/* * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * (C) 2007 David Smith (catfish.man@gmail.com) * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All rights reserved. * Copyright (C) Research In Motion Limited 2010. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #include "RenderBlock.h" #include "AXObjectCache.h" #include "Document.h" #include "Editor.h" #include "Element.h" #include "EventRegion.h" #include "FloatQuad.h" #include "Frame.h" #include "FrameSelection.h" #include "FrameView.h" #include "GraphicsContext.h" #include "HTMLNames.h" #include "HTMLTextFormControlElement.h" #include "HitTestLocation.h" #include "HitTestResult.h" #include "ImageBuffer.h" #include "InlineIterator.h" #include "LayoutRepainter.h" #include "LegacyInlineElementBox.h" #include "LegacyInlineTextBox.h" #include "Logging.h" #include "LogicalSelectionOffsetCaches.h" #include "OverflowEvent.h" #include "Page.h" #include "PaintInfo.h" #include "RenderBlockFlow.h" #include "RenderBoxFragmentInfo.h" #include "RenderButton.h" #include "RenderChildIterator.h" #include "RenderCombineText.h" #include "RenderDeprecatedFlexibleBox.h" #include "RenderFlexibleBox.h" #include "RenderFragmentedFlow.h" #include "RenderInline.h" #include "RenderIterator.h" #include "RenderLayer.h" #include "RenderLayerScrollableArea.h" #include "RenderLayoutState.h" #include "RenderListMarker.h" #include "RenderMenuList.h" #include "RenderSVGRoot.h" #include "RenderTableCell.h" #include "RenderTextControl.h" #include "RenderTextFragment.h" #include "RenderTheme.h" #include "RenderTreeBuilder.h" #include "RenderTreePosition.h" #include "RenderView.h" #include "SVGSVGElement.h" #include "Settings.h" #include "ShadowRoot.h" #include "ShapeOutsideInfo.h" #include "TransformState.h" #include #include #include #include #include namespace WebCore { using namespace HTMLNames; using namespace WTF::Unicode; WTF_MAKE_ISO_ALLOCATED_IMPL(RenderBlock); struct SameSizeAsRenderBlock : public RenderBox { }; COMPILE_ASSERT(sizeof(RenderBlock) == sizeof(SameSizeAsRenderBlock), RenderBlock_should_stay_small); typedef HashMap> TrackedDescendantsMap; typedef HashMap>> TrackedContainerMap; static TrackedDescendantsMap* percentHeightDescendantsMap; static TrackedContainerMap* percentHeightContainerMap; static void insertIntoTrackedRendererMaps(const RenderBlock& container, RenderBox& descendant) { if (!percentHeightDescendantsMap) { percentHeightDescendantsMap = new TrackedDescendantsMap; percentHeightContainerMap = new TrackedContainerMap; } auto& descendantSet = percentHeightDescendantsMap->ensure(&container, [] { return makeUnique(); }).iterator->value; bool added = descendantSet->add(&descendant).isNewEntry; if (!added) { ASSERT(percentHeightContainerMap->get(&descendant)); ASSERT(percentHeightContainerMap->get(&descendant)->contains(&container)); return; } auto& containerSet = percentHeightContainerMap->ensure(&descendant, [] { return makeUnique>(); }).iterator->value; ASSERT(!containerSet->contains(&container)); containerSet->add(&container); } static void removeFromTrackedRendererMaps(RenderBox& descendant) { if (!percentHeightDescendantsMap) return; std::unique_ptr> containerSet = percentHeightContainerMap->take(&descendant); if (!containerSet) return; for (auto* container : *containerSet) { // FIXME: Disabling this assert temporarily until we fix the layout // bugs associated with positioned objects not properly cleared from // their ancestor chain before being moved. See webkit bug 93766. // ASSERT(descendant->isDescendantOf(container)); auto descendantsMapIterator = percentHeightDescendantsMap->find(container); ASSERT(descendantsMapIterator != percentHeightDescendantsMap->end()); if (descendantsMapIterator == percentHeightDescendantsMap->end()) continue; auto& descendantSet = descendantsMapIterator->value; ASSERT(descendantSet->contains(&descendant)); descendantSet->remove(&descendant); if (descendantSet->isEmpty()) percentHeightDescendantsMap->remove(descendantsMapIterator); } } class PositionedDescendantsMap { public: enum class MoveDescendantToEnd { No, Yes }; void addDescendant(const RenderBlock& containingBlock, RenderBox& positionedDescendant, MoveDescendantToEnd moveDescendantToEnd) { // Protect against double insert where a descendant would end up with multiple containing blocks. auto* previousContainingBlock = m_containerMap.get(&positionedDescendant); if (previousContainingBlock && previousContainingBlock != &containingBlock) { if (auto* descendants = m_descendantsMap.get(previousContainingBlock)) descendants->remove(&positionedDescendant); } auto& descendants = m_descendantsMap.ensure(&containingBlock, [] { return makeUnique(); }).iterator->value; bool isNewEntry = moveDescendantToEnd == MoveDescendantToEnd::Yes ? descendants->appendOrMoveToLast(&positionedDescendant).isNewEntry : descendants->add(&positionedDescendant).isNewEntry; if (!isNewEntry) { ASSERT(m_containerMap.contains(&positionedDescendant)); return; } m_containerMap.set(&positionedDescendant, &containingBlock); } void removeDescendant(const RenderBox& positionedDescendant) { auto* containingBlock = m_containerMap.take(&positionedDescendant); if (!containingBlock) return; auto descendantsIterator = m_descendantsMap.find(containingBlock); ASSERT(descendantsIterator != m_descendantsMap.end()); if (descendantsIterator == m_descendantsMap.end()) return; auto& descendants = descendantsIterator->value; ASSERT(descendants->contains(const_cast(&positionedDescendant))); descendants->remove(const_cast(&positionedDescendant)); if (descendants->isEmpty()) m_descendantsMap.remove(descendantsIterator); } void removeContainingBlock(const RenderBlock& containingBlock) { auto descendants = m_descendantsMap.take(&containingBlock); if (!descendants) return; for (auto* renderer : *descendants) m_containerMap.remove(renderer); } TrackedRendererListHashSet* positionedRenderers(const RenderBlock& containingBlock) const { return m_descendantsMap.get(&containingBlock); } private: using DescendantsMap = HashMap>; using ContainerMap = HashMap; DescendantsMap m_descendantsMap; ContainerMap m_containerMap; }; static PositionedDescendantsMap& positionedDescendantsMap() { static NeverDestroyed mapForPositionedDescendants; return mapForPositionedDescendants; } typedef HashMap>> ContinuationOutlineTableMap; struct UpdateScrollInfoAfterLayoutTransaction { UpdateScrollInfoAfterLayoutTransaction(const RenderView& view) : nestedCount(0) , view(&view) { } int nestedCount; const RenderView* view; HashSet blocks; }; typedef Vector DelayedUpdateScrollInfoStack; static std::unique_ptr& updateScrollInfoAfterLayoutTransactionStack() { static NeverDestroyed> delayedUpdatedScrollInfoStack; return delayedUpdatedScrollInfoStack; } // Allocated only when some of these fields have non-default values struct RenderBlockRareData { WTF_MAKE_NONCOPYABLE(RenderBlockRareData); WTF_MAKE_FAST_ALLOCATED; public: RenderBlockRareData() { } LayoutUnit m_paginationStrut; LayoutUnit m_pageLogicalOffset; LayoutUnit m_intrinsicBorderForFieldset; std::optional> m_enclosingFragmentedFlow; }; typedef HashMap> RenderBlockRareDataMap; static RenderBlockRareDataMap* gRareDataMap; // This class helps dispatching the 'overflow' event on layout change. overflow can be set on RenderBoxes, yet the existing code // only works on RenderBlocks. If this change, this class should be shared with other RenderBoxes. class OverflowEventDispatcher { WTF_MAKE_NONCOPYABLE(OverflowEventDispatcher); public: OverflowEventDispatcher(const RenderBlock* block) : m_block(block) , m_hadHorizontalLayoutOverflow(false) , m_hadVerticalLayoutOverflow(false) { m_shouldDispatchEvent = !m_block->isAnonymous() && m_block->hasNonVisibleOverflow() && m_block->document().hasListenerType(Document::OVERFLOWCHANGED_LISTENER); if (m_shouldDispatchEvent) { m_hadHorizontalLayoutOverflow = m_block->hasHorizontalLayoutOverflow(); m_hadVerticalLayoutOverflow = m_block->hasVerticalLayoutOverflow(); } } ~OverflowEventDispatcher() { if (!m_shouldDispatchEvent) return; bool hasHorizontalLayoutOverflow = m_block->hasHorizontalLayoutOverflow(); bool hasVerticalLayoutOverflow = m_block->hasVerticalLayoutOverflow(); bool horizontalLayoutOverflowChanged = hasHorizontalLayoutOverflow != m_hadHorizontalLayoutOverflow; bool verticalLayoutOverflowChanged = hasVerticalLayoutOverflow != m_hadVerticalLayoutOverflow; if (!horizontalLayoutOverflowChanged && !verticalLayoutOverflowChanged) return; Ref overflowEvent = OverflowEvent::create(horizontalLayoutOverflowChanged, hasHorizontalLayoutOverflow, verticalLayoutOverflowChanged, hasVerticalLayoutOverflow); overflowEvent->setTarget(m_block->element()); m_block->document().enqueueOverflowEvent(WTFMove(overflowEvent)); } private: const RenderBlock* m_block; bool m_shouldDispatchEvent; bool m_hadHorizontalLayoutOverflow; bool m_hadVerticalLayoutOverflow; }; RenderBlock::RenderBlock(Element& element, RenderStyle&& style, BaseTypeFlags baseTypeFlags) : RenderBox(element, WTFMove(style), baseTypeFlags | RenderBlockFlag) { } RenderBlock::RenderBlock(Document& document, RenderStyle&& style, BaseTypeFlags baseTypeFlags) : RenderBox(document, WTFMove(style), baseTypeFlags | RenderBlockFlag) { } static void removeBlockFromPercentageDescendantAndContainerMaps(RenderBlock* block) { if (!percentHeightDescendantsMap) return; std::unique_ptr descendantSet = percentHeightDescendantsMap->take(block); if (!descendantSet) return; for (auto* descendant : *descendantSet) { auto it = percentHeightContainerMap->find(descendant); ASSERT(it != percentHeightContainerMap->end()); if (it == percentHeightContainerMap->end()) continue; auto* containerSet = it->value.get(); ASSERT(containerSet->contains(block)); containerSet->remove(block); if (containerSet->isEmpty()) percentHeightContainerMap->remove(it); } } RenderBlock::~RenderBlock() { // Blocks can be added to gRareDataMap during willBeDestroyed(), so this code can't move there. if (gRareDataMap) gRareDataMap->remove(this); // Do not add any more code here. Add it to willBeDestroyed() instead. } // Note that this is not called for RenderBlockFlows. void RenderBlock::willBeDestroyed() { if (!renderTreeBeingDestroyed()) { if (parent()) parent()->dirtyLinesFromChangedChild(*this); } blockWillBeDestroyed(); RenderBox::willBeDestroyed(); } void RenderBlock::blockWillBeDestroyed() { removeFromUpdateScrollInfoAfterLayoutTransaction(); removeBlockFromPercentageDescendantAndContainerMaps(this); positionedDescendantsMap().removeContainingBlock(*this); } bool RenderBlock::hasRareData() const { return gRareDataMap ? gRareDataMap->contains(this) : false; } void RenderBlock::removePositionedObjectsIfNeeded(const RenderStyle& oldStyle, const RenderStyle& newStyle) { bool hadTransform = oldStyle.hasTransformRelatedProperty(); bool willHaveTransform = newStyle.hasTransformRelatedProperty(); if (oldStyle.position() == newStyle.position() && hadTransform == willHaveTransform) return; // We are no longer the containing block for out-of-flow descendants. bool outOfFlowDescendantsHaveNewContainingBlock = (hadTransform && !willHaveTransform) || (newStyle.position() == PositionType::Static && !willHaveTransform); if (outOfFlowDescendantsHaveNewContainingBlock) { // Our out-of-flow descendants will be inserted into a new containing block's positioned objects list during the next layout. removePositionedObjects(nullptr, NewContainingBlock); return; } // We are a new containing block. if (oldStyle.position() == PositionType::Static && !hadTransform) { // Remove our absolutely positioned descendants from their current containing block. // They will be inserted into our positioned objects list during layout. auto* containingBlock = parent(); while (containingBlock && !is(*containingBlock) && (containingBlock->style().position() == PositionType::Static || (containingBlock->isInline() && !containingBlock->isReplaced()))) { if (containingBlock->style().position() == PositionType::Relative && containingBlock->isInline() && !containingBlock->isReplaced()) { containingBlock = containingBlock->containingBlock(); break; } containingBlock = containingBlock->parent(); } if (containingBlock && is(*containingBlock)) downcast(*containingBlock).removePositionedObjects(this, NewContainingBlock); } } void RenderBlock::styleWillChange(StyleDifference diff, const RenderStyle& newStyle) { const RenderStyle* oldStyle = hasInitializedStyle() ? &style() : nullptr; setReplaced(newStyle.isDisplayInlineType()); if (oldStyle) removePositionedObjectsIfNeeded(*oldStyle, newStyle); RenderBox::styleWillChange(diff, newStyle); } static bool borderOrPaddingLogicalWidthChanged(const RenderStyle& oldStyle, const RenderStyle& newStyle) { if (newStyle.isHorizontalWritingMode()) { return oldStyle.borderLeftWidth() != newStyle.borderLeftWidth() || oldStyle.borderRightWidth() != newStyle.borderRightWidth() || oldStyle.paddingLeft() != newStyle.paddingLeft() || oldStyle.paddingRight() != newStyle.paddingRight(); } return oldStyle.borderTopWidth() != newStyle.borderTopWidth() || oldStyle.borderBottomWidth() != newStyle.borderBottomWidth() || oldStyle.paddingTop() != newStyle.paddingTop() || oldStyle.paddingBottom() != newStyle.paddingBottom(); } void RenderBlock::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle) { bool hadTransform = hasTransform(); RenderBox::styleDidChange(diff, oldStyle); if (hadTransform != hasTransform()) adjustFragmentedFlowStateOnContainingBlockChangeIfNeeded(); propagateStyleToAnonymousChildren(PropagateToBlockChildrenOnly); // It's possible for our border/padding to change, but for the overall logical width of the block to // end up being the same. We keep track of this change so in layoutBlock, we can know to set relayoutChildren=true. setShouldForceRelayoutChildren(oldStyle && diff == StyleDifference::Layout && needsLayout() && borderOrPaddingLogicalWidthChanged(*oldStyle, style())); } RenderPtr RenderBlock::clone() const { RenderPtr cloneBlock; if (isAnonymousBlock()) { cloneBlock = RenderPtr(createAnonymousBlock()); cloneBlock->setChildrenInline(childrenInline()); } else { RenderTreePosition insertionPosition(*parent()); cloneBlock = static_pointer_cast(element()->createElementRenderer(RenderStyle::clone(style()), insertionPosition)); cloneBlock->initializeStyle(); // This takes care of setting the right value of childrenInline in case // generated content is added to cloneBlock and 'this' does not have // generated content added yet. cloneBlock->setChildrenInline(cloneBlock->firstChild() ? cloneBlock->firstChild()->isInline() : childrenInline()); } cloneBlock->setFragmentedFlowState(fragmentedFlowState()); return cloneBlock; } void RenderBlock::deleteLines() { if (AXObjectCache* cache = document().existingAXObjectCache()) cache->deferRecomputeIsIgnored(element()); } bool RenderBlock::childrenPreventSelfCollapsing() const { // Whether or not we collapse is dependent on whether all our normal flow children // are also self-collapsing. for (RenderBox* child = firstChildBox(); child; child = child->nextSiblingBox()) { if (child->isFloatingOrOutOfFlowPositioned()) continue; if (!child->isSelfCollapsingBlock()) return true; } return false; } bool RenderBlock::isSelfCollapsingBlock() const { // We are not self-collapsing if we // (a) have a non-zero height according to layout (an optimization to avoid wasting time) // (b) are a table, // (c) have border/padding, // (d) have a min-height // (e) have specified that one of our margins can't collapse using a CSS extension if (logicalHeight() > 0 || isTable() || borderAndPaddingLogicalHeight() || style().logicalMinHeight().isPositive() || style().marginBeforeCollapse() == MarginCollapse::Separate || style().marginAfterCollapse() == MarginCollapse::Separate) return false; Length logicalHeightLength = style().logicalHeight(); bool hasAutoHeight = logicalHeightLength.isAuto(); if (logicalHeightLength.isPercentOrCalculated() && !document().inQuirksMode()) { hasAutoHeight = true; for (RenderBlock* cb = containingBlock(); cb && !is(*cb); cb = cb->containingBlock()) { if (cb->style().logicalHeight().isFixed() || cb->isTableCell()) hasAutoHeight = false; } } // If the height is 0 or auto, then whether or not we are a self-collapsing block depends // on whether we have content that is all self-collapsing or not. if (hasAutoHeight || ((logicalHeightLength.isFixed() || logicalHeightLength.isPercentOrCalculated()) && logicalHeightLength.isZero())) return !childrenPreventSelfCollapsing(); return false; } static inline UpdateScrollInfoAfterLayoutTransaction* currentUpdateScrollInfoAfterLayoutTransaction() { if (!updateScrollInfoAfterLayoutTransactionStack()) return nullptr; return &updateScrollInfoAfterLayoutTransactionStack()->last(); } void RenderBlock::beginUpdateScrollInfoAfterLayoutTransaction() { if (!updateScrollInfoAfterLayoutTransactionStack()) updateScrollInfoAfterLayoutTransactionStack() = makeUnique(); if (updateScrollInfoAfterLayoutTransactionStack()->isEmpty() || currentUpdateScrollInfoAfterLayoutTransaction()->view != &view()) updateScrollInfoAfterLayoutTransactionStack()->append(UpdateScrollInfoAfterLayoutTransaction(view())); ++currentUpdateScrollInfoAfterLayoutTransaction()->nestedCount; } void RenderBlock::endAndCommitUpdateScrollInfoAfterLayoutTransaction() { UpdateScrollInfoAfterLayoutTransaction* transaction = currentUpdateScrollInfoAfterLayoutTransaction(); ASSERT(transaction); ASSERT(transaction->view == &view()); if (--transaction->nestedCount) return; // Calling RenderLayer::updateScrollInfoAfterLayout() may cause its associated block to layout again and // updates its scroll info (i.e. call RenderBlock::updateScrollInfoAfterLayout()). We remove |transaction| // from the transaction stack to ensure that all subsequent calls to RenderBlock::updateScrollInfoAfterLayout() // are dispatched immediately. That is, to ensure that such subsequent calls aren't added to |transaction| // while we are processing it. auto blocksToUpdate = copyToVector(transaction->blocks); updateScrollInfoAfterLayoutTransactionStack()->removeLast(); if (updateScrollInfoAfterLayoutTransactionStack()->isEmpty()) updateScrollInfoAfterLayoutTransactionStack() = nullptr; for (auto* block : blocksToUpdate) { ASSERT(block->hasNonVisibleOverflow()); block->layer()->updateScrollInfoAfterLayout(); } } void RenderBlock::removeFromUpdateScrollInfoAfterLayoutTransaction() { if (UNLIKELY(updateScrollInfoAfterLayoutTransactionStack().get() != 0)) { UpdateScrollInfoAfterLayoutTransaction* transaction = currentUpdateScrollInfoAfterLayoutTransaction(); ASSERT(transaction); if (transaction->view == &view()) transaction->blocks.remove(this); } } void RenderBlock::updateScrollInfoAfterLayout() { if (!hasNonVisibleOverflow()) return; // FIXME: https://bugs.webkit.org/show_bug.cgi?id=97937 // Workaround for now. We cannot delay the scroll info for overflow // for items with opposite writing directions, as the contents needs // to overflow in that direction if (!style().isFlippedBlocksWritingMode()) { UpdateScrollInfoAfterLayoutTransaction* transaction = currentUpdateScrollInfoAfterLayoutTransaction(); if (transaction && transaction->view == &view()) { transaction->blocks.add(this); return; } } if (layer()) layer()->updateScrollInfoAfterLayout(); } void RenderBlock::layout() { StackStats::LayoutCheckPoint layoutCheckPoint; OverflowEventDispatcher dispatcher(this); // Table cells call layoutBlock directly, so don't add any logic here. Put code into // layoutBlock(). layoutBlock(false); // It's safe to check for control clip here, since controls can never be table cells. // If we have a lightweight clip, there can never be any overflow from children. UpdateScrollInfoAfterLayoutTransaction* transaction = currentUpdateScrollInfoAfterLayoutTransaction(); bool isDelayingUpdateScrollInfoAfterLayoutInView = transaction && transaction->view == &view(); if (hasControlClip() && m_overflow && !isDelayingUpdateScrollInfoAfterLayoutInView) clearLayoutOverflow(); invalidateBackgroundObscurationStatus(); } static RenderBlockRareData* getBlockRareData(const RenderBlock& block) { return gRareDataMap ? gRareDataMap->get(&block) : nullptr; } static RenderBlockRareData& ensureBlockRareData(const RenderBlock& block) { if (!gRareDataMap) gRareDataMap = new RenderBlockRareDataMap; auto& rareData = gRareDataMap->add(&block, nullptr).iterator->value; if (!rareData) rareData = makeUnique(); return *rareData.get(); } void RenderBlock::preparePaginationBeforeBlockLayout(bool& relayoutChildren) { // Fragments changing widths can force us to relayout our children. RenderFragmentedFlow* fragmentedFlow = enclosingFragmentedFlow(); if (fragmentedFlow) fragmentedFlow->logicalWidthChangedInFragmentsForBlock(this, relayoutChildren); } static bool shouldRecalculateMinMaxWidthsAffectedByAncestor(const RenderBox* box) { // If the preferred widths are already dirty at this point (during layout), it actually means that we never need to calculate them, since that should // have been carried out by an ancestor that's sized based on preferred widths (a shrink-to-fit container, for instance). In such cases the // object will be left as dirty indefinitely, and it would just be a waste of time to calculate the preferred withs when nobody needs them. if (box->preferredLogicalWidthsDirty()) return false; // If our containing block also has min/max widths that are affected by the ancestry, we have already dealt with this object as well. Avoid // unnecessary work and O(n^2) time complexity. if (const RenderBox* cb = box->containingBlock()) { if (cb->needsPreferredWidthsRecalculation() && !cb->preferredLogicalWidthsDirty()) return false; } return true; } bool RenderBlock::recomputeLogicalWidth() { LayoutUnit oldWidth = logicalWidth(); // Laying out this object means that its containing block is also being laid out. This object is special, in that its min/max widths depend on // the ancestry (min/max width calculation should ideally be strictly bottom-up, but that's not always the case), so since the containing // block size may have changed, we need to recalculate the min/max widths of this object, and every child that has the same issue, recursively. if (needsPreferredWidthsRecalculation() && shouldRecalculateMinMaxWidthsAffectedByAncestor(this)) setPreferredLogicalWidthsDirty(true, MarkOnlyThis); updateLogicalWidth(); bool hasBorderOrPaddingLogicalWidthChanged = this->hasBorderOrPaddingLogicalWidthChanged(); setShouldForceRelayoutChildren(false); return oldWidth != logicalWidth() || hasBorderOrPaddingLogicalWidthChanged; } void RenderBlock::layoutBlock(bool, LayoutUnit) { ASSERT_NOT_REACHED(); clearNeedsLayout(); } void RenderBlock::addOverflowFromChildren() { if (childrenInline()) addOverflowFromInlineChildren(); else addOverflowFromBlockChildren(); // If this block is flowed inside a flow thread, make sure its overflow is propagated to the containing fragments. if (m_overflow) { if (RenderFragmentedFlow* containingFragmentedFlow = enclosingFragmentedFlow()) containingFragmentedFlow->addFragmentsVisualOverflow(this, m_overflow->visualOverflowRect()); } } // Overflow is always relative to the border-box of the element in question. // Therefore, if the element has a vertical scrollbar placed on the left, an overflow rect at x=2px would conceptually intersect the scrollbar. void RenderBlock::computeOverflow(LayoutUnit oldClientAfterEdge, bool) { clearOverflow(); addOverflowFromChildren(); addOverflowFromPositionedObjects(); if (hasNonVisibleOverflow()) { // When we have overflow clip, propagate the original spillout since it will include collapsed bottom margins // and bottom padding. Set the axis we don't care about to be 1, since we want this overflow to always // be considered reachable. LayoutRect clientRect(flippedClientBoxRect()); LayoutRect rectToApply; if (isHorizontalWritingMode()) rectToApply = LayoutRect(clientRect.x(), clientRect.y(), 1_lu, std::max(0_lu, oldClientAfterEdge - clientRect.y())); else rectToApply = LayoutRect(clientRect.x(), clientRect.y(), std::max(0_lu, oldClientAfterEdge - clientRect.x()), 1_lu); addLayoutOverflow(rectToApply); if (hasRenderOverflow()) m_overflow->setLayoutClientAfterEdge(oldClientAfterEdge); } // Add visual overflow from box-shadow, border-image-outset and outline. addVisualEffectOverflow(); // Add visual overflow from theme. addVisualOverflowFromTheme(); } void RenderBlock::clearLayoutOverflow() { if (!m_overflow) return; if (visualOverflowRect() == borderBoxRect()) { // FIXME: Implement complete solution for fragments overflow. clearOverflow(); return; } m_overflow->setLayoutOverflow(borderBoxRect()); } void RenderBlock::addOverflowFromBlockChildren() { for (auto* child = firstChildBox(); child; child = child->nextSiblingBox()) { if (!child->isFloatingOrOutOfFlowPositioned()) addOverflowFromChild(child); } } void RenderBlock::addOverflowFromPositionedObjects() { TrackedRendererListHashSet* positionedDescendants = positionedObjects(); if (!positionedDescendants) return; for (auto it = positionedDescendants->begin(), end = positionedDescendants->end(); it != end; ++it) { RenderBox* positionedObject = *it; // Fixed positioned elements don't contribute to layout overflow, since they don't scroll with the content. if (positionedObject->style().position() != PositionType::Fixed) addOverflowFromChild(positionedObject, { positionedObject->x(), positionedObject->y() }); } } void RenderBlock::addVisualOverflowFromTheme() { if (!style().hasAppearance()) return; FloatRect inflatedRect = borderBoxRect(); theme().adjustRepaintRect(*this, inflatedRect); addVisualOverflow(snappedIntRect(LayoutRect(inflatedRect))); if (RenderFragmentedFlow* fragmentedFlow = enclosingFragmentedFlow()) fragmentedFlow->addFragmentsVisualOverflowFromTheme(this); } LayoutUnit RenderBlock::computeStartPositionDeltaForChildAvoidingFloats(const RenderBox& child, LayoutUnit childMarginStart, RenderFragmentContainer* fragment) { LayoutUnit startPosition = startOffsetForContent(fragment); // Add in our start margin. LayoutUnit oldPosition = startPosition + childMarginStart; LayoutUnit newPosition = oldPosition; LayoutUnit blockOffset = logicalTopForChild(child); if (fragment) blockOffset = std::max(blockOffset, blockOffset + (fragment->logicalTopForFragmentedFlowContent() - offsetFromLogicalTopOfFirstPage())); LayoutUnit startOff = startOffsetForLineInFragment(blockOffset, DoNotIndentText, fragment, logicalHeightForChild(child)); if (style().textAlign() != TextAlignMode::WebKitCenter && !child.style().marginStartUsing(&style()).isAuto()) { if (childMarginStart < 0) startOff += childMarginStart; newPosition = std::max(newPosition, startOff); // Let the float sit in the child's margin if it can fit. } else if (startOff != startPosition) newPosition = startOff + childMarginStart; return newPosition - oldPosition; } void RenderBlock::setLogicalLeftForChild(RenderBox& child, LayoutUnit logicalLeft, ApplyLayoutDeltaMode applyDelta) { if (isHorizontalWritingMode()) { if (applyDelta == ApplyLayoutDelta) view().frameView().layoutContext().addLayoutDelta(LayoutSize(child.x() - logicalLeft, 0_lu)); child.setX(logicalLeft); } else { if (applyDelta == ApplyLayoutDelta) view().frameView().layoutContext().addLayoutDelta(LayoutSize(0_lu, child.y() - logicalLeft)); child.setY(logicalLeft); } } void RenderBlock::setLogicalTopForChild(RenderBox& child, LayoutUnit logicalTop, ApplyLayoutDeltaMode applyDelta) { if (isHorizontalWritingMode()) { if (applyDelta == ApplyLayoutDelta) view().frameView().layoutContext().addLayoutDelta(LayoutSize(0_lu, child.y() - logicalTop)); child.setY(logicalTop); } else { if (applyDelta == ApplyLayoutDelta) view().frameView().layoutContext().addLayoutDelta(LayoutSize(child.x() - logicalTop, 0_lu)); child.setX(logicalTop); } } void RenderBlock::updateBlockChildDirtyBitsBeforeLayout(bool relayoutChildren, RenderBox& child) { if (child.isOutOfFlowPositioned()) return; // FIXME: Technically percentage height objects only need a relayout if their percentage isn't going to be turned into // an auto value. Add a method to determine this, so that we can avoid the relayout. if (relayoutChildren || (child.hasRelativeLogicalHeight() && !isRenderView())) child.setChildNeedsLayout(MarkOnlyThis); // If relayoutChildren is set and the child has percentage padding or an embedded content box, we also need to invalidate the childs pref widths. if (relayoutChildren && child.needsPreferredWidthsRecalculation()) child.setPreferredLogicalWidthsDirty(true, MarkOnlyThis); } void RenderBlock::dirtyForLayoutFromPercentageHeightDescendants() { if (!percentHeightDescendantsMap) return; TrackedRendererListHashSet* descendants = percentHeightDescendantsMap->get(this); if (!descendants) return; for (auto it = descendants->begin(), end = descendants->end(); it != end; ++it) { RenderElement* renderer = *it; // Let's not dirty the height perecentage descendant when it has an absolutely positioned containing block ancestor. We should be able to dirty such boxes through the regular invalidation logic. bool descendantNeedsLayout = true; for (auto* ancestor = renderer->containingBlock(); ancestor && ancestor != this; ancestor = ancestor->containingBlock()) { if (ancestor->isOutOfFlowPositioned()) { descendantNeedsLayout = false; break; } } if (!descendantNeedsLayout) continue; while (renderer != this) { if (renderer->normalChildNeedsLayout()) break; renderer->setChildNeedsLayout(MarkOnlyThis); // If the width of an image is affected by the height of a child (e.g., an image with an aspect ratio), // then we have to dirty preferred widths, since even enclosing blocks can become dirty as a result. // (A horizontal flexbox that contains an inline image wrapped in an anonymous block for example.) if (renderer->hasIntrinsicAspectRatio() || renderer->style().hasAspectRatio()) renderer->setPreferredLogicalWidthsDirty(true); auto* container = renderer->container(); // Mark the svg ancestor chain dirty as we walk to the container. if (is(renderer->element()) && container != renderer->parent()) { auto* ancestor = renderer->parent(); ASSERT(ancestor->isDescendantOf(container)); while (ancestor != container) { ancestor->setChildNeedsLayout(MarkOnlyThis); // This is the topmost SVG root, no need to go any further. if (is(ancestor->element()) && !downcast(*ancestor->element()).ownerSVGElement()) break; ancestor = ancestor->parent(); } } renderer = container; ASSERT(renderer); if (!renderer) break; } } } void RenderBlock::simplifiedNormalFlowLayout() { if (childrenInline()) { ListHashSet lineBoxes; for (InlineWalker walker(*this); !walker.atEnd(); walker.advance()) { RenderObject& renderer = *walker.current(); if (!renderer.isOutOfFlowPositioned() && (renderer.isReplaced() || renderer.isFloating())) { RenderBox& box = downcast(renderer); box.layoutIfNeeded(); if (box.inlineBoxWrapper()) lineBoxes.add(&box.inlineBoxWrapper()->root()); } else if (is(renderer) || (is(renderer) && !walker.atEndOfInline())) renderer.clearNeedsLayout(); } // FIXME: Glyph overflow will get lost in this case, but not really a big deal. // FIXME: Find a way to invalidate the knownToHaveNoOverflow flag on the InlineBoxes. GlyphOverflowAndFallbackFontsMap textBoxDataMap; for (auto it = lineBoxes.begin(), end = lineBoxes.end(); it != end; ++it) { LegacyRootInlineBox* box = *it; box->computeOverflow(box->lineTop(), box->lineBottom(), textBoxDataMap); } } else { for (auto* box = firstChildBox(); box; box = box->nextSiblingBox()) { if (!box->isOutOfFlowPositioned()) box->layoutIfNeeded(); } } } bool RenderBlock::canPerformSimplifiedLayout() const { return (posChildNeedsLayout() || needsSimplifiedNormalFlowLayout()) && !normalChildNeedsLayout() && !selfNeedsLayout(); } bool RenderBlock::simplifiedLayout() { if (!canPerformSimplifiedLayout()) return false; LayoutStateMaintainer statePusher(*this, locationOffset(), hasTransform() || hasReflection() || style().isFlippedBlocksWritingMode()); if (needsPositionedMovementLayout() && !tryLayoutDoingPositionedMovementOnly()) return false; // Lay out positioned descendants or objects that just need to recompute overflow. if (needsSimplifiedNormalFlowLayout()) simplifiedNormalFlowLayout(); // Make sure a forced break is applied after the content if we are a flow thread in a simplified layout. // This ensures the size information is correctly computed for the last auto-height fragment receiving content. if (is(*this)) downcast(*this).applyBreakAfterContent(clientLogicalBottom()); // Lay out our positioned objects if our positioned child bit is set. // Also, if an absolute position element inside a relative positioned container moves, and the absolute element has a fixed position // child, neither the fixed element nor its container learn of the movement since posChildNeedsLayout() is only marked as far as the // relative positioned container. So if we can have fixed pos objects in our positioned objects list check if any of them // are statically positioned and thus need to move with their absolute ancestors. bool canContainFixedPosObjects = canContainFixedPositionObjects(); if (posChildNeedsLayout() || canContainFixedPosObjects) layoutPositionedObjects(false, !posChildNeedsLayout() && canContainFixedPosObjects); // Recompute our overflow information. // FIXME: We could do better here by computing a temporary overflow object from layoutPositionedObjects and only // updating our overflow if we either used to have overflow or if the new temporary object has overflow. // For now just always recompute overflow. This is no worse performance-wise than the old code that called rightmostPosition and // lowestPosition on every relayout so it's not a regression. // computeOverflow expects the bottom edge before we clamp our height. Since this information isn't available during // simplifiedLayout, we cache the value in m_overflow. LayoutUnit oldClientAfterEdge = hasRenderOverflow() ? m_overflow->layoutClientAfterEdge() : clientLogicalBottom(); computeOverflow(oldClientAfterEdge, true); updateLayerTransform(); updateScrollInfoAfterLayout(); clearNeedsLayout(); return true; } void RenderBlock::markFixedPositionObjectForLayoutIfNeeded(RenderBox& positionedChild) { if (positionedChild.style().position() != PositionType::Fixed) return; bool hasStaticBlockPosition = positionedChild.style().hasStaticBlockPosition(isHorizontalWritingMode()); bool hasStaticInlinePosition = positionedChild.style().hasStaticInlinePosition(isHorizontalWritingMode()); if (!hasStaticBlockPosition && !hasStaticInlinePosition) return; auto* parent = positionedChild.parent(); while (parent && !is(*parent) && parent->style().position() != PositionType::Absolute) parent = parent->parent(); if (!parent || parent->style().position() != PositionType::Absolute) return; if (hasStaticInlinePosition) { LogicalExtentComputedValues computedValues; positionedChild.computeLogicalWidthInFragment(computedValues); LayoutUnit