/* * Copyright (C) 2010 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef Biquad_h #define Biquad_h #include "AudioArray.h" #include #include namespace WebCore { // A basic biquad (two-zero / two-pole digital filter) // // It can be configured to a number of common and very useful filters: // lowpass, highpass, shelving, parameteric, notch, allpass, ... class Biquad final { WTF_MAKE_FAST_ALLOCATED; public: Biquad(); ~Biquad(); void process(const float* sourceP, float* destP, size_t framesToProcess); bool hasSampleAccurateValues() const { return m_hasSampleAccurateValues; } void setHasSampleAccurateValues(bool hasSampleAccurateValues) { m_hasSampleAccurateValues = hasSampleAccurateValues; } // frequency is 0 - 1 normalized, resonance and dbGain are in decibels. // Q is a unitless quality factor. void setLowpassParams(size_t index, double frequency, double resonance); void setHighpassParams(size_t index, double frequency, double resonance); void setBandpassParams(size_t index, double frequency, double Q); void setLowShelfParams(size_t index, double frequency, double dbGain); void setHighShelfParams(size_t index, double frequency, double dbGain); void setPeakingParams(size_t index, double frequency, double Q, double dbGain); void setAllpassParams(size_t index, double frequency, double Q); void setNotchParams(size_t index, double frequency, double Q); // Resets filter state void reset(); // Filter response at a set of n frequencies. The magnitude and // phase response are returned in magResponse and phaseResponse. // The phase response is in radians. void getFrequencyResponse(unsigned nFrequencies, const float* frequency, float* magResponse, float* phaseResponse); // Compute tail frame based on the filter coefficents at index // |coefIndex|. The tail frame is the frame number where the // impulse response of the filter falls below a threshold value. // The maximum allowed frame value is given by |maxFrame|. This // limits how much work is done in computing the frame number. double tailFrame(size_t coefIndex, double maxFrame); private: void setNormalizedCoefficients(size_t index, double b0, double b1, double b2, double a0, double a1, double a2); // Filter coefficients. The filter is defined as // // y[n] + m_a1*y[n-1] + m_a2*y[n-2] = m_b0*x[n] + m_b1*x[n-1] + m_b2*x[n-2]. AudioDoubleArray m_b0; AudioDoubleArray m_b1; AudioDoubleArray m_b2; AudioDoubleArray m_a1; AudioDoubleArray m_a2; #if USE(ACCELERATE) void processFast(const float* sourceP, float* destP, size_t framesToProcess); void processSliceFast(double* sourceP, double* destP, double* coefficientsP, size_t framesToProcess); AudioDoubleArray m_inputBuffer; AudioDoubleArray m_outputBuffer; #endif // Filter memory double m_x1; // input delayed by 1 sample double m_x2; // input delayed by 2 samples double m_y1; // output delayed by 1 sample double m_y2; // output delayed by 2 samples bool m_hasSampleAccurateValues { false }; }; } // namespace WebCore #endif // Biquad_h