirectionMargins(const RenderBlock& containingBlock, LayoutUnit& marginBefore, LayoutUnit& marginAfter) const { if (isTableCell()) { // FIXME: Not right if we allow cells to have different directionality than the table. If we do allow this, though, // we may just do it with an extra anonymous block inside the cell. marginBefore = 0; marginAfter = 0; return; } // Margins are calculated with respect to the logical width of // the containing block (8.3) LayoutUnit cw = containingBlockLogicalWidthForContent(); const RenderStyle& containingBlockStyle = containingBlock.style(); marginBefore = minimumValueForLength(style().marginBeforeUsing(&containingBlockStyle), cw); marginAfter = minimumValueForLength(style().marginAfterUsing(&containingBlockStyle), cw); } void RenderBox::computeAndSetBlockDirectionMargins(const RenderBlock& containingBlock) { LayoutUnit marginBefore; LayoutUnit marginAfter; computeBlockDirectionMargins(containingBlock, marginBefore, marginAfter); containingBlock.setMarginBeforeForChild(*this, marginBefore); containingBlock.setMarginAfterForChild(*this, marginAfter); } LayoutUnit RenderBox::containingBlockLogicalWidthForPositioned(const RenderBoxModelObject& containingBlock, RenderFragmentContainer* fragment, bool checkForPerpendicularWritingMode) const { if (checkForPerpendicularWritingMode && containingBlock.isHorizontalWritingMode() != isHorizontalWritingMode()) return containingBlockLogicalHeightForPositioned(containingBlock, false); if (hasOverridingContainingBlockContentLogicalWidth()) { if (auto width = overridingContainingBlockContentLogicalWidth()) return width.value(); } if (is(containingBlock)) { bool isFixedPosition = isFixedPositioned(); RenderFragmentedFlow* fragmentedFlow = enclosingFragmentedFlow(); if (!fragmentedFlow) { if (isFixedPosition && is(containingBlock)) return downcast(containingBlock).clientLogicalWidthForFixedPosition(); return downcast(containingBlock).clientLogicalWidth(); } if (!is(containingBlock)) return downcast(containingBlock).clientLogicalWidth(); const RenderBlock& cb = downcast(containingBlock); RenderBoxFragmentInfo* boxInfo = nullptr; if (!fragment) { if (is(containingBlock) && !checkForPerpendicularWritingMode) return downcast(containingBlock).contentLogicalWidthOfFirstFragment(); if (isWritingModeRoot()) { LayoutUnit cbPageOffset = cb.offsetFromLogicalTopOfFirstPage(); RenderFragmentContainer* cbFragment = cb.fragmentAtBlockOffset(cbPageOffset); if (cbFragment) boxInfo = cb.renderBoxFragmentInfo(cbFragment); } } else if (fragmentedFlow->isHorizontalWritingMode() == containingBlock.isHorizontalWritingMode()) { RenderFragmentContainer* containingBlockFragment = cb.clampToStartAndEndFragments(fragment); boxInfo = cb.renderBoxFragmentInfo(containingBlockFragment); } return (boxInfo) ? std::max(0, cb.clientLogicalWidth() - (cb.logicalWidth() - boxInfo->logicalWidth())) : cb.clientLogicalWidth(); } ASSERT(containingBlock.isInFlowPositioned()); const auto& flow = downcast(containingBlock); LegacyInlineFlowBox* first = flow.firstLineBox(); LegacyInlineFlowBox* last = flow.lastLineBox(); // If the containing block is empty, return a width of 0. if (!first || !last) return 0; LayoutUnit fromLeft; LayoutUnit fromRight; if (containingBlock.style().isLeftToRightDirection()) { fromLeft = first->logicalLeft() + first->borderLogicalLeft(); fromRight = last->logicalLeft() + last->logicalWidth() - last->borderLogicalRight(); } else { fromRight = first->logicalLeft() + first->logicalWidth() - first->borderLogicalRight(); fromLeft = last->logicalLeft() + last->borderLogicalLeft(); } return std::max(0, fromRight - fromLeft); } LayoutUnit RenderBox::containingBlockLogicalHeightForPositioned(const RenderBoxModelObject& containingBlock, bool checkForPerpendicularWritingMode) const { if (checkForPerpendicularWritingMode && containingBlock.isHorizontalWritingMode() != isHorizontalWritingMode()) return containingBlockLogicalWidthForPositioned(containingBlock, nullptr, false); if (hasOverridingContainingBlockContentLogicalHeight()) { if (auto height = overridingContainingBlockContentLogicalHeight()) return height.value(); } if (containingBlock.isBox()) { bool isFixedPosition = isFixedPositioned(); if (isFixedPosition && is(containingBlock)) return downcast(containingBlock).clientLogicalHeightForFixedPosition(); const RenderBlock& cb = is(containingBlock) ? downcast(containingBlock) : *containingBlock.containingBlock(); LayoutUnit result = cb.clientLogicalHeight(); RenderFragmentedFlow* fragmentedFlow = enclosingFragmentedFlow(); if (fragmentedFlow && is(containingBlock) && fragmentedFlow->isHorizontalWritingMode() == containingBlock.isHorizontalWritingMode()) return downcast(containingBlock).contentLogicalHeightOfFirstFragment(); return result; } ASSERT(containingBlock.isInFlowPositioned()); const auto& flow = downcast(containingBlock); LegacyInlineFlowBox* first = flow.firstLineBox(); LegacyInlineFlowBox* last = flow.lastLineBox(); // If the containing block is empty, return a height of 0. if (!first || !last) return 0; LayoutUnit heightResult; LayoutRect boundingBox = flow.linesBoundingBox(); if (containingBlock.isHorizontalWritingMode()) heightResult = boundingBox.height(); else heightResult = boundingBox.width(); heightResult -= (containingBlock.borderBefore() + containingBlock.borderAfter()); return heightResult; } static inline bool isVerticalLRChildInHorizontalTBParent(const RenderBox& child, RenderObject& parent) { return !child.isHorizontalWritingMode() && child.style().isFlippedLinesWritingMode() && parent.isHorizontalWritingMode() && !parent.style().isFlippedBlocksWritingMode(); } static void computeInlineStaticDistance(Length& logicalLeft, Length& logicalRight, const RenderBox* child, const RenderBoxModelObject& containerBlock, LayoutUnit containerLogicalWidth, RenderFragmentContainer* fragment) { if (!logicalLeft.isAuto() || !logicalRight.isAuto()) return; RenderObject* parent = child->parent(); TextDirection parentDirection = parent->style().direction(); // This method is using enclosingBox() which is wrong for absolutely // positioned grid items, as they rely on the grid area. So for grid items if // both "left" and "right" properties are "auto", we can consider that one of // them (depending on the direction) is simply "0". if (parent->isRenderGrid() && parent == child->containingBlock()) { if (parentDirection == TextDirection::LTR) logicalLeft.setValue(LengthType::Fixed, 0); else logicalRight.setValue(LengthType::Fixed, 0); return; } // FIXME: The static distance computation has not been fully patched for mixed writing modes yet. if (parentDirection == TextDirection::LTR) { LayoutUnit staticPosition = isVerticalLRChildInHorizontalTBParent(*child, *parent) ? child->layer()->staticBlockPosition() - containerBlock.borderBefore() : child->layer()->staticInlinePosition() - containerBlock.borderLogicalLeft(); for (auto* current = parent; current && current != &containerBlock; current = current->container()) { if (!is(*current)) continue; const auto& renderBox = downcast(*current); staticPosition += isVerticalLRChildInHorizontalTBParent(*child, *parent) ? renderBox.logicalTop() : renderBox.logicalLeft(); if (renderBox.isInFlowPositioned()) staticPosition += renderBox.isHorizontalWritingMode() ? renderBox.offsetForInFlowPosition().width() : renderBox.offsetForInFlowPosition().height(); if (fragment && is(*current)) { const RenderBlock& currentBlock = downcast(*current); fragment = currentBlock.clampToStartAndEndFragments(fragment); RenderBoxFragmentInfo* boxInfo = currentBlock.renderBoxFragmentInfo(fragment); if (boxInfo) staticPosition += boxInfo->logicalLeft(); } } logicalLeft.setValue(LengthType::Fixed, staticPosition); } else { LayoutUnit staticPosition = child->layer()->staticInlinePosition() + containerLogicalWidth + containerBlock.borderLogicalLeft(); auto& enclosingBox = parent->enclosingBox(); if (&enclosingBox != &containerBlock && containerBlock.isDescendantOf(&enclosingBox)) { logicalRight.setValue(LengthType::Fixed, staticPosition); return; } staticPosition -= enclosingBox.logicalWidth(); for (const RenderElement* current = &enclosingBox; current; current = current->container()) { if (!is(*current)) continue; if (current != &containerBlock) { auto& renderBox = downcast(*current); staticPosition -= renderBox.logicalLeft(); if (renderBox.isInFlowPositioned()) staticPosition -= renderBox.isHorizontalWritingMode() ? renderBox.offsetForInFlowPosition().width() : renderBox.offsetForInFlowPosition().height(); } if (fragment && is(*current)) { auto& currentBlock = downcast(*current); fragment = currentBlock.clampToStartAndEndFragments(fragment); RenderBoxFragmentInfo* boxInfo = currentBlock.renderBoxFragmentInfo(fragment); if (boxInfo) { if (current != &containerBlock) staticPosition -= currentBlock.logicalWidth() - (boxInfo->logicalLeft() + boxInfo->logicalWidth()); if (current == &enclosingBox) staticPosition += enclosingBox.logicalWidth() - boxInfo->logicalWidth(); } } if (current == &containerBlock) break; } logicalRight.setValue(LengthType::Fixed, staticPosition); } } void RenderBox::computePositionedLogicalWidth(LogicalExtentComputedValues& computedValues, RenderFragmentContainer* fragment) const { if (isReplaced()) { // FIXME: Positioned replaced elements inside a flow thread are not working properly // with variable width fragments (see https://bugs.webkit.org/show_bug.cgi?id=69896 ). computePositionedLogicalWidthReplaced(computedValues); return; } // QUESTIONS // FIXME 1: Should we still deal with these the cases of 'left' or 'right' having // the type 'static' in determining whether to calculate the static distance? // NOTE: 'static' is not a legal value for 'left' or 'right' as of CSS 2.1. // FIXME 2: Can perhaps optimize out cases when max-width/min-width are greater // than or less than the computed width(). Be careful of box-sizing and // percentage issues. // The following is based off of the W3C Working Draft from April 11, 2006 of // CSS 2.1: Section 10.3.7 "Absolutely positioned, non-replaced elements" // // (block-style-comments in this function and in computePositionedLogicalWidthUsing() // correspond to text from the spec) // We don't use containingBlock(), since we may be positioned by an enclosing // relative positioned inline. const RenderBoxModelObject& containerBlock = downcast(*container()); const LayoutUnit containerLogicalWidth = containingBlockLogicalWidthForPositioned(containerBlock, fragment); // Use the container block's direction except when calculating the static distance // This conforms with the reference results for abspos-replaced-width-margin-000.htm // of the CSS 2.1 test suite TextDirection containerDirection = containerBlock.style().direction(); bool isHorizontal = isHorizontalWritingMode(); const LayoutUnit bordersPlusPadding = borderAndPaddingLogicalWidth(); const Length marginLogicalLeft = isHorizontal ? style().marginLeft() : style().marginTop(); const Length marginLogicalRight = isHorizontal ? style().marginRight() : style().marginBottom(); Length logicalLeftLength = style().logicalLeft(); Length logicalRightLength = style().logicalRight(); /*---------------------------------------------------------------------------*\ * For the purposes of this section and the next, the term "static position" * (of an element) refers, roughly, to the position an element would have had * in the normal flow. More precisely: * * * The static position for 'left' is the distance from the left edge of the * containing block to the left margin edge of a hypothetical box that would * have been the first box of the element if its 'position' property had * been 'static' and 'float' had been 'none'. The value is negative if the * hypothetical box is to the left of the containing block. * * The static position for 'right' is the distance from the right edge of the * containing block to the right margin edge of the same hypothetical box as * above. The value is positive if the hypothetical box is to the left of the * containing block's edge. * * But rather than actually calculating the dimensions of that hypothetical box, * user agents are free to make a guess at its probable position. * * For the purposes of calculating the static position, the containing block of * fixed positioned elements is the initial containing block instead of the * viewport, and all scrollable boxes should be assumed to be scrolled to their * origin. \*---------------------------------------------------------------------------*/ // see FIXME 1 // Calculate the static distance if needed. computeInlineStaticDistance(logicalLeftLength, logicalRightLength, this, containerBlock, containerLogicalWidth, fragment); // Calculate constraint equation values for 'width' case. computePositionedLogicalWidthUsing(MainOrPreferredSize, style().logicalWidth(), containerBlock, containerDirection, containerLogicalWidth, bordersPlusPadding, logicalLeftLength, logicalRightLength, marginLogicalLeft, marginLogicalRight, computedValues); LayoutUnit transferredMinSize = LayoutUnit::min(); LayoutUnit transferredMaxSize = LayoutUnit::max(); if (shouldComputeLogicalHeightFromAspectRatio()) std::tie(transferredMinSize, transferredMaxSize) = computeMinMaxLogicalWidthFromAspectRatio(); LogicalExtentComputedValues maxValues; maxValues.m_extent = LayoutUnit::max(); // Calculate constraint equation values for 'max-width' case. if (!style().logicalMaxWidth().isUndefined()) { computePositionedLogicalWidthUsing(MaxSize, style().logicalMaxWidth(), containerBlock, containerDirection, containerLogicalWidth, bordersPlusPadding, logicalLeftLength, logicalRightLength, marginLogicalLeft, marginLogicalRight, maxValues); } if (transferredMaxSize < maxValues.m_extent) { computePositionedLogicalWidthUsing(MaxSize, Length(transferredMaxSize, LengthType::Fixed), containerBlock, containerDirection, containerLogicalWidth, bordersPlusPadding, logicalLeftLength, logicalRightLength, marginLogicalLeft, marginLogicalRight, maxValues); } if (computedValues.m_extent > maxValues.m_extent) { computedValues.m_extent = maxValues.m_extent; computedValues.m_position = maxValues.m_position; computedValues.m_margins.m_start = maxValues.m_margins.m_start; computedValues.m_margins.m_end = maxValues.m_margins.m_end; } LogicalExtentComputedValues minValues; minValues.m_extent = LayoutUnit::min(); // Calculate constraint equation values for 'min-width' case. if (!style().logicalMinWidth().isZero() || style().logicalMinWidth().isIntrinsic()) { computePositionedLogicalWidthUsing(MinSize, style().logicalMinWidth(), containerBlock, containerDirection, containerLogicalWidth, bordersPlusPadding, logicalLeftLength, logicalRightLength, marginLogicalLeft, marginLogicalRight, minValues); } if (transferredMinSize > minValues.m_extent) { computePositionedLogicalWidthUsing(MinSize, Length(transferredMinSize, LengthType::Fixed), containerBlock, containerDirection, containerLogicalWidth, bordersPlusPadding, logicalLeftLength, logicalRightLength, marginLogicalLeft, marginLogicalRight, minValues); } if (computedValues.m_extent < minValues.m_extent) { computedValues.m_extent = minValues.m_extent; computedValues.m_position = minValues.m_position; computedValues.m_margins.m_start = minValues.m_margins.m_start; computedValues.m_margins.m_end = minValues.m_margins.m_end; } computedValues.m_extent += bordersPlusPadding; if (is(containerBlock)) { auto& containingBox = downcast(containerBlock); if (containingBox.shouldPlaceVerticalScrollbarOnLeft() && isHorizontalWritingMode()) computedValues.m_position += containingBox.verticalScrollbarWidth(); } // Adjust logicalLeft if we need to for the flipped version of our writing mode in fragments. // FIXME: Add support for other types of objects as containerBlock, not only RenderBlock. RenderFragmentedFlow* fragmentedFlow = enclosingFragmentedFlow(); if (fragmentedFlow && !fragment && isWritingModeRoot() && isHorizontalWritingMode() == containerBlock.isHorizontalWritingMode() && is(containerBlock)) { ASSERT(containerBlock.canHaveBoxInfoInFragment()); LayoutUnit logicalLeftPos = computedValues.m_position; const RenderBlock& renderBlock = downcast(containerBlock); LayoutUnit cbPageOffset = renderBlock.offsetFromLogicalTopOfFirstPage(); RenderFragmentContainer* cbFragment = renderBlock.fragmentAtBlockOffset(cbPageOffset); if (cbFragment) { RenderBoxFragmentInfo* boxInfo = renderBlock.renderBoxFragmentInfo(cbFragment); if (boxInfo) { logicalLeftPos += boxInfo->logicalLeft(); computedValues.m_position = logicalLeftPos; } } } } static void computeLogicalLeftPositionedOffset(LayoutUnit& logicalLeftPos, const RenderBox* child, LayoutUnit logicalWidthValue, const RenderBoxModelObject& containerBlock, LayoutUnit containerLogicalWidth) { // Deal with differing writing modes here. Our offset needs to be in the containing block's coordinate space. If the containing block is flipped // along this axis, then we need to flip the coordinate. This can only happen if the containing block is both a flipped mode and perpendicular to us. if (containerBlock.isHorizontalWritingMode() != child->isHorizontalWritingMode() && containerBlock.style().isFlippedBlocksWritingMode()) { logicalLeftPos = containerLogicalWidth - logicalWidthValue - logicalLeftPos; logicalLeftPos += (child->isHorizontalWritingMode() ? containerBlock.borderRight() : containerBlock.borderBottom()); } else logicalLeftPos += (child->isHorizontalWritingMode() ? containerBlock.borderLeft() : containerBlock.borderTop()); } void RenderBox::computePositionedLogicalWidthUsing(SizeType widthType, Length logicalWidth, const RenderBoxModelObject& containerBlock, TextDirection containerDirection, LayoutUnit containerLogicalWidth, LayoutUnit bordersPlusPadding, Length logicalLeft, Length logicalRight, Length marginLogicalLeft, Length marginLogicalRight, LogicalExtentComputedValues& computedValues) const { ASSERT(widthType == MinSize || widthType == MainOrPreferredSize || !logicalWidth.isAuto()); auto originalLogicalWidthType = logicalWidth.type(); if (widthType == MinSize && logicalWidth.isAuto()) { if (shouldComputeLogicalWidthFromAspectRatio()) { LayoutUnit minLogicalWidth; LayoutUnit maxLogicalWidth; computeIntrinsicLogicalWidths(minLogicalWidth, maxLogicalWidth); logicalWidth = Length(minLogicalWidth, LengthType::Fixed); } else logicalWidth = Length(0, LengthType::Fixed); } else if (widthType == MainOrPreferredSize && logicalWidth.isAuto() && shouldComputeLogicalWidthFromAspectRatio()) logicalWidth = Length(computeLogicalWidthFromAspectRatio(), LengthType::Fixed); else if (logicalWidth.isIntrinsic()) logicalWidth = Length(computeIntrinsicLogicalWidthUsing(logicalWidth, containerLogicalWidth, bordersPlusPadding) - bordersPlusPadding, LengthType::Fixed); // 'left' and 'right' cannot both be 'auto' because one would of been // converted to the static position already ASSERT(!(logicalLeft.isAuto() && logicalRight.isAuto())); LayoutUnit logicalLeftValue; const LayoutUnit containerRelativeLogicalWidth = containingBlockLogicalWidthForPositioned(containerBlock, nullptr, false); bool logicalWidthIsAuto = logicalWidth.isIntrinsicOrAuto() && !shouldComputeLogicalWidthFromAspectRatio(); bool logicalLeftIsAuto = logicalLeft.isAuto(); bool logicalRightIsAuto = logicalRight.isAuto(); LayoutUnit& marginLogicalLeftValue = style().isLeftToRightDirection() ? computedValues.m_margins.m_start : computedValues.m_margins.m_end; LayoutUnit& marginLogicalRightValue = style().isLeftToRightDirection() ? computedValues.m_margins.m_end : computedValues.m_margins.m_start; if (!logicalLeftIsAuto && !logicalWidthIsAuto && !logicalRightIsAuto) { /*-----------------------------------------------------------------------*\ * If none of the three is 'auto': If both 'margin-left' and 'margin- * right' are 'auto', solve the equation under the extra constraint that * the two margins get equal values, unless this would make them negative, * in which case when direction of the containing block is 'ltr' ('rtl'), * set 'margin-left' ('margin-right') to zero and solve for 'margin-right' * ('margin-left'). If one of 'margin-left' or 'margin-right' is 'auto', * solve the equation for that value. If the values are over-constrained, * ignore the value for 'left' (in case the 'direction' property of the * containing block is 'rtl') or 'right' (in case 'direction' is 'ltr') * and solve for that value. \*-----------------------------------------------------------------------*/ // NOTE: It is not necessary to solve for 'right' in the over constrained // case because the value is not used for any further calculations. logicalLeftValue = valueForLength(logicalLeft, containerLogicalWidth); computedValues.m_extent = adjustContentBoxLogicalWidthForBoxSizing(valueForLength(logicalWidth, containerLogicalWidth), originalLogicalWidthType); const LayoutUnit availableSpace = containerLogicalWidth - (logicalLeftValue + computedValues.m_extent + valueForLength(logicalRight, containerLogicalWidth) + bordersPlusPadding); // Margins are now the only unknown if (marginLogicalLeft.isAuto() && marginLogicalRight.isAuto()) { // Both margins auto, solve for equality if (availableSpace >= 0) { marginLogicalLeftValue = availableSpace / 2; // split the difference marginLogicalRightValue = availableSpace - marginLogicalLeftValue; // account for odd valued differences } else { // Use the containing block's direction rather than the parent block's // per CSS 2.1 reference test abspos-non-replaced-width-margin-000. if (containerDirection == TextDirection::LTR) { marginLogicalLeftValue = 0; marginLogicalRightValue = availableSpace; // will be negative } else { marginLogicalLeftValue = availableSpace; // will be negative marginLogicalRightValue = 0; } } } else if (marginLogicalLeft.isAuto()) { // Solve for left margin marginLogicalRightValue = valueForLength(marginLogicalRight, containerRelativeLogicalWidth); marginLogicalLeftValue = availableSpace - marginLogicalRightValue; } else if (marginLogicalRight.isAuto()) { // Solve for right margin marginLogicalLeftValue = valueForLength(marginLogicalLeft, containerRelativeLogicalWidth); marginLogicalRightValue = availableSpace - marginLogicalLeftValue; } else { // Over-constrained, solve for left if direction is RTL marginLogicalLeftValue = valueForLength(marginLogicalLeft, containerRelativeLogicalWidth); marginLogicalRightValue = valueForLength(marginLogicalRight, containerRelativeLogicalWidth); // Use the containing block's direction rather than the parent block's // per CSS 2.1 reference test abspos-non-replaced-width-margin-000. if (containerDirection == TextDirection::RTL) logicalLeftValue = (availableSpace + logicalLeftValue) - marginLogicalLeftValue - marginLogicalRightValue; } } else { /*--------------------------------------------------------------------*\ * Otherwise, set 'auto' values for 'margin-left' and 'margin-right' * to 0, and pick the one of the following six rules that applies. * * 1. 