newLeft = computedValues.m_position; if (newLeft != positionedChild.logicalLeft()) positionedChild.setChildNeedsLayout(MarkOnlyThis); } else if (hasStaticBlockPosition) { LayoutUnit oldTop = positionedChild.logicalTop(); positionedChild.updateLogicalHeight(); if (positionedChild.logicalTop() != oldTop) positionedChild.setChildNeedsLayout(MarkOnlyThis); } } LayoutUnit RenderBlock::marginIntrinsicLogicalWidthForChild(RenderBox& child) const { // A margin has three types: fixed, percentage, and auto (variable). // Auto and percentage margins become 0 when computing min/max width. // Fixed margins can be added in as is. Length marginLeft = child.style().marginStartUsing(&style()); Length marginRight = child.style().marginEndUsing(&style()); LayoutUnit margin; if (marginLeft.isFixed()) margin += marginLeft.value(); if (marginRight.isFixed()) margin += marginRight.value(); return margin; } void RenderBlock::layoutPositionedObject(RenderBox& r, bool relayoutChildren, bool fixedPositionObjectsOnly) { estimateFragmentRangeForBoxChild(r); // A fixed position element with an absolute positioned ancestor has no way of knowing if the latter has changed position. So // if this is a fixed position element, mark it for layout if it has an abspos ancestor and needs to move with that ancestor, i.e. // it has static position. markFixedPositionObjectForLayoutIfNeeded(r); if (fixedPositionObjectsOnly) { r.layoutIfNeeded(); return; } // When a non-positioned block element moves, it may have positioned children that are implicitly positioned relative to the // non-positioned block. Rather than trying to detect all of these movement cases, we just always lay out positioned // objects that are positioned implicitly like this. Such objects are rare, and so in typical DHTML menu usage (where everything is // positioned explicitly) this should not incur a performance penalty. if (relayoutChildren || (r.style().hasStaticBlockPosition(isHorizontalWritingMode()) && r.parent() != this)) r.setChildNeedsLayout(MarkOnlyThis); // If relayoutChildren is set and the child has percentage padding or an embedded content box, we also need to invalidate the childs pref widths. if (relayoutChildren && r.needsPreferredWidthsRecalculation()) r.setPreferredLogicalWidthsDirty(true, MarkOnlyThis); r.markForPaginationRelayoutIfNeeded(); // We don't have to do a full layout. We just have to update our position. Try that first. If we have shrink-to-fit width // and we hit the available width constraint, the layoutIfNeeded() will catch it and do a full layout. if (r.needsPositionedMovementLayoutOnly() && r.tryLayoutDoingPositionedMovementOnly()) r.clearNeedsLayout(); // If we are paginated or in a line grid, compute a vertical position for our object now. // If it's wrong we'll lay out again. LayoutUnit oldLogicalTop; bool needsBlockDirectionLocationSetBeforeLayout = r.needsLayout() && view().frameView().layoutContext().layoutState()->needsBlockDirectionLocationSetBeforeLayout(); if (needsBlockDirectionLocationSetBeforeLayout) { if (isHorizontalWritingMode() == r.isHorizontalWritingMode()) r.updateLogicalHeight(); else r.updateLogicalWidth(); oldLogicalTop = logicalTopForChild(r); } r.layoutIfNeeded(); auto* parent = r.parent(); bool layoutChanged = false; if (parent->isFlexibleBox() && downcast(parent)->setStaticPositionForPositionedLayout(r)) { // The static position of an abspos child of a flexbox depends on its size // (for example, they can be centered). So we may have to reposition the // item after layout. // FIXME: We could probably avoid a layout here and just reposition? layoutChanged = true; } // Lay out again if our estimate was wrong. if (layoutChanged || (needsBlockDirectionLocationSetBeforeLayout && logicalTopForChild(r) != oldLogicalTop)) { r.setChildNeedsLayout(MarkOnlyThis); r.layoutIfNeeded(); } if (updateFragmentRangeForBoxChild(r)) { r.setNeedsLayout(MarkOnlyThis); r.layoutIfNeeded(); } if (view().frameView().layoutContext().layoutState()->isPaginated() && is(*this)) downcast(*this).adjustSizeContainmentChildForPagination(r, r.logicalTop()); } void RenderBlock::layoutPositionedObjects(bool relayoutChildren, bool fixedPositionObjectsOnly) { TrackedRendererListHashSet* positionedDescendants = positionedObjects(); if (!positionedDescendants) return; // Do not cache positionedDescendants->end() in a local variable, since |positionedDescendants| can be mutated // as it is walked. We always need to fetch the new end() value dynamically. for (auto it = positionedDescendants->begin(); it != positionedDescendants->end(); ++it) layoutPositionedObject(**it, relayoutChildren, fixedPositionObjectsOnly); } void RenderBlock::markPositionedObjectsForLayout() { TrackedRendererListHashSet* positionedDescendants = positionedObjects(); if (!positionedDescendants) return; for (auto it = positionedDescendants->begin(), end = positionedDescendants->end(); it != end; ++it) { RenderBox* r = *it; r->setChildNeedsLayout(); } } void RenderBlock::markForPaginationRelayoutIfNeeded() { auto* layoutState = view().frameView().layoutContext().layoutState(); if (needsLayout() || !layoutState->isPaginated()) return; if (layoutState->pageLogicalHeightChanged() || (layoutState->pageLogicalHeight() && layoutState->pageLogicalOffset(this, logicalTop()) != pageLogicalOffset())) setChildNeedsLayout(MarkOnlyThis); } void RenderBlock::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset) { LayoutPoint adjustedPaintOffset = paintOffset + location(); PaintPhase phase = paintInfo.phase; // Check if we need to do anything at all. // FIXME: Could eliminate the isDocumentElementRenderer() check if we fix background painting so that the RenderView // paints the root's background. if (!isDocumentElementRenderer() && !paintInfo.paintBehavior.contains(PaintBehavior::CompositedOverflowScrollContent)) { LayoutRect overflowBox = visualOverflowRect(); flipForWritingMode(overflowBox); overflowBox.moveBy(adjustedPaintOffset); if (!overflowBox.intersects(paintInfo.rect)) return; } bool pushedClip = pushContentsClip(paintInfo, adjustedPaintOffset); paintObject(paintInfo, adjustedPaintOffset); if (pushedClip) popContentsClip(paintInfo, phase, adjustedPaintOffset); // Our scrollbar widgets paint exactly when we tell them to, so that they work properly with // z-index. We paint after we painted the background/border, so that the scrollbars will // sit above the background/border. if ((phase == PaintPhase::BlockBackground || phase == PaintPhase::ChildBlockBackground) && hasNonVisibleOverflow() && layer() && layer()->scrollableArea() && style().visibility() == Visibility::Visible && paintInfo.shouldPaintWithinRoot(*this) && !paintInfo.paintRootBackgroundOnly()) layer()->scrollableArea()->paintOverflowControls(paintInfo.context(), roundedIntPoint(adjustedPaintOffset), snappedIntRect(paintInfo.rect)); } void RenderBlock::paintContents(PaintInfo& paintInfo, const LayoutPoint& paintOffset) { // Style is non-final if the element has a pending stylesheet before it. We end up with renderers with such styles if a script // forces renderer construction by querying something layout dependent. // Avoid FOUC by not painting. Switching to final style triggers repaint. if (style().isNotFinal()) return; if (childrenInline()) paintInlineChildren(paintInfo, paintOffset); else { PaintPhase newPhase = (paintInfo.phase == PaintPhase::ChildOutlines) ? PaintPhase::Outline : paintInfo.phase; newPhase = (newPhase == PaintPhase::ChildBlockBackgrounds) ? PaintPhase::ChildBlockBackground : newPhase; // We don't paint our own background, but we do let the kids paint their backgrounds. PaintInfo paintInfoForChild(paintInfo); paintInfoForChild.phase = newPhase; paintInfoForChild.updateSubtreePaintRootForChildren(this); if (paintInfo.eventRegionContext) paintInfoForChild.paintBehavior.add(PaintBehavior::EventRegionIncludeBackground); // FIXME: Paint-time pagination is obsolete and is now only used by embedded WebViews inside AppKit // NSViews. Do not add any more code for this. bool usePrintRect = !view().printRect().isEmpty(); paintChildren(paintInfo, paintOffset, paintInfoForChild, usePrintRect); } } void RenderBlock::paintChildren(PaintInfo& paintInfo, const LayoutPoint& paintOffset, PaintInfo& paintInfoForChild, bool usePrintRect) { for (auto* child = firstChildBox(); child; child = child->nextSiblingBox()) { if (!paintChild(*child, paintInfo, paintOffset, paintInfoForChild, usePrintRect)) return; } } bool RenderBlock::paintChild(RenderBox& child, PaintInfo& paintInfo, const LayoutPoint& paintOffset, PaintInfo& paintInfoForChild, bool usePrintRect, PaintBlockType paintType) { if (child.isExcludedAndPlacedInBorder()) return true; // Check for page-break-before: always, and if it's set, break and bail. bool checkBeforeAlways = !childrenInline() && (usePrintRect && alwaysPageBreak(child.style().breakBefore())); LayoutUnit absoluteChildY = paintOffset.y() + child.y(); if (checkBeforeAlways && absoluteChildY > paintInfo.rect.y() && absoluteChildY < paintInfo.rect.maxY()) { view().setBestTruncatedAt(absoluteChildY, this, true); return false; } if (!child.isFloating() && child.isReplaced() && usePrintRect && child.height() <= view().printRect().height()) { // Paginate block-level replaced elements. if (absoluteChildY + child.height() > view().printRect().maxY()) { if (absoluteChildY < view().truncatedAt()) view().setBestTruncatedAt(absoluteChildY, &child); // If we were able to truncate, don't paint. if (absoluteChildY >= view().truncatedAt()) return false; } } LayoutPoint childPoint = flipForWritingModeForChild(&child, paintOffset); if (!child.hasSelfPaintingLayer() && !child.isFloating()) { if (paintType == PaintAsInlineBlock) child.paintAsInlineBlock(paintInfoForChild, childPoint); else child.paint(paintInfoForChild, childPoint); } // Check for page-break-after: always, and if it's set, break and bail. bool checkAfterAlways = !childrenInline() && (usePrintRect && alwaysPageBreak(child.style().breakAfter())); if (checkAfterAlways && (absoluteChildY + child.height()) > paintInfo.rect.y() && (absoluteChildY + child.height()) < paintInfo.rect.maxY()) { view().setBestTruncatedAt(absoluteChildY + child.height() + std::max(0, child.collapsedMarginAfter()), this, true); return false; } return true; } void RenderBlock::paintCaret(PaintInfo& paintInfo, const LayoutPoint& paintOffset, CaretType type) { // Paint the caret if the FrameSelection says so or if caret browsing is enabled RenderBlock* caretPainter; bool isContentEditable; if (type == CursorCaret) { caretPainter = frame().selection().caretRendererWithoutUpdatingLayout(); isContentEditable = frame().selection().selection().hasEditableStyle(); } else { caretPainter = page().dragCaretController().caretRenderer(); isContentEditable = page().dragCaretController().isContentEditable(); } if (caretPainter == this && (isContentEditable || settings().caretBrowsingEnabled())) { if (type == CursorCaret) frame().selection().paintCaret(paintInfo.context(), paintOffset, paintInfo.rect); else page().dragCaretController().paintDragCaret(&frame(), paintInfo.context(), paintOffset, paintInfo.rect); } } void RenderBlock::paintObject(PaintInfo& paintInfo, const LayoutPoint& paintOffset) { PaintPhase paintPhase = paintInfo.phase; // 1. paint background, borders etc if ((paintPhase == PaintPhase::BlockBackground || paintPhase == PaintPhase::ChildBlockBackground) && style().visibility() == Visibility::Visible) { if (hasVisibleBoxDecorations()) paintBoxDecorations(paintInfo, paintOffset); } // Paint legends just above the border before we scroll or clip. if (paintPhase == PaintPhase::BlockBackground || paintPhase == PaintPhase::ChildBlockBackground || paintPhase == PaintPhase::Selection) paintExcludedChildrenInBorder(paintInfo, paintOffset); if (paintPhase == PaintPhase::Mask && style().visibility() == Visibility::Visible) { paintMask(paintInfo, paintOffset); return; } if (paintPhase == PaintPhase::ClippingMask && style().visibility() == Visibility::Visible) { paintClippingMask(paintInfo, paintOffset); return; } // If just painting the root background, then return. if (paintInfo.paintRootBackgroundOnly()) return; if (paintPhase == PaintPhase::EventRegion) { auto borderRect = LayoutRect(paintOffset, size()); if (paintInfo.paintBehavior.contains(PaintBehavior::EventRegionIncludeBackground) && visibleToHitTesting()) { auto borderRegion = approximateAsRegion(style().getRoundedBorderFor(borderRect)); LOG_WITH_STREAM(EventRegions, stream << "RenderBlock " << *this << " uniting region " << borderRegion); paintInfo.eventRegionContext->unite(borderRegion, style(), isTextControl() && downcast(*this).textFormControlElement().isInnerTextElementEditable()); } if (!paintInfo.paintBehavior.contains(PaintBehavior::EventRegionIncludeForeground)) return; bool needsTraverseDescendants = hasVisualOverflow() || containsFloats() || !paintInfo.eventRegionContext->contains(enclosingIntRect(borderRect)) || view().needsEventRegionUpdateForNonCompositedFrame(); LOG_WITH_STREAM(EventRegions, stream << "RenderBlock " << *this << " needsTraverseDescendants for event region: hasVisualOverflow: " << hasVisualOverflow() << " containsFloats: " << containsFloats() << " border box is outside current region: " << !paintInfo.eventRegionContext->contains(enclosingIntRect(borderRect)) << " needsEventRegionUpdateForNonCompositedFrame:" << view().needsEventRegionUpdateForNonCompositedFrame()); #if ENABLE(TOUCH_ACTION_REGIONS) needsTraverseDescendants |= document().mayHaveElementsWithNonAutoTouchAction(); LOG_WITH_STREAM(EventRegions, stream << " may have touch-action elements: " << document().mayHaveElementsWithNonAutoTouchAction()); #endif #if ENABLE(WHEEL_EVENT_REGIONS) needsTraverseDescendants |= document().hasWheelEventHandlers(); LOG_WITH_STREAM(EventRegions, stream << " has wheel event handlers: " << document().hasWheelEventHandlers()); #endif #if ENABLE(EDITABLE_REGION) // We treat the entire text control as editable to match users' expectation even // though it's actually the inner text element of the control that is editable. // So, no need to traverse to find the inner text element in this case. if (!isTextControl()) { needsTraverseDescendants |= document().mayHaveEditableElements() && page().shouldBuildEditableRegion(); LOG_WITH_STREAM(EventRegions, stream << " needs editable event region: " << (document().mayHaveEditableElements() && page().shouldBuildEditableRegion())); } #endif if (!needsTraverseDescendants) return; } // Adjust our painting position if we're inside a scrolled layer (e.g., an overflow:auto div). LayoutPoint scrolledOffset = paintOffset; scrolledOffset.moveBy(-scrollPosition()); // Column rules need to account for scrolling and clipping. // FIXME: Clipping of column rules does not work. We will need a separate paint phase for column rules I suspect in order to get // clipping correct (since it has to paint as background but is still considered "contents"). if ((paintPhase == PaintPhase::BlockBackground || paintPhase == PaintPhase::ChildBlockBackground) && style().visibility() == Visibility::Visible) paintColumnRules(paintInfo, scrolledOffset); // Done with backgrounds, borders and column rules. if (paintPhase == PaintPhase::BlockBackground) return; // 2. paint contents if (paintPhase != PaintPhase::SelfOutline) paintContents(paintInfo, scrolledOffset); // 3. paint selection // FIXME: Make this work with multi column layouts. For now don't fill gaps. bool isPrinting = document().printing(); if (!isPrinting) paintSelection(paintInfo, scrolledOffset); // Fill in gaps in selection on lines and between blocks. // 4. paint floats. if (paintPhase == PaintPhase::Float || paintPhase == PaintPhase::Selection || paintPhase == PaintPhase::TextClip || paintPhase == PaintPhase::EventRegion) paintFloats(paintInfo, scrolledOffset, paintPhase == PaintPhase::Selection || paintPhase == PaintPhase::TextClip || paintPhase == PaintPhase::EventRegion); // 5. paint outline. if ((paintPhase == PaintPhase::Outline || paintPhase == PaintPhase::SelfOutline) && hasOutline() && style().visibility() == Visibility::Visible) paintOutline(paintInfo, LayoutRect(paintOffset, size())); // 6. paint continuation outlines. if ((paintPhase == PaintPhase::Outline || paintPhase == PaintPhase::ChildOutlines)) { RenderInline* inlineCont = inlineContinuation(); if (inlineCont && inlineCont->hasOutline() && inlineCont->style().visibility() == Visibility::Visible) { RenderInline* inlineRenderer = downcast(inlineCont->element()->renderer()); RenderBlock* containingBlock = this->containingBlock(); bool inlineEnclosedInSelfPaintingLayer = false; for (RenderBoxModelObject* box = inlineRenderer; box != containingBlock; box = &box->parent()->enclosingBoxModelObject()) { if (box->hasSelfPaintingLayer()) { inlineEnclosedInSelfPaintingLayer = true; break; } } // Do not add continuations for outline painting by our containing block if we are a relative positioned // anonymous block (i.e. have our own layer), paint them straightaway instead. This is because a block depends on renderers in its continuation table being // in the same layer. if (!inlineEnclosedInSelfPaintingLayer && !hasLayer()) containingBlock->addContinuationWithOutline(inlineRenderer); else if (!inlineRenderer->firstLineBox() || (!inlineEnclosedInSelfPaintingLayer && hasLayer())) inlineRenderer->paintOutline(paintInfo, paintOffset - locationOffset() + inlineRenderer->containingBlock()->location()); } paintContinuationOutlines(paintInfo, paintOffset); } // 