/* * Copyright (C) 2011 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if ENABLE(WEB_AUDIO) #include "DynamicsCompressor.h" #include "AudioBus.h" #include "AudioUtilities.h" #include #include namespace WebCore { using namespace AudioUtilities; DynamicsCompressor::DynamicsCompressor(float sampleRate, unsigned numberOfChannels) : m_numberOfChannels(numberOfChannels) , m_sampleRate(sampleRate) , m_compressor(sampleRate, numberOfChannels) { setNumberOfChannels(numberOfChannels); initializeParameters(); } void DynamicsCompressor::setParameterValue(unsigned parameterID, float value) { ASSERT(parameterID < ParamLast); if (parameterID < ParamLast) m_parameters[parameterID] = value; } void DynamicsCompressor::initializeParameters() { // Initializes compressor to default values. m_parameters[ParamThreshold] = -24; // dB m_parameters[ParamKnee] = 30; // dB m_parameters[ParamRatio] = 12; // unit-less m_parameters[ParamAttack] = 0.003f; // seconds m_parameters[ParamRelease] = 0.250f; // seconds m_parameters[ParamPreDelay] = 0.006f; // seconds // Release zone values 0 -> 1. m_parameters[ParamReleaseZone1] = 0.09f; m_parameters[ParamReleaseZone2] = 0.16f; m_parameters[ParamReleaseZone3] = 0.42f; m_parameters[ParamReleaseZone4] = 0.98f; m_parameters[ParamPostGain] = 0; // dB m_parameters[ParamReduction] = 0; // dB // Linear crossfade (0 -> 1). m_parameters[ParamEffectBlend] = 1; } float DynamicsCompressor::parameterValue(unsigned parameterID) { ASSERT(parameterID < ParamLast); return m_parameters[parameterID]; } void DynamicsCompressor::process(const AudioBus* sourceBus, AudioBus* destinationBus, unsigned framesToProcess) { // Though numberOfChannels is retrived from destinationBus, we still name it numberOfChannels instead of numberOfDestinationChannels. // It's because we internally match sourceChannels's size to destinationBus by channel up/down mix. Thus we need numberOfChannels // to do the loop work for both m_sourceChannels and m_destinationChannels. unsigned numberOfChannels = destinationBus->numberOfChannels(); unsigned numberOfSourceChannels = sourceBus->numberOfChannels(); ASSERT(numberOfChannels == m_numberOfChannels && numberOfSourceChannels); if (numberOfChannels != m_numberOfChannels || !numberOfSourceChannels) { destinationBus->zero(); return; } switch (numberOfChannels) { case 2: // stereo m_sourceChannels[0] = sourceBus->channel(0)->data(); if (numberOfSourceChannels > 1) m_sourceChannels[1] = sourceBus->channel(1)->data(); else // Simply duplicate mono channel input data to right channel for stereo processing. m_sourceChannels[1] = m_sourceChannels[0]; break; default: // FIXME : support other number of channels. ASSERT_NOT_REACHED(); destinationBus->zero(); return; } for (unsigned i = 0; i < numberOfChannels; ++i) m_destinationChannels[i] = destinationBus->channel(i)->mutableData(); float dbThreshold = parameterValue(ParamThreshold); float dbKnee = parameterValue(ParamKnee); float ratio = parameterValue(ParamRatio); float attackTime = parameterValue(ParamAttack); float releaseTime = parameterValue(ParamRelease); float preDelayTime = parameterValue(ParamPreDelay); // This is effectively a master volume on the compressed signal (pre-blending). float dbPostGain = parameterValue(ParamPostGain); // Linear blending value from dry to completely processed (0 -> 1) // 0 means the signal is completely unprocessed. // 1 mixes in only the compressed signal. float effectBlend = parameterValue(ParamEffectBlend); float releaseZone1 = parameterValue(ParamReleaseZone1); float releaseZone2 = parameterValue(ParamReleaseZone2); float releaseZone3 = parameterValue(ParamReleaseZone3); float releaseZone4 = parameterValue(ParamReleaseZone4); // Apply compression to the source signal. m_compressor.process(m_sourceChannels.get(), m_destinationChannels.get(), numberOfChannels, framesToProcess, dbThreshold, dbKnee, ratio, attackTime, releaseTime, preDelayTime, dbPostGain, effectBlend, releaseZone1, releaseZone2, releaseZone3, releaseZone4 ); // Update the compression amount. setParameterValue(ParamReduction, m_compressor.meteringGain()); } void DynamicsCompressor::reset() { m_compressor.reset(); } void DynamicsCompressor::setNumberOfChannels(unsigned numberOfChannels) { m_sourceChannels = makeUniqueArray(numberOfChannels); m_destinationChannels = makeUniqueArray(numberOfChannels); m_compressor.setNumberOfChannels(numberOfChannels); m_numberOfChannels = numberOfChannels; } } // namespace WebCore #endif // ENABLE(WEB_AUDIO)