/* * Copyright (C) 2014-2015 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include "FloatPoint.h" #include "FloatSize.h" #include "LayoutPoint.h" #include "PlatformWheelEvent.h" #include "ScrollSnapOffsetsInfo.h" #include "ScrollTypes.h" #include "ScrollingMomentumCalculator.h" #include namespace WTF { class TextStream; } namespace WebCore { enum class ScrollSnapState { Snapping, Gliding, DestinationReached, UserInteraction }; class ScrollSnapAnimatorState { WTF_MAKE_FAST_ALLOCATED; public: const Vector>& snapOffsetsForAxis(ScrollEventAxis axis) const { return axis == ScrollEventAxis::Horizontal ? m_snapOffsetsInfo.horizontalSnapOffsets : m_snapOffsetsInfo.verticalSnapOffsets; } const LayoutScrollSnapOffsetsInfo& snapOffsetInfo() const { return m_snapOffsetsInfo; } void setSnapOffsetInfo(const LayoutScrollSnapOffsetsInfo& newInfo) { m_snapOffsetsInfo = newInfo; } ScrollSnapState currentState() const { return m_currentState; } std::optional activeSnapIndexForAxis(ScrollEventAxis axis) const { return axis == ScrollEventAxis::Horizontal ? m_activeSnapIndexX : m_activeSnapIndexY; } void setActiveSnapIndexForAxis(ScrollEventAxis axis, std::optional index) { if (axis == ScrollEventAxis::Horizontal) m_activeSnapIndexX = index; else m_activeSnapIndexY = index; } FloatPoint currentAnimatedScrollOffset(MonotonicTime, bool& isAnimationComplete) const; // State transition helpers. void transitionToSnapAnimationState(const FloatSize& contentSize, const FloatSize& viewportSize, float pageScale, const FloatPoint& initialOffset); void transitionToGlideAnimationState(const FloatSize& contentSize, const FloatSize& viewportSize, float pageScale, const FloatPoint& initialOffset, const FloatSize& initialVelocity, const FloatSize& initialDelta); void transitionToUserInteractionState(); void transitionToDestinationReachedState(); private: std::pair> targetOffsetForStartOffset(ScrollEventAxis, const FloatSize& viewportSize, float maxScrollOffset, float startOffset, FloatPoint predictedOffset, float pageScale, float initialDelta) const; void teardownAnimationForState(ScrollSnapState); void setupAnimationForState(ScrollSnapState, const FloatSize& contentSize, const FloatSize& viewportSize, float pageScale, const FloatPoint& initialOffset, const FloatSize& initialVelocity, const FloatSize& initialDelta); ScrollSnapState m_currentState { ScrollSnapState::UserInteraction }; LayoutScrollSnapOffsetsInfo m_snapOffsetsInfo; std::optional m_activeSnapIndexX; std::optional m_activeSnapIndexY; MonotonicTime m_startTime; std::unique_ptr m_momentumCalculator; }; WTF::TextStream& operator<<(WTF::TextStream&, const ScrollSnapAnimatorState&); } // namespace WebCore