7. paint caret. // If the caret's node's render object's containing block is this block, and the paint action is PaintPhase::Foreground, // then paint the caret. if (paintPhase == PaintPhase::Foreground) { paintCaret(paintInfo, paintOffset, CursorCaret); paintCaret(paintInfo, paintOffset, DragCaret); } } static ContinuationOutlineTableMap* continuationOutlineTable() { static NeverDestroyed table; return &table.get(); } void RenderBlock::addContinuationWithOutline(RenderInline* flow) { // We can't make this work if the inline is in a layer. We'll just rely on the broken // way of painting. ASSERT(!flow->layer() && !flow->isContinuation()); ContinuationOutlineTableMap* table = continuationOutlineTable(); ListHashSet* continuations = table->get(this); if (!continuations) { continuations = new ListHashSet; table->set(this, std::unique_ptr>(continuations)); } continuations->add(flow); } bool RenderBlock::paintsContinuationOutline(RenderInline* flow) { ContinuationOutlineTableMap* table = continuationOutlineTable(); if (table->isEmpty()) return false; ListHashSet* continuations = table->get(this); if (!continuations) return false; return continuations->contains(flow); } void RenderBlock::paintContinuationOutlines(PaintInfo& info, const LayoutPoint& paintOffset) { ContinuationOutlineTableMap* table = continuationOutlineTable(); if (table->isEmpty()) return; std::unique_ptr> continuations = table->take(this); if (!continuations) return; LayoutPoint accumulatedPaintOffset = paintOffset; // Paint each continuation outline. ListHashSet::iterator end = continuations->end(); for (ListHashSet::iterator it = continuations->begin(); it != end; ++it) { // Need to add in the coordinates of the intervening blocks. RenderInline* flow = *it; RenderBlock* block = flow->containingBlock(); for ( ; block && block != this; block = block->containingBlock()) accumulatedPaintOffset.moveBy(block->location()); ASSERT(block); flow->paintOutline(info, accumulatedPaintOffset); } } bool RenderBlock::shouldPaintSelectionGaps() const { if (settings().selectionPaintingWithoutSelectionGapsEnabled()) return false; return selectionState() != HighlightState::None && style().visibility() == Visibility::Visible && isSelectionRoot(); } bool RenderBlock::isSelectionRoot() const { if (isPseudoElement()) return false; ASSERT(element() || isAnonymous()); // FIXME: Eventually tables should have to learn how to fill gaps between cells, at least in simple non-spanning cases. if (isTable()) return false; if (isBody() || isDocumentElementRenderer() || hasNonVisibleOverflow() || isPositioned() || isFloating() || isTableCell() || isInlineBlockOrInlineTable() || hasTransform() || hasReflection() || hasMask() || isWritingModeRoot() || isRenderFragmentedFlow() || style().columnSpan() == ColumnSpan::All) return true; if (view().selection().start()) { Node* startElement = view().selection().start()->node(); if (startElement && startElement->rootEditableElement() == element()) return true; } return false; } GapRects RenderBlock::selectionGapRectsForRepaint(const RenderLayerModelObject* repaintContainer) { ASSERT(!needsLayout()); if (!shouldPaintSelectionGaps()) return GapRects(); FloatPoint containerPoint = localToContainerPoint(FloatPoint(), repaintContainer, UseTransforms); LayoutPoint offsetFromRepaintContainer(containerPoint - toFloatSize(scrollPosition())); LogicalSelectionOffsetCaches cache(*this); LayoutUnit lastTop; LayoutUnit lastLeft = logicalLeftSelectionOffset(*this, lastTop, cache); LayoutUnit lastRight = logicalRightSelectionOffset(*this, lastTop, cache); return selectionGaps(*this, offsetFromRepaintContainer, IntSize(), lastTop, lastLeft, lastRight, cache); } void RenderBlock::paintSelection(PaintInfo& paintInfo, const LayoutPoint& paintOffset) { #if ENABLE(TEXT_SELECTION) if (shouldPaintSelectionGaps() && paintInfo.phase == PaintPhase::Foreground) { LogicalSelectionOffsetCaches cache(*this); LayoutUnit lastTop; LayoutUnit lastLeft = logicalLeftSelectionOffset(*this, lastTop, cache); LayoutUnit lastRight = logicalRightSelectionOffset(*this, lastTop, cache); GraphicsContextStateSaver stateSaver(paintInfo.context()); LayoutRect gapRectsBounds = selectionGaps(*this, paintOffset, LayoutSize(), lastTop, lastLeft, lastRight, cache, &paintInfo); if (!gapRectsBounds.isEmpty()) { if (RenderLayer* layer = enclosingLayer()) { gapRectsBounds.moveBy(-paintOffset); if (!hasLayer()) { LayoutRect localBounds(gapRectsBounds); flipForWritingMode(localBounds); gapRectsBounds = localToContainerQuad(FloatRect(localBounds), &layer->renderer()).enclosingBoundingBox(); if (layer->renderer().isBox()) gapRectsBounds.moveBy(layer->renderBox()->scrollPosition()); } layer->addBlockSelectionGapsBounds(gapRectsBounds); } } } #else UNUSED_PARAM(paintInfo); UNUSED_PARAM(paintOffset); #endif } static void clipOutPositionedObjects(const PaintInfo* paintInfo, const LayoutPoint& offset, TrackedRendererListHashSet* positionedObjects) { if (!positionedObjects) return; TrackedRendererListHashSet::const_iterator end = positionedObjects->end(); for (TrackedRendererListHashSet::const_iterator it = positionedObjects->begin(); it != end; ++it) { RenderBox* r = *it; paintInfo->context().clipOut(IntRect(offset.x() + r->x(), offset.y() + r->y(), r->width(), r->height())); } } LayoutUnit blockDirectionOffset(RenderBlock& rootBlock, const LayoutSize& offsetFromRootBlock) { return rootBlock.isHorizontalWritingMode() ? offsetFromRootBlock.height() : offsetFromRootBlock.width(); } LayoutUnit inlineDirectionOffset(RenderBlock& rootBlock, const LayoutSize& offsetFromRootBlock) { return rootBlock.isHorizontalWritingMode() ? offsetFromRootBlock.width() : offsetFromRootBlock.height(); } LayoutRect RenderBlock::logicalRectToPhysicalRect(const LayoutPoint& rootBlockPhysicalPosition, const LayoutRect& logicalRect) { LayoutRect result; if (isHorizontalWritingMode()) result = logicalRect; else result = LayoutRect(logicalRect.y(), logicalRect.x(), logicalRect.height(), logicalRect.width()); flipForWritingMode(result); result.moveBy(rootBlockPhysicalPosition); return result; } GapRects RenderBlock::selectionGaps(RenderBlock& rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, LayoutUnit& lastLogicalTop, LayoutUnit& lastLogicalLeft, LayoutUnit& lastLogicalRight, const LogicalSelectionOffsetCaches& cache, const PaintInfo* paintInfo) { // IMPORTANT: Callers of this method that intend for painting to happen need to do a save/restore. // Clip out floating and positioned objects when painting selection gaps. if (paintInfo) { // Note that we don't clip out overflow for positioned objects. We just stick to the border box. LayoutRect flippedBlockRect(offsetFromRootBlock.width(), offsetFromRootBlock.height(), width(), height()); rootBlock.flipForWritingMode(flippedBlockRect); flippedBlockRect.moveBy(rootBlockPhysicalPosition); clipOutPositionedObjects(paintInfo, flippedBlockRect.location(), positionedObjects()); if (isBody() || isDocumentElementRenderer()) { // The must make sure to examine its containingBlock's positioned objects. for (RenderBlock* cb = containingBlock(); cb && !is(*cb); cb = cb->containingBlock()) clipOutPositionedObjects(paintInfo, LayoutPoint(cb->x(), cb->y()), cb->positionedObjects()); // FIXME: Not right for flipped writing modes. } clipOutFloatingObjects(rootBlock, paintInfo, rootBlockPhysicalPosition, offsetFromRootBlock); } // FIXME: overflow: auto/scroll fragments need more math here, since painting in the border box is different from painting in the padding box (one is scrolled, the other is // fixed). GapRects result; if (!isRenderBlockFlow()) // FIXME: Make multi-column selection gap filling work someday. return result; if (hasTransform() || style().columnSpan() == ColumnSpan::All || isRenderFragmentedFlow()) { // FIXME: We should learn how to gap fill multiple columns and transforms eventually. lastLogicalTop = blockDirectionOffset(rootBlock, offsetFromRootBlock) + logicalHeight(); lastLogicalLeft = logicalLeftSelectionOffset(rootBlock, logicalHeight(), cache); lastLogicalRight = logicalRightSelectionOffset(rootBlock, logicalHeight(), cache); return result; } if (childrenInline()) result = inlineSelectionGaps(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, lastLogicalTop, lastLogicalLeft, lastLogicalRight, cache, paintInfo); else result = blockSelectionGaps(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, lastLogicalTop, lastLogicalLeft, lastLogicalRight, cache, paintInfo); // Fill the vertical gap all the way to the bottom of our block if the selection extends past our block. if (&rootBlock == this && (selectionState() != HighlightState::Both && selectionState() != HighlightState::End) && !isRubyBase() && !isRubyText()) { result.uniteCenter(blockSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, lastLogicalTop, lastLogicalLeft, lastLogicalRight, logicalHeight(), cache, paintInfo)); } return result; } GapRects RenderBlock::inlineSelectionGaps(RenderBlock&, const LayoutPoint&, const LayoutSize&, LayoutUnit&, LayoutUnit&, LayoutUnit&, const LogicalSelectionOffsetCaches&, const PaintInfo*) { ASSERT_NOT_REACHED(); return GapRects(); } GapRects RenderBlock::blockSelectionGaps(RenderBlock& rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, LayoutUnit& lastLogicalTop, LayoutUnit& lastLogicalLeft, LayoutUnit& lastLogicalRight, const LogicalSelectionOffsetCaches& cache, const PaintInfo* paintInfo) { GapRects result; // Jump right to the first block child that contains some selected objects. RenderBox* curr; for (curr = firstChildBox(); curr && curr->selectionState() == HighlightState::None; curr = curr->nextSiblingBox()) { } if (!curr) return result; LogicalSelectionOffsetCaches childCache(*this, cache); for (bool sawSelectionEnd = false; curr && !sawSelectionEnd; curr = curr->nextSiblingBox()) { HighlightState childState = curr->selectionState(); if (childState == HighlightState::Both || childState == HighlightState::End) sawSelectionEnd = true; if (curr->isFloatingOrOutOfFlowPositioned()) continue; // We must be a normal flow object in order to even be considered. if (curr->isInFlowPositioned() && curr->hasLayer()) { // If the relposition offset is anything other than 0, then treat this just like an absolute positioned element. // Just disregard it completely. LayoutSize relOffset = curr->layer()->offsetForInFlowPosition(); if (relOffset.width() || relOffset.height()) continue; } bool paintsOwnSelection = curr->shouldPaintSelectionGaps() || curr->isTable(); // FIXME: Eventually we won't special-case table like this. bool fillBlockGaps = (paintsOwnSelection || (curr->canBeSelectionLeaf() && childState != HighlightState::None)) && !isRubyBase() && !isRubyText(); if (fillBlockGaps) { // We need to fill the vertical gap above this object. if (childState == HighlightState::End || childState == HighlightState::Inside) { // Fill the gap above the object. result.uniteCenter(blockSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, lastLogicalTop, lastLogicalLeft, lastLogicalRight, curr->logicalTop(), cache, paintInfo)); } // Only fill side gaps for objects that paint their own selection if we know for sure the selection is going to extend all the way *past* // our object. We know this if the selection did not end inside our object. if (paintsOwnSelection && (childState == HighlightState::Start || sawSelectionEnd)) childState = HighlightState::None; // Fill side gaps on this object based off its state. bool leftGap, rightGap; getSelectionGapInfo(childState, leftGap, rightGap); if (leftGap) result.uniteLeft(logicalLeftSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, this, curr->logicalLeft(), curr->logicalTop(), curr->logicalHeight(), cache, paintInfo)); if (rightGap) result.uniteRight(logicalRightSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, this, curr->logicalRight(), curr->logicalTop(), curr->logicalHeight(), cache, paintInfo)); // Update lastLogicalTop to be just underneath the object. lastLogicalLeft and lastLogicalRight extend as far as // they can without bumping into floating or positioned objects. Ideally they will go right up // to the border of the root selection block. lastLogicalTop = blockDirectionOffset(rootBlock, offsetFromRootBlock) + curr->logicalBottom(); lastLogicalLeft = logicalLeftSelectionOffset(rootBlock, curr->logicalBottom(), cache); lastLogicalRight = logicalRightSelectionOffset(rootBlock, curr->logicalBottom(), cache); } else if (childState != HighlightState::None && is(*curr)) { // We must be a block that has some selected object inside it, so recur. result.unite(downcast(*curr).selectionGaps(rootBlock, rootBlockPhysicalPosition, LayoutSize(offsetFromRootBlock.width() + curr->x(), offsetFromRootBlock.height() + curr->y()), lastLogicalTop, lastLogicalLeft, lastLogicalRight, childCache, paintInfo)); } } return result; } LayoutRect RenderBlock::blockSelectionGap(RenderBlock& rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, LayoutUnit lastLogicalTop, LayoutUnit lastLogicalLeft, LayoutUnit lastLogicalRight, LayoutUnit logicalBottom, const LogicalSelectionOffsetCaches& cache, const PaintInfo* paintInfo) { LayoutUnit logicalTop = lastLogicalTop; LayoutUnit logicalHeight = blockDirectionOffset(rootBlock, offsetFromRootBlock) + logicalBottom - logicalTop; if (logicalHeight <= 0) return LayoutRect(); // Get the selection offsets for the bottom of the gap LayoutUnit logicalLeft = std::max(lastLogicalLeft, logicalLeftSelectionOffset(rootBlock, logicalBottom, cache)); LayoutUnit logicalRight = std::min(lastLogicalRight, logicalRightSelectionOffset(rootBlock, logicalBottom, cache)); LayoutUnit logicalWidth = logicalRight - logicalLeft; if (logicalWidth <= 0) return LayoutRect(); LayoutRect gapRect = rootBlock.logicalRectToPhysicalRect(rootBlockPhysicalPosition, LayoutRect(logicalLeft, logicalTop, logicalWidth, logicalHeight)); if (paintInfo) paintInfo->context().fillRect(snapRectToDevicePixels(gapRect, document().deviceScaleFactor()), selectionBackgroundColor()); return gapRect; } LayoutRect RenderBlock::logicalLeftSelectionGap(RenderBlock& rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, RenderBoxModelObject* selObj, LayoutUnit logicalLeft, LayoutUnit logicalTop, LayoutUnit logicalHeight, const LogicalSelectionOffsetCaches& cache, const PaintInfo* paintInfo) { LayoutUnit rootBlockLogicalTop = blockDirectionOffset(rootBlock, offsetFromRootBlock) + logicalTop; LayoutUnit rootBlockLogicalLeft = std::max(logicalLeftSelectionOffset(rootBlock, logicalTop, cache), logicalLeftSelectionOffset(rootBlock, logicalTop + logicalHeight, cache)); LayoutUnit rootBlockLogicalRight = std::min(inlineDirectionOffset(rootBlock, offsetFromRootBlock) + logicalLeft, std::min(logicalRightSelectionOffset(rootBlock, logicalTop, cache), logicalRightSelectionOffset(rootBlock, logicalTop + logicalHeight, cache))); LayoutUnit rootBlockLogicalWidth = rootBlockLogicalRight - rootBlockLogicalLeft; if (rootBlockLogicalWidth <= 0) return LayoutRect(); LayoutRect gapRect = rootBlock.logicalRectToPhysicalRect(rootBlockPhysicalPosition, LayoutRect(rootBlockLogicalLeft, rootBlockLogicalTop, rootBlockLogicalWidth, logicalHeight)); if (paintInfo) paintInfo->context().fillRect(snapRectToDevicePixels(gapRect, document().deviceScaleFactor()), selObj->selectionBackgroundColor()); return gapRect; } LayoutRect RenderBlock::logicalRightSelectionGap(RenderBlock& rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, RenderBoxModelObject* selObj, LayoutUnit logicalRight, LayoutUnit logicalTop, LayoutUnit logicalHeight, const LogicalSelectionOffsetCaches& cache, const PaintInfo* paintInfo) { LayoutUnit rootBlockLogicalTop = blockDirectionOffset(rootBlock, offsetFromRootBlock) + logicalTop; LayoutUnit rootBlockLogicalLeft = std::max(inlineDirectionOffset(rootBlock, offsetFromRootBlock) + logicalRight, std::max(logicalLeftSelectionOffset(rootBlock, logicalTop, cache), logicalLeftSelectionOffset(rootBlock, logicalTop + logicalHeight, cache))); LayoutUnit rootBlockLogicalRight = std::min(logicalRightSelectionOffset(rootBlock, logicalTop, cache), logicalRightSelectionOffset(rootBlock, logicalTop + logicalHeight, cache)); LayoutUnit rootBlockLogicalWidth = rootBlockLogicalRight - rootBlockLogicalLeft; if (rootBlockLogicalWidth <= 0) return LayoutRect(); LayoutRect gapRect = rootBlock.logicalRectToPhysicalRect(rootBlockPhysicalPosition, LayoutRect(rootBlockLogicalLeft, rootBlockLogicalTop, rootBlockLogicalWidth, logicalHeight)); if (paintInfo) paintInfo->context().fillRect(snapRectToDevicePixels(gapRect, document().deviceScaleFactor()), selObj->selectionBackgroundColor()); return gapRect; } void RenderBlock::getSelectionGapInfo(HighlightState state, bool& leftGap, bool& rightGap) { bool ltr = style().isLeftToRightDirection(); leftGap = (state == RenderObject::HighlightState::Inside) || (state == RenderObject::HighlightState::End && ltr) || (state == RenderObject::HighlightState::Start && !ltr); rightGap = (state == RenderObject::HighlightState::Inside) || (state == RenderObject::HighlightState::Start && ltr) || (state == RenderObject::HighlightState::End && !ltr); } LayoutUnit RenderBlock::logicalLeftSelectionOffset(RenderBlock& rootBlock, LayoutUnit position, const LogicalSelectionOffsetCaches& cache) { LayoutUnit logicalLeft = logicalLeftOffsetForLine(position, DoNotIndentText); if (logicalLeft == logicalLeftOffsetForContent()) { if (&rootBlock != this) // The