'left' and 'width' are 'auto' and 'right' is not 'auto', then the * width is shrink-to-fit. Then solve for 'left' * * OMIT RULE 2 AS IT SHOULD NEVER BE HIT * ------------------------------------------------------------------ * 2. 'left' and 'right' are 'auto' and 'width' is not 'auto', then if * the 'direction' property of the containing block is 'ltr' set * 'left' to the static position, otherwise set 'right' to the * static position. Then solve for 'left' (if 'direction is 'rtl') * or 'right' (if 'direction' is 'ltr'). * ------------------------------------------------------------------ * * 3. 'width' and 'right' are 'auto' and 'left' is not 'auto', then the * width is shrink-to-fit . Then solve for 'right' * 4. 'left' is 'auto', 'width' and 'right' are not 'auto', then solve * for 'left' * 5. 'width' is 'auto', 'left' and 'right' are not 'auto', then solve * for 'width' * 6. 'right' is 'auto', 'left' and 'width' are not 'auto', then solve * for 'right' * * Calculation of the shrink-to-fit width is similar to calculating the * width of a table cell using the automatic table layout algorithm. * Roughly: calculate the preferred width by formatting the content * without breaking lines other than where explicit line breaks occur, * and also calculate the preferred minimum width, e.g., by trying all * possible line breaks. CSS 2.1 does not define the exact algorithm. * Thirdly, calculate the available width: this is found by solving * for 'width' after setting 'left' (in case 1) or 'right' (in case 3) * to 0. * * Then the shrink-to-fit width is: * min(max(preferred minimum width, available width), preferred width). \*--------------------------------------------------------------------*/ // NOTE: For rules 3 and 6 it is not necessary to solve for 'right' // because the value is not used for any further calculations. // Calculate margins, 'auto' margins are ignored. marginLogicalLeftValue = minimumValueForLength(marginLogicalLeft, containerRelativeLogicalWidth); marginLogicalRightValue = minimumValueForLength(marginLogicalRight, containerRelativeLogicalWidth); const LayoutUnit availableSpace = containerLogicalWidth - (marginLogicalLeftValue + marginLogicalRightValue + bordersPlusPadding); // FIXME: Is there a faster way to find the correct case? // Use rule/case that applies. if (logicalLeftIsAuto && logicalWidthIsAuto && !logicalRightIsAuto) { // RULE 1: (use shrink-to-fit for width, and solve of left) LayoutUnit logicalRightValue = valueForLength(logicalRight, containerLogicalWidth); // FIXME: would it be better to have shrink-to-fit in one step? LayoutUnit preferredWidth = maxPreferredLogicalWidth() - bordersPlusPadding; LayoutUnit preferredMinWidth = minPreferredLogicalWidth() - bordersPlusPadding; LayoutUnit availableWidth = availableSpace - logicalRightValue; computedValues.m_extent = std::min(std::max(preferredMinWidth, availableWidth), preferredWidth); logicalLeftValue = availableSpace - (computedValues.m_extent + logicalRightValue); } else if (!logicalLeftIsAuto && logicalWidthIsAuto && logicalRightIsAuto) { // RULE 3: (use shrink-to-fit for width, and no need solve of right) logicalLeftValue = valueForLength(logicalLeft, containerLogicalWidth); // FIXME: would it be better to have shrink-to-fit in one step? LayoutUnit preferredWidth = maxPreferredLogicalWidth() - bordersPlusPadding; LayoutUnit preferredMinWidth = minPreferredLogicalWidth() - bordersPlusPadding; LayoutUnit availableWidth = availableSpace - logicalLeftValue; computedValues.m_extent = std::min(std::max(preferredMinWidth, availableWidth), preferredWidth); } else if (logicalLeftIsAuto && !logicalWidthIsAuto && !logicalRightIsAuto) { // RULE 4: (solve for left) computedValues.m_extent = adjustContentBoxLogicalWidthForBoxSizing(valueForLength(logicalWidth, containerLogicalWidth), originalLogicalWidthType); logicalLeftValue = availableSpace - (computedValues.m_extent + valueForLength(logicalRight, containerLogicalWidth)); } else if (!logicalLeftIsAuto && logicalWidthIsAuto && !logicalRightIsAuto) { // RULE 5: (solve for width) logicalLeftValue = valueForLength(logicalLeft, containerLogicalWidth); computedValues.m_extent = availableSpace - (logicalLeftValue + valueForLength(logicalRight, containerLogicalWidth)); } else if (!logicalLeftIsAuto && !logicalWidthIsAuto && logicalRightIsAuto) { // RULE 6: (no need solve for right) logicalLeftValue = valueForLength(logicalLeft, containerLogicalWidth); computedValues.m_extent = adjustContentBoxLogicalWidthForBoxSizing(valueForLength(logicalWidth, containerLogicalWidth), originalLogicalWidthType); } } // Use computed values to calculate the horizontal position. // FIXME: This hack is needed to calculate the logical left position for a 'rtl' relatively // positioned, inline because right now, it is using the logical left position // of the first line box when really it should use the last line box. When // this is fixed elsewhere, this block should be removed. if (is(containerBlock) && !containerBlock.style().isLeftToRightDirection()) { const auto& flow = downcast(containerBlock); LegacyInlineFlowBox* firstLine = flow.firstLineBox(); LegacyInlineFlowBox* lastLine = flow.lastLineBox(); if (firstLine && lastLine && firstLine != lastLine) { computedValues.m_position = logicalLeftValue + marginLogicalLeftValue + lastLine->borderLogicalLeft() + (lastLine->logicalLeft() - firstLine->logicalLeft()); return; } } computedValues.m_position = logicalLeftValue + marginLogicalLeftValue; computeLogicalLeftPositionedOffset(computedValues.m_position, this, computedValues.m_extent + bordersPlusPadding, containerBlock, containerLogicalWidth); } static void computeBlockStaticDistance(Length& logicalTop, Length& logicalBottom, const RenderBox* child, const RenderBoxModelObject& containerBlock) { if (!logicalTop.isAuto() || !logicalBottom.isAuto()) return; RenderObject* parent = child->parent(); bool isParentDirectionLTR = parent->style().direction() == TextDirection::LTR; // FIXME: The static distance computation has not been fully patched for mixed writing modes. LayoutUnit staticLogicalTop = isVerticalLRChildInHorizontalTBParent(*child, *parent) && isParentDirectionLTR ? child->layer()->staticInlinePosition() - containerBlock.borderLogicalLeft() : child->layer()->staticBlockPosition() - containerBlock.borderBefore(); for (RenderElement* container = child->parent(); container && container != &containerBlock; container = container->container()) { if (!is(*container)) continue; const auto& renderBox = downcast(*container); if (!is(renderBox)) staticLogicalTop += isVerticalLRChildInHorizontalTBParent(*child, *parent) && isParentDirectionLTR ? renderBox.logicalLeft() : renderBox.logicalTop(); if (renderBox.isInFlowPositioned()) staticLogicalTop += renderBox.isHorizontalWritingMode() ? renderBox.offsetForInFlowPosition().height() : renderBox.offsetForInFlowPosition().width(); } logicalTop.setValue(LengthType::Fixed, staticLogicalTop); } void RenderBox::computePositionedLogicalHeight(LogicalExtentComputedValues& computedValues) const { if (isReplaced()) { computePositionedLogicalHeightReplaced(computedValues); return; } // The following is based off of the W3C Working Draft from April 11, 2006 of // CSS 2.1: Section 10.6.4 "Absolutely positioned, non-replaced elements" // // (block-style-comments in this function and in computePositionedLogicalHeightUsing() // correspond to text from the spec) // We don't use containingBlock(), since we may be positioned by an enclosing relpositioned inline. const RenderBoxModelObject& containerBlock = downcast(*container()); const LayoutUnit containerLogicalHeight = containingBlockLogicalHeightForPositioned(containerBlock); const RenderStyle& styleToUse = style(); const LayoutUnit bordersPlusPadding = borderAndPaddingLogicalHeight(); const Length marginBefore = styleToUse.marginBefore(); const Length marginAfter = styleToUse.marginAfter(); Length logicalTopLength = styleToUse.logicalTop(); Length logicalBottomLength = styleToUse.logicalBottom(); /*---------------------------------------------------------------------------*\ * For the purposes of this section and the next, the term "static position" * (of an element) refers, roughly, to the position an element would have had * in the normal flow. More precisely, the static position for 'top' is the * distance from the top edge of the containing block to the top margin edge * of a hypothetical box that would have been the first box of the element if * its 'position' property had been 'static' and 'float' had been 'none'. The * value is negative if the hypothetical box is above the containing block. * * But rather than actually calculating the dimensions of that hypothetical * box, user agents are free to make a guess at its probable position. * * For the purposes of calculating the static position, the containing block * of fixed positioned elements is the initial containing block instead of * the viewport. \*---------------------------------------------------------------------------*/ // see FIXME 1 // Calculate the static distance if needed. computeBlockStaticDistance(logicalTopLength, logicalBottomLength, this, containerBlock); // Calculate constraint equation values for 'height' case. LayoutUnit logicalHeight = computedValues.m_extent; computePositionedLogicalHeightUsing(MainOrPreferredSize, styleToUse.logicalHeight(), containerBlock, containerLogicalHeight, bordersPlusPadding, logicalHeight, logicalTopLength, logicalBottomLength, marginBefore, marginAfter, computedValues); // Avoid doing any work in the common case (where the values of min-height and max-height are their defaults). // see FIXME 2 // Calculate constraint equation values for 'max-height' case. if (!styleToUse.logicalMaxHeight().isUndefined()) { LogicalExtentComputedValues maxValues; computePositionedLogicalHeightUsing(MaxSize, styleToUse.logicalMaxHeight(), containerBlock, containerLogicalHeight, bordersPlusPadding, logicalHeight, logicalTopLength, logicalBottomLength, marginBefore, marginAfter, maxValues); if (computedValues.m_extent > maxValues.m_extent) { computedValues.m_extent = maxValues.m_extent; computedValues.m_position = maxValues.m_position; computedValues.m_margins.m_before = maxValues.m_margins.m_before; computedValues.m_margins.m_after = maxValues.m_margins.m_after; } } // Calculate constraint equation values for 'min-height' case. Length logicalMinHeight = styleToUse.logicalMinHeight(); if (logicalMinHeight.isAuto() || !logicalMinHeight.isZero() || logicalMinHeight.isIntrinsic()) { LogicalExtentComputedValues minValues; computePositionedLogicalHeightUsing(MinSize, styleToUse.logicalMinHeight(), containerBlock, containerLogicalHeight, bordersPlusPadding, logicalHeight, logicalTopLength, logicalBottomLength, marginBefore, marginAfter, minValues); if (computedValues.m_extent < minValues.m_extent) { computedValues.m_extent = minValues.m_extent; computedValues.m_position = minValues.m_position; computedValues.m_margins.m_before = minValues.m_margins.m_before; computedValues.m_margins.m_after = minValues.m_margins.m_after; } } // Set final height value. computedValues.m_extent += bordersPlusPadding; // Adjust logicalTop if we need to for perpendicular writing modes in fragments. // FIXME: Add support for other types of objects as containerBlock, not only RenderBlock. RenderFragmentedFlow* fragmentedFlow = enclosingFragmentedFlow(); if (fragmentedFlow && isHorizontalWritingMode() != containerBlock.isHorizontalWritingMode() && is(containerBlock)) { ASSERT(containerBlock.canHaveBoxInfoInFragment()); LayoutUnit logicalTopPos = computedValues.m_position; const RenderBlock& renderBox = downcast(containerBlock); LayoutUnit cbPageOffset = renderBox.offsetFromLogicalTopOfFirstPage() - logicalLeft(); RenderFragmentContainer* cbFragment = renderBox.fragmentAtBlockOffset(cbPageOffset); if (cbFragment) { RenderBoxFragmentInfo* boxInfo = renderBox.renderBoxFragmentInfo(cbFragment); if (boxInfo) { logicalTopPos += boxInfo->logicalLeft(); computedValues.m_position = logicalTopPos; } } } } static void computeLogicalTopPositionedOffset(LayoutUnit& logicalTopPos, const RenderBox* child, LayoutUnit logicalHeightValue, const RenderBoxModelObject& containerBlock, LayoutUnit containerLogicalHeight) { // Deal with differing writing modes here. Our offset needs to be in the containing block's coordinate space. If the containing block is flipped // along this axis, then we need to flip the coordinate. This can only happen if the containing block is both a flipped mode and perpendicular to us. if ((child->style().isFlippedBlocksWritingMode() && child->isHorizontalWritingMode() != containerBlock.isHorizontalWritingMode()) || (child->style().isFlippedBlocksWritingMode() != containerBlock.style().isFlippedBlocksWritingMode() && child->isHorizontalWritingMode() == containerBlock.isHorizontalWritingMode())) logicalTopPos = containerLogicalHeight - logicalHeightValue - logicalTopPos; // Our offset is from the logical bottom edge in a flipped environment, e.g., right for vertical-rl and bottom for horizontal-bt. if (containerBlock.style().isFlippedBlocksWritingMode() && child->isHorizontalWritingMode() == containerBlock.isHorizontalWritingMode()) { if (child->isHorizontalWritingMode()) logicalTopPos += containerBlock.borderBottom(); else logicalTopPos += containerBlock.borderRight(); } else { if (child->isHorizontalWritingMode()) logicalTopPos += containerBlock.borderTop(); else logicalTopPos += containerBlock.borderLeft(); } } void RenderBox::computePositionedLogicalHeightUsing(SizeType heightType, Length logicalHeightLength, const RenderBoxModelObject& containerBlock, LayoutUnit containerLogicalHeight, LayoutUnit bordersPlusPadding, LayoutUnit logicalHeight, Length logicalTop, Length logicalBottom, Length marginBefore, Length marginAfter, LogicalExtentComputedValues& computedValues) const { ASSERT(heightType == MinSize || heightType == MainOrPreferredSize || !logicalHeightLength.isAuto()); if (heightType == MinSize && logicalHeightLength.isAuto()) { if (shouldComputeLogicalHeightFromAspectRatio()) logicalHeightLength = Length(logicalHeight, LengthType::Fixed); else logicalHeightLength = Length(0, LengthType::Fixed); } // 'top' and 'bottom' cannot both be 'auto' because 'top would of been // converted to the static position in computePositionedLogicalHeight() ASSERT(!(logicalTop.isAuto() && logicalBottom.isAuto())); LayoutUnit logicalHeightValue; LayoutUnit contentLogicalHeight = logicalHeight - bordersPlusPadding; const LayoutUnit containerRelativeLogicalWidth = containingBlockLogicalWidthForPositioned(containerBlock, nullptr, false); LayoutUnit logicalTopValue; bool fromAspectRatio = heightType == MainOrPreferredSize && shouldComputeLogicalHeightFromAspectRatio(); bool logicalHeightIsAuto = logicalHeightLength.isAuto() && !fromAspectRatio; bool logicalTopIsAuto = logicalTop.isAuto(); bool logicalBottomIsAuto = logicalBottom.isAuto(); // Height is never unsolved for tables. LayoutUnit resolvedLogicalHeight; if (isTable()) { resolvedLogicalHeight = contentLogicalHeight; logicalHeightIsAuto = false; } else { if (logicalHeightLength.isIntrinsic()) resolvedLogicalHeight = computeIntrinsicLogicalContentHeightUsing(logicalHeightLength, contentLogicalHeight, bordersPlusPadding).value(); else if (fromAspectRatio) { resolvedLogicalHeight = blockSizeFromAspectRatio(horizontalBorderAndPaddingExtent(), verticalBorderAndPaddingExtent(), LayoutUnit(style().logicalAspectRatio()), style().boxSizingForAspectRatio(), logicalWidth()); resolvedLogicalHeight = std::max(LayoutUnit(), resolvedLogicalHeight - bordersPlusPadding); } else resolvedLogicalHeight = adjustContentBoxLogicalHeightForBoxSizing(valueForLength(logicalHeightLength, containerLogicalHeight)); } if (!logicalTopIsAuto && !logicalHeightIsAuto && !logicalBottomIsAuto) { /*-----------------------------------------------------------------------*\ * If none of the three are 'auto': If both 'margin-top' and 'margin- * bottom' are 'auto', solve the equation under the extra constraint that * the two margins get equal values. If one of 'margin-top' or 'margin- * bottom' is 'auto', solve the equation for that value. If the values * are over-constrained, ignore the value for 'bottom' and solve for that * value. \*-----------------------------------------------------------------------*/ // NOTE: It is not necessary to solve for 'bottom' in the over constrained // case because the value is not used for any further calculations. logicalHeightValue = resolvedLogicalHeight; logicalTopValue = valueForLength(logicalTop, containerLogicalHeight); const LayoutUnit availableSpace = containerLogicalHeight - (logicalTopValue + logicalHeightValue + valueForLength(logicalBottom, containerLogicalHeight) + bordersPlusPadding); // Margins are now the only unknown if (marginBefore.isAuto() && marginAfter.isAuto()) { // Both margins auto, solve for equality // NOTE: This may result in negative values. computedValues.m_margins.m_before = availableSpace / 2; // split the difference computedValues.m_margins.m_after = availableSpace - computedValues.m_margins.m_before; // account for odd valued differences } else if (marginBefore.isAuto()) { // Solve for top margin computedValues.m_margins.m_after = valueForLength(marginAfter, containerRelativeLogicalWidth); computedValues.m_margins.m_before = availableSpace - computedValues.m_margins.m_after; } else if (marginAfter.isAuto()) { // Solve for bottom margin computedValues.m_margins.m_before = valueForLength(marginBefore, containerRelativeLogicalWidth); computedValues.m_margins.m_after = availableSpace - computedValues.m_margins.m_before; } else { // Over-constrained, (no need solve for bottom) computedValues.m_margins.m_before = valueForLength(marginBefore, containerRelativeLogicalWidth); computedValues.m_margins.m_after = valueForLength(marginAfter, containerRelativeLogicalWidth); } } else { /*--------------------------------------------------------------------*\ * Otherwise, set 'auto' values for 'margin-top' and 'margin-bottom' * to 0, and pick the one of the following six rules that applies. * * 1. 'top' and 'height' are 'auto' and 'bottom' is not 'auto', then * the height is based on the content, and solve for 'top'. * * OMIT RULE 2 AS IT SHOULD NEVER BE HIT * ------------------------------------------------------------------ * 2. 'top' and 'bottom' are 'auto' and 'height' is not 'auto', then * set 'top' to the static position, and solve for 'bottom'. * ------------------------------------------------------------------ * * 3. 'height' and 'bottom' are 'auto' and 'top' is not 'auto', then * the height is based on the content, and solve for 'bottom'. * 4. 'top' is 'auto', 'height' and 'bottom' are not 'auto', and * solve for 'top'. * 5. 'height' is 'auto', 'top' and 'bottom' are not 'auto', and * solve for 'height'. * 6. 'bottom' is 'auto', 'top' and 'height' are not 'auto', and * solve for 'bottom'. \*--------------------------------------------------------------------*/ // NOTE: For rules 3 and 6 it is not necessary to solve for 'bottom' // because the value is not used for any further calculations. // Calculate margins, 'auto' margins are ignored. computedValues.m_margins.m_before = minimumValueForLength(marginBefore, containerRelativeLogicalWidth); computedValues.m_margins.m_after = minimumValueForLength(marginAfter, containerRelativeLogicalWidth); const LayoutUnit availableSpace = containerLogicalHeight - (computedValues.m_margins.m_before + computedValues.m_margins.m_after + bordersPlusPadding); // Use rule/case that applies. if (logicalTopIsAuto && logicalHeightIsAuto && !logicalBottomIsAuto) { // RULE 1: (height is content based, solve of top) logicalHeightValue = contentLogicalHeight; logicalTopValue = availableSpace - (logicalHeightValue + valueForLength(logicalBottom, containerLogicalHeight)); } else if (!logicalTopIsAuto && logicalHeightIsAuto && logicalBottomIsAuto) { // RULE 3: (height is content based, no need solve of bottom) logicalTopValue = valueForLength(logicalTop, containerLogicalHeight); logicalHeightValue = contentLogicalHeight; } else if (logicalTopIsAuto && !logicalHeightIsAuto && !logicalBottomIsAuto) { // RULE 4: (solve of top) logicalHeightValue = resolvedLogicalHeight; logicalTopValue = availableSpace - (logicalHeightValue + valueForLength(logicalBottom, containerLogicalHeight)); } else if (!logicalTopIsAuto && logicalHeightIsAuto && !logicalBottomIsAuto) { // RULE 5: (solve of height) logicalTopValue = valueForLength(logicalTop, containerLogicalHeight); logicalHeightValue = std::max(0, availableSpace - (logicalTopValue + valueForLength(logicalBottom, containerLogicalHeight))); } else if (!logicalTopIsAuto && !logicalHeightIsAuto && logicalBottomIsAuto) { // RULE 6: (no need solve of bottom) logicalHeightValue = resolvedLogicalHeight; logicalTopValue = valueForLength(logicalTop, containerLogicalHeight); } } computedValues.m_extent = logicalHeightValue; // Use computed values to calculate the vertical