/* * Copyright (C) 2019 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include "LayoutRect.h" #include "RenderGeometryMap.h" namespace WTF { class TextStream; } namespace WebCore { class OverflowAwareOverlapContainer; class OverlapMapContainer; class RenderLayer; class LayerOverlapMap { WTF_MAKE_NONCOPYABLE(LayerOverlapMap); public: LayerOverlapMap(const RenderLayer& rootLayer); ~LayerOverlapMap(); struct LayerAndBounds { RenderLayer& layer; LayoutRect bounds; }; void add(const RenderLayer&, const LayoutRect&, const Vector& enclosingClippingLayers); bool overlapsLayers(const RenderLayer&, const LayoutRect&, const Vector& enclosingClippingLayers) const; bool isEmpty() const { return m_isEmpty; } void pushCompositingContainer(); void popCompositingContainer(); const RenderGeometryMap& geometryMap() const { return m_geometryMap; } RenderGeometryMap& geometryMap() { return m_geometryMap; } const Vector>& overlapStack() const { return m_overlapStack; } private: Vector> m_overlapStack; RenderGeometryMap m_geometryMap; const RenderLayer& m_rootLayer; bool m_isEmpty { true }; }; TextStream& operator<<(TextStream&, const LayerOverlapMap&); } // namespace WebCore