border can potentially be further extended by our containingBlock(). return cache.containingBlockInfo(*this).logicalLeftSelectionOffset(rootBlock, position + logicalTop()); return logicalLeft; } RenderBlock* cb = this; const LogicalSelectionOffsetCaches* currentCache = &cache; while (cb != &rootBlock) { logicalLeft += cb->logicalLeft(); ASSERT(currentCache); auto info = currentCache->containingBlockInfo(*cb); cb = info.block(); if (!cb) break; currentCache = info.cache(); } return logicalLeft; } LayoutUnit RenderBlock::logicalRightSelectionOffset(RenderBlock& rootBlock, LayoutUnit position, const LogicalSelectionOffsetCaches& cache) { LayoutUnit logicalRight = logicalRightOffsetForLine(position, DoNotIndentText); if (logicalRight == logicalRightOffsetForContent()) { if (&rootBlock != this) // The border can potentially be further extended by our containingBlock(). return cache.containingBlockInfo(*this).logicalRightSelectionOffset(rootBlock, position + logicalTop()); return logicalRight; } RenderBlock* cb = this; const LogicalSelectionOffsetCaches* currentCache = &cache; while (cb != &rootBlock) { logicalRight += cb->logicalLeft(); ASSERT(currentCache); auto info = currentCache->containingBlockInfo(*cb); cb = info.block(); if (!cb) break; currentCache = info.cache(); } return logicalRight; } TrackedRendererListHashSet* RenderBlock::positionedObjects() const { return positionedDescendantsMap().positionedRenderers(*this); } void RenderBlock::insertPositionedObject(RenderBox& positioned) { ASSERT(!isAnonymousBlock()); positioned.clearOverridingContainingBlockContentSize(); if (positioned.isRenderFragmentedFlow()) return; // FIXME: Find out if we can do this as part of positioned.setChildNeedsLayout(MarkOnlyThis) if (positioned.needsLayout()) { // We should turn this bit on only while in layout. ASSERT(posChildNeedsLayout() || view().frameView().layoutContext().isInLayout()); setPosChildNeedsLayoutBit(true); } positionedDescendantsMap().addDescendant(*this, positioned, isRenderView() ? PositionedDescendantsMap::MoveDescendantToEnd::Yes : PositionedDescendantsMap::MoveDescendantToEnd::No); } void RenderBlock::removePositionedObject(const RenderBox& rendererToRemove) { positionedDescendantsMap().removeDescendant(rendererToRemove); } void RenderBlock::removePositionedObjects(const RenderBlock* newContainingBlockCandidate, ContainingBlockState containingBlockState) { auto* positionedDescendants = positionedObjects(); if (!positionedDescendants) return; Vector renderersToRemove; for (auto* renderer : *positionedDescendants) { if (newContainingBlockCandidate && !renderer->isDescendantOf(newContainingBlockCandidate)) continue; renderersToRemove.append(renderer); if (containingBlockState == NewContainingBlock) renderer->setChildNeedsLayout(MarkOnlyThis); // It is the parent block's job to add positioned children to positioned objects list of its containing block. // Dirty the parent to ensure this happens. We also need to make sure the new containing block is dirty as well so // that it gets to these new positioned objects. auto* parent = renderer->parent(); while (parent && !is(parent)) parent = parent->parent(); if (parent) parent->setChildNeedsLayout(); if (renderer->isFixedPositioned()) view().setNeedsLayout(); else if (auto* newContainingBlock = containingBlock()) { // During style change, at this point the renderer's containing block is still "this" renderer, and "this" renderer is still positioned. // FIXME: During subtree moving, this is mostly invalid but either the subtree is detached (we don't even get here) or renderers // are already marked dirty. for (; newContainingBlock && !newContainingBlock->canContainAbsolutelyPositionedObjects(); newContainingBlock = newContainingBlock->containingBlock()) { } if (newContainingBlock) newContainingBlock->setNeedsLayout(); } } for (auto* renderer : renderersToRemove) removePositionedObject(*renderer); } void RenderBlock::addPercentHeightDescendant(RenderBox& descendant) { insertIntoTrackedRendererMaps(*this, descendant); } void RenderBlock::removePercentHeightDescendant(RenderBox& descendant) { removeFromTrackedRendererMaps(descendant); } TrackedRendererListHashSet* RenderBlock::percentHeightDescendants() const { return percentHeightDescendantsMap ? percentHeightDescendantsMap->get(this) : nullptr; } bool RenderBlock::hasPercentHeightContainerMap() { return percentHeightContainerMap; } bool RenderBlock::hasPercentHeightDescendant(RenderBox& descendant) { // We don't null check percentHeightContainerMap since the caller // already ensures this and we need to call this function on every // descendant in clearPercentHeightDescendantsFrom(). ASSERT(percentHeightContainerMap); return percentHeightContainerMap->contains(&descendant); } void RenderBlock::removePercentHeightDescendantIfNeeded(RenderBox& descendant) { // We query the map directly, rather than looking at style's // logicalHeight()/logicalMinHeight()/logicalMaxHeight() since those // can change with writing mode/directional changes. if (!hasPercentHeightContainerMap()) return; if (!hasPercentHeightDescendant(descendant)) return; removePercentHeightDescendant(descendant); } void RenderBlock::clearPercentHeightDescendantsFrom(RenderBox& parent) { ASSERT(percentHeightContainerMap); for (RenderObject* child = parent.firstChild(); child; child = child->nextInPreOrder(&parent)) { if (!is(*child)) continue; auto& box = downcast(*child); if (!hasPercentHeightDescendant(box)) continue; removePercentHeightDescendant(box); } } bool RenderBlock::isContainingBlockAncestorFor(RenderObject& renderer) const { for (const auto* ancestor = renderer.containingBlock(); ancestor; ancestor = ancestor->containingBlock()) { if (ancestor == this) return true; } return false; } LayoutUnit RenderBlock::textIndentOffset() const { LayoutUnit cw; if (style().textIndent().isPercentOrCalculated()) cw = availableLogicalWidth(); return minimumValueForLength(style().textIndent(), cw); } LayoutUnit RenderBlock::logicalLeftOffsetForContent(RenderFragmentContainer* fragment) const { LayoutUnit logicalLeftOffset = style().isHorizontalWritingMode() ? borderLeft() + paddingLeft() : borderTop() + paddingTop(); if (shouldPlaceVerticalScrollbarOnLeft() && isHorizontalWritingMode()) logicalLeftOffset += verticalScrollbarWidth(); if (!fragment) return logicalLeftOffset; LayoutRect boxRect = borderBoxRectInFragment(fragment); return logicalLeftOffset + (isHorizontalWritingMode() ? boxRect.x() : boxRect.y()); } LayoutUnit RenderBlock::logicalRightOffsetForContent(RenderFragmentContainer* fragment) const { LayoutUnit logicalRightOffset = style().isHorizontalWritingMode() ? borderLeft() + paddingLeft() : borderTop() + paddingTop(); if (shouldPlaceVerticalScrollbarOnLeft() && isHorizontalWritingMode()) logicalRightOffset += verticalScrollbarWidth(); logicalRightOffset += availableLogicalWidth(); if (!fragment) return logicalRightOffset; LayoutRect boxRect = borderBoxRectInFragment(fragment); return logicalRightOffset - (logicalWidth() - (isHorizontalWritingMode() ? boxRect.maxX() : boxRect.maxY())); } LayoutUnit RenderBlock::adjustLogicalLeftOffsetForLine(LayoutUnit offsetFromFloats, bool applyTextIndent) const { LayoutUnit left = offsetFromFloats; if (applyTextIndent && style().isLeftToRightDirection()) left += textIndentOffset(); if (style().lineAlign() == LineAlign::None) return left; // Push in our left offset so that it is aligned with the character grid. auto* layoutState = view().frameView().layoutContext().layoutState(); if (!layoutState) return left; RenderBlock* lineGrid = layoutState->lineGrid(); if (!lineGrid || lineGrid->style().writingMode() != style().writingMode()) return left; // FIXME: Should letter-spacing apply? This is complicated since it doesn't apply at the edge? float maxCharWidth = lineGrid->style().fontCascade().primaryFont().maxCharWidth(); if (!maxCharWidth) return left; LayoutUnit lineGridOffset = lineGrid->isHorizontalWritingMode() ? layoutState->lineGridOffset().width(): layoutState->lineGridOffset().height(); LayoutUnit layoutOffset = lineGrid->isHorizontalWritingMode() ? layoutState->layoutOffset().width() : layoutState->layoutOffset().height(); // Push in to the nearest character width (truncated so that we pixel snap left). // FIXME: Should be patched when subpixel layout lands, since this calculation doesn't have to pixel snap // any more (https://bugs.webkit.org/show_bug.cgi?id=79946). // FIXME: This is wrong for RTL (https://bugs.webkit.org/show_bug.cgi?id=79945). // FIXME: This doesn't work with columns or fragments (https://bugs.webkit.org/show_bug.cgi?id=79942). // FIXME: This doesn't work when the inline position of the object isn't set ahead of time. // FIXME: Dynamic changes to the font or to the inline position need to result in a deep relayout. // (https://bugs.webkit.org/show_bug.cgi?id=79944) float remainder = fmodf(maxCharWidth - fmodf(left + layoutOffset - lineGridOffset, maxCharWidth), maxCharWidth); left += remainder; return left; } LayoutUnit RenderBlock::adjustLogicalRightOffsetForLine(LayoutUnit offsetFromFloats, bool applyTextIndent) const { LayoutUnit right = offsetFromFloats; if (applyTextIndent && !style().isLeftToRightDirection()) right -= textIndentOffset(); if (style().lineAlign() == LineAlign::None) return right; // Push in our right offset so that it is aligned with the character grid. auto* layoutState = view().frameView().layoutContext().layoutState(); if (!layoutState) return right; RenderBlock* lineGrid = layoutState->lineGrid(); if (!lineGrid || lineGrid->style().writingMode() != style().writingMode()) return right; // FIXME: Should letter-spacing apply? This is complicated since it doesn't apply at the edge? float maxCharWidth = lineGrid->style().fontCascade().primaryFont().maxCharWidth(); if (!maxCharWidth) return right; LayoutUnit lineGridOffset = lineGrid->isHorizontalWritingMode() ? layoutState->lineGridOffset().width(): layoutState->lineGridOffset().height(); LayoutUnit layoutOffset = lineGrid->isHorizontalWritingMode() ? layoutState->layoutOffset().width() : layoutState->layoutOffset().height(); // Push in to the nearest character width (truncated so that we pixel snap right). // FIXME: Should be patched when subpixel layout lands, since this calculation doesn't have to pixel snap // any more (https://bugs.webkit.org/show_bug.cgi?id=79946). // FIXME: This is wrong for RTL (https://bugs.webkit.org/show_bug.cgi?id=79945). // FIXME: This doesn't work with columns or fragments (https://bugs.webkit.org/show_bug.cgi?id=79942). // FIXME: This doesn't work when the inline position of the object isn't set ahead of time. // FIXME: Dynamic changes to the font or to the inline position need to result in a deep relayout. // (https://bugs.webkit.org/show_bug.cgi?id=79944) float remainder = fmodf(fmodf(right + layoutOffset - lineGridOffset, maxCharWidth), maxCharWidth); right -= ceilf(remainder); return right; } bool RenderBlock::isPointInOverflowControl(HitTestResult& result, const LayoutPoint& locationInContainer, const LayoutPoint& accumulatedOffset) { if (!scrollsOverflow()) return false; if (auto* scrollableArea = layer() ? layer()->scrollableArea() : nullptr) return scrollableArea->hitTestOverflowControls(result, roundedIntPoint(locationInContainer - toLayoutSize(accumulatedOffset))); return false; } Node* RenderBlock::nodeForHitTest() const { // If we are in the margins of block elements that are part of a // continuation we're actually still inside the enclosing element // that was split. Use the appropriate inner node. return continuation() ? continuation()->element() : element(); } bool RenderBlock::hitTestChildren(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& adjustedLocation, HitTestAction hitTestAction) { // Hit test descendants first. const LayoutSize localOffset = toLayoutSize(adjustedLocation); const LayoutSize scrolledOffset(localOffset - toLayoutSize(scrollPosition())); if (hitTestAction == HitTestFloat && hitTestFloats(request, result, locationInContainer, toLayoutPoint(scrolledOffset))) return true; if (hitTestContents(request, result, locationInContainer, toLayoutPoint(scrolledOffset), hitTestAction)) { updateHitTestResult(result, flipForWritingMode(locationInContainer.point() - localOffset)); return true; } return false; } bool RenderBlock::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction) { const LayoutPoint adjustedLocation(accumulatedOffset + location()); const LayoutSize localOffset = toLayoutSize(adjustedLocation); // Check if we need to do anything at all. if (!hitTestVisualOverflow(locationInContainer, accumulatedOffset)) return false; if ((hitTestAction == HitTestBlockBackground || hitTestAction == HitTestChildBlockBackground) && isPointInOverflowControl(result, locationInContainer.point(), adjustedLocation)) { updateHitTestResult(result, locationInContainer.point() - localOffset); // FIXME: isPointInOverflowControl() doesn't handle rect-based tests yet. if (result.addNodeToListBasedTestResult(nodeForHitTest(), request, locationInContainer) == HitTestProgress::Stop) return true; } if (!hitTestClipPath(locationInContainer, accumulatedOffset)) return false; // If we have clipping, then we can't have any spillout. bool useClip = (hasControlClip() || hasNonVisibleOverflow()); bool checkChildren = !useClip || (hasControlClip() ? locationInContainer.intersects(controlClipRect(adjustedLocation)) : locationInContainer.intersects(overflowClipRect(adjustedLocation, nullptr, IncludeOverlayScrollbarSize))); if (checkChildren && hitTestChildren(request, result, locationInContainer, adjustedLocation, hitTestAction)) return true; if (!checkChildren && hitTestExcludedChildrenInBorder(request, result, locationInContainer, adjustedLocation, hitTestAction)) return true; if (!hitTestBorderRadius(locationInContainer, accumulatedOffset)) return false; // Now hit test our background if (hitTestAction == HitTestBlockBackground || hitTestAction == HitTestChildBlockBackground) { LayoutRect boundsRect(adjustedLocation, size()); if (visibleToHitTesting(request) && locationInContainer.intersects(boundsRect)) { updateHitTestResult(result, flipForWritingMode(locationInContainer.point() - localOffset)); if (result.addNodeToListBasedTestResult(nodeForHitTest(), request, locationInContainer, boundsRect) == HitTestProgress::Stop) return true; } } return false; } bool RenderBlock::hitTestContents(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction) { if (childrenInline() && !isTable()) return hitTestInlineChildren(request, result, locationInContainer, accumulatedOffset, hitTestAction); // Hit test our children. HitTestAction childHitTest = hitTestAction; if (hitTestAction == HitTestChildBlockBackgrounds) childHitTest = HitTestChildBlockBackground; for (auto* child = lastChildBox(); child; child = child->previousSiblingBox()) { LayoutPoint childPoint = flipForWritingModeForChild(child, accumulatedOffset); if (!child->hasSelfPaintingLayer() && !child->isFloating() && child->nodeAtPoint(request, result, locationInContainer, childPoint, childHitTest)) return true; } return false; } static inline bool isEditingBoundary(RenderElement* ancestor, RenderObject& child) { ASSERT(!ancestor || ancestor->nonPseudoElement()); ASSERT(child.nonPseudoNode()); return !ancestor || !ancestor->parent() || (ancestor->hasLayer() && ancestor->parent()->isRenderView()) || ancestor->nonPseudoElement()->hasEditableStyle() == child.nonPseudoNode()->hasEditableStyle(); } // FIXME: This function should go on RenderObject as an instance method. Then // all cases in which positionForPoint recurs could call this instead to // prevent crossing editable boundaries. This would require many tests. VisiblePosition positionForPointRespectingEditingBoundaries(RenderBlock& parent, RenderBox& child, const LayoutPoint& pointInParentCoordinates) { LayoutPoint childLocation = child.location(); if (child.isInFlowPositioned()) childLocation += child.offsetForInFlowPosition(); // FIXME: This is wrong if the child's writing-mode is different from the parent's. LayoutPoint pointInChildCoordinates(toLayoutPoint(pointInParentCoordinates - childLocation)); // If this is an anonymous renderer, we just recur normally Element* childElement= child.nonPseudoElement(); if (!childElement) return child.positionForPoint(pointInChildCoordinates, nullptr); // Otherwise, first make sure that the editability of the parent and child agree. // If they don't agree, then we return a visible position just before or after the child RenderElement* ancestor = &parent; while (ancestor && !ancestor->nonPseudoElement()) ancestor = ancestor->parent(); // If we can't find an ancestor to check editability on, or editability is unchanged, we recur like normal if (isEditingBoundary(ancestor, child)) return child.positionForPoint(pointInChildCoordinates, nullptr); // Otherwise return before or after the child, depending on if the click was to the logical left or logical right of the child LayoutUnit childMiddle = parent.logicalWidthForChild(child) / 2; LayoutUnit logicalLeft = parent.isHorizontalWritingMode() ? pointInChildCoordinates.x() : pointInChildCoordinates.y(); if (logicalLeft < childMiddle) return ancestor->createVisiblePosition(childElement->computeNodeIndex(), Affinity::Downstream); return ancestor->createVisiblePosition(childElement->computeNodeIndex() + 1, Affinity::Upstream); } VisiblePosition RenderBlock::positionForPointWithInlineChildren(const