position. computedValues.m_position = logicalTopValue + computedValues.m_margins.m_before; computeLogicalTopPositionedOffset(computedValues.m_position, this, logicalHeightValue + bordersPlusPadding, containerBlock, containerLogicalHeight); } void RenderBox::computePositionedLogicalWidthReplaced(LogicalExtentComputedValues& computedValues) const { // The following is based off of the W3C Working Draft from April 11, 2006 of // CSS 2.1: Section 10.3.8 "Absolutely positioned, replaced elements" // // (block-style-comments in this function correspond to text from the spec and // the numbers correspond to numbers in spec) // We don't use containingBlock(), since we may be positioned by an enclosing // relative positioned inline. const RenderBoxModelObject& containerBlock = downcast(*container()); const LayoutUnit containerLogicalWidth = containingBlockLogicalWidthForPositioned(containerBlock); const LayoutUnit containerRelativeLogicalWidth = containingBlockLogicalWidthForPositioned(containerBlock, nullptr, false); // To match WinIE, in quirks mode use the parent's 'direction' property // instead of the container block's. TextDirection containerDirection = containerBlock.style().direction(); // Variables to solve. bool isHorizontal = isHorizontalWritingMode(); Length logicalLeft = style().logicalLeft(); Length logicalRight = style().logicalRight(); Length marginLogicalLeft = isHorizontal ? style().marginLeft() : style().marginTop(); Length marginLogicalRight = isHorizontal ? style().marginRight() : style().marginBottom(); LayoutUnit& marginLogicalLeftAlias = style().isLeftToRightDirection() ? computedValues.m_margins.m_start : computedValues.m_margins.m_end; LayoutUnit& marginLogicalRightAlias = style().isLeftToRightDirection() ? computedValues.m_margins.m_end : computedValues.m_margins.m_start; /*-----------------------------------------------------------------------*\ * 1. The used value of 'width' is determined as for inline replaced * elements. \*-----------------------------------------------------------------------*/ // NOTE: This value of width is final in that the min/max width calculations // are dealt with in computeReplacedWidth(). This means that the steps to produce // correct max/min in the non-replaced version, are not necessary. computedValues.m_extent = computeReplacedLogicalWidth() + borderAndPaddingLogicalWidth(); const LayoutUnit availableSpace = containerLogicalWidth - computedValues.m_extent; /*-----------------------------------------------------------------------*\ * 2. If both 'left' and 'right' have the value 'auto', then if 'direction' * of the containing block is 'ltr', set 'left' to the static position; * else if 'direction' is 'rtl', set 'right' to the static position. \*-----------------------------------------------------------------------*/ // see FIXME 1 computeInlineStaticDistance(logicalLeft, logicalRight, this, containerBlock, containerLogicalWidth, nullptr); // FIXME: Pass the fragment. /*-----------------------------------------------------------------------*\ * 3. If 'left' or 'right' are 'auto', replace any 'auto' on 'margin-left' * or 'margin-right' with '0'. \*-----------------------------------------------------------------------*/ if (logicalLeft.isAuto() || logicalRight.isAuto()) { if (marginLogicalLeft.isAuto()) marginLogicalLeft.setValue(LengthType::Fixed, 0); if (marginLogicalRight.isAuto()) marginLogicalRight.setValue(LengthType::Fixed, 0); } /*-----------------------------------------------------------------------*\ * 4. If at this point both 'margin-left' and 'margin-right' are still * 'auto', solve the equation under the extra constraint that the two * margins must get equal values, unless this would make them negative, * in which case when the direction of the containing block is 'ltr' * ('rtl'), set 'margin-left' ('margin-right') to zero and solve for * 'margin-right' ('margin-left'). \*-----------------------------------------------------------------------*/ LayoutUnit logicalLeftValue; LayoutUnit logicalRightValue; if (marginLogicalLeft.isAuto() && marginLogicalRight.isAuto()) { // 'left' and 'right' cannot be 'auto' due to step 3 ASSERT(!(logicalLeft.isAuto() && logicalRight.isAuto())); logicalLeftValue = valueForLength(logicalLeft, containerLogicalWidth); logicalRightValue = valueForLength(logicalRight, containerLogicalWidth); LayoutUnit difference = availableSpace - (logicalLeftValue + logicalRightValue); if (difference > 0) { marginLogicalLeftAlias = difference / 2; // split the difference marginLogicalRightAlias = difference - marginLogicalLeftAlias; // account for odd valued differences } else { // Use the containing block's direction rather than the parent block's // per CSS 2.1 reference test abspos-replaced-width-margin-000. if (containerDirection == TextDirection::LTR) { marginLogicalLeftAlias = 0; marginLogicalRightAlias = difference; // will be negative } else { marginLogicalLeftAlias = difference; // will be negative marginLogicalRightAlias = 0; } } /*-----------------------------------------------------------------------*\ * 5. If at this point there is an 'auto' left, solve the equation for * that value. \*-----------------------------------------------------------------------*/ } else if (logicalLeft.isAuto()) { marginLogicalLeftAlias = valueForLength(marginLogicalLeft, containerRelativeLogicalWidth); marginLogicalRightAlias = valueForLength(marginLogicalRight, containerRelativeLogicalWidth); logicalRightValue = valueForLength(logicalRight, containerLogicalWidth); // Solve for 'left' logicalLeftValue = availableSpace - (logicalRightValue + marginLogicalLeftAlias + marginLogicalRightAlias); } else if (logicalRight.isAuto()) { marginLogicalLeftAlias = valueForLength(marginLogicalLeft, containerRelativeLogicalWidth); marginLogicalRightAlias = valueForLength(marginLogicalRight, containerRelativeLogicalWidth); logicalLeftValue = valueForLength(logicalLeft, containerLogicalWidth); // Solve for 'right' logicalRightValue = availableSpace - (logicalLeftValue + marginLogicalLeftAlias + marginLogicalRightAlias); } else if (marginLogicalLeft.isAuto()) { marginLogicalRightAlias = valueForLength(marginLogicalRight, containerRelativeLogicalWidth); logicalLeftValue = valueForLength(logicalLeft, containerLogicalWidth); logicalRightValue = valueForLength(logicalRight, containerLogicalWidth); // Solve for 'margin-left' marginLogicalLeftAlias = availableSpace - (logicalLeftValue + logicalRightValue + marginLogicalRightAlias); } else if (marginLogicalRight.isAuto()) { marginLogicalLeftAlias = valueForLength(marginLogicalLeft, containerRelativeLogicalWidth); logicalLeftValue = valueForLength(logicalLeft, containerLogicalWidth); logicalRightValue = valueForLength(logicalRight, containerLogicalWidth); // Solve for 'margin-right' marginLogicalRightAlias = availableSpace - (logicalLeftValue + logicalRightValue + marginLogicalLeftAlias); } else { // Nothing is 'auto', just calculate the values. marginLogicalLeftAlias = valueForLength(marginLogicalLeft, containerRelativeLogicalWidth); marginLogicalRightAlias = valueForLength(marginLogicalRight, containerRelativeLogicalWidth); logicalRightValue = valueForLength(logicalRight, containerLogicalWidth); logicalLeftValue = valueForLength(logicalLeft, containerLogicalWidth); // If the containing block is right-to-left, then push the left position as far to the right as possible if (containerDirection == TextDirection::RTL) { int totalLogicalWidth = computedValues.m_extent + logicalLeftValue + logicalRightValue + marginLogicalLeftAlias + marginLogicalRightAlias; logicalLeftValue = containerLogicalWidth - (totalLogicalWidth - logicalLeftValue); } } /*-----------------------------------------------------------------------*\ * 6. If at this point the values are over-constrained, ignore the value * for either 'left' (in case the 'direction' property of the * containing block is 'rtl') or 'right' (in case 'direction' is * 'ltr') and solve for that value. \*-----------------------------------------------------------------------*/ // NOTE: Constraints imposed by the width of the containing block and its content have already been accounted for above. // FIXME: Deal with differing writing modes here. Our offset needs to be in the containing block's coordinate space, so that // can make the result here rather complicated to compute. // Use computed values to calculate the horizontal position. // FIXME: This hack is needed to calculate the logical left position for a 'rtl' relatively // positioned, inline containing block because right now, it is using the logical left position // of the first line box when really it should use the last line box. When // this is fixed elsewhere, this block should be removed. if (is(containerBlock) && !containerBlock.style().isLeftToRightDirection()) { const auto& flow = downcast(containerBlock); LegacyInlineFlowBox* firstLine = flow.firstLineBox(); LegacyInlineFlowBox* lastLine = flow.lastLineBox(); if (firstLine && lastLine && firstLine != lastLine) { computedValues.m_position = logicalLeftValue + marginLogicalLeftAlias + lastLine->borderLogicalLeft() + (lastLine->logicalLeft() - firstLine->logicalLeft()); return; } } LayoutUnit logicalLeftPos = logicalLeftValue + marginLogicalLeftAlias; // Border and padding have already been included in computedValues.m_extent. computeLogicalLeftPositionedOffset(logicalLeftPos, this, computedValues.m_extent, containerBlock, containerLogicalWidth); computedValues.m_position = logicalLeftPos; } void RenderBox::computePositionedLogicalHeightReplaced(LogicalExtentComputedValues& computedValues) const { // The following is based off of the W3C Working Draft from April 11, 2006 of // CSS 2.1: Section 10.6.5 "Absolutely positioned, replaced elements" // // (block-style-comments in this function correspond to text from the spec and // the numbers correspond to numbers in spec) // We don't use containingBlock(), since we may be positioned by an enclosing relpositioned inline. const RenderBoxModelObject& containerBlock = downcast(*container()); const LayoutUnit containerLogicalHeight = containingBlockLogicalHeightForPositioned(containerBlock); const LayoutUnit containerRelativeLogicalWidth = containingBlockLogicalWidthForPositioned(containerBlock, nullptr, false); // Variables to solve. Length marginBefore = style().marginBefore(); Length marginAfter = style().marginAfter(); LayoutUnit& marginBeforeAlias = computedValues.m_margins.m_before; LayoutUnit& marginAfterAlias = computedValues.m_margins.m_after; Length logicalTop = style().logicalTop(); Length logicalBottom = style().logicalBottom(); /*-----------------------------------------------------------------------*\ * 1. The used value of 'height' is determined as for inline replaced * elements. \*-----------------------------------------------------------------------*/ // NOTE: This value of height is final in that the min/max height calculations // are dealt with in computeReplacedHeight(). This means that the