/* * Copyright (C) 2006-2016 Apple Inc. All rights reserved. * Copyright (C) 2009 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "ThreadTimers.h" #include "MainThreadSharedTimer.h" #include "SharedTimer.h" #include "ThreadGlobalData.h" #include "Timer.h" #include #if PLATFORM(IOS_FAMILY) #include "WebCoreThread.h" #endif namespace WebCore { // Fire timers for this length of time, and then quit to let the run loop process user input events. static constexpr auto maxDurationOfFiringTimers { 16_ms }; // Timers are created, started and fired on the same thread, and each thread has its own ThreadTimers // copy to keep the heap and a set of currently firing timers. ThreadTimers::ThreadTimers() { if (isUIThread()) setSharedTimer(&MainThreadSharedTimer::singleton()); } // A worker thread may initialize SharedTimer after some timers are created. // Also, SharedTimer can be replaced with nullptr before all timers are destroyed. void ThreadTimers::setSharedTimer(SharedTimer* sharedTimer) { if (m_sharedTimer) { m_sharedTimer->setFiredFunction(nullptr); m_sharedTimer->stop(); m_pendingSharedTimerFireTime = MonotonicTime { }; } m_sharedTimer = sharedTimer; if (sharedTimer) { m_sharedTimer->setFiredFunction([] { threadGlobalData().threadTimers().sharedTimerFiredInternal(); }); updateSharedTimer(); } } void ThreadTimers::updateSharedTimer() { if (!m_sharedTimer) return; while (!m_timerHeap.isEmpty() && !m_timerHeap.first()->hasTimer()) { ASSERT_NOT_REACHED(); TimerBase::heapDeleteNullMin(m_timerHeap); } ASSERT(m_timerHeap.isEmpty() || m_timerHeap.first()->hasTimer()); if (m_firingTimers || m_timerHeap.isEmpty()) { m_pendingSharedTimerFireTime = MonotonicTime { }; m_sharedTimer->stop(); } else { MonotonicTime nextFireTime = m_timerHeap.first()->time; MonotonicTime currentMonotonicTime = MonotonicTime::now(); if (m_pendingSharedTimerFireTime) { // No need to restart the timer if both the pending fire time and the new fire time are in the past. if (m_pendingSharedTimerFireTime <= currentMonotonicTime && nextFireTime <= currentMonotonicTime) return; } m_pendingSharedTimerFireTime = nextFireTime; m_sharedTimer->setFireInterval(std::max(nextFireTime - currentMonotonicTime, 0_s)); } } void ThreadTimers::sharedTimerFiredInternal() { ASSERT(isMainThread() || (!isWebThread() && !isUIThread())); // Do a re-entrancy check. if (m_firingTimers) return; m_firingTimers = true; m_pendingSharedTimerFireTime = MonotonicTime { }; MonotonicTime fireTime = MonotonicTime::now(); MonotonicTime timeToQuit = fireTime + maxDurationOfFiringTimers; while (!m_timerHeap.isEmpty()) { Ref item = *m_timerHeap.first(); ASSERT(item->hasTimer()); if (!item->hasTimer()) { TimerBase::heapDeleteNullMin(m_timerHeap); continue; } if (item->time > fireTime) break; auto& timer = item->timer(); Seconds interval = timer.repeatInterval(); timer.setNextFireTime(interval ? fireTime + interval : MonotonicTime { }); // Once the timer has been fired, it may be deleted, so do nothing else with it after this point. item->timer().fired(); // Catch the case where the timer asked timers to fire in a nested event loop, or we are over time limit. if (!m_firingTimers || timeToQuit < MonotonicTime::now()) break; if (m_shouldBreakFireLoopForRenderingUpdate) break; } m_firingTimers = false; m_shouldBreakFireLoopForRenderingUpdate = false; updateSharedTimer(); } void ThreadTimers::fireTimersInNestedEventLoop() { // Reset the reentrancy guard so the timers can fire again. m_firingTimers = false; if (m_sharedTimer) { m_sharedTimer->invalidate(); m_pendingSharedTimerFireTime = MonotonicTime { }; } updateSharedTimer(); } void ThreadTimers::breakFireLoopForRenderingUpdate() { if (!m_firingTimers) return; m_shouldBreakFireLoopForRenderingUpdate = true; } } // namespace WebCore