LayoutPoint&, const RenderFragmentContainer*) { ASSERT_NOT_REACHED(); return VisiblePosition(); } static inline bool isChildHitTestCandidate(const RenderBox& box) { return box.height() && box.style().visibility() == Visibility::Visible && !box.isOutOfFlowPositioned() && !box.isRenderFragmentedFlow(); } // Valid candidates in a FragmentedFlow must be rendered by the fragment. static inline bool isChildHitTestCandidate(const RenderBox& box, const RenderFragmentContainer* fragment, const LayoutPoint& point) { if (!isChildHitTestCandidate(box)) return false; if (!fragment) return true; const RenderBlock& block = is(box) ? downcast(box) : *box.containingBlock(); return block.fragmentAtBlockOffset(point.y()) == fragment; } VisiblePosition RenderBlock::positionForPoint(const LayoutPoint& point, const RenderFragmentContainer* fragment) { if (isTable()) return RenderBox::positionForPoint(point, fragment); if (isReplaced()) { // FIXME: This seems wrong when the object's writing-mode doesn't match the line's writing-mode. LayoutUnit pointLogicalLeft = isHorizontalWritingMode() ? point.x() : point.y(); LayoutUnit pointLogicalTop = isHorizontalWritingMode() ? point.y() : point.x(); if (pointLogicalTop < 0 || (pointLogicalTop < logicalHeight() && pointLogicalLeft < 0)) return createVisiblePosition(caretMinOffset(), Affinity::Downstream); if (pointLogicalTop >= logicalHeight() || (pointLogicalTop >= 0 && pointLogicalLeft >= logicalWidth())) return createVisiblePosition(caretMaxOffset(), Affinity::Downstream); } if (isFlexibleBoxIncludingDeprecated() || isRenderGrid()) return RenderBox::positionForPoint(point, fragment); LayoutPoint pointInContents = point; offsetForContents(pointInContents); LayoutPoint pointInLogicalContents(pointInContents); if (!isHorizontalWritingMode()) pointInLogicalContents = pointInLogicalContents.transposedPoint(); if (childrenInline()) return positionForPointWithInlineChildren(pointInLogicalContents, fragment); RenderBox* lastCandidateBox = lastChildBox(); if (!fragment) fragment = fragmentAtBlockOffset(pointInLogicalContents.y()); while (lastCandidateBox && !isChildHitTestCandidate(*lastCandidateBox, fragment, pointInLogicalContents)) lastCandidateBox = lastCandidateBox->previousSiblingBox(); bool blocksAreFlipped = style().isFlippedBlocksWritingMode(); if (lastCandidateBox) { if (pointInLogicalContents.y() > logicalTopForChild(*lastCandidateBox) || (!blocksAreFlipped && pointInLogicalContents.y() == logicalTopForChild(*lastCandidateBox))) return positionForPointRespectingEditingBoundaries(*this, *lastCandidateBox, pointInContents); for (auto* childBox = firstChildBox(); childBox; childBox = childBox->nextSiblingBox()) { if (!isChildHitTestCandidate(*childBox, fragment, pointInLogicalContents)) continue; auto childLogicalBottom = logicalTopForChild(*childBox) + logicalHeightForChild(*childBox); if (is(childBox)) childLogicalBottom = std::max(childLogicalBottom, downcast(*childBox).lowestFloatLogicalBottom()); // We hit child if our click is above the bottom of its padding box (like IE6/7 and FF3). if (pointInLogicalContents.y() < childLogicalBottom || (blocksAreFlipped && pointInLogicalContents.y() == childLogicalBottom)) return positionForPointRespectingEditingBoundaries(*this, *childBox, pointInContents); } } // We only get here if there are no hit test candidate children below the click. return RenderBox::positionForPoint(point, fragment); } void RenderBlock::offsetForContents(LayoutPoint& offset) const { offset = flipForWritingMode(offset); offset += toLayoutSize(scrollPosition()); offset = flipForWritingMode(offset); } void RenderBlock::computeIntrinsicLogicalWidths(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) const { ASSERT(!childrenInline()); if (!shouldApplySizeContainment(*this)) computeBlockPreferredLogicalWidths(minLogicalWidth, maxLogicalWidth); maxLogicalWidth = std::max(minLogicalWidth, maxLogicalWidth); int scrollbarWidth = intrinsicScrollbarLogicalWidth(); maxLogicalWidth += scrollbarWidth; minLogicalWidth += scrollbarWidth; } void RenderBlock::computePreferredLogicalWidths() { ASSERT(preferredLogicalWidthsDirty()); m_minPreferredLogicalWidth = 0; m_maxPreferredLogicalWidth = 0; const RenderStyle& styleToUse = style(); if (!isTableCell() && styleToUse.logicalWidth().isFixed() && styleToUse.logicalWidth().value() >= 0 && !(isDeprecatedFlexItem() && !styleToUse.logicalWidth().intValue())) m_minPreferredLogicalWidth = m_maxPreferredLogicalWidth = adjustContentBoxLogicalWidthForBoxSizing(styleToUse.logicalWidth()); else if (shouldComputeLogicalWidthFromAspectRatio()) m_minPreferredLogicalWidth = m_maxPreferredLogicalWidth = computeLogicalWidthFromAspectRatio(); else computeIntrinsicLogicalWidths(m_minPreferredLogicalWidth, m_maxPreferredLogicalWidth); RenderBox::computePreferredLogicalWidths(styleToUse.logicalMinWidth(), styleToUse.logicalMaxWidth(), borderAndPaddingLogicalWidth()); setPreferredLogicalWidthsDirty(false); } void RenderBlock::computeBlockPreferredLogicalWidths(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) const { const RenderStyle& styleToUse = style(); bool nowrap = styleToUse.whiteSpace() == WhiteSpace::NoWrap; RenderObject* child = firstChild(); RenderBlock* containingBlock = this->containingBlock(); LayoutUnit floatLeftWidth, floatRightWidth; LayoutUnit childMinWidth; LayoutUnit childMaxWidth; bool hadExcludedChildren = computePreferredWidthsForExcludedChildren(childMinWidth, childMaxWidth); if (hadExcludedChildren) { minLogicalWidth = std::max(childMinWidth, minLogicalWidth); maxLogicalWidth = std::max(childMaxWidth, maxLogicalWidth); } while (child) { // Positioned children don't affect the min/max width. Legends in fieldsets are skipped here // since they compute outside of any one layout system. Other children excluded from // normal layout are only used with block flows, so it's ok to calculate them here. if (child->isOutOfFlowPositioned() || child->isExcludedAndPlacedInBorder()) { child = child->nextSibling(); continue; } const RenderStyle& childStyle = child->style(); if (child->isFloating() || (is(*child) && downcast(*child).avoidsFloats())) { LayoutUnit floatTotalWidth = floatLeftWidth + floatRightWidth; auto childUsedClear = RenderStyle::usedClear(*child); if (childUsedClear == UsedClear::Left || childUsedClear == UsedClear::Both) { maxLogicalWidth = std::max(floatTotalWidth, maxLogicalWidth); floatLeftWidth = 0; } if (childUsedClear == UsedClear::Right || childUsedClear == UsedClear::Both) { maxLogicalWidth = std::max(floatTotalWidth, maxLogicalWidth); floatRightWidth = 0; } } // A margin basically has three types: fixed, percentage, and auto (variable). // Auto and percentage margins simply become 0 when computing min/max width. // Fixed margins can be added in as is. Length startMarginLength = childStyle.marginStartUsing(&styleToUse); Length endMarginLength = childStyle.marginEndUsing(&styleToUse); LayoutUnit margin; LayoutUnit marginStart; LayoutUnit marginEnd; if (startMarginLength.isFixed()) marginStart += startMarginLength.value(); if (endMarginLength.isFixed()) marginEnd += endMarginLength.value(); margin = marginStart + marginEnd; LayoutUnit childMinPreferredLogicalWidth, childMaxPreferredLogicalWidth; computeChildPreferredLogicalWidths(*child, childMinPreferredLogicalWidth, childMaxPreferredLogicalWidth); LayoutUnit w = childMinPreferredLogicalWidth + margin; minLogicalWidth = std::max(w, minLogicalWidth); // IE ignores tables for calculation of nowrap. Makes some sense. if (nowrap && !child->isTable()) maxLogicalWidth = std::max(w, maxLogicalWidth); w = childMaxPreferredLogicalWidth + margin; if (!child->isFloating()) { if (is(*child) && downcast(*child).avoidsFloats()) { // Determine a left and right max value based off whether or not the floats can fit in the // margins of the object. For negative margins, we will attempt to overlap the float if the negative margin // is smaller than the float width. bool ltr = containingBlock ? containingBlock->style().isLeftToRightDirection() : styleToUse.isLeftToRightDirection(); LayoutUnit marginLogicalLeft = ltr ? marginStart : marginEnd; LayoutUnit marginLogicalRight = ltr ? marginEnd : marginStart; LayoutUnit maxLeft = marginLogicalLeft > 0 ? std::max(floatLeftWidth, marginLogicalLeft) : floatLeftWidth + marginLogicalLeft; LayoutUnit maxRight = marginLogicalRight > 0 ? std::max(floatRightWidth, marginLogicalRight) : floatRightWidth + marginLogicalRight; w = childMaxPreferredLogicalWidth + maxLeft + maxRight; w = std::max(w, floatLeftWidth + floatRightWidth); } else maxLogicalWidth = std::max(floatLeftWidth + floatRightWidth, maxLogicalWidth); floatLeftWidth = floatRightWidth = 0; } if (child->isFloating()) { if (RenderStyle::usedFloat(*child) == UsedFloat::Left) floatLeftWidth += w; else floatRightWidth += w; } else maxLogicalWidth = std::max(w, maxLogicalWidth); child = child->nextSibling(); } // Always make sure these values are non-negative. minLogicalWidth = std::max(0, minLogicalWidth); maxLogicalWidth = std::max(0, maxLogicalWidth); maxLogicalWidth = std::max(floatLeftWidth + floatRightWidth, maxLogicalWidth); } void RenderBlock::computeChildIntrinsicLogicalWidths(RenderObject& child, LayoutUnit& minPreferredLogicalWidth, LayoutUnit& maxPreferredLogicalWidth) const { minPreferredLogicalWidth = child.minPreferredLogicalWidth(); maxPreferredLogicalWidth = child.maxPreferredLogicalWidth(); } void RenderBlock::computeChildPreferredLogicalWidths(RenderObject& child, LayoutUnit& minPreferredLogicalWidth, LayoutUnit& maxPreferredLogicalWidth) const { if (child.isBox() && child.isHorizontalWritingMode() != isHorizontalWritingMode()) { // If the child is an orthogonal flow, child's height determines the width, // but the height is not available until layout. // http://dev.w3.org/csswg/css-writing-modes-3/#orthogonal-shrink-to-fit if (!child.needsLayout()) { minPreferredLogicalWidth = maxPreferredLogicalWidth = downcast(child).logicalHeight(); return; } auto& box = downcast(child); if (box.shouldComputeLogicalHeightFromAspectRatio() && box.style().logicalWidth().isFixed()) { LayoutUnit logicalWidth = LayoutUnit(box.style().logicalWidth().value()); minPreferredLogicalWidth = maxPreferredLogicalWidth = blockSizeFromAspectRatio(box.horizontalBorderAndPaddingExtent(), box.verticalBorderAndPaddingExtent(), LayoutUnit(box.style().logicalAspectRatio()), box.style().boxSizingForAspectRatio(), logicalWidth); return; } minPreferredLogicalWidth = maxPreferredLogicalWidth = box.computeLogicalHeightWithoutLayout(); return; } computeChildIntrinsicLogicalWidths(child, minPreferredLogicalWidth, maxPreferredLogicalWidth); // For non-replaced blocks if the inline size is min|max-content or a definite // size the min|max-content contribution is that size plus border, padding and // margin https://drafts.csswg.org/css-sizing/#block-intrinsic if (child.isRenderBlock()) { const Length& computedInlineSize = child.style().logicalWidth(); if (computedInlineSize.isMaxContent()) minPreferredLogicalWidth = maxPreferredLogicalWidth; else if (computedInlineSize.isMinContent()) maxPreferredLogicalWidth = minPreferredLogicalWidth; } } bool RenderBlock::hasLineIfEmpty() const { if (!element()) return false; if (element()->isRootEditableElement()) return true; return false; } LayoutUnit RenderBlock::lineHeight(bool firstLine, LineDirectionMode direction, LinePositionMode linePositionMode) const { // Inline blocks are replaced elements. Otherwise, just pass off to // the base class. If we're being queried as though we're the root line // box, then the fact that we're an inline-block is irrelevant, and we behave // just like a block. if (isReplaced() && linePositionMode == PositionOnContainingLine) return RenderBox::lineHeight(firstLine, direction, linePositionMode); if (firstLine && view().usesFirstLineRules()) { auto& s = firstLineStyle(); if (&s != &style()) return s.computedLineHeight(); } return style().computedLineHeight(); } LayoutUnit RenderBlock::baselinePosition(FontBaseline baselineType, bool firstLine, LineDirectionMode direction, LinePositionMode linePositionMode) const { // Inline blocks are replaced elements. Otherwise, just pass off to // the base class. If we're being queried as though we're the root line // box, then the fact that we're an inline-block is irrelevant, and we behave // just like a block. if (isReplaced() && linePositionMode == PositionOnContainingLine) { // For "leaf" theme objects, let the theme decide what the baseline position is. // FIXME: Might be better to have a custom CSS property instead, so that if the theme // is turned off, checkboxes/radios will still have decent baselines. // FIXME: Need to patch form controls to deal with vertical lines. if (style().hasAppearance() && !theme().isControlContainer(style().appearance())) return theme().baselinePosition(*this); // CSS2.1 states that the baseline of an inline block is the baseline of the last line box in // the normal flow. We make an exception for marquees, since their baselines are meaningless // (the content inside them moves). This matches WinIE as well, which just bottom-aligns them. // We also give up on finding a baseline if we have a vertical scrollbar, or if we are scrolled // vertically (e.g., an overflow:hidden block that has had scrollTop moved). auto ignoreBaseline = [this, direction]() -> bool { if (isWritingModeRoot() && !isRubyRun()) return true; auto* scrollableArea = layer() ? layer()->scrollableArea() : nullptr; if (!scrollableArea) return false; if (scrollableArea->marquee()) return true; if (direction == HorizontalLine) return scrollableArea->verticalScrollbar() || scrollableArea->scrollOffset().y(); return scrollableArea->horizontalScrollbar() || scrollableArea->scrollOffset().x(); }; auto baselinePos = ignoreBaseline() ? std::optional() : inlineBlockBaseline(direction); if (isDeprecatedFlexibleBox()) { // Historically, we did this check for all baselines. But we can't // remove this code from deprecated flexbox, because it effectively // breaks -webkit-line-clamp, which is used in the wild -- we would // calculate the baseline as if -webkit-line-clamp wasn't used. // For simplicity, we use this for all uses of deprecated flexbox. LayoutUnit bottomOfContent = direction == HorizontalLine ? borderTop() + paddingTop() + contentHeight() : borderRight() + paddingRight() + contentWidth(); if (baselinePos && baselinePos.value() > bottomOfContent) baselinePos = std::optional(); } if (baselinePos) return direction == HorizontalLine ? marginTop() + baselinePos.value() : marginRight() + baselinePos.value(); return RenderBox::baselinePosition(baselineType, firstLine, direction, linePositionMode); } const RenderStyle& style = firstLine ? firstLineStyle() : this->style(); const FontMetrics& fontMetrics = style.fontMetrics(); return LayoutUnit { fontMetrics.ascent(baselineType) + (lineHeight(firstLine, direction, linePositionMode) - fontMetrics.height()) / 2 }.toInt(); } LayoutUnit RenderBlock::minLineHeightForReplacedRenderer(bool isFirstLine, LayoutUnit replacedHeight) const { if (!document().inNoQuirksMode() && replacedHeight) return replacedHeight; const RenderStyle& style = isFirstLine ? firstLineStyle() : this->style(); if (!