steps to produce // correct max/min in the non-replaced version, are not necessary. computedValues.m_extent = computeReplacedLogicalHeight() + borderAndPaddingLogicalHeight(); const LayoutUnit availableSpace = containerLogicalHeight - computedValues.m_extent; /*-----------------------------------------------------------------------*\ * 2. If both 'top' and 'bottom' have the value 'auto', replace 'top' * with the element's static position. \*-----------------------------------------------------------------------*/ // see FIXME 1 computeBlockStaticDistance(logicalTop, logicalBottom, this, containerBlock); /*-----------------------------------------------------------------------*\ * 3. If 'bottom' is 'auto', replace any 'auto' on 'margin-top' or * 'margin-bottom' with '0'. \*-----------------------------------------------------------------------*/ // FIXME: The spec. says that this step should only be taken when bottom is // auto, but if only top is auto, this makes step 4 impossible. if (logicalTop.isAuto() || logicalBottom.isAuto()) { if (marginBefore.isAuto()) marginBefore.setValue(LengthType::Fixed, 0); if (marginAfter.isAuto()) marginAfter.setValue(LengthType::Fixed, 0); } /*-----------------------------------------------------------------------*\ * 4. If at this point both 'margin-top' and 'margin-bottom' are still * 'auto', solve the equation under the extra constraint that the two * margins must get equal values. \*-----------------------------------------------------------------------*/ LayoutUnit logicalTopValue; LayoutUnit logicalBottomValue; if (marginBefore.isAuto() && marginAfter.isAuto()) { // 'top' and 'bottom' cannot be 'auto' due to step 2 and 3 combined. ASSERT(!(logicalTop.isAuto() || logicalBottom.isAuto())); logicalTopValue = valueForLength(logicalTop, containerLogicalHeight); logicalBottomValue = valueForLength(logicalBottom, containerLogicalHeight); LayoutUnit difference = availableSpace - (logicalTopValue + logicalBottomValue); // NOTE: This may result in negative values. marginBeforeAlias = difference / 2; // split the difference marginAfterAlias = difference - marginBeforeAlias; // account for odd valued differences /*-----------------------------------------------------------------------*\ * 5. If at this point there is only one 'auto' left, solve the equation * for that value. \*-----------------------------------------------------------------------*/ } else if (logicalTop.isAuto()) { marginBeforeAlias = valueForLength(marginBefore, containerRelativeLogicalWidth); marginAfterAlias = valueForLength(marginAfter, containerRelativeLogicalWidth); logicalBottomValue = valueForLength(logicalBottom, containerLogicalHeight); // Solve for 'top' logicalTopValue = availableSpace - (logicalBottomValue + marginBeforeAlias + marginAfterAlias); } else if (logicalBottom.isAuto()) { marginBeforeAlias = valueForLength(marginBefore, containerRelativeLogicalWidth); marginAfterAlias = valueForLength(marginAfter, containerRelativeLogicalWidth); logicalTopValue = valueForLength(logicalTop, containerLogicalHeight); // Solve for 'bottom' // NOTE: It is not necessary to solve for 'bottom' because we don't ever // use the value. } else if (marginBefore.isAuto()) { marginAfterAlias = valueForLength(marginAfter, containerRelativeLogicalWidth); logicalTopValue = valueForLength(logicalTop, containerLogicalHeight); logicalBottomValue = valueForLength(logicalBottom, containerLogicalHeight); // Solve for 'margin-top' marginBeforeAlias = availableSpace - (logicalTopValue + logicalBottomValue + marginAfterAlias); } else if (marginAfter.isAuto()) { marginBeforeAlias = valueForLength(marginBefore, containerRelativeLogicalWidth); logicalTopValue = valueForLength(logicalTop, containerLogicalHeight); logicalBottomValue = valueForLength(logicalBottom, containerLogicalHeight); // Solve for 'margin-bottom' marginAfterAlias = availableSpace - (logicalTopValue + logicalBottomValue + marginBeforeAlias); } else { // Nothing is 'auto', just calculate the values. marginBeforeAlias = valueForLength(marginBefore, containerRelativeLogicalWidth); marginAfterAlias = valueForLength(marginAfter, containerRelativeLogicalWidth); logicalTopValue = valueForLength(logicalTop, containerLogicalHeight); // NOTE: It is not necessary to solve for 'bottom' because we don't ever // use the value. } /*-----------------------------------------------------------------------*\ * 6. If at this point the values are over-constrained, ignore the value * for 'bottom' and solve for that value. \*-----------------------------------------------------------------------*/ // NOTE: It is not necessary to do this step because we don't end up using // the value of 'bottom' regardless of whether the values are over-constrained // or not. // Use computed values to calculate the vertical position. LayoutUnit logicalTopPos = logicalTopValue + marginBeforeAlias; // Border and padding have already been included in computedValues.m_extent. computeLogicalTopPositionedOffset(logicalTopPos, this, computedValues.m_extent, containerBlock, containerLogicalHeight); computedValues.m_position = logicalTopPos; } VisiblePosition RenderBox::positionForPoint(const LayoutPoint& point, const RenderFragmentContainer* fragment) { // no children...return this render object's element, if there is one, and offset 0 if (!firstChild()) return createVisiblePosition(nonPseudoElement() ? firstPositionInOrBeforeNode(nonPseudoElement()) : Position()); if (isTable() && nonPseudoElement()) { LayoutUnit right = contentWidth() + horizontalBorderAndPaddingExtent(); LayoutUnit bottom = contentHeight() + verticalBorderAndPaddingExtent(); if (point.x() < 0 || point.x() > right || point.y() < 0 || point.y() > bottom) { if (point.x() <= right / 2) return createVisiblePosition(firstPositionInOrBeforeNode(nonPseudoElement())); return createVisiblePosition(lastPositionInOrAfterNode(nonPseudoElement())); } } // Pass off to the closest child. LayoutUnit minDist = LayoutUnit::max(); RenderBox* closestRenderer = nullptr; LayoutPoint adjustedPoint = point; if (isTableRow()) adjustedPoint.moveBy(location()); for (auto& renderer : childrenOfType(*this)) { if (is(*this)) { ASSERT(fragment); if (!downcast(*this).objectShouldFragmentInFlowFragment(&renderer, fragment)) continue; } if ((!renderer.firstChild() && !renderer.isInline() && !is(renderer)) || renderer.style().visibility() != Visibility::Visible) continue; LayoutUnit top = renderer.borderTop() + renderer.paddingTop() + (is(*this) ? 0_lu : renderer.y()); LayoutUnit bottom = top + renderer.contentHeight(); LayoutUnit left = renderer.borderLeft() + renderer.paddingLeft() + (is(*this) ? 0_lu : renderer.x()); LayoutUnit right = left + renderer.contentWidth(); if (point.x() <= right && point.x() >= left && point.y() <= top && point.y() >= bottom) { if (is(renderer)) return renderer.positionForPoint(point + adjustedPoint - renderer.locationOffset(), fragment); return renderer.positionForPoint(point - renderer.locationOffset(), fragment); } // Find the distance from (x, y) to the box. Split the space around the box into 8 pieces // and use a different compare depending on which piece (x, y) is in. LayoutPoint cmp; if (point.x() > right) { if (point.y() < top) cmp = LayoutPoint(right, top); else if (point.y() > bottom) cmp = LayoutPoint(right, bottom); else cmp = LayoutPoint(right, point.y()); } else if (point.x() < left) { if (point.y() < top) cmp = LayoutPoint(left, top); else if (point.y() > bottom) cmp = LayoutPoint(left, bottom); else cmp = LayoutPoint(left, point.y()); } else { if (point.y() < top) cmp = LayoutPoint(point.x(), top); else cmp = LayoutPoint(point.x(), bottom); } LayoutSize difference = cmp - point; LayoutUnit dist = difference.width() * difference.width() + difference.height() * difference.height(); if (dist < minDist) { closestRenderer = &renderer; minDist = dist; } } if (closestRenderer) return closestRenderer->positionForPoint(adjustedPoint - closestRenderer->locationOffset(), fragment); return createVisiblePosition(firstPositionInOrBeforeNode(nonPseudoElement())); } bool RenderBox::shrinkToAvoidFloats() const { // Floating objects don't shrink. Objects that don't avoid floats don't shrink. Marquees don't shrink. if ((isInline() && !isHTMLMarquee()) || !avoidsFloats() || isFloating()) return false; // Only auto width objects can possibly shrink to avoid floats. return style().width().isAuto(); } bool RenderBox::createsNewFormattingContext() const { return isInlineBlockOrInlineTable() || isFloatingOrOutOfFlowPositioned() || hasPotentiallyScrollableOverflow() || isFlexItemIncludingDeprecated() || isTableCell() || isTableCaption() || isFieldset() || isWritingModeRoot() || isDocumentElementRenderer() || isRenderFragmentedFlow() || isRenderFragmentContainer() || style().containsLayout() || isGridItem() || style().specifiesColumns() || style().columnSpan() == ColumnSpan::All || style().display() == DisplayType::FlowRoot; } bool RenderBox::avoidsFloats() const { return isReplaced() || isHR() || isLegend() || isFieldset() || createsNewFormattingContext(); } void RenderBox::addVisualEffectOverflow() { bool hasBoxShadow = style().boxShadow(); bool hasBorderImageOutsets = style().hasBorderImageOutsets(); bool hasOutline = outlineStyleForRepaint().hasOutlineInVisualOverflow(); if (!hasBoxShadow && !hasBorderImageOutsets && !hasOutline) return; addVisualOverflow(applyVisualEffectOverflow(borderBoxRect())); if (auto* fragmentedFlow = enclosingFragmentedFlow()) fragmentedFlow->addFragmentsVisualEffectOverflow(this); } LayoutRect RenderBox::applyVisualEffectOverflow(const LayoutRect& borderBox) const { bool isFlipped = style().isFlippedBlocksWritingMode(); bool isHorizontal = isHorizontalWritingMode(); LayoutUnit overflowMinX = borderBox.x(); LayoutUnit overflowMaxX = borderBox.maxX(); LayoutUnit overflowMinY = borderBox.y(); LayoutUnit overflowMaxY = borderBox.maxY(); // Compute box-shadow overflow first. if (style().boxShadow()) { auto shadowExtent = style().boxShadowExtent(); // In flipped blocks writing modes such as vertical-rl, the physical right shadow value is actually at the lower x-coordinate. overflowMinX = borderBox.x() + ((!isFlipped || isHorizontal) ? shadowExtent.left() : -shadowExtent.right()); overflowMaxX = borderBox.maxX() + ((!isFlipped || isHorizontal) ? shadowExtent.right() : -shadowExtent.left()); overflowMinY = borderBox.y() + ((!isFlipped || !isHorizontal) ? shadowExtent.top() : -shadowExtent.bottom()); overflowMaxY = borderBox.maxY() + ((!isFlipped || !isHorizontal) ? shadowExtent.bottom() : -shadowExtent.top()); } // Now compute border-image-outset overflow. if (style().hasBorderImageOutsets()) { auto borderOutsets = style().borderImageOutsets(); // In flipped blocks writing modes, the physical sides are inverted. For example in vertical-rl, the right // border is at the lower x coordinate value. overflowMinX = std::min(overflowMinX, borderBox.x() - ((!isFlipped || isHorizontal) ? borderOutsets.left() : borderOutsets.right())); overflowMaxX = std::max(overflowMaxX, borderBox.maxX() + ((!isFlipped || isHorizontal) ? borderOutsets.right() : borderOutsets.left())); overflowMinY = std::min(overflowMinY, borderBox.y() - ((!isFlipped || !isHorizontal) ? borderOutsets.top() : borderOutsets.bottom())); overflowMaxY = std::max(overflowMaxY, borderBox.maxY() + ((!isFlipped || !isHorizontal) ? borderOutsets.bottom() : borderOutsets.top())); } if (outlineStyleForRepaint().hasOutlineInVisualOverflow()) { LayoutUnit outlineSize { outlineStyleForRepaint().outlineSize() }; overflowMinX = std::min(overflowMinX, borderBox.x() - outlineSize); overflowMaxX = std::max(overflowMaxX, borderBox.maxX() + outlineSize); overflowMinY = std::min(overflowMinY, borderBox.y() - outlineSize); overflowMaxY = std::max(overflowMaxY, borderBox.maxY() + outlineSize); } // Add in the final overflow with shadows and outsets combined. return LayoutRect(overflowMinX, overflowMinY, overflowMaxX - overflowMinX, overflowMaxY - overflowMinY); } void RenderBox::addOverflowFromChild(const RenderBox* child, const LayoutSize& delta) { // Never allow flow threads to propagate overflow up to a parent. if (child->isRenderFragmentedFlow()) return; RenderFragmentedFlow* fragmentedFlow = enclosingFragmentedFlow(); if (fragmentedFlow) fragmentedFlow->addFragmentsOverflowFromChild(this, child, delta); // Only propagate layout overflow from the child if the child isn't clipping its overflow. If it is, then // its overflow is internal to it, and we don't care about it. layoutOverflowRectForPropagation takes care of this // and just propagates the border box rect instead. LayoutRect childLayoutOverflowRect = child->layoutOverflowRectForPropagation(&style()); childLayoutOverflowRect.move(delta); addLayoutOverflow(childLayoutOverflowRect); // Add in visual overflow from the child. Even if the child clips its overflow, it may still // have visual overflow of its own set from box shadows or reflections. It is unnecessary to propagate this // overflow if we are clipping our own overflow. if (child->hasSelfPaintingLayer() || hasPotentiallyScrollableOverflow()) return; LayoutRect childVisualOverflowRect = child->visualOverflowRectForPropagation(&style()); childVisualOverflowRect.move(delta); addVisualOverflow(childVisualOverflowRect); } void RenderBox::addLayoutOverflow(const LayoutRect& rect) { LayoutRect clientBox = flippedClientBoxRect(); if (clientBox.contains(rect) || rect.isEmpty()) return; // For overflow clip objects, we don't want to propagate overflow into unreachable areas. LayoutRect overflowRect(rect); if (hasPotentiallyScrollableOverflow() || isRenderView()) { // Overflow is in the block's coordinate space and thus is flipped for horizontal-bt and vertical-rl // writing modes. At this stage that is actually a simplification, since we can treat horizontal-tb/bt as the same // and vertical-lr/rl as the same. bool hasTopOverflow = isTopLayoutOverflowAllowed(); bool hasLeftOverflow = isLeftLayoutOverflowAllowed(); if (!hasTopOverflow) overflowRect.shiftYEdgeTo(std::max(overflowRect.y(), clientBox.y())); else overflowRect.shiftMaxYEdgeTo(std::min(overflowRect.maxY(), clientBox.maxY())); if (!hasLeftOverflow) overflowRect.shiftXEdgeTo(std::max(overflowRect.x(), clientBox.x())); else overflowRect.shiftMaxXEdgeTo(std::min(overflowRect.maxX(), clientBox.maxX())); // Now re-test with the adjusted rectangle and see if it has become unreachable or fully // contained. if (clientBox.contains(overflowRect) || overflowRect.isEmpty()) return; } if (!m_overflow) m_overflow = adoptRef(new RenderOverflow(clientBox, borderBoxRect())); m_overflow->addLayoutOverflow(overflowRect); } void RenderBox::addVisualOverflow(const LayoutRect& rect) { LayoutRect borderBox = borderBoxRect(); if (borderBox.contains(rect) || rect.isEmpty()) return; if (!m_overflow) m_overflow = adoptRef(new RenderOverflow(flippedClientBoxRect(), borderBox)); m_overflow->addVisualOverflow(rect); } void RenderBox::clearOverflow() { m_overflow = nullptr; RenderFragmentedFlow* fragmentedFlow = enclosingFragmentedFlow(); if (fragmentedFlow) fragmentedFlow->clearFragmentsOverflow(this); } bool RenderBox::percentageLogicalHeightIsResolvable() const { // Do this to avoid duplicating all the logic that already exists when computing // an actual percentage height. Length fakeLength(100, LengthType::Percent); return computePercentageLogicalHeight(fakeLength) != std::nullopt; } bool RenderBox::hasUnsplittableScrollingOverflow() const { // We will paginate as long as we don't scroll overflow in the pagination direction. bool isHorizontal = isHorizontalWritingMode(); if ((isHorizontal && !scrollsOverflowY()) || (!isHorizontal && !scrollsOverflowX())) return false; // We do have overflow. We'll still be willing to paginate as long as the block // has auto logical height, auto or undefined max-logical-height and a zero or auto min-logical-height. // Note this is just a heuristic, and it's still possible to have overflow under these // conditions, but it should work out to be good enough for common cases. Paginating overflow // with scrollbars present is not the end of the world and is what we used to do in the old model anyway. return !style().logicalHeight().isIntrinsicOrAuto() || (!style().logicalMaxHeight().isIntrinsicOrAuto() && !style().logicalMaxHeight().isUndefined() && (!style().logicalMaxHeight().isPercentOrCalculated() || percentageLogicalHeightIsResolvable())) || (!style().logicalMinHeight().isIntrinsicOrAuto() && style().logicalMinHeight().isPositive() && (!style().logicalMinHeight().isPercentOrCalculated() || percentageLogicalHeightIsResolvable())); } bool RenderBox::isUnsplittableForPagination() const { return isReplaced() || hasUnsplittableScrollingOverflow() || (parent() && isWritingModeRoot()) || (isFloating() && style().styleType() == PseudoId::FirstLetter && style().initialLetterDrop() > 0) || shouldApplySizeContainment(*this); } LayoutUnit RenderBox::lineHeight(bool /*firstLine*/, LineDirectionMode direction, LinePositionMode /*linePositionMode*/) const { if (isReplaced()) return direction == HorizontalLine ? m_marginBox.top() + height() + m_marginBox.bottom() : m_marginBox.right() + width() + m_marginBox.left(); return 0; } LayoutUnit RenderBox::baselinePosition(FontBaseline baselineType, bool /*firstLine*/, LineDirectionMode direction, LinePositionMode /*linePositionMode*/) const { if (isReplaced()) { auto result = roundToInt(direction == HorizontalLine ? m_marginBox.top() + height() + m_marginBox.bottom() : m_marginBox.right() + width() + m_marginBox.left()); if (baselineType == AlphabeticBaseline) return result; return result - result / 2; } return 0; } RenderLayer* RenderBox::enclosingFloatPaintingLayer() const { for (auto& box : lineageOfType(*this)) { if (box.layer() && box.layer()->isSelfPaintingLayer()) return box.layer(); } return nullptr; } LayoutRect RenderBox::logicalVisualOverflowRectForPropagation(const RenderStyle* parentStyle) const { LayoutRect rect = visualOverflowRectForPropagation(parentStyle); if (!parentStyle->isHorizontalWritingMode()) return rect.transposedRect(); return rect; } LayoutRect RenderBox::visualOverflowRectForPropagation(const RenderStyle* parentStyle) const { // If the writing modes of the child and parent match, then we don't have to // do anything fancy. Just return the result. LayoutRect rect = visualOverflowRect(); if (parentStyle->writingMode() == style().writingMode()) return rect; // We are putting ourselves into our parent's coordinate space. If there is a flipped block mismatch // in a particular axis, then we have to flip the rect along that axis. if (style().writingMode() == WritingMode::RightToLeft || parentStyle->writingMode() == WritingMode::RightToLeft) rect.setX(width() - rect.maxX()); else if (style().writingMode() == WritingMode::BottomToTop || parentStyle->writingMode() == WritingMode::BottomToTop) rect.setY(height() - rect.maxY()); return rect; } LayoutRect RenderBox::logicalLayoutOverflowRectForPropagation(const RenderStyle* parentStyle) const { LayoutRect rect = layoutOverflowRectForPropagation(parentStyle); if (!parentStyle->isHorizontalWritingMode()) return rect.transposedRect(); return rect; } LayoutRect RenderBox::layoutOverflowRectForPropagation(const RenderStyle* parentStyle) const { // Only propagate interior layout overflow if we don't completely clip it. LayoutRect rect = borderBoxRect(); if (!shouldApplyLayoutContainment(*this)) { if (style().overflowX() == Overflow::Clip && style().overflowY() == Overflow::Visible) { LayoutRect clippedOverflowRect = layoutOverflowRect(); clippedOverflowRect.setX(rect.x()); clippedOverflowRect.setWidth(rect.width()); rect.unite(clippedOverflowRect); } else if (style().overflowY() == Overflow::Clip && style().overflowX() == Overflow::Visible) { LayoutRect clippedOverflowRect = layoutOverflowRect(); clippedOverflowRect.setY(rect.y()); clippedOverflowRect.setHeight(rect.height()); rect.unite(clippedOverflowRect); } else if (!hasNonVisibleOverflow()) rect.unite(layoutOverflowRect()); } bool hasTransform = this->hasTransform(); // While a stickily positioned renderer is also inflow positioned, they stretch the overflow rect with their inflow geometry // (as opposed to the paint geometry) because they are not stationary. bool paintGeometryAffectsLayoutOverflow = hasTransform || (isInFlowPositioned() && !isStickilyPositioned()); if (paintGeometryAffectsLayoutOverflow) { // If we are relatively positioned or if we have a transform, then we have to convert // this rectangle into physical coordinates, apply relative positioning and transforms // to it, and then convert it back. // It ensures that the overflow rect tracks the paint geometry and not the inflow layout position. flipForWritingMode(rect); if (hasTransform && hasLayer()) rect = layer()->currentTransform().mapRect(rect); if (isInFlowPositioned()) rect.move(offsetForInFlowPosition()); // Now we need to flip back. flipForWritingMode(rect); } // If the writing modes of the child and parent match, then we don't have to // do anything fancy. Just return the result. if (parentStyle->writingMode() == style().writingMode()) return rect; // We are putting ourselves into our parent's coordinate space. If there is a flipped block mismatch // in a particular axis, then we have to flip the rect along that axis. if (style().writingMode() == WritingMode::RightToLeft || parentStyle->writingMode() == WritingMode::RightToLeft) rect.setX(width() - rect.maxX()); else if (style().writingMode() == WritingMode::BottomToTop || parentStyle->writingMode() == WritingMode::BottomToTop) rect.setY(height() - rect.maxY()); return rect; } LayoutRect RenderBox::flippedClientBoxRect() const { // Because of the special coordinate system used for overflow rectangles (not quite logical, not // quite physical), we need to flip the block progression coordinate in vertical-rl and // horizontal-bt writing modes. Apart from that, this method does the same as clientBoxRect(). LayoutUnit