(style.lineBoxContain().contains(LineBoxContain::Block))) return 0; return std::max(replacedHeight, lineHeight(isFirstLine, isHorizontalWritingMode() ? HorizontalLine : VerticalLine, PositionOfInteriorLineBoxes)); } std::optional RenderBlock::firstLineBaseline() const { if (shouldApplyLayoutContainment(*this)) return std::nullopt; if (isWritingModeRoot() && !isRubyRun()) return std::optional(); for (RenderBox* curr = firstChildBox(); curr; curr = curr->nextSiblingBox()) { if (!curr->isFloatingOrOutOfFlowPositioned()) { if (auto result = curr->firstLineBaseline()) return LayoutUnit { curr->logicalTop() + result.value() }; // Translate to our coordinate space. } } return std::optional(); } std::optional RenderBlock::inlineBlockBaseline(LineDirectionMode lineDirection) const { if (shouldApplyLayoutContainment(*this)) return synthesizedBaselineFromBorderBox(*this, lineDirection) + (lineDirection == HorizontalLine ? marginBottom() : marginLeft()); if (isWritingModeRoot() && !isRubyRun()) return std::optional(); bool haveNormalFlowChild = false; for (auto* box = lastChildBox(); box; box = box->previousSiblingBox()) { if (box->isFloatingOrOutOfFlowPositioned()) continue; haveNormalFlowChild = true; if (auto result = box->inlineBlockBaseline(lineDirection)) return LayoutUnit { (box->logicalTop() + result.value()).toInt() }; // Translate to our coordinate space. } if (!haveNormalFlowChild && hasLineIfEmpty()) { auto& fontMetrics = firstLineStyle().fontMetrics(); return LayoutUnit { LayoutUnit(fontMetrics.ascent() + (lineHeight(true, lineDirection, PositionOfInteriorLineBoxes) - fontMetrics.height()) / 2 + (lineDirection == HorizontalLine ? borderTop() + paddingTop() : borderRight() + paddingRight())).toInt() }; } return std::optional(); } static inline bool isRenderBlockFlowOrRenderButton(RenderElement& renderElement) { // We include isRenderButton in this check because buttons are implemented // using flex box but should still support first-line|first-letter. // The flex box and specs require that flex box and grid do not support // first-line|first-letter, though. // FIXME: Remove when buttons are implemented with align-items instead of // flex box. return renderElement.isRenderBlockFlow() || renderElement.isRenderButton(); } RenderBlock* RenderBlock::firstLineBlock() const { RenderBlock* firstLineBlock = const_cast(this); bool hasPseudo = false; while (true) { hasPseudo = firstLineBlock->style().hasPseudoStyle(PseudoId::FirstLine); if (hasPseudo) break; RenderElement* parentBlock = firstLineBlock->parent(); if (firstLineBlock->isReplaced() || firstLineBlock->isFloating() || !parentBlock || parentBlock->firstChild() != firstLineBlock || !isRenderBlockFlowOrRenderButton(*parentBlock)) break; firstLineBlock = downcast(parentBlock); } if (!hasPseudo) return nullptr; return firstLineBlock; } static inline RenderBlock* findFirstLetterBlock(RenderBlock* start) { RenderBlock* firstLetterBlock = start; while (true) { bool canHaveFirstLetterRenderer = firstLetterBlock->style().hasPseudoStyle(PseudoId::FirstLetter) && firstLetterBlock->canHaveGeneratedChildren() && isRenderBlockFlowOrRenderButton(*firstLetterBlock); if (canHaveFirstLetterRenderer) return firstLetterBlock; RenderElement* parentBlock = firstLetterBlock->parent(); if (firstLetterBlock->isReplaced() || !parentBlock || parentBlock->firstChild() != firstLetterBlock || !isRenderBlockFlowOrRenderButton(*parentBlock)) return nullptr; firstLetterBlock = downcast(parentBlock); } return nullptr; } void RenderBlock::getFirstLetter(RenderObject*& firstLetter, RenderElement*& firstLetterContainer, RenderObject* skipObject) { firstLetter = nullptr; firstLetterContainer = nullptr; if (!view().usesFirstLetterRules()) return; // Don't recur if (style().styleType() == PseudoId::FirstLetter) return; // FIXME: We need to destroy the first-letter object if it is no longer the first child. Need to find // an efficient way to check for that situation though before implementing anything. firstLetterContainer = findFirstLetterBlock(this); if (!firstLetterContainer) return; // Drill into inlines looking for our first text descendant. firstLetter = firstLetterContainer->firstChild(); while (firstLetter) { if (is(*firstLetter)) { if (firstLetter == skipObject) { firstLetter = firstLetter->nextSibling(); continue; } break; } RenderElement& current = downcast(*firstLetter); if (is(current)) firstLetter = current.nextSibling(); else if (current.isFloatingOrOutOfFlowPositioned()) { if (current.style().styleType() == PseudoId::FirstLetter) { firstLetter = current.firstChild(); break; } firstLetter = current.nextSibling(); } else if (current.isReplaced() || is(current) || is(current)) break; else if (current.isFlexibleBoxIncludingDeprecated() || current.isRenderGrid()) firstLetter = current.nextSibling(); else if (current.style().hasPseudoStyle(PseudoId::FirstLetter) && current.canHaveGeneratedChildren()) { // We found a lower-level node with first-letter, which supersedes the higher-level style firstLetterContainer = ¤t; firstLetter = current.firstChild(); } else firstLetter = current.firstChild(); } if (!firstLetter) firstLetterContainer = nullptr; } RenderFragmentedFlow* RenderBlock::cachedEnclosingFragmentedFlow() const { RenderBlockRareData* rareData = getBlockRareData(*this); if (!rareData || !rareData->m_enclosingFragmentedFlow) return nullptr; return rareData->m_enclosingFragmentedFlow.value().get(); } bool RenderBlock::cachedEnclosingFragmentedFlowNeedsUpdate() const { RenderBlockRareData* rareData = getBlockRareData(*this); if (!rareData || !rareData->m_enclosingFragmentedFlow) return true; return false; } void RenderBlock::setCachedEnclosingFragmentedFlowNeedsUpdate() { RenderBlockRareData& rareData = ensureBlockRareData(*this); rareData.m_enclosingFragmentedFlow = std::nullopt; } RenderFragmentedFlow* RenderBlock::updateCachedEnclosingFragmentedFlow(RenderFragmentedFlow* fragmentedFlow) const { RenderBlockRareData& rareData = ensureBlockRareData(*this); rareData.m_enclosingFragmentedFlow = makeWeakPtr(fragmentedFlow); return fragmentedFlow; } RenderFragmentedFlow* RenderBlock::locateEnclosingFragmentedFlow() const { RenderBlockRareData* rareData = getBlockRareData(*this); if (!rareData || !rareData->m_enclosingFragmentedFlow) return updateCachedEnclosingFragmentedFlow(RenderBox::locateEnclosingFragmentedFlow()); ASSERT(rareData->m_enclosingFragmentedFlow.value() == RenderBox::locateEnclosingFragmentedFlow()); return rareData->m_enclosingFragmentedFlow.value().get(); } void RenderBlock::resetEnclosingFragmentedFlowAndChildInfoIncludingDescendants(RenderFragmentedFlow*) { if (fragmentedFlowState() == NotInsideFragmentedFlow) return; if (cachedEnclosingFragmentedFlowNeedsUpdate()) return; auto* fragmentedFlow = cachedEnclosingFragmentedFlow(); setCachedEnclosingFragmentedFlowNeedsUpdate(); RenderElement::resetEnclosingFragmentedFlowAndChildInfoIncludingDescendants(fragmentedFlow); } LayoutUnit RenderBlock::paginationStrut() const { RenderBlockRareData* rareData = getBlockRareData(*this); return rareData ? rareData->m_paginationStrut : 0_lu; } LayoutUnit RenderBlock::pageLogicalOffset() const { RenderBlockRareData* rareData = getBlockRareData(*this); return rareData ? rareData->m_pageLogicalOffset : 0_lu; } void RenderBlock::setPaginationStrut(LayoutUnit strut) { RenderBlockRareData* rareData = getBlockRareData(*this); if (!rareData) { if (!strut) return; rareData = &ensureBlockRareData(*this); } rareData->m_paginationStrut = strut; } void RenderBlock::setPageLogicalOffset(LayoutUnit logicalOffset) { RenderBlockRareData* rareData = getBlockRareData(*this); if (!rareData) { if (!logicalOffset) return; rareData = &ensureBlockRareData(*this); } rareData->m_pageLogicalOffset = logicalOffset; } void RenderBlock::absoluteRects(Vector& rects, const LayoutPoint& accumulatedOffset) const { // For blocks inside inlines, we include margins so that we run right up to the inline boxes // above and below us (thus getting merged with them to form a single irregular shape). if (auto* continuation = this->continuation()) { // FIXME: This is wrong for block-flows that are horizontal. // https://bugs.webkit.org/show_bug.cgi?id=46781 rects.append(snappedIntRect(accumulatedOffset.x(), accumulatedOffset.y() - collapsedMarginBefore(), width(), height() + collapsedMarginBefore() + collapsedMarginAfter())); continuation->absoluteRects(rects, accumulatedOffset - toLayoutSize(location() + inlineContinuation()->containingBlock()->location())); } else rects.append(snappedIntRect(accumulatedOffset, size())); } void RenderBlock::absoluteQuads(Vector& quads, bool* wasFixed) const { if (!continuation()) { absoluteQuadsIgnoringContinuation({ { }, size() }, quads, wasFixed); return; } // For blocks inside inlines, we include margins so that we run right up to the inline boxes // above and below us (thus getting merged with them to form a single irregular shape). auto logicalRect = FloatRect { 0, -collapsedMarginBefore(), width(), height() + collapsedMarginBefore() + collapsedMarginAfter() }; absoluteQuadsIgnoringContinuation(logicalRect, quads, wasFixed); collectAbsoluteQuadsForContinuation(quads, wasFixed); } void RenderBlock::absoluteQuadsIgnoringContinuation(const FloatRect& logicalRect, Vector& quads, bool* wasFixed) const { // FIXME: This is wrong for block-flows that are horizontal. // https://bugs.webkit.org/show_bug.cgi?id=46781 auto* fragmentedFlow = enclosingFragmentedFlow(); if (!fragmentedFlow || !fragmentedFlow->absoluteQuadsForBox(quads, wasFixed, this)) quads.append(localToAbsoluteQuad(logicalRect, UseTransforms, wasFixed)); } LayoutRect RenderBlock::rectWithOutlineForRepaint(const RenderLayerModelObject* repaintContainer, LayoutUnit outlineWidth) const { LayoutRect r(RenderBox::rectWithOutlineForRepaint(repaintContainer, outlineWidth)); if (isContinuation()) r.inflateY(collapsedMarginBefore()); // FIXME: This is wrong for block-flows that are horizontal. return r; } const RenderStyle& RenderBlock::outlineStyleForRepaint() const { if (auto* continuation = this->continuation()) return continuation->style(); return RenderElement::outlineStyleForRepaint(); } void RenderBlock::updateHitTestResult(HitTestResult& result, const LayoutPoint& point) { if (result.innerNode()) return; if (Node* n = nodeForHitTest()) { result.setInnerNode(n); if (!result.innerNonSharedNode()) result.setInnerNonSharedNode(n); result.setLocalPoint(point); } } void RenderBlock::addFocusRingRectsForInlineChildren(Vector&, const LayoutPoint&, const RenderLayerModelObject*) { ASSERT_NOT_REACHED(); } void RenderBlock::addFocusRingRects(Vector& rects, const LayoutPoint& additionalOffset, const RenderLayerModelObject* paintContainer) { // For blocks inside inlines, we include margins so that we run right up to the inline boxes // above and below us (thus getting merged with them to form a single irregular shape). auto* inlineContinuation = this->inlineContinuation(); if (inlineContinuation) { // FIXME: This check really isn't accurate. bool nextInlineHasLineBox = inlineContinuation->firstLineBox(); // FIXME: This is wrong. The principal renderer may not be the continuation preceding this block. // FIXME: This is wrong for block-flows that are horizontal. // https://bugs.webkit.org/show_bug.cgi?id=46781 bool prevInlineHasLineBox = downcast(*inlineContinuation->element()->renderer()).firstLineBox(); auto topMargin = prevInlineHasLineBox ? collapsedMarginBefore() : 0_lu; auto bottomMargin = nextInlineHasLineBox ? collapsedMarginAfter() : 0_lu; LayoutRect rect(additionalOffset.x(), additionalOffset.y() - topMargin, width(), height() + topMargin + bottomMargin); if (!rect.isEmpty()) rects.append(rect); } else if (width() && height()) rects.append(LayoutRect(additionalOffset, size())); if (!hasNonVisibleOverflow() && !hasControlClip()) { if (childrenInline()) addFocusRingRectsForInlineChildren(rects, additionalOffset, paintContainer); for (auto& box : childrenOfType(*this)) { if (is(box)) continue; FloatPoint pos; // FIXME: This doesn't work correctly with transforms. if (box.layer()) pos = box.localToContainerPoint(FloatPoint(), paintContainer); else pos = FloatPoint(additionalOffset.x() + box.x(), additionalOffset.y() + box.y()); box.addFocusRingRects(rects, flooredLayoutPoint(pos), paintContainer); } } if (inlineContinuation) inlineContinuation->addFocusRingRects(rects, flooredLayoutPoint(LayoutPoint(additionalOffset + inlineContinuation->containingBlock()->location() - location())), paintContainer); } RenderPtr RenderBlock::createAnonymousBlockWithStyleAndDisplay(Document& document, const RenderStyle& style, DisplayType display) { // FIXME: Do we need to convert all our inline displays to block-type in the anonymous logic ? RenderPtr newBox; if (display == DisplayType::Flex || display == DisplayType::InlineFlex) newBox = createRenderer(document, RenderStyle::createAnonymousStyleWithDisplay(style, DisplayType::Flex)); else newBox = createRenderer(document, RenderStyle::createAnonymousStyleWithDisplay(style, DisplayType::Block)); newBox->initializeStyle(); return newBox; } LayoutUnit RenderBlock::offsetFromLogicalTopOfFirstPage() const { auto* layoutState = view().frameView().layoutContext().layoutState(); if (layoutState && !layoutState->isPaginated()) return 0; RenderFragmentedFlow* fragmentedFlow = enclosingFragmentedFlow(); if (fragmentedFlow) return fragmentedFlow->offsetFromLogicalTopOfFirstFragment(this); if (layoutState) { ASSERT(layoutState->renderer() == this); LayoutSize offsetDelta = layoutState->layoutOffset() - layoutState->pageOffset(); return isHorizontalWritingMode() ? offsetDelta.height() : offsetDelta.width(); } ASSERT_NOT_REACHED(); return 0; } RenderFragmentContainer* RenderBlock::fragmentAtBlockOffset(LayoutUnit blockOffset) const { RenderFragmentedFlow* fragmentedFlow = enclosingFragmentedFlow(); if (!fragmentedFlow || !fragmentedFlow->hasValidFragmentInfo()) return 0; return fragmentedFlow->fragmentAtBlockOffset(this, offsetFromLogicalTopOfFirstPage() + blockOffset, true); } static bool canComputeFragmentRangeForBox(const RenderBlock& parentBlock, const RenderBox& childBox, const RenderFragmentedFlow* enclosingFragmentedFlow) { if (!enclosingFragmentedFlow) return false; if (!enclosingFragmentedFlow->hasFragments()) return false; if (!childBox.canHaveOutsideFragmentRange()) return false; return enclosingFragmentedFlow->hasCachedFragmentRangeForBox(parentBlock); } bool RenderBlock::childBoxIsUnsplittableForFragmentation(const RenderBox& child) const { RenderFragmentedFlow* fragmentedFlow = enclosingFragmentedFlow(); bool checkColumnBreaks = fragmentedFlow && fragmentedFlow->shouldCheckColumnBreaks(); bool checkPageBreaks = !checkColumnBreaks && view().frameView().layoutContext().layoutState()->pageLogicalHeight(); return child.isUnsplittableForPagination() || child.style().breakInside() == BreakInside::Avoid || (checkColumnBreaks && child.style().breakInside() == BreakInside::AvoidColumn) || (checkPageBreaks && child.style().breakInside() == BreakInside::AvoidPage); } void RenderBlock::computeFragmentRangeForBoxChild(const RenderBox& box) const { RenderFragmentedFlow* fragmentedFlow = enclosingFragmentedFlow(); ASSERT(canComputeFragmentRangeForBox(*this, box, fragmentedFlow)); RenderFragmentContainer* startFragment; RenderFragmentContainer* endFragment; LayoutUnit offsetFromLogicalTopOfFirstFragment = box.offsetFromLogicalTopOfFirstPage(); if (childBoxIsUnsplittableForFragmentation(box)) startFragment = endFragment = fragmentedFlow->fragmentAtBlockOffset(this, offsetFromLogicalTopOfFirstFragment, true); else { startFragment = fragmentedFlow->fragmentAtBlockOffset(this, offsetFromLogicalTopOfFirstFragment, true); endFragment = fragmentedFlow->fragmentAtBlockOffset(this, offsetFromLogicalTopOfFirstFragment + logicalHeightForChild(box), true); } fragmentedFlow->setFragmentRangeForBox(box, startFragment, endFragment); } void RenderBlock::estimateFragmentRangeForBoxChild(const RenderBox& box) const { RenderFragmentedFlow* fragmentedFlow = enclosingFragmentedFlow(); if (!canComputeFragmentRangeForBox(*this, box, fragmentedFlow)) return; if (childBoxIsUnsplittableForFragmentation(box)) { computeFragmentRangeForBoxChild(box); return; } auto estimatedValues = box.computeLogicalHeight(RenderFragmentedFlow::maxLogicalHeight(), logicalTopForChild(box)); LayoutUnit offsetFromLogicalTopOfFirstFragment = box.offsetFromLogicalTopOfFirstPage(); RenderFragmentContainer* startFragment = fragmentedFlow->fragmentAtBlockOffset(this, offsetFromLogicalTopOfFirstFragment, true); RenderFragmentContainer* endFragment = fragmentedFlow->fragmentAtBlockOffset(this, offsetFromLogicalTopOfFirstFragment + estimatedValues.m_extent, true); fragmentedFlow->setFragmentRangeForBox(box, startFragment, endFragment); } bool RenderBlock::updateFragmentRangeForBoxChild(const RenderBox& box) const { RenderFragmentedFlow* fragmentedFlow = enclosingFragmentedFlow(); if (!canComputeFragmentRangeForBox(*this, box, fragmentedFlow)) return false; RenderFragmentContainer* startFragment = nullptr; RenderFragmentContainer* endFragment = nullptr; fragmentedFlow->getFragmentRangeForBox(&box, startFragment, endFragment); computeFragmentRangeForBoxChild(box); RenderFragmentContainer* newStartFragment = nullptr; RenderFragmentContainer* newEndFragment = nullptr; fragmentedFlow->getFragmentRangeForBox(&box, newStartFragment, newEndFragment); // Changing the start fragment means we shift everything and a relayout is needed. if (newStartFragment != startFragment) return true; // The fragment range of the box has changed. Some boxes (e.g floats) may have been positioned assuming // a different range. if (box.needsLayoutAfterFragmentRangeChange() && newEndFragment != endFragment) return true; return false; } LayoutUnit RenderBlock::collapsedMarginBeforeForChild(const RenderBox& child) const { // If the child has the same directionality as we do, then we can just return its // collapsed margin. if (!child.isWritingModeRoot()) return child.collapsedMarginBefore(); // The child has a different directionality. If the child is parallel, then it's just // flipped relative to us. We can use the collapsed margin for the opposite edge. if (child.isHorizontalWritingMode() == isHorizontalWritingMode()) return child.collapsedMarginAfter(); // The child is perpendicular to us, which means its margins don't collapse but are on the // "logical left/right" sides of the child box. We can just return the raw margin in this case. return marginBeforeForChild(child); } LayoutUnit RenderBlock::collapsedMarginAfterForChild(const RenderBox& child) const { // If the child has the same directionality as we do, then we can just return its // collapsed margin. if (!child.isWritingModeRoot()) return child.collapsedMarginAfter(); // The child has a different directionality. If the child is parallel, then it's just // flipped relative to us. We can use the collapsed margin for the opposite edge. if (child.isHorizontalWritingMode() == isHorizontalWritingMode()) return child.collapsedMarginBefore(); // The child is perpendicular to us, which means its margins don't collapse but are on the // "logical left/right" side of the child box. We can just return the raw margin in this case. return marginAfterForChild(child); } bool RenderBlock::hasMarginBeforeQuirk(const RenderBox& child) const { // If the child has the same directionality as we do, then we can just return its // margin quirk. if (!child.isWritingModeRoot()) return is(child) ? downcast(child).hasMarginBeforeQuirk() : child.style().hasMarginBeforeQuirk(); // The child has a different directionality. If the child is parallel, then it's just // flipped relative to us. We can use the opposite edge. if (child.isHorizontalWritingMode() == isHorizontalWritingMode()) return is(child) ? downcast(child).hasMarginAfterQuirk() : child.style().hasMarginAfterQuirk(); // The child is perpendicular to us and box sides are never quirky in html.css, and we don't really care about // whether or not authors specified quirky ems, since they're an implementation detail. return false; } bool RenderBlock::hasMarginAfterQuirk(const RenderBox& child) const { // If the child has the same directionality as we do, then we can just return its // margin quirk. if (!child.isWritingModeRoot()) return is(child) ? downcast(child).hasMarginAfterQuirk() : child.style().hasMarginAfterQuirk(); // The child has a different directionality. If the child is parallel, then it's just // flipped relative to us. We can use the opposite edge. if (child.isHorizontalWritingMode() == isHorizontalWritingMode()) return is(child) ? downcast(child).hasMarginBeforeQuirk() : child.style().hasMarginBeforeQuirk(); // The child is perpendicular to us and box sides are never quirky in html.css, and we don't really care about // whether or not authors specified quirky ems, since they're an implementation detail. return false; } const char* RenderBlock::renderName() const { if (isBody()) return "RenderBody"; // FIXME: Temporary hack until we know that the regression tests pass. if (isFieldset()) return "RenderFieldSet"; // FIXME: Remove eventually, but done to keep tests from breaking. if (isFloating()) return "RenderBlock (floating)"; if (isOutOfFlowPositioned()) return "RenderBlock (positioned)"; if (isAnonymousBlock()) return "RenderBlock (anonymous)"; // FIXME: Temporary hack while the new generated content system is being implemented. if (isPseudoElement()) return "RenderBlock (generated)"; if (isAnonymous()) return "RenderBlock (generated)"; if (isRelativelyPositioned()) return "RenderBlock (relative positioned)"; if (isStickilyPositioned()) return "RenderBlock (sticky positioned)"; return "RenderBlock"; } TextRun RenderBlock::constructTextRun(StringView stringView, const RenderStyle& style, ExpansionBehavior expansion, TextRunFlags flags) { auto textDirection = TextDirection::LTR; bool directionalOverride = style.rtlOrdering() == Order::Visual; if (flags != DefaultTextRunFlags) { if (flags & RespectDirection) textDirection = style.direction(); if (flags & RespectDirectionOverride) directionalOverride |= isOverride(style.unicodeBidi()); } // This works because: // 1. TextRun owns its text string. Its member is a String, not a StringView // 2. This replacement doesn't affect string indices. We're replacing a single Unicode code unit with another Unicode code unit. // How convenient. auto updatedString = RenderBlock::updateSecurityDiscCharacters(style, stringView.toStringWithoutCopying()); return TextRun(WTFMove(updatedString), 0, 0, expansion, textDirection, directionalOverride); } TextRun RenderBlock::constructTextRun(const String& string, const RenderStyle& style, ExpansionBehavior expansion, TextRunFlags flags) { return constructTextRun(StringView(string), style, expansion, flags); } TextRun RenderBlock::constructTextRun(const AtomString& atomString, const RenderStyle& style, ExpansionBehavior expansion, TextRunFlags flags) { return constructTextRun(StringView(atomString), style, expansion, flags); } TextRun RenderBlock::constructTextRun(const RenderText& text, const RenderStyle& style, ExpansionBehavior expansion) { return constructTextRun(text.stringView(), style, expansion); } TextRun RenderBlock::constructTextRun(const RenderText& text, unsigned offset, unsigned length, const RenderStyle& style, ExpansionBehavior expansion) { unsigned stop = offset + length; ASSERT(stop <= text.text().length()); return constructTextRun(text.stringView(offset, stop), style, expansion); } TextRun RenderBlock::constructTextRun(const LChar* characters, unsigned length, const RenderStyle& style, ExpansionBehavior expansion) { return constructTextRun(StringView(characters, length), style, expansion); } TextRun RenderBlock::constructTextRun(const UChar* characters, unsigned length, const RenderStyle& style, ExpansionBehavior expansion) { return constructTextRun(StringView(characters, length), style, expansion); } #if ASSERT_ENABLED void RenderBlock::checkPositionedObjectsNeedLayout() { auto* positionedDescendants = positionedObjects(); if (!positionedDescendants) return; for (auto* renderer : *positionedDescendants) ASSERT(!renderer->needsLayout()); } #endif // ASSERT_ENABLED bool RenderBlock::hasDefiniteLogicalHeight() const { return (bool)availableLogicalHeightForPercentageComputation(); } std::optional RenderBlock::availableLogicalHeightForPercentageComputation() const { std::optional availableHeight; // For anonymous blocks that are skipped during percentage height calculation, // we consider them to have an indefinite height. if (skipContainingBlockForPercentHeightCalculation(*this, false)) return availableHeight; const auto& styleToUse = style(); // A positioned element that specified both top/bottom or that specifies // height should be treated as though it has a height explicitly specified // that can be used for any percentage computations. bool isOutOfFlowPositionedWithSpecifiedHeight = isOutOfFlowPositioned() && (!styleToUse.logicalHeight().isAuto() || (!styleToUse.logicalTop().isAuto() && !styleToUse.logicalBottom().isAuto())); if (isFlexItem() && downcast(parent())->useChildOverridingLogicalHeightForPercentageResolution(*this)) availableHeight = overridingContentLogicalHeight(); else if (isGridItem() && hasOverridingLogicalHeight()) availableHeight = overridingContentLogicalHeight(); else if (styleToUse.logicalHeight().isFixed()) { LayoutUnit contentBoxHeight = adjustContentBoxLogicalHeightForBoxSizing((LayoutUnit)styleToUse.logicalHeight().value()); availableHeight = std::max(0_lu, constrainContentBoxLogicalHeightByMinMax(contentBoxHeight - scrollbarLogicalHeight(), std::nullopt)); } else if (shouldComputeLogicalHeightFromAspectRatio()) { availableHeight = blockSizeFromAspectRatio(horizontalBorderAndPaddingExtent(), verticalBorderAndPaddingExtent(), LayoutUnit(style().logicalAspectRatio()), style().boxSizingForAspectRatio(), logicalWidth()); } else if (isOutOfFlowPositionedWithSpecifiedHeight) { // Don't allow this to affect the block' size() member variable, since this // can get called while the block is still laying out its kids. LogicalExtentComputedValues computedValues = computeLogicalHeight(logicalHeight(), 0_lu); availableHeight = computedValues.m_extent - borderAndPaddingLogicalHeight() - scrollbarLogicalHeight(); } else if (styleToUse.logicalHeight().isPercentOrCalculated()) { std::optional heightWithScrollbar = computePercentageLogicalHeight(styleToUse.logicalHeight()); if (heightWithScrollbar) { LayoutUnit contentBoxHeightWithScrollbar = adjustContentBoxLogicalHeightForBoxSizing(heightWithScrollbar.value()); // We need to adjust for min/max height because this method does not // handle the min/max of the current block, its caller does. So the // return value from the recursive call will not have been adjusted // yet. LayoutUnit contentBoxHeight = constrainContentBoxLogicalHeightByMinMax(contentBoxHeightWithScrollbar - scrollbarLogicalHeight(), std::nullopt); availableHeight = std::max(0_lu, contentBoxHeight); } } else if (isRenderView()) availableHeight = view().pageOrViewLogicalHeight(); return availableHeight; } void RenderBlock::layoutExcludedChildren(bool relayoutChildren) { if (!isFieldset()) return; setIntrinsicBorderForFieldset(0); RenderBox* box = findFieldsetLegend(); if (!box) return; box->setIsExcludedFromNormalLayout(true); for (auto& child : childrenOfType(*this)) { if (&child == box || !child.isLegend()) continue; child.setIsExcludedFromNormalLayout(false); } RenderBox& legend = *box; if (relayoutChildren) legend.setChildNeedsLayout(MarkOnlyThis); legend.layoutIfNeeded(); LayoutUnit logicalLeft; if (style().isLeftToRightDirection()) { switch (legend.style().textAlign()) { case TextAlignMode::Center: logicalLeft = (logicalWidth() - logicalWidthForChild(legend)) / 2; break; case TextAlignMode::Right: logicalLeft = logicalWidth() - borderEnd() - paddingEnd() - logicalWidthForChild(legend); break; default: logicalLeft = borderStart() + paddingStart() + marginStartForChild(legend); break; } } else { switch (legend.style().textAlign()) { case TextAlignMode::Left: logicalLeft = borderStart() + paddingStart(); break; case TextAlignMode::Center: { // Make sure that the extra pixel goes to the end side in RTL (since it went to the end side // in LTR). LayoutUnit centeredWidth = logicalWidth() - logicalWidthForChild(legend); logicalLeft = centeredWidth - centeredWidth / 2; break; } default: logicalLeft = logicalWidth() - borderStart() - paddingStart() - marginStartForChild(legend) - logicalWidthForChild(legend); break; } } setLogicalLeftForChild(legend, logicalLeft); LayoutUnit fieldsetBorderBefore = borderBefore(); LayoutUnit legendLogicalHeight = logicalHeightForChild(legend); LayoutUnit legendAfterMargin = marginAfterForChild(legend); LayoutUnit topPositionForLegend = std::max(0_lu, (fieldsetBorderBefore - legendLogicalHeight) / 2); LayoutUnit bottomPositionForLegend = topPositionForLegend + legendLogicalHeight + legendAfterMargin; // Place the legend now. setLogicalTopForChild(legend, topPositionForLegend); // If the bottom of the legend (including its after margin) is below the fieldset border, // then we need to add in sufficient intrinsic border to account for this gap. // FIXME: Should we support the before margin of the legend? Not entirely clear. // FIXME: Consider dropping support for the after margin of the legend. Not sure other // browsers support that anyway. if (bottomPositionForLegend > fieldsetBorderBefore) setIntrinsicBorderForFieldset(bottomPositionForLegend - fieldsetBorderBefore); // Now that the legend is included in the border extent, we can set our logical height // to the borderBefore (which includes the legend and its after margin if they were bigger // than the actual fieldset border) and then add in our padding before. setLogicalHeight(borderBefore() + paddingBefore()); } RenderBox* RenderBlock::findFieldsetLegend(FieldsetFindLegendOption option) const { for (auto& legend : childrenOfType(*this)) { if (option == FieldsetIgnoreFloatingOrOutOfFlow && legend.isFloatingOrOutOfFlowPositioned()) continue; if (legend.isLegend()) return const_cast(&legend); } return nullptr; } void RenderBlock::adjustBorderBoxRectForPainting(LayoutRect& paintRect) { if (!isFieldset() || !intrinsicBorderForFieldset()) return; auto* legend = findFieldsetLegend(); if (!legend) return; if (style().isHorizontalWritingMode()) { LayoutUnit yOff = std::max(0_lu, (legend->height() - RenderBox::borderBefore()) / 2); paintRect.setHeight(paintRect.height() - yOff); if (style().writingMode() == WritingMode::TopToBottom) paintRect.setY(paintRect.y() + yOff); } else { LayoutUnit xOff = std::max(0_lu, (legend->width() - RenderBox::borderBefore()) / 2); paintRect.setWidth(paintRect.width() - xOff); if (style().writingMode() == WritingMode::LeftToRight) paintRect.setX(paintRect.x() + xOff); } } LayoutRect RenderBlock::paintRectToClipOutFromBorder(const LayoutRect& paintRect) { LayoutRect clipRect; if (!isFieldset()) return clipRect; auto* legend = findFieldsetLegend(); if (!legend) return clipRect; LayoutUnit borderExtent = RenderBox::borderBefore(); if (style().isHorizontalWritingMode()) { clipRect.setX(paintRect.x() + legend->x()); clipRect.setY(style().writingMode() == WritingMode::TopToBottom ? paintRect.y() : paintRect.y() + paintRect.height() - borderExtent); clipRect.setWidth(legend->width()); clipRect.setHeight(borderExtent); } else { clipRect.setX(style().writingMode() == WritingMode::LeftToRight ? paintRect.x() : paintRect.x() + paintRect.width() - borderExtent); clipRect.setY(paintRect.y() + legend->y()); clipRect.setWidth(borderExtent); clipRect.setHeight(legend->height()); } return clipRect; } LayoutUnit RenderBlock::intrinsicBorderForFieldset() const { auto* rareData = getBlockRareData(*this); return rareData ? rareData->m_intrinsicBorderForFieldset : 0_lu; } void RenderBlock::setIntrinsicBorderForFieldset(LayoutUnit padding) { auto* rareData = getBlockRareData(*this); if (!rareData) { if (!padding) return; rareData = &ensureBlockRareData(*this); } rareData->m_intrinsicBorderForFieldset = padding; } LayoutUnit RenderBlock::borderTop() const { if (style().writingMode() != WritingMode::TopToBottom || !intrinsicBorderForFieldset()) return RenderBox::borderTop(); return RenderBox::borderTop() + intrinsicBorderForFieldset(); } LayoutUnit RenderBlock::borderLeft() const { if (style().writingMode() != WritingMode::LeftToRight || !intrinsicBorderForFieldset()) return RenderBox::borderLeft(); return RenderBox::borderLeft() + intrinsicBorderForFieldset(); } LayoutUnit RenderBlock::borderBottom() const { if (style().writingMode() != WritingMode::BottomToTop || !intrinsicBorderForFieldset()) return RenderBox::borderBottom(); return RenderBox::borderBottom() + intrinsicBorderForFieldset(); } LayoutUnit RenderBlock::borderRight() const { if (style().writingMode() != WritingMode::RightToLeft || !intrinsicBorderForFieldset()) return RenderBox::borderRight(); return RenderBox::borderRight() + intrinsicBorderForFieldset(); } LayoutUnit RenderBlock::borderBefore() const { return RenderBox::borderBefore() + intrinsicBorderForFieldset(); } bool RenderBlock::computePreferredWidthsForExcludedChildren(LayoutUnit& minWidth, LayoutUnit& maxWidth) const { if (!isFieldset()) return false; auto* legend = findFieldsetLegend(); if (!legend) return false; legend->setIsExcludedFromNormalLayout(true); computeChildPreferredLogicalWidths(*legend, minWidth, maxWidth); // These are going to be added in later, so we subtract them out to reflect the // fact that the legend is outside the scrollable area. auto scrollbarWidth = intrinsicScrollbarLogicalWidth(); minWidth -= scrollbarWidth; maxWidth -= scrollbarWidth; const auto& childStyle = legend->style(); auto startMarginLength = childStyle.marginStartUsing(&style()); auto endMarginLength = childStyle.marginEndUsing(&style()); LayoutUnit margin; LayoutUnit marginStart; LayoutUnit marginEnd; if (startMarginLength.isFixed()) marginStart += startMarginLength.value(); if (endMarginLength.isFixed()) marginEnd += endMarginLength.value(); margin = marginStart + marginEnd; minWidth += margin; maxWidth += margin; return true; } LayoutUnit RenderBlock::adjustBorderBoxLogicalHeightForBoxSizing(LayoutUnit height) const { // FIXME: We're doing this to match other browsers even though it's questionable. // Shouldn't height:100px mean the fieldset content gets 100px of height even if the // resulting fieldset becomes much taller because of the legend? LayoutUnit bordersPlusPadding = borderAndPaddingLogicalHeight(); if (style().boxSizing() == BoxSizing::ContentBox) return height + bordersPlusPadding - intrinsicBorderForFieldset(); return std::max(height, bordersPlusPadding); } LayoutUnit RenderBlock::adjustContentBoxLogicalHeightForBoxSizing(std::optional height) const { // FIXME: We're doing this to match other browsers even though it's questionable. // Shouldn't height:100px mean the fieldset content gets 100px of height even if the // resulting fieldset becomes much taller because of the legend? if (!height) return 0; LayoutUnit result = height.value(); if (style().boxSizing() == BoxSizing::BorderBox) result -= borderAndPaddingLogicalHeight(); else result -= intrinsicBorderForFieldset(); return std::max(0_lu, result); } void RenderBlock::paintExcludedChildrenInBorder(PaintInfo& paintInfo, const LayoutPoint& paintOffset) { if (!isFieldset()) return; RenderBox* box = findFieldsetLegend(); if (!box || !box->isExcludedFromNormalLayout() || box->hasSelfPaintingLayer()) return; LayoutPoint childPoint = flipForWritingModeForChild(box, paintOffset); box->paintAsInlineBlock(paintInfo, childPoint); } bool RenderBlock::hitTestExcludedChildrenInBorder(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction) { if (!isFieldset()) return false; auto* legend = findFieldsetLegend(); if (!legend || !legend->isExcludedFromNormalLayout() || legend->hasSelfPaintingLayer()) return false; HitTestAction childHitTest = hitTestAction; if (hitTestAction == HitTestChildBlockBackgrounds) childHitTest = HitTestChildBlockBackground; LayoutPoint childPoint = flipForWritingModeForChild(legend, accumulatedOffset); return legend->nodeAtPoint(request, result, locationInContainer, childPoint, childHitTest); } String RenderBlock::updateSecurityDiscCharacters(const RenderStyle& style, String&& string) { #if !PLATFORM(COCOA) UNUSED_PARAM(style); return WTFMove(string); #else if (style.textSecurity() == TextSecurity::None) return WTFMove(string); // This PUA character in the system font is used to render password field dots on Cocoa platforms. constexpr UChar textSecurityDiscPUACodePoint = 0xF79A; auto& font = style.fontCascade().primaryFont(); if (!(font.platformData().isSystemFont() && font.glyphForCharacter(textSecurityDiscPUACodePoint))) return WTFMove(string); // See RenderText::setRenderedText() #if PLATFORM(IOS_FAMILY) constexpr UChar discCharacterToReplace = blackCircle; #else constexpr UChar discCharacterToReplace = bullet; #endif return string.replace(discCharacterToReplace, textSecurityDiscPUACodePoint); #endif } } // namespace WebCore