left = borderLeft(); LayoutUnit top = borderTop(); LayoutUnit right = borderRight(); LayoutUnit bottom = borderBottom(); // Calculate physical padding box. LayoutRect rect(left, top, width() - left - right, height() - top - bottom); // Flip block progression axis if writing mode is vertical-rl or horizontal-bt. flipForWritingMode(rect); // Subtract space occupied by scrollbars. They are at their physical edge in this coordinate // system, so order is important here: first flip, then subtract scrollbars. if (shouldPlaceVerticalScrollbarOnLeft() && isHorizontalWritingMode()) rect.move(verticalScrollbarWidth(), 0); rect.contract(verticalScrollbarWidth(), horizontalScrollbarHeight()); return rect; } LayoutUnit RenderBox::offsetLeft() const { return adjustedPositionRelativeToOffsetParent(topLeftLocation()).x(); } LayoutUnit RenderBox::offsetTop() const { return adjustedPositionRelativeToOffsetParent(topLeftLocation()).y(); } LayoutPoint RenderBox::flipForWritingModeForChild(const RenderBox* child, const LayoutPoint& point) const { if (!style().isFlippedBlocksWritingMode()) return point; // The child is going to add in its x() and y(), so we have to make sure it ends up in // the right place. if (isHorizontalWritingMode()) return LayoutPoint(point.x(), point.y() + height() - child->height() - (2 * child->y())); return LayoutPoint(point.x() + width() - child->width() - (2 * child->x()), point.y()); } void RenderBox::flipForWritingMode(LayoutRect& rect) const { if (!style().isFlippedBlocksWritingMode()) return; if (isHorizontalWritingMode()) rect.setY(height() - rect.maxY()); else rect.setX(width() - rect.maxX()); } LayoutUnit RenderBox::flipForWritingMode(LayoutUnit position) const { if (!style().isFlippedBlocksWritingMode()) return position; return logicalHeight() - position; } LayoutPoint RenderBox::flipForWritingMode(const LayoutPoint& position) const { if (!style().isFlippedBlocksWritingMode()) return position; return isHorizontalWritingMode() ? LayoutPoint(position.x(), height() - position.y()) : LayoutPoint(width() - position.x(), position.y()); } LayoutSize RenderBox::flipForWritingMode(const LayoutSize& offset) const { if (!style().isFlippedBlocksWritingMode()) return offset; return isHorizontalWritingMode() ? LayoutSize(offset.width(), height() - offset.height()) : LayoutSize(width() - offset.width(), offset.height()); } FloatPoint RenderBox::flipForWritingMode(const FloatPoint& position) const { if (!style().isFlippedBlocksWritingMode()) return position; return isHorizontalWritingMode() ? FloatPoint(position.x(), height() - position.y()) : FloatPoint(width() - position.x(), position.y()); } void RenderBox::flipForWritingMode(FloatRect& rect) const { if (!style().isFlippedBlocksWritingMode()) return; if (isHorizontalWritingMode()) rect.setY(height() - rect.maxY()); else rect.setX(width() - rect.maxX()); } LayoutPoint RenderBox::topLeftLocation() const { if (!view().frameView().hasFlippedBlockRenderers()) return location(); RenderBlock* containerBlock = containingBlock(); if (!containerBlock || containerBlock == this) return location(); return containerBlock->flipForWritingModeForChild(this, location()); } LayoutSize RenderBox::topLeftLocationOffset() const { if (!view().frameView().hasFlippedBlockRenderers()) return locationOffset(); RenderBlock* containerBlock = containingBlock(); if (!containerBlock || containerBlock == this) return locationOffset(); LayoutRect rect(frameRect()); containerBlock->flipForWritingMode(rect); // FIXME: This is wrong if we are an absolutely positioned object enclosed by a relative-positioned inline. return LayoutSize(rect.x(), rect.y()); } void RenderBox::applyTopLeftLocationOffsetWithFlipping(LayoutPoint& point) const { RenderBlock* containerBlock = containingBlock(); if (!containerBlock || containerBlock == this) { point.move(m_frameRect.x(), m_frameRect.y()); return; } LayoutRect rect(frameRect()); containerBlock->flipForWritingMode(rect); // FIXME: This is wrong if we are an absolutely positioned object enclosed by a relative-positioned inline. point.move(rect.x(), rect.y()); } bool RenderBox::shouldIgnoreAspectRatio() const { return !style().hasAspectRatio() || isTablePart(); } static inline bool shouldComputeLogicalWidthFromAspectRatioAndInsets(const RenderBox& renderer) { if (!renderer.isOutOfFlowPositioned()) return false; auto& style = renderer.style(); if (!style.logicalWidth().isAuto()) { // Not applicable for aspect ratio computation. return false; } // When both left and right are set, the out-of-flow positioned box is horizontally constrained and aspect ratio for the logical width is not applicable. auto hasConstrainedWidth = (!style.logicalLeft().isAuto() && !style.logicalRight().isAuto()) || renderer.intrinsicLogicalWidth(); if (hasConstrainedWidth) return false; // When both top and bottom are set, the out-of-flow positioned box is vertically constrained and it can be used as if it had a non-auto height value. auto hasConstrainedHeight = !style.logicalTop().isAuto() && !style.logicalBottom().isAuto(); if (!hasConstrainedHeight) return false; // FIXME: This could probably be omitted and let the callers handle the height check (as they seem to be doing anyway). return style.logicalHeight().isAuto(); } bool RenderBox::shouldComputeLogicalHeightFromAspectRatio() const { if (shouldIgnoreAspectRatio()) return false; if (shouldComputeLogicalWidthFromAspectRatioAndInsets(*this)) return false; auto h = style().logicalHeight(); return h.isAuto() || h.isIntrinsic() || (!isOutOfFlowPositioned() && h.isPercentOrCalculated() && !percentageLogicalHeightIsResolvable()); } bool RenderBox::shouldComputeLogicalWidthFromAspectRatio() const { if (shouldIgnoreAspectRatio()) return false; if (isGridItem()) { if (shouldComputeSizeAsReplaced()) { if (hasStretchedLogicalWidth() && hasStretchedLogicalHeight()) return false; } else if (hasStretchedLogicalWidth(StretchingMode::Explicit)) return false; } auto isResolvablePercentageHeight = [&] { return style().logicalHeight().isPercentOrCalculated() && (isOutOfFlowPositioned() || percentageLogicalHeightIsResolvable()); }; return hasOverridingLogicalHeight() || shouldComputeLogicalWidthFromAspectRatioAndInsets(*this) || style().logicalHeight().isFixed() || isResolvablePercentageHeight(); } LayoutUnit RenderBox::computeLogicalWidthFromAspectRatioInternal() const { ASSERT(shouldComputeLogicalWidthFromAspectRatio()); auto computedValues = computeLogicalHeight(logicalHeight(), logicalTop()); LayoutUnit logicalHeightforAspectRatio = computedValues.m_extent; return inlineSizeFromAspectRatio(horizontalBorderAndPaddingExtent(), verticalBorderAndPaddingExtent(), LayoutUnit(style().logicalAspectRatio()), style().boxSizingForAspectRatio(), logicalHeightforAspectRatio); } LayoutUnit RenderBox::computeLogicalWidthFromAspectRatio(RenderFragmentContainer* fragment) const { auto logicalWidth = computeLogicalWidthFromAspectRatioInternal(); LayoutUnit containerWidthInInlineDirection = std::max(0, containingBlockLogicalWidthForContentInFragment(fragment)); return constrainLogicalWidthInFragmentByMinMax(logicalWidth, containerWidthInInlineDirection, *containingBlock(), fragment, AllowIntrinsic::No); } std::pair RenderBox::computeMinMaxLogicalWidthFromAspectRatio() const { auto ratio = LayoutUnit { style().logicalAspectRatio() }; LayoutUnit blockMinSize = constrainLogicalHeightByMinMax(LayoutUnit(), std::nullopt); LayoutUnit blockMaxSize = constrainLogicalHeightByMinMax(LayoutUnit::max(), std::nullopt); LayoutUnit transferredMinSize = LayoutUnit(); LayoutUnit transferredMaxSize = LayoutUnit::max(); if (blockMinSize > LayoutUnit()) transferredMinSize = inlineSizeFromAspectRatio(horizontalBorderAndPaddingExtent(), verticalBorderAndPaddingExtent(), ratio, style().boxSizingForAspectRatio(), blockMinSize); if (blockMaxSize != LayoutUnit::max()) transferredMaxSize = inlineSizeFromAspectRatio(horizontalBorderAndPaddingExtent(), verticalBorderAndPaddingExtent(), ratio, style().boxSizingForAspectRatio(), blockMaxSize); // Minimum size wins over maximum size. transferredMaxSize = std::max(transferredMaxSize, transferredMinSize); return { transferredMinSize, transferredMaxSize }; } bool RenderBox::hasRelativeDimensions() const { return style().height().isPercentOrCalculated() || style().width().isPercentOrCalculated() || style().maxHeight().isPercentOrCalculated() || style().maxWidth().isPercentOrCalculated() || style().minHeight().isPercentOrCalculated() || style().minWidth().isPercentOrCalculated(); } bool RenderBox::hasRelativeLogicalHeight() const { return style().logicalHeight().isPercentOrCalculated() || style().logicalMinHeight().isPercentOrCalculated() || style().logicalMaxHeight().isPercentOrCalculated(); } bool RenderBox::hasRelativeLogicalWidth() const { return style().logicalWidth().isPercentOrCalculated() || style().logicalMinWidth().isPercentOrCalculated() || style().logicalMaxWidth().isPercentOrCalculated(); } LayoutUnit RenderBox::offsetFromLogicalTopOfFirstPage() const { auto* layoutState = view().frameView().layoutContext().layoutState(); if ((layoutState && !layoutState->isPaginated()) || (!layoutState && !enclosingFragmentedFlow())) return 0; RenderBlock* containerBlock = containingBlock(); return containerBlock->offsetFromLogicalTopOfFirstPage() + logicalTop(); } LayoutRect RenderBox::absoluteAnchorRectWithScrollMargin(bool* insideFixed) const { LayoutRect anchorRect = absoluteAnchorRect(insideFixed); const LengthBox& scrollMargin = style().scrollMargin(); if (scrollMargin.isZero()) return anchorRect; // The scroll snap specification says that the scroll-margin should be applied in the // coordinate system of the scroll container and applied to the rectangular bounding // box of the transformed border box of the target element. // See https://www.w3.org/TR/css-scroll-snap-1/#scroll-margin. const LayoutSize boxSize = size(); const LayoutBoxExtent margin( valueForLength(scrollMargin.top(), boxSize.height()), valueForLength(scrollMargin.right(), boxSize.width()), valueForLength(scrollMargin.bottom(), boxSize.height()), valueForLength(scrollMargin.left(), boxSize.width())); anchorRect.expand(margin); return anchorRect; } LayoutBoxExtent RenderBox::scrollPaddingForViewportRect(const LayoutRect& viewportRect) { // We are using minimumValueForLength here, because scroll-padding values might be "auto". WebKit currently // interprets "auto" as 0. See: https://drafts.csswg.org/css-scroll-snap-1/#propdef-scroll-padding const auto& padding = style().scrollPadding(); return LayoutBoxExtent( minimumValueForLength(padding.top(), viewportRect.height()), minimumValueForLength(padding.right(), viewportRect.width()), minimumValueForLength(padding.bottom(), viewportRect.height()), minimumValueForLength(padding.left(), viewportRect.width())); } LayoutUnit synthesizedBaselineFromBorderBox(const RenderBox& box, LineDirectionMode direction) { return direction == HorizontalLine ? box.height() : box.width(); } } // namespace WebCore